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In 1992, the highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II for the second year in a row, while also being the year's highest-grossing entertainment product. The year's best-selling home system was the Game Boy for the third year in a row, while the year's best-selling home video games were Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis and the Super NES port of Street Fighter II, which were both also the year's highest-grossing home entertainment products.
Highest-grossing video games[]
The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II for the second time in a row, while also being the year's highest-grossing entertainment product.
Rank | Title | Platform | Market | Revenue | Inflation | Ref |
---|---|---|---|---|---|---|
1 | Street Fighter II: The World Warrior | Arcade | Worldwide | $2,300,000,000 | $5,000,000,000 | [1] |
2 | Sonic the Hedgehog 2 | Sega Mega Drive | Worldwide | $450,000,000 | $980,000,000 | [2] |
3 | Dragon Quest V: Tenkū no Hanayome | Super Famicom | Asia | $300,000,000 | $650,000,000 | [3] |
Highest-grossing arcade games[]
The year's highest-grossing game worldwide was Street Fighter II, which alone accounted for an estimated 60% of the global arcade game market, according to Coinslot magazine.[1][4] The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.
Market | Title | Coin drop revenue | Inflation | Ref | Manufacturer | Genre |
---|---|---|---|---|---|---|
Japan | Street Fighter II: The World Warrior | — | — | [5][6][7] | Capcom | Fighting |
United States | Street Fighter II / Champion Edition | — | — | [8][9] | ||
United Kingdom | Street Fighter II: The World Warrior | $456,000,000 | $990,000,000 | [1] | ||
Germany | Street Fighter II | — | — | [10] | ||
Australia | Street Fighter II | — | — | [10] | ||
Hong Kong | — | — | — | [10] | — | — |
Worldwide | Street Fighter II: The World Warrior | $2,300,000,000 | $5,000,000,000 | [1] | Capcom | Fighting |
Japan[]
The following titles were the top ten highest-grossing arcade games of 1992 in Japan, according to Gamest, Game Machine and Famicom Tsūshin (Famitsu) magazines.
Rank | Gamest[5] | Game Machine[6] | Famicom Tsūshin (Famitsu)[7] | ||
---|---|---|---|---|---|
Title | Type | Points | |||
1 | Street Fighter II: The World Warrior | Street Fighter II / Dash | Software kit | 7795 | Street Fighter II: The World Warrior |
2 | Street Fighter II Dash (Champion Edition) | Final Lap 2 | Standard / Deluxe | 3821 | Final Lap 2 |
3 | Captain Commando | F1 Exhaust Note | Dedicated | 3464 | Street Fighter II Dash |
4 | Garō Densetsu: Shukumei no Tatakai | Tetris (Sega) | Software kit | 3402 | F1 Exhaust Note |
5 | Final Lap 2 | Columns | Software kit | 3218 | Final Lap |
6 | Knights of the Round | Super Volley '91 (Power Spikes) | Software kit | 3140 | Coca-Cola Suzuka 8 Hours |
7 | Sonic Wings (Aero Fighters) | Terminator 2: Judgment Day | Dedicated | 2937 | Super Monaco GP |
8 | F-1 Grand Prix | Clutch Hitter | Software kit | 2748 | Driver's Eyes |
9 | WWF WrestleFest | Garō Densetsu: Shukumei no Tatakai | Software kit | 2401 | Tetris (Sega) |
10 | Hacha Mecha Fighter | Super Monaco GP | Standard/deluxe | 2347 | Virtua Racing |
United States[]
In the United States, the following titles were the highest-grossing arcade video games of 1992.
