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Melee Weapons are a type of Weapon Class used in Fortnite: Save the World. Melee Weapons are weapons used in close-range combat, they include several types of bladed weapons and blunt weapons. While they do not require ammunition to be used, their Heavy Attacks consume Energy.

Melee Weapons are categorized into 6 subclasses: Swords, Axes, Spears, Scythes, Clubs, and Hardware.

The Ninja - Icon - Fortnite Ninja class is specialized in using Melee Weapons, with various passive abilities boosting damage done by these weapon types, and mobility to allow them to go in and out of melee range with ease. The Constructor - Icon - Fortnite Constructor class is specialized in using Hardware Weapons. Soldiers are the most effective class for Melee Weapons.

Navigation[]

Swords Axes Spears
Icon Weapons SK NinjaSword L
Icon Weapons SK FiremanAxe L
Icon SK PitchFork L
Swords are weapons with high damage but moderate impact. They have a fast attack speed. Axes are edged weapons with slow attack speed but higher impact. They have a short attack range, with good damage and knockback, and heavy attacks that deal a wide knockback effect, making them a suitable weapon for crowd control. Spears are piercing weapons with a longer range and medium speed and impact. Similar to swords, they have a decent attack speed as well as heavy attacks which allow more damage in a larger AoE.
Scythes Clubs Hardware
Icon SK GardenRake L
Baseball Bat - Club - Fortnite
Sledgehammer - Weapon - Fortnite
Scythes are edged weapons with a longer range, lower speed, and higher impact. Similar to axes, their slower attack speed is complemented with ability to knockback and heavy attacks with a wide knockback effect. Clubs are blunt weapons with decent attack speed and impact. Their heavy attacks deals increased damage to enemies and gives extra knockback. Hardware weapons are blunt weapons with higher impact but slower speed. Their heavy attacks deal knockback in an AoE.

Perk Slots[]

Main: Perk Recombobulator
Melee Weapons share most of the same perks as Ranged Weapons in the perk recombobulator, but they also have some unique perks like Attack Speed, Life Leech, Movement Speed, Armor (Damage Resistance) and Heavy Attack Energy Efficiency enhancements.

Slot 1
Rarity Common Uncommon Rare Epic Legendary
Attack Speed +10% +15% +20% +25% +30%
Critical Rating +10 +15 +20 +25 +30
Critical Damage +45% +68% +90% +113% +135%
Damage +10% +15% +20% +25% +30%
Life Leech +1.8% +2.7% +3.6% +4.5% +5.4%
Slot 2
Rarity Common Uncommon Rare Epic Legendary
Damage Resistance +13 Armor +20 Armor +27 Armor +33 Armor +40 Armor
Durability +14% +21% +28% +35% +42%
Life Leech +1.8% +2.7% +3.6% +4.5% +5.4%
Movement Speed +5% +7% +10% +12% +14%
Heavy Attack Energy Efficiency +40% +60% +80% +100% +120%
Damage +10% +15% +20% +25% +30%
Slot 3
Rarity Common Uncommon Rare Epic Legendary
Energy Element + Damage +0% +5% +10% +15% +20%
Fire Element + Damage +0% +5% +10% +15% +20%
Water Element + Damage +0% +5% +10% +15% +20%
Nature Element + Damage +0% +5% +10% +15% +20%
Physical Element + Damage +20% +26% +32% +38% +44%
Slot 4
Rarity Common Uncommon Rare Epic Legendary
Critical Rating +10 +15 +20 +25 +30
Critical Damage +45% +68% +90% +113% +135%
Heavy Attack Energy Efficiency +40% +60% +80% +100% +120%
Attack Speed +10% +15% +20% +25% +30%
Slot 5
Rarity Common Uncommon Rare Epic Legendary
Damage to slowed and snared targets +15% +22.5% +30% +37.5% +45%
Damage to afflicted targets +15% +22.5% +30% +37.5% +45%
Damage to stunned, staggered and knocked down targets +20% +30% +40% +50% +60%
Damage to Mist Monsters and bosses +12% +18% +24% +30% +36%

Trivia[]

  • Weapon levels are capped based on what stage you are on during the game. The cap starts at level 10, with level 50 being the maximum level.
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