1970s | 1970 · 1971 · 1972 · 1973 · 1974 1975 · 1976 · 1977 · 1978 · 1979 |
1980s | 1980 · 1981 · 1982 · 1983 · 1984 1985 · 1986 · 1987 · 1988 · 1989 |
1990s | 1990 · 1991 · 1992 · 1993 · 1994 1995 · 1996 · 1997 · 1998 · 1999 |
2000s | 2000 · 2001 · 2002 · 2003 · 2004 2005 · 2006 · 2007 · 2008 · 2009 |
2010s | 2010 · 2011 · 2012 · 2013 · 2014 2015 · 2016 · 2017 · 2018 · 2019 |
2020s | 2020 · 2021 · 2022 |
In 1978, the golden age of arcade video games began with Taito's release of Space Invaders, the first blockbuster in the history of video games. This led to video games expanding into a mainstream industry, while at the same time displacing electro‑mechanical games (EM games) in arcades.[1] However, the home console market in the United States was still experiencing the effects of the 1977 crash, which it would eventually recover from in 1980.
Space Invaders sets the record for the highest-grossing video game of all time, a record it still holds to this day when its revenue is adjusted for inflation. The year's best-selling home system was Nintendo's Color TV-Game 15 console, despite being only available in Japan, while the best-selling handheld electronic game was the audio game Simon.
Financial performance[]
The following table lists the annual sales and revenue generated by the electronic games industry this year, including video games and electro‑mechanical games. See sections below for breakdown of revenue estimates.
Industry | Products | Market | Unit sales | Annual revenue (est.) | Ref | |
---|---|---|---|---|---|---|
Nominal | Inflation | |||||
Electronic games | United States | 9,150,000 | $2,661,000,000 | $12,400,000,000 | ||
Japan | 10,030,000+ | $2,076,000,000 | $9,700,000,000 | |||
Arcade games | Worldwide | 177,000+ | $4,140,000,000 | $19,000,000,000 | ||
Arcade | Arcade games | United States | 70,000+ | $2,200,000,000 | $10,300,000,000 | [2] |
Japan | 100,000+ | $1,900,000,000 | $8,900,000,000 | [3][4] | ||
Arcade video games | Europe | 7,000+ | $40,000,000 | $190,000,000 | [5][6] | |
Electro‑mechanical games | $1,750,000,000 | $8,200,000,000 | ||||
Arcade | Electro‑mechanical games | United States | — | $1,430,000,000 | $6,700,000,000 | [2] |
Japan | — | $320,000,000 | $1,500,000,000 | [7] | ||
Video games | Worldwide | 7,507,000+ | $2,572,000,000 | $12,000,000,000 | ||
Arcade | Arcade video games | Japan | 100,000+ | $1,600,000,000 | $7,500,000,000 | [7][4] |
United States | 70,000 | $490,000,000 | $2,300,000,000 | [8][9] | ||
Europe | 7,000+ | $40,000,000+ | $190,000,000+ | [5][6] | ||
Worldwide | 177,000+ | $2,130,000,000 | $10,000,000,000 | |||
Console | Video game consoles | United States | 2,700,000 | $250,000,000 | $1,200,000,000 | [8] |
Worldwide | 4,630,000 | $356,000,000 | $1,700,000,000 | |||
Dedicated consoles | Japan | 1,930,000 | $106,000,000 | $500,000,000 | [10][11] | |
United States | 1,800,000 | $120,000,000 | $560,000,000 | [8] | ||
Worldwide | 3,730,000 | $226,000,000 | $1,100,000,000 | |||
Cartridge consoles | United States | 900,000 | $130,000,000 | $610,000,000 | [8] | |
Video game cartridges | United States | 2,700,000 | $86,000,000 | $13,000,000 | [8][9] | |
Console games | United States | 5,400,000 | $336,000,000 | $1,600,000,000 | ||
Worldwide | 7,330,000 | $442,000,000 | $2,100,000,000 | |||
Video games | Japan | 1,930,000+ | $1,686,000,000 | $7,900,000,000 | ||
United States | 5,470,000 | $826,000,000 | $3,900,000,000 | |||
Handheld electronic games | Worldwide | 11,680,000 | $195,000,000 | $910,000,000 | ||
Handheld | Handheld electronic games | United States | 3,680,000 | $125,000,000 | $580,000,000 | [8] |
Japan | 8,000,000 | $70,000,000 | $330,000,000 | [12] | ||
Electronic games | Worldwide | 19,187,000+ | $4,777,000,000 | $22,000,000,000 |
Highest-grossing games[]
Space Invaders was the top-grossing video game worldwide in 1978.[13] The following table lists the highest-grossing electronic games worldwide in 1978, including video games, electro-mechanical games (EM games), audio games and handheld electronic (HE) games across arcades and homes. See sections below for breakdown of revenue estimates.