Rank | RePlay[8] | Play Meter | Amusement & Music Operators Association (AMOA)[11][12][13] | AMAA[14] | |
---|---|---|---|---|---|
Dedicated arcade cabinet | Arcade conversion kit | ||||
1 | Street Fighter II / Champion Edition | Street Fighter II[9] | Street Fighter II: Champion Edition | WWF WrestleFest | Street Fighter II: Champion Edition, Mortal Kombat, Neo Geo MVS, Terminator 2: Judgment Day |
2 | World Heroes, Art of Fighting, X-Men, Lethal Enforcers, Mortal Kombat, Steel Talons, Space Lords, Final Lap 2 / Final Lap 3, Coca-Cola Suzuka 8 Hours, Virtua Racing |
Unknown | Street Fighter II: The World Warrior, Terminator 2: Judgment Day, Race Drivin', X-Men |
Captain America and The Avengers, Road Riot 4WD, Sunset Riders, Super High Impact | |
3 | |||||
4 | |||||
5 | Suzuka 8 Hours | ||||
6 | Unknown | N/A | N/A | ||
7 | |||||
8 | |||||
9 | |||||
10 |
Australia[]
On Australia's Timezone monthly arcade charts published in the June 1992 issue of Leisure Line magazine, Capcom's Street Fighter II: Champion Edition was the top-grossing arcade conversion kit and Konami's X-Men was the top-grossing dedicated arcade cabinet.[15] In October 1992, Champion Edition remained at the top of the charts.[10]
Best-selling home systems[]
Rank | System | Company | Type | Sales | ||||
---|---|---|---|---|---|---|---|---|
Japan | USA | Europe | Korea | Worldwide | ||||
1 | Game Boy | Nintendo | Handheld | 1,910,000[16] | 4,000,000[17] | 6,000,000[18] | Unknown | 11,910,000+ |
2 | Super NES / Super Famicom | Nintendo | Console | 3,580,000[16] | 5,600,000[19] | 2,030,000[20] | 20,000[21] | 11,230,000+ |
3 | Mega Drive / Genesis | Sega | Console | 400,000[16] | 5,100,000[19] | 2,660,000[20] | 76,000[21] | 8,236,000+ |
4 | Nintendo Entertainment System | Nintendo | Console | 820,000[16] | 2,700,000[17] | 3,030,000[20] | 110,000[21] | 6,660,000+ |
5 | IBM PC | IBM | Computer | N/A | N/A | N/A | N/A | 3,400,000[22] |
6 | Macintosh | Apple | Computer | N/A | N/A | N/A | N/A | 2,500,000[23] |
7 | Master System | Sega | Console | N/A | < 50,000[24] | 2,235,000[20] | 180,000[21] | 2,415,000+ |
8 | Compaq Computer (PC) | Compaq | Computer | N/A | N/A | N/A | N/A | 1,500,000[22] |
9 | Game Gear | Sega | Handheld | 250,000[16] | 800,000[24] | 320,000+ (UK)[25] | Unknown | 1,370,000+ |
10 | NEC PC-88 / PC-98 | NEC | Computer | 1,120,000[26][27] | Unknown | Unknown | Unknown | 1,120,000+ |
Best-selling home video games[]
Sonic the Hedgehog 2 and Street Fighter II each sold 5 million units worldwide in 1992,[28][29] making them the year's highest-grossing entertainment products.[2] The following home video games sold more than 1 million units worldwide in 1992.
