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The following are lists of arcade game sales figures. Arcades were dominated by electro-mechanical games (EM games) up until the arrival of video games in the 1970s. In the history of video games, the video game industry originated from arcades in 1971. Since then, arcade games accounted for the largest share of the video game industry up until the late 1990s, while a majority of top-selling home video games were arcade ports or arcade-style games.[1] Home consoles eventually overtook arcades in worldwide revenue during the late 1990s.

The best-selling and highest-grossing arcade game of all time is Space Invaders (1978), followed by Pac-Man (1980) and then Street Fighter II (1991).

Arcade game industry[]

See also: Video game industry, Video games in Japan, and Video games in the United States

By 1988, the three major arcade game manufacturers were Sega, Namco and Taito.[2]

Market revenue[]

Year Japan [3] United States [4] United Kingdom
2016 ¥573.3 billion ($5.27 billion) $2 billion[5]
2015 ¥573.3 billion ($5.41 billion) $2 billion[6]
2014 ¥637.5 billion ($6.02 billion) $2 billion[7]
2013 ¥637.5 billion ($6.02 billion) $2 billion[8] £275.4 million ($437.14 million)[9]
2012 ¥661.3 billion ($8.29 billion) $2.3 billion[10][11] £275.4 million ($437.14 million)[9]
2011 ¥699.581 billion ($8.77 billion) $1 billion[12] £275.4 million ($444.19 million)[9]
2010 ¥680.9 billion ($8.63 billion) $1.459 billion[13]
2009 ¥773.9 billion ($8.95 billion) $1.492 billion[14]
2008 ¥891.6 billion ($10.08 billion) $1.512 billion[15]
2007 ¥930.961 billion ($9.62 billion) $1.459 billion[16]
2006 ¥926.257 billion ($8.89 billion) $953.2 million[17]
2005 ¥881.727 billion ($8.64 billion) $2.322 billion[18]
2004 ¥829.823 billion ($8.13 billion) $3.5 billion[19]
2003 ¥815.644 billion ($7.86 billion)
2002 ¥760 billion ($6.56 billion) $1.7 billion[4]
2001 ¥737.2 billion ($6.45 billion)
2000 ¥739 billion ($7.27 billion)
1999 ¥806.7 billion ($7.93 billion) $5.7 billion[20]
1998 ¥778.7 billion ($7.13 billion)
1997 ¥810.5 billion ($7.85 billion) $6.5 billion[21]
1996 ¥802.8 billion ($9.89 billion) $8 billion
1995 ¥772.6 billion ($9.52 billion) $4.8 billion
1994 ¥610 billion ($7.51 billion) $7 billion
1993 ¥610 billion ($6.16 billion) $8 billion
1992 ¥640 billion ($6.07 billion) $9 billion £434 million ($870 million)[22]
1991 ¥600 billion ($5.69 billion) $2.1 billion
1990 ¥510 billion ($3.76 billion) $4.9 billion

List of best-selling arcade games[]

The following lists the arcade games that sold the most arcade hardware units, including arcade cabinets and conversion kits. The list includes both video games (VG) and electro-mechanical games (EM games).