Rank | Title | Company | Worldwide revenue (est.) | Genre | Type | Platform | |
---|---|---|---|---|---|---|---|
Nominal | Inflation | ||||||
1 | Space Invaders | Taito | $1,340,000,000 | $6,300,000,000 | Shmup | Video | Arcade |
2 | Super Speed Race V | Taito | $62,000,000 | $290,000,000 | Racing | ||
3 | EVR Race | Nintendo | $56,000,000 | $260,000,000 | Medal | EM | |
4 | Color TV-Game 15 | Nintendo | $39,000,000 | $180,000,000 | Sports | Video | Console |
5 | Western Gun | Taito | $30,000,000 | $140,000,000 | Shooter | Video | Arcade |
Space Wars | Cinematronics | $30,000,000 | $140,000,000 | ||||
7 | Color TV-Racing 112 | Nintendo | $29,000,000 | $135,000,000 | Racing | Video | Console |
Scratch | Universal | $29,000,000 | $135,000,000 | Block | Video | Arcade | |
9 | Speed Race DX | Taito | $26,000,000 | $120,000,000 | Racing | Video | Arcade |
10 | Sprint 2 | Atari | $24,000,000 | $110,000,000 | |||
11 | EVR Basketball | Nintendo | $20,000,000 | $93,000,000 | Medal | EM | |
12 | Sea Wolf | Midway | $19,000,000 | $89,000,000 | Shooter | Video | 8-bit |
Simon | Milton | $19,000,000 | $89,000,000 | Audio | Audio | Handheld | |
14 | Color TV-Game 6 | Nintendo | $18,000,000 | $84,000,000 | Sports | Video | Console |
Cosmic Monsters | Universal | $18,000,000 | $84,000,000 | Shmup | Video | Arcade | |
F-1 | Namco | $18,000,000 | $84,000,000 | Racing | EM | ||
17 | Faro II | Sega | $16,000,000 | $75,000,000 | Medal | EM | Arcade |
Circus | Exidy | $16,000,000 | $75,000,000 | Block | Video | ||
19 | Sea Wolf II | Midway | $15,000,000 | $70,000,000 | Shooter | Video | |
20 | Super Bug | Atari | $15,000,000 | $70,000,000 | Racing |
Highest-grossing arcade games[]
The following table lists the highest-grossing arcade games worldwide in 1978, including both video games and electro-mechanical games. See sub-sections below for breakdown of revenue estimates.