Rank | Title | Platform | Sales | ||||
---|---|---|---|---|---|---|---|
Japan | USA | Europe | Korea [30][31][32] |
Worldwide | |||
1 | Sonic the Hedgehog 2 | Mega Drive | 400,000[33] | 2,000,000 [34] |
1,750,000+ [35][36] |
Unknown | 5,000,000 [28] |
Street Fighter II | Super NES | 2,000,000 [37][38] |
2,000,000 [39] |
200,000+ [40] |
200,000+ | 5,000,000 [29] | |
2 | Dragon Quest V: Tenkū no Hanayome | SFC | 2,800,000 [31][32] |
N/A | N/A | 200,000 | 3,000,000 [31] |
4 | Final Fantasy V | SFC | 2,000,000 [38] |
N/A | N/A | 200,000+ | 2,200,000+ |
3 | Super Mario Kart | Super NES | 2,000,000 [38] |
< 1,000,000 [34] |
N/A | N/A | 2,000,000+ |
6 | The Legend of Zelda: A Link to the Past | Super NES | 232,476[41] | 1,000,000 [34] |
Unknown | Unknown | 1,000,000+ |
7 | Romancing SaGa | SFC | 818,346[41] | N/A | N/A | N/A | 818,346 |
8 | Super Mario World | SFC | 569,621 | Unknown | Unknown | Unknown | 569,621+ |
9 | Super Mario Land 2: 6-tsu no Kinka | Game Boy | 537,285 | Unknown | Unknown | Unknown | 537,285+ |
10 | Mario Paint | SFC | 363,855 | Unknown | Unknown | Unknown | 363,855+ |
The following table lists the year's top-selling home video game releases in several markets, including Europe, Japan, South Korea, and the United States.
Market | Title | Platform | Sales | Ref |
---|---|---|---|---|
Europe | Sonic the Hedgehog 2 | Sega Mega Drive | 1,750,000+[35][36] | [30] |
Japan | Dragon Quest V: Tenkū no Hanayome | Super Famicom | 2,800,000[31][32] | [42][43] |
South Korea | Street Fighter II | Super Comboy | Unknown | [30] |
United States | Sonic the Hedgehog 2 | Sega Genesis | 2,000,000 | [34] |
Street Fighter II | Super NES | 2,000,000 | [39] |
Asia[]
In Japan and South Korea, according to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling home video game releases of 1992.
Rank | Japan | South Korea[30][31][32] | |||||
---|---|---|---|---|---|---|---|
Title | Platform | Sales | Ref | Title | Platform | Sales | |
1 | Dragon Quest V: Tenkū no Hanayome | SFC | 2,800,000 | [31][32] | Street Fighter II | Super Comboy | 200,000+ |
2 | Final Fantasy V | SFC | 2,000,000 | [42][38][44] | Final Fantasy V | Super Comboy | 200,000+ |
3 | Super Mario Kart | SFC | 2,000,000 | [42][38] | Dragon Quest V | Super Comboy | 200,000 |
4 | Street Fighter II | SFC | 2,000,000 | [42][37][38] | Arang Jeonseol (Fatal Fury) | Super Comboy | Unknown |
5 | Romancing SaGa | SFC | 818,346 | [41] | Ranma ½: Hard Battle | ||
6 | Super Mario World | SFC | 569,621 | [41] | Unknown | ||
7 | Super Mario Land 2: 6-tsu no Kinka | Game Boy | 537,285 | ||||
8 | Sonic the Hedgehog 2 | Mega Drive | 400,000 | [33] | |||
9 | Mario Paint | SFC | 363,855 | [41] | |||
10 | Dragon Ball Z: Super Saiya Densetsu | SFC | 347,548 |
The following table lists the year's best-selling game for each platform in Japan.
Platform | Best-selling game | Publisher | Genre | Sales | Ref |
---|---|---|---|---|---|
Super Famicom | Dragon Quest V: Tenkū no Hanayome | Enix | RPG | 2,800,000 | [31][32] |
Game Boy | Super Mario Land 2: 6-tsu no Kinka | Nintendo | Platformer | 537,285 | [41] |
Famicom | Derby Stallion: National Edition | ASCII | Simulation | 232,443 | |
PC Engine CD-ROM² | Tengai Makyō II: Manji Maru | Hudson Soft | RPG | 71,534 | |
Sega Mega Drive | Shining Force | Sega | SRPG | 69,447 | |
PC Engine | Super Momotarō Dentetsu II | Hudson Soft | Tabletop | 43,163 | |
Game Gear | Sonic the Hedgehog 2 | Sega | Platformer | 15,049 |
Europe[]
The following titles were the top three best-selling home video game releases of 1992 in Europe and the United Kingdom.