Title Release Manufacturer Sales Market Ref Type
Space Invaders 1978 Taito 757,030 Worldwide [23] VG
Pac-Man 1980 Namco 700,000 Worldwide [24]
Street Fighter II 1991 Capcom 320,000 Worldwide [25]
Donkey Kong 1981 Nintendo 170,000 Worldwide [26]
Galaxian 1979 Namco 150,000 Worldwide [27][28]
Ms. Pac-Man 1982 Namco 125,000 Worldwide [29][30]
Asteroids 1979 Atari 100,000 Worldwide [30][31]
Frogger 1981 Konami / Sega 97,000 Worldwide [32]
Track & Field (Hyper Olympic) 1983 Konami 65,138 Worldwide [33][34]
Defender 1981 Williams 60,000 Worldwide [35][36]
Centipede 1980 Atari 55,988 Worldwide [37]
Hang-On 1985 Sega 50,000 Worldwide [38]
IPM Invader 1979 IPM (Irem) 50,000 Worldwide [39]
Breakout 1976 Atari 50,000 Worldwide [40][41]
Print Club (Purikura) 1995 Atlus / Sega 45,000 Japan [42] EM
Galaga 1981 Namco 42,500 USA [43]
Karate Champ 1984 Technōs / Data East 40,000+ Worldwide [44][45] VG
Virtua Fighter 1993 Sega 40,000+ Worldwide [46]
Tekken 2 1995 Namco 40,000 Worldwide [47]
UFO Catcher 1985 Sega 40,000 Worldwide [48] EM
Virtua Fighter 2 1994 Sega 40,000 Worldwide [49][46] VG
Double Dragon 1987 Technōs / Taito 40,000 Worldwide [50][51]
Speed Race (Wheels) 1974 Taito 40,000 Worldwide [52][53]
StarHorse2 2005 Sega 38,614 Worldwide [n 1]
Tekken 3 1996 Namco 35,000 Worldwide [61] VG
Block Out 1978 IPM (Irem) 35,000 Worldwide [62]
Air Hockey 1972 Brunswick 33,000 Worldwide [63] EM
Donkey Kong Jr. 1982 Nintendo 30,000 USA [64] VG
Mr. Do! 1982 Universal 30,000 USA [65]
Final Fight 1989 Capcom 30,000 Worldwide [66][67]
OutRun 1986 Sega 30,000 Worldwide [48]
Virtua Fighter 3 1996 Sega 30,000 Worldwide [61]
Tempest 1981 Atari 29,000 Worldwide [68]
Mortal Kombat II 1993 Midway 27,000 Worldwide [69]
Dance Dance Revolution 1998 Konami 25,000+ Worldwide [n 2]
Champion Baseball 1983 Sega 25,000 Worldwide [74]
VS. Super Mario Bros. / VS. Mario's Adventure 1986 Nintendo 25,000 USA [75]
Beatmania 1997 Konami 25,000 Worldwide [71]
Teenage Mutant Ninja Turtles 1989 Konami 25,000 Worldwide [76]
Gorf 1981 Midway 25,000 Worldwide [77]
Q*bert 1982 Gottlieb 25,000 Worldwide [78]
Mortal Kombat 1992 Midway 24,000 Worldwide [69]
Robotron: 2084 1982 Williams 23,000 Worldwide [68]
Dig Dug 1982 Namco 22,228 USA [37]
Pole Position 1982 Namco 21,000 USA [68]
Hyper Sports 1984 Konami 20,833 USA [79]
Gyruss 1983 Konami 20,060 USA [79]
Popeye 1982 Nintendo 20,000 USA [80]
Pro Soccer 1983 Data East 20,000 [50]
Pump It Up 1999 Andamiro 20,000 Worldwide [72]
NBA Jam 1993 Midway 20,000 Worldwide [81]
Missile Command 1980 Atari 20,000 Worldwide [82]
Tron 1982 Bally Midway 20,000 Worldwide [83]
Tekken Tag Tournament 1999 Namco 19,000 Worldwide [84]
Pong 1972 Atari 19,000 Worldwide [85]
Jungle Hunt (Jungle King) 1982 Taito 18,000 USA [86]
Paddle Battle 1973 Allied Leisure 17,000 USA [87]
Raiden 1990 Tecmo 17,000 Worldwide [88]
Killer Instinct 1994 Rare 17,000 Worldwide [89]
Dragon's Lair 1983 Cinematronics 16,000 Worldwide [90]
Scramble 1981 Konami 15,136 USA [91][92]
Battlezone 1980 Atari 15,122 Worldwide [40]
Commando 1985 Capcom 15,000 Europe [93]
Captain Commando 1991 Capcom 15,000 Worldwide [94]
Phoenix 1980 Taito / TPN 15,000 USA [95]
Stargate 1981 Williams 15,000 Worldwide [68]
Gorf 1981 Midway 15,000 Worldwide [96]