Rank | Title | Company | Worldwide revenue (est.) | Genre | Type | Generation | |
---|---|---|---|---|---|---|---|
Nominal | Inflation | ||||||
1 | Space Invaders | Taito | $1,340,000,000 | $6,300,000,000 | Shmup | Video | 8-bit |
2 | Super Speed Race V | Taito | $62,000,000 | $290,000,000 | Racing | ||
3 | EVR Race | Nintendo | $56,000,000 | $260,000,000 | Medal | Electro-mechanical | |
4 | Western Gun | Taito | $30,000,000 | $140,000,000 | Shooter | Video | Discrete |
Space Wars | Cinematronics | $30,000,000 | $140,000,000 | ||||
6 | Scratch | Universal | $29,000,000 | $140,000,000 | Block | Video | 8-bit |
7 | Speed Race DX | Taito | $26,000,000 | $120,000,000 | Racing | Video | Discrete |
8 | Sprint 2 | Atari | $24,000,000 | $110,000,000 | Racing | Video | 8-bit |
9 | EVR Basketball | Nintendo | $20,000,000 | $93,000,000 | Medal | Electro-mechanical | |
10 | Sea Wolf | Midway | $19,000,000 | $89,000,000 | Shooter | Video | 8-bit |
11 | Cosmic Monsters | Universal | $18,000,000 | $84,000,000 | Shmup | Video | 8-bit |
F-1 | Namco | $18,000,000 | $84,000,000 | Racing | Electro-mechanical | ||
13 | Faro II | Sega | $16,000,000 | $75,000,000 | Medal | Electro-mechanical | |
Circus | Exidy | $16,000,000 | $75,000,000 | Block | Video | 8-bit | |
15 | Sea Wolf II | Midway | $15,000,000 | $70,000,000 | Shooter | Video | 8-bit |
16 | Super Bug | Atari | $15,000,000 | $70,000,000 | Racing | ||
17 | Starship 1 | Atari | $15,000,000 | $70,000,000 | Shooter | ||
18 | Breakout | Atari | $15,000,000 | $70,000,000 | Block | Video | Discrete |
19 | Night Driver | Atari | $15,000,000 | $70,000,000 | Racing | Video | 8-bit |
20 | Sprint 1 | Atari | $15,000,000 | $70,000,000 |
The following table lists the top-grossing arcade game of 1978 in various markets.
Top game | Developer | Distributor | Market | Unit sales | Gross revenue (est.) | ||
---|---|---|---|---|---|---|---|
Nominal | Inflation | Ref | |||||
Space Invaders | Taito | Taito | Japan | 100,000[4] | $1,200,000,000 | $5,600,000,000 | [4] |
Midway | USA | 11,000[5] | $100,000,000 | $470,000,000 | [14][15][16] | ||
Europe | 7,000[5] | $40,000,000 | $190,000,000 | [6] | |||
Space Invaders | Taito | Worldwide | 118,000 | $1,340,000,000 | $6,300,000,000 |
Japan[]
In Japan, the following titles were the highest-grossing arcade games of 1978, according to the third annual Game Machine chart, which lists both arcade video games (VG) and electro-mechanical games (EM games). Taito's Space Invaders was the first video game to become highest-grossing overall arcade game on the annual Game Machine charts, after the two previous charts were topped by an EM game, F-1 by Namco.[17][18]
Rank | Title | Company | Rankings[17] | Revenue (est.)[n 1] |
Genre | Type | Generation | |||
---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | Points | |||||||
1 | Space Invaders | Taito | 48 | 7 | 4 | 162 | $1,200,000,000[4][19] | Shmup | Video | 8-bit |
2 | Super Speed Race V | Taito | 1 | 18 | 8 | 47 | $62,000,000 | Racing | Discrete | |