Rank | Europe[30] | United Kingdom[40] | ||||
---|---|---|---|---|---|---|
Title | Platform | Sales | Title | Platform | Sales | |
1 | Sonic the Hedgehog 2 | Mega Drive | 1,750,000+[35][36] | Sonic the Hedgehog 2 | Mega Drive | 1,000,000+[35][45] |
2 | Road Rash II | Mega Drive | Unknown | Street Fighter II | Super NES | 200,000 |
3 | Mario Paint | Super NES | Unknown | Amiga | Unknown |
In the United Kingdom, the following titles were the top-selling home video games of each month in 1992.
Month | Game consoles | Home computers | Ref | |||||
---|---|---|---|---|---|---|---|---|
Mega Drive | Super NES | Master System | NES | Game Boy | Amiga | Spectrum | ||
January | WWF WrestleMania (home computers) | [46] | ||||||
February | Robocod | N/A | Sonic the Hedgehog | Super Mario Bros. 3 | Super Mario Land | Grand Prix 1 | Unknown | [47][48] |
March | QuackShot | N/A | Asterix | 1st Division Manager | Unknown | [49][50][51] | ||
April | Desert Strike | Unknown | Project-X | Unknown | [52][50][53] | |||
May | Unknown | Super Kick Off | John Madden[54] | Unknown | [55] | |||
June | Unknown | Champions of Europe | Rescue Rangers | Sensible Soccer | Italia '90 | [56][57][58] | ||
July | Taz-Mania | Unknown | Wimbledon | [59][60][61] | ||||
August | Olympic Gold[50] | Unknown | Unknown | Unknown | Unknown | Rainbow Islands | [62][63] | |
September | Alien 3[50] | WWF Super WrestleMania | Unknown | Unknown | Unknown | [64][65][66] | ||
October | Street Fighter II (Super NES) | [40][67] | ||||||
November | Sonic the Hedgehog 2 (Mega Drive) | [40][50][68] | ||||||
December | [69][70][71] |
United States[]
In the United States, the following titles were the top three best-selling home video games of 1992.
Rank | Title | Publisher | Genre | Sales | Platform | Ref |
---|---|---|---|---|---|---|
1 | Sonic the Hedgehog 2 | Sega | Platformer | 2,000,000 | Sega Genesis | [34] |
Street Fighter II | Capcom | Fighting | 2,000,000 | Super NES | [39] | |
3 | The Legend of Zelda: A Link to the Past | Nintendo | Action adventure | 1,000,000 | Super NES | [34] |
The following titles were the best-selling home video games of each month for video game consoles (home consoles and handheld consoles) in 1992.
Month | NES | Super NES | Sega Genesis | TurboDuo | Game Boy | Atari Lynx | Ref |
---|---|---|---|---|---|---|---|
June | Unknown | Final Fantasy II | Unknown | N/A | Unknown | Unknown | [72] |
August | Yoshi | Street Fighter II | Evander Holyfield's Real Deal Boxing | N/A | Super Mario Land | Batman Returns | [73] |
September | Turtles in Time | N/A | [74] | ||||
October | Tecmo Super Bowl | Street Fighter II | NHLPA Hockey '93 | Cosmic Fantasy 2 | Kirby's Dream Land | NFL Football | [67][75] |
November | John Madden Football '93 | Air Zonk | Super Mario Land 2 | [76][77] | |||
December | Sonic the Hedgehog 2 | Batman Returns | [78] |
The following titles were the top-selling personal computer games on the monthly PC Research charts in 1992, as reported by Electronic Games magazine.