Mushiking: The King of Beetles 2003 Sega 13,500 Worldwide [97]
Mahjong Fight Club 3 2004 Konami 13,000 Japan [98]
Sega Network Mahjong MJ4 2008 Sega 12,892 Japan [n 3]
Star Wars 1983 Atari 12,695 Worldwide [37]
Super Cobra 1981 Konami 12,337 USA [91]
Space Duel 1982 Atari 12,038 Worldwide [37]
Sega Rally 1994 Sega 12,000 Worldwide [100]
Mahjong Gakuen 1988 Yuga 12,000 Japan [101] VG
Indy 500 (Speedway) 1968 Kasco 12,000 Worldwide [102] EM
Oshare Majo: Love and Berry 2004 Sega 10,300 Worldwide [56] VG
Astron Belt 1983 Sega 10,000 Japan [103]
Virtua Striker 2 ver. 2000 2000 Sega 10,000 Worldwide [104][105]
Baby Pac-Man 1982 Namco / Midway 10,000 USA [83]
Sea Wolf 1976 Midway 10,000 Worldwide [106]
Snake Pit 1983 Sente 9,000 Worldwide [107]
Gun Fight 1975 Taito 8,600 USA [108]
Sega Network Mahjong MJ3 2005 Sega 7,608 Japan [54]
Thunder Storm (Cobra Command) 1984 Data East 7,000+ Japan [50]
Dinosaur King 2005 Sega 7,000 Japan [55]
Nekketsu Kōha Kunio-kun 1986 Technōs / Taito 7,000+ Japan [50]
Toki (JuJu Densetsu) 1989 TAD Corporation 5,600 Worldwide [109]
Big Buck Safari 2008 Raw Thrills 5,500 Worldwide [110]
Sega Network Mahjong MJ2 2003 Sega 5,486 Japan [113]
Periscope 1965 Namco / Sega 5,100 Worldwide [114] EM
Donkey Kong 3 1983 Nintendo 5,000 USA [n 4] VG
Side Arms (Hyper Dyne Side Arms) 1986 Capcom 5,000 [117]
China Gate 1988 Technōs 5,000 Worldwide [118]
Bagman 1983 Valadon 5,000 [86]
Astro Invader 1980 Konami 4,900 USA [91]
Super Breakout 1978 Atari 4,805 [40]
Sangokushi Taisen 2 2006 Sega 4,041 [n 5]
Cliff Hanger: Edward Randy 1990 Data East 4,000 Worldwide [119]
Sea Wolf II 1978 Midway 4,000 [120]
R.B.I. Baseball 1987 Namco 3,945 [37]
Initial D Arcade Stage 4 2007 Sega 3,904 [n 6]
Mario Bros. 1983 Nintendo 3,800 [68]
Gauntlet II 1986 Atari Games 3,520 [37]
Sky Fighter II 1971 Taito 3,000 Japan [121] EM
Zoo Keeper 1982 Taito 3,000 [86] VG
Big Buck Hunter Pro: Open Season 2009 Incredible 3,000 [122]
Silver Strike Live 2010 Incredible 3,000 [123]
Mahjong Gakuen: Super Marukin-Ban 1990 Yuga 2,900 Japan [124]
Indiana Jones and the Temple of Doom 1985 Atari Games 2,825 [37]
Initial D Arcade Stage 2001 Sega 2,534 [125]
Rally-X 1980 Namco 2,500 USA [126]
Lost Worlds (Forgotten Worlds) 1988 Capcom 2,500 [127]
Space Intruders 1979 Subelectro 2,500 [128]
Shining Force Cross 2009 Sega 2,389 [60]
The Pit 1982 Zilec 2,193 USA [34]
Night Driver 1976 Atari 2,100 [40]
The End 1980 Konami 2,067 USA [91]
Pengo 1982 Coreland / Sega 2,000 [86]
H2Overdrive 2009 Midway 2,000 [129]
Blasteroids 1987 Atari 2,000 [37]
Guitar Hero Arcade 2009 Konami 2,000 [130]
Computer Space 1971 Syzygy 2,000 [131]
Sangokushi Taisen 2005 Sega 1,942 [132]
Drag Race 1977 Kee Games 1,900 [40]
Special Criminal Investigation 1989 Taito 1,500 UK [133]
Pac-Mania 1987 Namco 1,412 [37]
TV Basketball (Basketball) 1974 Taito 1,400 [134]
Swimmer 1982 Tehkan (Tecmo) 1,065 USA [34]
Round-Up (Fitter) 1981 Taito[135] / Hiraoka[136] 1,044 USA [34]
The House of the Dead 4 2005 Sega 1,008 [137]
Radar Scope 1980 Nintendo 1,000 [138]
Terminator Salvation 2010 Raw Thrills 1,000 [139]
Assault 1988 Namco 1,079 [37]
Ghosts 'n Goblins 1985 Capcom 1,000 USA [140]
Death Race 1976 Exidy 1,000 [141]
I, Robot 1984 Atari 1,000 [37][142]