3 | EVR Race | Nintendo | 8 | 8 | 3 | 43 | $56,000,000 | Medal | Electro-mechanical | |
4 | Scratch | Universal | 3 | 4 | 5 | 22 | $29,000,000 | Block | Video | 8-bit |
5 | Speed Race DX | Taito | 3 | 4 | 3 | 20 | $26,000,000 | Racing | Discrete | |
6 | EVR Basketball | Nintendo | 3 | 2 | 2 | 15 | $20,000,000 | Medal | Electro-mechanical | |
7 | Cosmic Monsters | Universal | 2 | 3 | 0 | 14 | $18,000,000 | Shmup | Video | 8-bit |
F-1 | Namco | 2 | 4 | 0 | 14 | $18,000,000 | Racing | Electro-mechanical | ||
9 | Faro II | Sega | 1 | 3 | 3 | 12 | $16,000,000 | Medal | Electro-mechanical | |
10 | Shoot Away | Namco | 0 | 2 | 7 | 11 | $14,000,000 | FPS | ||
King of Kings | Universal | 3 | 0 | 2 | 11 | $14,000,000 | Medal | |||
12 | Mogura Taiji | TOGO | 1 | 2 | 2 | 9 | $12,000,000 | Mole | Electro-mechanical | |
Kentucky Derby | Universal | 2 | 1 | 1 | 9 | $12,000,000 | Medal | |||
Acrobat | Taito | 1 | 2 | 2 | 9 | $12,000,000 | Block | Video | 8-bit | |
15 | Submarine | Namco | 0 | 3 | 2 | 8 | $10,000,000 | FPS | Electro-mechanical | |
Sū Ate Game[n 2] | Universal | 2 | 1 | 0 | 8 | $10,000,000 | Medal | |||
Piccadilly Circus | Konami | 1 | 1 | 3 | 8 | $10,000,000 | ||||
Gee Bee | Namco | 1 | 1 | 3 | 8 | $10,000,000 | Action | Video | 8-bit | |
19 | Harness Deluxe | Fuji[n 3] | 2 | 0 | 0 | 6 | $8,000,000 | Medal | Electro-mechanical | |
Color Bingo | Taito | 0 | 3 | 0 | 6 | $8,000,000 | ||||
Super Breakout | Namco | 0 | 2 | 2 | 6 | $8,000,000 | Block | Video | 8-bit | |
22 | Black Jack | Sega | 0 | 2 | 1 | 5 | $7,000,000 | Medal | Electro-mechanical | |
TV Poker[n 4] | Sigma[n 5] | 1 | 1 | 0 | 5 | $7,000,000 | ||||
TV 21 | Jatre | 0 | 2 | 1 | 5 | $7,000,000 | ||||
25 | Castle Take[n 6] | Sankyo | 0 | 1 | 2 | 4 | $5,000,000 | Block | Video | Discrete |
Super High Point[n 7] | Pabco[n 8] | 0 | 2 | 0 | 4 | $5,000,000 | Medal | Electro-mechanical | ||
Pachipot 100[n 9] | Apollo[n 10] | 0 | 1 | 2 | 4 | $5,000,000 | ||||
28 | Bank Robbers[n 11] | Kasco | 1 | 0 | 0 | 3 | $4,000,000 | FPS | Electro-mechanical | |
Pai Pai 45[n 12] | Daito[n 13] | 0 | 1 | 1 | 3 | $4,000,000 | Pachinko | |||
Grand Prix Four | Sega | 1 | 0 | 0 | 3 | $4,000,000 | Medal | |||
Harness Race | Sega | 1 | 0 | 0 | 3 | $4,000,000 | ||||
Punto Banko | Sega | 1 | 0 | 0 | 3 | $4,000,000 | ||||
Super Star | Universal | 1 | 0 | 0 | 3 | $4,000,000 | ||||
VTR Race[n 14] | Fuji[n 15] | 1 | 0 | 0 | 3 | $4,000,000 | ||||
The Derby | Sigma[n 16] | 1 | 0 | 0 | 3 | $4,000,000 | ||||
Hitmaker[n 17] | Pabco[n 18] | 1 | 0 | 0 | 3 | $4,000,000 | ||||
Animal Touch | Shōwa[n 19] | 1 | 0 | 0 | 3 | $4,000,000 | ||||
P.T. Nyankoro | IPM | 1 | 0 | 0 | 3 | $4,000,000 | Block | Video | 8-bit | |
Sprint 2 | Namco | 0 | 1 | 1 | 3 | $4,000,000 | Racing | |||
40 | Get A Way | Universal | 0 | 0 | 2 | 2 | $3,000,000 | Racing | Video | 16-bit |
Clay Champ | Namco | 0 | 0 | 2 | 2 | $3,000,000 | FPS | Electro-mechanical | ||