List of highest-grossing arcade games[]

Title Gross
(million US$)
(est.)
Release
year
As of
(year)
Ref Gross
(million US$)
(est. inflation)
Japan Pac-Man 10,000 1980 1990 [143] 22,370
Japan Space Invaders 8575 1978 1982 [144] 22,091
Japan Street Fighter II 8505 1991 1994 [145] 19,026
Japan Donkey Kong 4400 1981 1982 [146] 7785
Japan Whac-A-Mole 1500 1975 2005 [147] 7542
Japan World Club Champion Football 2507 2002 2013 [n 8] 4247
United States Ms. Pac-Man 1200 1982 1987 [154][n 9] 3671
Japan Virtua Fighter 1680 1993 1996 [n 11] 3543
United States NBA Jam 2000 1993 2012 [81] 3388
United States Defender 1500 1980 2000 [n 12] 3084
Japan OutRun 1104 1986 1993 [n 10] 3069
United States Asteroids 800 1979 1982 [n 13] 2958
Japan Teenage Mutant Ninja Turtles 1100 1989 1990 [168][n 14] 2704
Japan Virtua Fighter 2 1200 1994 2001 [n 15] 2467
Japan Virtua Fighter 3 1200 1996 1997 [n 16] 2331
United States Mortal Kombat 1200 1992 2002 [168][69] 2399
Japan Print Club 1000 1995 1997 [176] 2000
Japan Dance Dance Revolution 1000 1998 2005 [168][177] 1869
Japan Pole Position (US gross) 579.6 1982 1984 [n 17] 1830
Japan Pokémon Battrio 1253 2007 2010 [180] 1751
Japan Galaxian (US gross) 386.44 1979 1980 [n 18] 1622
United States Mortal Kombat II 600 1993 1994 [183][184] 1266
Japan Karate Champ 408 1984 1985 [n 19] 1197
Japan Mushiking: The King of Beetles 631.0232 2003 2006 [n 20] 1045
Japan Double Dragon (US gross) 347 1987 1989 [n 21][192] 931
Japan Frogger 270 1981 1983 [193] 905
Japan Final Fight 346.3 1989 1990 [n 22] 851
Japan Indy 500 (Speedway) 96 1968 1980 [102] 798
Japan VS. Super Mario Bros. / VS. Mario's Adventure 267.5 1986 1986 [n 23] 744
United Kingdom Killer Instinct 340 1994 1996 [195][89] 661
Japan Sangokushi Taisen 399.3404 2005 2006 [196] 623
Japan Beatmania 310 1997 2000 [n 24] 588
Japan Raiden 252.53 1990 1990 [n 25] 589
Japan Phoenix (US gross) 157 1980 1982 [n 26] 581
Japan Oshare Majo: Love and Berry 317 2004 2006 [n 27] 511
Japan Dragon Quest: Monster Battle Road 327.2 2007 2008 [198] 481
South Korea Pump It Up 222 1999 2005 [72][199] 406
United States Pit Fighter 156 1990 1991 [n 28] 349
Japan Commando 114 1985 1985 [93][200] 323
Japan Periscope 32 1965 1969 [201][202] 301
United States Centipede 115.65 1981 1991 [37] 259
United States Pong 35 1972 1979 [168] 255
United States Dragon's Lair 68.8 1983 1983 [90][203] 210
Japan StarHorse3 Season I:
A New Legend Begins
152.4 2011 2013 [n 29] 206
Japan Border Break 141 2009 2013 [n 30] 200
Japan Sengoku Taisen 121.44 2010 2013 [n 31] 170
Japan Dig Dug 46.3 1982 1983 [37] 146
United States Tempest 62.408 1981 1991 [37] 140
United States Tron 45 1982 1983 [206] 138

List of best-selling arcade game franchises[]

See also: List of highest-grossing video game franchises and List of best-selling video game franchises

These are the combined hardware sales of at least two or more arcade games that are part of the same franchise. This list only includes franchises that have sold at least 10,000 hardware units or grossed at least $100 million revenue.

Franchise Original release year Total hardware units sold Gross revenue
(US$ without inflation)
Gross revenue
(US$ with 2014 inflation)[207]
Japan Space Invaders 1978 750,000 (up to 1990)[208] $8.575 billion (up to 1982)[144] $24.3 billion
Japan Pac-Man 1980 533,412 (up to 1988)[n 32] $12.915 billion (up to 1999)[n 33] $25.8 billion
Japan Street Fighter 1987 500,000 (up to 2002)[210][211] $10.61 billion (up to 1994)
(Street Fighter II)[145]
$21.2 billion
(Street Fighter II)
Japan Pac-Man clones 1980 300,000 (up to 2002)[212]
Japan SEGA Model 1992 240,000 (up to 2000)[n 34] $6.38 billion (up to 2001)[n 35] $13.9 billion
Japan Mario 1981 210,800 (up to 1986)[n 36] $4.4 billion (up to 1982)[146] $8.8 billion
Japan Donkey Kong 1981 187,000 (up to 1983)[146] $4.4 billion (up to 1982)[146] $8.8 billion
Japan Virtua Fighter 1993 110,000 (up to 2001)[n 37] $4.08 billion (up to 2001)[n 38] $8.61 billion
Japan Whac-A-Mole 1500 Unknown $1.5 billion (up to 2005)[147] $7.54 billion
Japan World Club Champion Football 2002 2,479 (2006-2009)[n 40] $2.507 billion (up to 2013)[n 8] $4.25 billion
United States Asteroids 1979 136,437 (up to 1999)[n 41] $850.79 million (up to 1999)[n 42] $1.46 billion
Japan SEGA Model 2 1993 130,000 (up to 1996)[217] $2.55 billion (up to 2001)[n 43] $5.38 billion
Japan Nintendo VS. System 1984 100,000 (up to 1985)[218]
Japan Data Carddass 2005 100,000 (up to 2012)[219]
United States Golden Tee Golf 1989 100,000 (up to 2011)[220]
United States Defender 1981 75,000 (up to 2002)[n 44] $1 billion (up to 2002)[160] $1.69 billion
Japan SEGA Model 3 1996 70,000 (up to 1996)[n 35]
United States Centipede 1981 65,978 (up to 1991)[n 45] $136.3 million (up to 1991)[n 46] $305 million
United States Mortal Kombat 1992 51,000 (up to 2002)[69] $1 billion (up to 1995)[223] $2 billion
Japan Bemani 1997 50,000+ (up to 2003)[n 47] $709.32 million+ (as of 2003)[n 48] $1.35 billion
Japan Galaxian 1979 45,986 (in the US up to 1988)[n 49]
Japan Starhorse 2000 38,734 (up to 2009)[n 50] $212 million (up to 2012)[n 51] $375 million
Japan Dragon Quest: Monster Battle Road 2007 $327.2 million (up to 2008)[198] $481 million
United States Big Buck 2000 33,500 (up to 2010)[n 52]
Japan e-Amusement 2002 32,000 (up to 2004)[225] $1.232 billion (up to 2012)[n 53] $2.09 billion
Japan Mr. Do! 1982 30,000 (in the US up to 1982)[229]
Japan OutRun 1986 30,000 (up to 1993)[48] $1.104 billion (up to 1993)[n 10] $3.07 billion
(hardware sales)
Japan Nintendo PlayChoice-10 1986 30,000[230]
Japan SEGA Network Mahjong 2000 25,986 (up to 2006)[n 55] $81.87 million (up to 2012)[n 56] $145 million
Japan Pole Position 1982 24,550 (in the US up to 1983)[n 57] $597 million (up to 1988)
(US hardware sales)[n 58]
$1.88 billion
Japan Dig Dug 1982 22,228[37] (in the US up to 1983)[86] $46.3 million (up to 1983)[37]
(US hardware sales)
$146 million
(US hardware sales)
South Korea Pump It Up 1999 20,000 (up to 2005)[72] $222 million (up to 2005)[72][231] $406 million
Japan Mushiking 2003 13,500 (up to 2005)[97] $631.0232 million (up to 2006)[n 20] $1.05 billion
Japan Love and Berry 2004 10,300 (up to 2006)[56] $317 million (up to 2005)[n 27] $511 million
Japan Sangokushi Taisen 2005 9,929 (up to 2008)[n 60] $582.2 million (up to 2011)[n 61] $908 million
United States Pong 1972 8500-19,000[232][85] $11 million (up to 1973)[233] $75.5 million
United States Breakout 1976 15,805 (up to 1999)[40] $17.745 million (up to 1999)[40] $32.5 million
United States Star Wars 1983 14,039 (up to 1991)[37] $9.275 million (up to 1999)[37] $17 million
United States Sprint 1976 14,027 (up to 1999)[40] $28.729 million (up to 1999)[40] $52.5 million
United States Sea Wolf 1976 14,000 (up to 2000)[234]
Japan Mahjong Fight Club 2002 13,000 (up to 2004)[235]
United States Gauntlet 1985 11,368 (up to 1991)[37] $20.41 million (up to 1991)[37] $45.7 million
Japan Border Break 2009 2,998 (up to 2009)[60] $141 million (up to 2013)[n 30] $200 million
Japan Nintendo Super System 1991 1,200[230]

See also[]

Notes[]