Oni Nakase[n 20][20] | Baba Kashio | 0 | 1 | 0 | 2 | $3,000,000 | Shooter | |||
Continental Mark V | Universal | 0 | 1 | 0 | 2 | $3,000,000 | Medal | |||
Blue Shark | Taito | 0 | 0 | 2 | 2 | $3,000,000 | Shooter | Video | 8-bit | |
Star Fire | Taito | 0 | 1 | 0 | 2 | $3,000,000 | ||||
46 | Heli-Shooter | Sega | 0 | 0 | 1 | 1 | $1,000,000 | FPS | Electro-mechanical | |
Osaru no Kagoya[n 21] | Taito | 0 | 0 | 1 | 1 | $1,000,000 | Misc | |||
Touch Action[n 22][21] | Komaya | 0 | 0 | 1 | 1 | $1,000,000 | Action | |||
Big & Small | Universal | 0 | 0 | 1 | 1 | $1,000,000 | Medal | |||
New Winter Book | Universal | 0 | 0 | 1 | 1 | $1,000,000 | ||||
Big Shot[n 23] | Pabco[n 24] | 0 | 0 | 1 | 1 | $1,000,000 | ||||
Million Dice | Bonanza[n 25] | 0 | 0 | 1 | 1 | $1,000,000 | ||||
Black Emperor[n 26] | Waipu[n 27] | 0 | 0 | 1 | 1 | $1,000,000 | ||||
Double Block | Sega | 0 | 0 | 1 | 1 | $1,000,000 | Block | Video | Discrete | |
G.T. Block Challenger | Sun | 0 | 0 | 1 | 1 | $1,000,000 | ||||
Circus | Taito | 0 | 0 | 1 | 1 | $1,000,000 | 8-bit | |||
Market | 116 | 116 | 116 | 696 | $1,900,000,000[3] | |||||
Video games | 449 | $1,600,000,000 | ||||||||
EM games | 247 | $320,000,000 |
United States[]
In the United States, the following titles were the highest-grossing arcade video games in 1978.
Rank | Title[22] | Company | Cabinet sales[8] | Gross revenue (est.) | Genre | |||
---|---|---|---|---|---|---|---|---|
Annual | Cume | Nominal[1][22] | Inflation | Ref | ||||
1 | Space Invaders | Taito | 11,000[5] | 11,000 | $100,000,000 | $470,000,000 | [14][15] | Shmup |
2 | Space Wars | Cinematronics | 10,000[23] | 10,000 | $30,000,000 | $140,000,000 | [23] | Shooter |
3 | Sprint 2 | Atari | — | 8,200[24] | $20,000,000 | $93,000,000 | Racing | |
4 | Sea Wolf | Midway | — | 10,000[25] | $19,000,000 | $89,000,000 | Shooter | |
5 | Sea Wolf II | Midway | 4,000[25] | 4,000 | $15,000,000 | $70,000,000 | [26][15] | |
6 | Super Bug | Atari | — | 3,500[24] | $15,000,000 | $70,000,000 | [15] | Racing |
7 | Starship 1 | Atari | — | 1,900[24] | $15,000,000 | $70,000,000 | [15] | Shooter |
8 | Circus | Exidy | — | — | $15,000,000 | $70,000,000 | Block | |
9 | Breakout | Atari | — | 11,000[24] | $15,000,000 | $70,000,000 | ||
10 | Night Driver | Atari | — | 2,100[24] | $15,000,000 | $70,000,000 | [15] | Racing |
11 | Sprint 1 | Atari | — | — | $15,000,000 | $70,000,000 | Racing | |
12 | Clowns | Midway | — | — | $15,000,000 | $70,000,000 | Block | |
13 | Fire Truck | Atari | — | — | $15,000,000 | $70,000,000 | Racing | |
14 | Laguna Racer | Midway | — | — | $15,000,000 | $70,000,000 | ||
15 | Robot Bowl | Exidy | — | — | $15,000,000 | $70,000,000 | Sports | |
16 | Destroyer | Atari | — | — | $15,000,000 | $70,000,000 | Shooter | |
17 | M-79 | Ramtek | — | — | $15,000,000 | $70,000,000 | ||
18 | Drag Race | Atari | — | 1,900[24] | $15,000,000 | $70,000,000 | [15] | Racing |
19 | Sprint 4 | Atari | — | — | $15,000,000 | $70,000,000 | Racing | |
20 | Double Play | Midway | — | — | $15,000,000 | $70,000,000 | Sports | |