  1. 1.0 1.1 1.2 StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[54] and 1,799 units during April–June 2006[55]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[56] and 2,155 body and satellite units in fiscal year ending March 2007[57]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[58] and 9,519 conversion kits in fiscal year ended March 2008[59]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[60]
  2. 2.0 2.1 Dance Dance Revolution sales:
  3. 3.0 3.1 3.2 Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[59]
    • Fiscal year ended March 2009: 2,465[99]
  4. Donkey Kong:
  5. 5.0 5.1 Sangokushi Taisen 2:
    • 3,211 units during April?September 2006.[55]
    • 830 units during April?September 2007.[58]
  6. Initial D Arcade Stage 4:
    • 3,056 units in fiscal year ending March 2007.[57]
    • 848 units during April–September 2007.[58]
  7. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[150]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[151]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[152][153]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [1] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  8. 8.0 8.1 World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[148][149] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [2] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [3] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 7]
  9. 9.0 9.1 125,000 units[29] at $2800 each[155]
  10. 10.0 10.1 10.2 10.3 OutRun arcade revenue:
    • Arcade cabinet sales - $393.06 million[162]
    • Coin drop earnings (1987-1988) - $711.36 million+
      • Annual earnings per cabinet - At least more than $18,720 per year
        • OutRun peaked at up to $1,900 weekly earnings per machine, while maintaining an average of at least more than $360 per week.[163] $360 per week is equivalent to $18,720 per year.
      • 1987: $336.96 million+ (18,000 units,[164] $360+ weekly per unit)
      • 1988: $374.4 million+ (20,000 units,[165] $360+ weekly per unit)
  11. 11.0 11.1 11.2 Virtua Fighter:
    • Cabinet sales revenue - $840 million
      • 40,000+ cabinet sales (by 1996),[46] £14,000 ($21,000) per cabinet[156]
    • Coin drop earnings - $840 million+
      • In 1994 coin drop earnings, it was the year's #1 highest-earning arcade game in Japan[157] and one of the year's top 5 in the United States.[158]
      • To be a profitable hit for operators, that means coin drop earnings for each unit exceeded the cost of purchasing the machine.
    • Virtua Fighter grossed more than OutRun.[49][n 10]
  12. [159][160][161]
  13. [166][167]
  14. Teenage Mutant Ninja Turtles:
    • 1990 annual coin drop revenue - $286.3 million (25,000 cabinets,[76] $163 weekly per unit)[169]
  15. 15.0 15.1 15.2 15.3 Virtua Fighter 2:
    • Cabinet sales revenue - $600 million
    • Coin drop earnings - $600 million+
      • In 1996 coin drop earnings, it was the year's #1 highest-earning arcade game in Japan[171][172] and one of the year's top 10 in the United States.[173]
      • To be a profitable hit for operators, that means coin drop earnings for each unit exceeded the cost of purchasing the machine.
    • Virtua Fighter grossed more than OutRun.[49][n 10]
  16. 16.0 16.1 16.2 Virtua Fighter 3:
    • Cabinet sales revenue - $600 million
      • 30,000 cabinet sales (by 1997),[61] $20,000 per cabinet[174]
    • Coin drop earnings - $600 million+
      • In 1997 coin drop earnings, it was the year's #1 highest-earning arcade game in Japan[175]
      • To be a profitable hit for operators, that means coin drop earnings for each unit exceeded the cost of purchasing the machine.
  17. 17.0 17.1 Pole Position revenue:
    • US hardware sales as of 1983: $88.2 million (21,000 units[68] at $4200[178] each)
    • US coin revenue in 1984: $491.4 million (21,000 units,[68] with $450 weekly earnings per cabinet)[179]
  18. Galaxian US revenue in 1980:
    • Hardware sales - $120 million (40,000 units,[181] $3000 each)[182]
    • Annual coin drop revenue - $266.44 million+ ($128+ weekly per unit)[182]
  19. Karate Champ
    • Hardware sales - $96 million+ (40,000+ units,[44][45] $2400 each)[185]