21 | Boot Hill | Taito | — | — | $15,000,000 | $70,000,000 | Shooter | |
22 | Comotion | Sega | — | — | $15,000,000 | $70,000,000 | ||
Datsun 280 ZZZAP | Taito | — | — | $15,000,000 | $70,000,000 | |||
Gun Fight | Taito | — | 8,600[27] | $15,000,000 | $70,000,000 | |||
25 | Sky Raider | Atari | — | Shooter | ||||
LeMans | Atari | — | Racing | |||||
Meadows Lanes | Meadows | — | Sports | |||||
Bazooka | PSE | — | Shooter | |||||
Desert Patrol | PSE |
Home market[]
Best-selling systems[]
Rank | System | Company | Sales | Gross revenue (est.) | Type | Generation | Ref |
---|---|---|---|---|---|---|---|
1 | Color TV-Game 15 | Nintendo | 700,000 | $39,000,000 | Console | First | [28] |
2 | Color TV-Racing 112 | Nintendo | 500,000 | $29,000,000 | |||
3 | Color TV-Game 6 | Nintendo | 500,000 | $18,000,000 | |||
4 | Atari VCS | Atari | 300,000 | $54,000,000 | Console | Second | [29][30] |
5 | Bandai Baseball | Bandai | 300,000 | $9,000,000 | Handheld | N/A | [31] |
6 | Epoch TV Baseball | Epoch | 230,000 | $20,000,000 | Console | First | [28] |
7 | TRS-80 | Tandy | 150,000 | N/A | Computer | 8-bit | [32] |
8 | Fairchild Channel F | Fairchild | 50,000 | $7,500,000 | Console | Second | [30][33] |
9 | APF-MP1000 | APF Electronics | 50,000 | $6,500,000 | Console | Second | [34][30] |
10 | Commodore PET | Commodore | 30,000 | N/A | Computer | 8-bit | [32] |
11 | Apple II | Apple | 20,000 | N/A | Computer | 8-bit | [35] |
Home systems | 2,958,000 | $250,000,000 | |||||
Game consoles | 2,700,000 | $250,000,000 | [8] | ||||
Computers | 258,000 | N/A | [32] |
Best-selling games[]
Rank | Title | Company | Sales | Gross revenue (est.) | Platform | Type | Ref | |
---|---|---|---|---|---|---|---|---|
Nominal | Inflation | |||||||
1 | Simon | Milton | 750,000 | $19,000,000 | $89,000,000 | Handheld | Audio | [36][37] |
2 | Color TV-Game 15 | Nintendo | 700,000 | $39,000,000 | $180,000,000 | Console | Video | [28] |
3 | Color TV-Racing 112 | Nintendo | 500,000 | $29,000,000 | $93,000,000 | |||
4 | Color TV-Game 6 | Nintendo | 500,000 | $18,000,000 | $84,000,000 | |||
5 | Mattel Football | Mattel | 500,000 | $13,000,000 | $65,000,000 | Handheld | LED | [38][39] |
6 | Bandai Baseball | Bandai | 300,000 | $9,000,000 | $42,000,000 | Handheld | LED | [31] |
7 | Combat | Atari | 300,000 | $6,000,000 | $28,000,000 | Console | Second | [30][40] |
8 | Epoch TV Baseball | Epoch | 230,000 | $20,000,000 | $93,000,000 | Console | Video | [28] |
9 | Hockey | Fairchild | 50,000 | $1,000,000 | $5,000,000 | Channel F | Video | [30][41] |
Tennis | Fairchild | 50,000 | ||||||
11 | Microchess | Micro-Ware | 45,000 | $980,000 | $5,000,000 | Computers | Video | [42][43][44] |
Notes[]
- ↑ In 1978, Japanese arcades generated an estimated ¥400 billion ($1.9 billion) in gross revenue.[3] This includes an estimated $1.2 billion for Space Invaders alone. For other arcade games:
- 534 points equivalent to $700 million = $1.31 million per point (est.)