    • 1985 annual US coin drop revenue - $312 million ($200 weekly per unit)[185]
  20. 20.0 20.1 Mushiking: King of the Beetles, revenue
    • 420 million cards by December 2006.[186]
    • 478 million cards [4] at 100 yen each[187] = ¥47.8 billion
    • Currency conversion: $631.023102 million [5]
  21. Double Dragon revenue in the United States:
    • Cabinet sales - $35 million+ (10,000+ units,[51] $3500 each)[188]
    • Coin drop earnings (1987, 1988,[189][190] 1989)[191] - $312 million (3 years)
      • Annual coin drop earnings - $104 million ($200 weekly per unit)[185]
  22. Final Fight
    • Hardware sales - $60 million (30,000 units, $2000 each)[67]
    • 1990 annual coin drop revenue - $286.3 million ($183.50 weekly per unit)[169]
  23. VS. Super Mario Bros. / VS. Mario's Adventure (arcade)
    • 1986 arcade unit sales - 25,000 units,[75] $299.99 price,[194] $7,500,000 sales revenue
    • 1986 coin drop earnings - $200 weekly earnings per unit,[34] $5,000,000 weekly revenue, $260,000,000 annual revenue
  24. 24.0 24.1 Beatmania revenue:
    • ¥1 billion in March 1998[73]
      • Yen-Dollar currency conversion: $12.4 million[197]
    • Based on $12.4 million revenue from 1,000 units sold in fiscal year ending March 1998,[73] assuming price of $12,400
      • 25,000 arcade machines at $12,400 each = $310 million
  25. Raiden:
    • 1990 annual coin drop revenue - $286.3 million (25,000 cabinets,[88] $194.25 weekly per unit)[169]
  26. Phoenix, March 1981 to February 1982: 15,000 arcade cabinets, with $201 weekly earnings per cabinet[95]
  27. 27.0 27.1 Love and Berry:
    • 240 million[186] 100 yen coins[187] = ¥24 billion
    • Currency conversion: $317 million [6]
  28. Pit Fighter:
    • Hardware sales - $16 million (6500 units, $2495 each)[37]
    • 1990 annual coin drop revenue - $140 million ($413.75 weekly per unit)[169]
  29. StarHorse3 Season I: A New Legend Begins
    • Three quarters ended December 2011: ¥3.3 billion [7]
    • Fiscal year ended March 2012: ¥10.1 billion[152] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [8] [204]
    • Currency conversion:
      • ¥3.3 billion in 2011 = $43 million in 2011 [9]
      • ¥6.8 billion in 2012 = $87.2 million in 2012 [10]
      • ¥1.7 billion in 2013 = $22.2 million in 2013 [11]
  30. 30.0 30.1 Border Break:
    • Fiscal year ended 31 March 2010: ¥3.3 billion[150]
    • Fiscal year ended 31 March 2011: ¥2.5 billion[151]
    • Fiscal year ended 31 March 2012: ¥2.3 billion[152][205]
    • Fiscal year ended 31 March 2013: ¥2 billion
    • April-December 2013: ¥1.2 billion
    • Currency conversion:[197]
      • ¥3.3 billion = $40.7317 million
      • ¥2.5 billion = $30.8542 million
      • ¥2.3 billion = $28.6371 million
      • ¥2 billion = $24.902 million
      • ¥1.2 billion = $14.9411 million
  31. Sengoku Taisen:
    • Fiscal year ended 31 March 2011: ¥6.4 billion[151]
    • Fiscal year ended 31 March 2012: ¥1.2 billion[152]
    • Fiscal year ended 31 March 2013: ¥2.2 billion
    Currency conversion:[197]
    • ¥6.4 billion = $79.1 million
    • ¥1.2 billion = $14.94 million
    • ¥2.2 billion = $27.4 million
  32. Pac-Man series:
  33. Pac-Man series:
  34. Virtua Fighter for Model 1 sold 40,000 arcade units by 1996.[46] Model 2 and 3 sold 240,000 systems by 2000.[213]
  35. 35.0 35.1 Sega Model series:
    • Virtua Fighter (Model 1) revenue - $1.68 billion (up until 1996)[n 11]
    • Model 2 and 3 cabinet sales - $3.5 billion (up until 2000)[214]
    • Virtua Fighter 2 and 3 coin drop earnings - $1.2 billion+ ($600 million each)[n 15][n 16]
  36. Mario series:
  37. Virtua Fighter series:
    • Virtua Fighter: 40,000+[46]
    • Virtua Fighter 2: 40,000[49][46]
    • Virtua Fighter 3: 30,000[61]
  38. Virtua Fighter series:
    • Virtua Fighter: $1.68 billion[n 11]
    • Virtua Fighter 2: $1.2 billion[n 15]
    • Virtua Fighter 3: $1.2 billion[n 16]
  39. World Club Champion Football: Intercontinental Clubs
    • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009[99]
    • World Club Champion Football: Intercontinental Clubs 2008-2009 - 858 units from April 2009 to December 2009[60]
  40. World Club Champion Football, unit sales:
    • World Club Champion Football: European Clubs 2004-2005 - 514 units in fiscal year ending March 2006[54]
    • World Club Champion Football: European Clubs 2004-2005 Ver. 2 - 276 units during April?September 2006 (240 satellite units during April?June 2006,[216] and 36 body units during April?September 2006)[55]
    • World Club Champion Football: Intercontinental Clubs 2008-2009 - 1,689 units from June 2008 to December 2009[n 39]
  41. Asteroids series:
    • Asteroids: 100,000[31]
    • Asteroids sequels:[40]
      • Asteroids Deluxe: 22,399
      • Space Duel: 12,038
      • Blasteroids: 2,000
  42. Asteroids series:
    • Asteroids: $800 million in 1991[166]
    • Asteroids sequels:
      • Asteroids Deluxe: $46.1 million in 1999[40]
      • Blasteroids: $4.69 million in 1991[37]
  43. Sega Model 2:
    • Cabinet sales - $1.95 billion[217]
    • Virtua Fighter 2 coin drop earnings - $600 million+[n 15]
  44. Defender series:
  45. Centipede series:[37][68]
    • Centipede: 55,988
    • Millipede: 9,990
  46. Centipede series:[37]
    • Centipede: $115.65 million
    • Millipede: $20.669 million
  47. Bemani series, sales:
    • Beatmania as of 2000: 25,000[71]
    • Dance Dance Revolution as of 2003: at least 25,000[n 2]
  48. Bemani series, gross revenues:
    • Beatmania as of 2000: estimated $310 million[n 24]
    • Dance Dance Revolution as of 2003: at least $399.32 million[177]
  49. Galaxian series:
    • Galaxian: 45,000 in the US[28]
    • Galaga '88: 986 in the US[37]
  50. StarHorse series:
    • Starhorse Progress - 120 in fiscal year ended March 2005[111]
    • StarHorse2 - 38,614 up to 2009[n 1]
  51. Starhorse series, 2009-2011:
    • Starhorse2 - $59.321 million[n 1]
  52. Big Buck series:
    • Big Buck Hunter series sales up until April 2007: 22,500 units, including 7,500 Big Buck Hunter Pro units.[224]
    • Series sales after April 2007 until September 2009: additional 2,500 Big Buck Hunter Pro units and 5,500 Big Buck Safari units.[110]
    • Big Buck Hunter Pro: Open Season sales from September 2009 to January 2010: 3,000 units[122]
  53. e-Amusement revenue:
    • April 2009 to March 2010: ¥39 billion[226]
    • April 2010 to March 2011: ¥28.3 billion[226]
    • April 2011 to March 2012: ¥25.5 billion[227]
    • April 2012 to June 2012: ¥3.8 billion[228]
    • Currency conversion:[197]
      • ¥39 billion = $497.5124 million in 2010
      • ¥28.3 billion = $361.0154 million in 2011
      • ¥25.5 billion = $325.2966 million in 2012
      • ¥3.8 billion = $48.4756 million in 2012
  54. SEGA Network Mahjong MJ2:
    • April 2004 to March 2005: 4,984[111]
    • April 2005 to June 2005: 502[112]
  55. SEGA Network Mahjong MJ series:
    • SEGA Network Mahjong MJ2 from April 2004 to June 2005: 5,486 units[n 54]
    • SEGA Network Mahjong MJ3 from April 2005 to March 2006: 7,608 units[54]
    • SEGA Network Mahjong MJ4 from April 2007 to March 2009: 12,892[n 3]
  56. SEGA Network Mahjong MJ series, 2009-2012:
    • SEGA Network Mahjong MJ4: $47 million in fiscal year 2010[n 3]
  57. Pole Position series US sales:
    • Pole Position: 21,000[68]
    • Pole Position sequels:[37]
      • Pole Position II: 2,400
      • Final Lap: 1,150
  58. Pole Position series US sales:[37][68]
    • Pole Position: $579.6 million (hardware sales & coin revenue) by 1983[n 17]
    • Pole Position II: $7.43 million (hardware sales) in 1983
    • Final Lap: $9.5 million (hardware sales) by 1988
  59. Sangokushi Taisen unit sales:
    • As of March 2005: 421[111]
    • April 2005 to March 2006: 1,521[54]
  60. Sangokushi Taisen series:
    • Sales from January 2005 to September 2006: 5,153 units
      • Sangokushi Taisen from January 2005 to March 2006: 1,942 units[n 59]
      • Sangokushi Taisen 2 during April-September 2006: 3,211 units[55]
    • Sales from April 2007 to March 2008: 4,776
      • 166 body units of Sangokushi Taisen 2 during April-September 2007[58]
      • 4,610 satellite units of Sangokushi Taisen from April 2007 to March 2008[59]
  61. Sangokushi Taisen series revenue:
    • Sangokushi Taisen, 2005-2006: $399.3404 million[196]
    • Sangokushi Taisen 2, 2006-2007: $7 million[n 5]

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