- ↑ 数当てゲーム Sū Ate Gēmu
- ↑ 富士電子工業 Fuji Denshi Kōgyō
- ↑ TV ポー カー TV Pōkā
- ↑ シグマ Shiguma
- ↑ キャッスルテイク Kyassuru Teiku
- ↑ スーパーハイポイント Sūpā Hai Pointo
- ↑ ���ブコ Pabuko
- ↑ パチポット100 Pachipotto 100
- ↑ アポロ Aporo
- ↑ バンクロバーズ Banku Robāzu
- ↑ パイパイ 45 Paipai 45
- ↑ 大登工業 Daito Kōgyō
- ↑ VTR レース VTR Rēsu
- ↑ 富士電子工業 Fuji Denshi Kōgyō
- ↑ シグマ Shiguma
- ↑ ヒットメーカー Hittomēkā
- ↑ パブコ Pabuko
- ↑ 昭和遊園 Shōwa Yūen
- ↑ 鬼泣かせ
- ↑ おさるのかごや
- ↑ タッチアクション
- ↑ ビッグショット Biggu Shotto
- ↑ パブコ Pabuko
- ↑ ボナンザ・エンタープライゼス Bonanza Entāpuraizesu
- ↑ ブラック エンペラー Burakku Enperā
- ↑ ワイプ
References[]
- ↑ 1.0 1.1 The Coin-Op Amusement Industry Year-By-Year: 1978
- ↑ 2.0 2.1 Smith, Keith (2014-04-12). The Golden Age Arcade Historian: The Coin-Op Amusement Industry Year-By-Year: 1978. The Golden Age Arcade Historian.
- ↑ 3.0 3.1 3.2 Shibata, Yoko (June 28, 1979). "Electronic Games: Japan converts its Pachinko parlours" (in English). Financial Times. https://archive.org/details/FinancialTimes1979UKEnglish/Jun%2028%201979%2C%20Financial%20Times%2C%20%2327901%2C%20UK%20%28en%29/page/n34/mode/1up.
- ↑ 4.0 4.1 4.2 4.3 4.4 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30-33 (31). Winter 1981. https://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf#page=31. Retrieved February 1, 2012.
- ↑ 5.0 5.1 5.2 5.3 5.4 "Special Feature: Marketing the World's Hottest Game". RePlay. April 1979. https://allincolorforaquarter.blogspot.com/2013/11/video-game-myth-busters-space-invaders.html.
- ↑ 6.0 6.1 6.2 Durham, Tony. “Space-age pirates in a battle of wits.” Sunday Times, 16 March 1980, p. 63
- ↑ 7.0 7.1 See Japan section
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 Video Game Sales: 1972-1999. Gaming Alexandria (June 7, 2021).
- ↑ 9.0 9.1 Statistical Abstract of the United States: 1985. U.S. Government Printing Office. December 1984. pp. 229. https://books.google.com/books?id=iXFqAAAAMAAJ&pg=PA229.
- ↑ See Home market section
- ↑ Home Electronic Games & Computers. 1979. p. 45. https://books.google.com/books?id=KnREAAAAIAAJ. "Japan
*Home video games retail sales
mil units
1977 1.1
1978 1.5
Japan
*Home video games sales
mil US$
1976 2.1
1977 12.8
1978 28.4" - ↑ 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese). Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
- ↑ "After Pong". ACE (6): 29–32 (29). March 1988. 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
- ↑ 14.0 14.1 https://allincolorforaquarter.blogspot.com/2013/11/video-game-myth-busters-space-invaders.html
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 "What's new in games". The Pizza Times 2 (1): p. 3. May 1980. https://showbizpizza.com/info/documents/ptt/ptt_pizzatimes-1980.pdf#page=3.
- ↑ Sullivan, George (1983). "The First Big Hits". Screen Play: The Story of Video Games. F. Warne. pp. 38–47 (40). ISBN 978-0-7232-6251-0. https://archive.org/details/ScreenPlaytheStoryofVideoGames/page/n49.
- ↑ 17.0 17.1 "人気マシン・ベスト3". Game Machine (Amusement Press, Inc.) (113): 2–3. February 1979. https://onitama.tv/gamemachine/pdf/19790201p.pdf#page=2.
- ↑ "調査対象5年間のベスト1". Game Machine (Amusement Press, Inc.) (159): 1. 15 February 1981. https://onitama.tv/gamemachine/pdf/19810215p.pdf.
- ↑ インベーダーブームのときの店舗比率 (Store Ratio During the Invader Boom) (Japanese) (2009-02-14).
- ↑ https://search.artmuseums.go.jp/search_e/records.php?sakuhin=8063
- ↑ https://www.youtube.com/watch?v=CM1X1kCC--Q
- ↑ 22.0 22.1 "Play Meter Survey Results (The 'Winners' of '78)". Play Meter 4 (21): 18-25. November 15, 1978. https://archive.org/details/play-meter-volume-4-number-21-november-15th-1978/Play%20Meter%20-%20Volume%204%2C%20Number%2021%20-%20November%2015th%201978%20%28Compressed%29/page/18/mode/2up.
- ↑ 23.0 23.1 Bloom, Steve (1982). Video Invaders. Arco Publishing. p. 18. ISBN 978-0-668-05520-8. https://archive.org/details/book_video_invaders/page/n38.
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 Product: Total Build. Atari Games. 1999. Archived from the original on May 10, 2013. https://web.archive.org/web/20130510143012/www.atarigames.com/atarinumbers90s.pdf.
- ↑ 25.0 25.1 Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, https://books.google.com/books?id=ny-CAAAAMAAJ, retrieved 2011-04-09, "Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)"
- ↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1979/CB-1979-07-21.pdf#page=47
- ↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. CRC Press. p. 262. ISBN 978-0-429-75261-2. https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT262.
- ↑ 28.0 28.1 28.2 28.3 First generation of video games
- ↑ Rubin, Michael (2006). "Eighteen: A Hole in the Desert [1982–1983"]. Droidmaker: George Lucas and the Digital Revolution. Triad Publishing Company. pp. 291-314 (292-3). ISBN 978-0-937404-67-6. Archived from the original on 2006-01-03. https://web.archive.org/web/20060103185912/www.gamasutra.com/features/20051221/Droidmaker.Ch18.pdf#page=8.
- ↑ 30.0 30.1 30.2 30.3 30.4 Second generation of video games
- ↑ 31.0 31.1 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese). Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
- ↑ 32.0 32.1 32.2 Reimer, Jeremy (2005-12-15). Total share: 30 years of personal computer market share figures. Ars Technica.
- Jeremy Reimer (2012-12-07). Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer.
- ↑ Kiplinger's Personal Finance. November 1978. p. 44. https://books.google.com/books?id=LAYEAAAAMBAJ&pg=PA44.
- ↑ "The Imagination Machine - Georgia State University News -". Georgia State News Hub. 15 March 2018. https://news.gsu.edu/2018/03/15/the-imagination-machine/.
- ↑ "BYTE News... Radio Shack Has Over 50 Percent of Personal Computer Business". BYTE 4 (5): 117. May 1979. https://archive.org/details/byte-magazine-1979-05/page/n118.
- ↑ "Business Week, Issues 2610-2618". Business Week (2610-2618): 52. 1979. https://books.google.com/books?id=tjw7AAAAMAAJ. "But Milton Bradley's Simon, last year's runaway hit, is expected to repeat its role this year. Michael J. Moone, vice-president of MB's game division, says it will sell about 1.5 million units of the brain-teasing game — or approximately twice the number sold in 1978."
- ↑ Edwards, Benj. Simon Turns 30. 1UP. Archived from the original on 4 October 2012.
- ↑ https://web.archive.org/web/20010803064542/www.forbes.com/2001/08/02/0802tentech.html
- ↑ https://books.google.com/books?id=oK3D4i5ldKgC&pg=PA86
- ↑ https://books.google.com/books?id=MJwcAAAAIBAJ&pg=PA95
- ↑ https://books.google.com/books?id=Tk80AAAAIBAJ&pg=PA74
- ↑ Oral History of Peter Jennings. Computer History Museum (February 1, 2005).
- ↑ https://books.google.com/books?id=y5c_AQAAIAAJ&dq=Microchess
- ↑ 1977