Month | MS-DOS games | MS-DOS educational games | Amiga | Macintosh | CD-ROM | Ref |
---|---|---|---|---|---|---|
May | Hardball III | N/A | N/A | N/A | N/A | [79] |
June | Aces of the Pacific | Where in the World Is Carmen Sandiego? | N/A | N/A | N/A | [80] |
July | N/A | N/A | N/A | [81] | ||
August | Links | N/A | N/A | N/A | [82] | |
September | Falcon 3.0: Operation Fighting Tiger | N/A | N/A | N/A | [83] | |
October | King's Quest VI | Civilization | Prince of Persia | Battle Chess | [84] |
Game of the Year awards[]
The following titles won Game of the Year awards for 1992.
Awards | Game of the Year | Publisher | Genre | Platform | Ref |
---|---|---|---|---|---|
Bangor Daily News | Street Fighter II | Capcom | Fighting | Super NES | [85] |
Chicago Tribune | [86] | ||||
Electronic Gaming Awards | [87] | ||||
Electronic Gaming Monthly (EGM) | [88] | ||||
European Computer Trade Show (ECTS) | [89] | ||||
GameFan Golden Megawards | [90] | ||||
Game Informer | [91] | ||||
Golden Joystick Awards | [92][93] | ||||
The News | [94] | ||||
Gamest Awards | Street Fighter II Dash (Champion Edition) | Capcom | Fighting | Arcade (CP System) | [95] |
Bangor Daily News | The Legend of Zelda: A Link to the Past | Nintendo | Action adventure | Super NES | [85] |
Chicago Tribune | [86] | ||||
The News | [94] | ||||
GameFan Golden Megawards | Cybernator (Assault Suits Valken) | Masaya Games | Run and gun | Super NES | [90] |
Streets of Rage 2 | Sega | Beat 'em up | Sega Genesis | [90] | |
Wonderdog | JVC Musical Industries | Platform | Sega CD | [90] | |
PC Engine Fan | Far East of Eden II: Manji Maru | Hudson Soft | Role-playing | PC Engine CD-ROM² | [96] |
References[]
- ↑ 1.0 1.1 1.2 1.3 "The making of Street Fighter 2 - a video game legend". Mega (10): 14-35 (18-21). 17 June 1993 (July 1993). https://retrocdn.net/images/0/07/Mega_UK_10.pdf#page=18.
- ↑ 2.0 2.1 Lewis, Peter H. (1 August 1993). "Sound Bytes: A Man With Many Ideas for Addicting Americans". The New York Times. https://www.nytimes.com/1993/08/01/business/sound-bytes-a-man-with-many-ideas-for-addicting-americans.html. "Last year we did $450 million worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property."
- ↑ Sheff, David (1994). "Inside the Mother Brain". Game Over: How Nintendo Conquered the World. Vintage Books. p. 81. ISBN 978-0-307-80074-9. https://file1.largepdf.com/file/2020/04/08/Game_Over_-_David_Sheff.pdf#page=81. "The "Dragon Quest" sequels grossed several hundred million dollars apiece."
- ↑ Sheff, David (1994). Video Games: A Guide for Savvy Parents. Random House. pp. 42. ISBN 978-0-679-75282-0. https://books.google.com/books?id=K8kDYRNreJ8C. "But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of 8 million copies"
- ↑ 5.0 5.1 "第6回ゲーメスト大賞 〜 インカム部門" (in ja). Gamest 84 (February 1993): 8–28 (27). December 28, 1992. alternate url
- ↑ 6.0 6.1 "Overseas Readers Column: "SF II", "Exhaust Note" Top Videos '92". Game Machine (Amusement Press, Inc.) (441): 36. 1-15 January 1993. https://onitama.tv/gamemachine/pdf/19930101p.pdf#page=19.
- ↑ 7.0 7.1 "Count Down Hot 100: Hot 10!". Famicom Tsūshin (226): 83. 16 April 1993. https://archive.org/details/famitsu-issue-226-apr-1993/page/83.
- ↑ 8.0 8.1 "The Bottom Line". RePlay 18 (4): 32, 34. January 1993. https://archive.org/details/re-play-volume-18-issue-no.-4-january-1993-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%204%20-%20January%201993/page/32.
- ↑ 9.0 9.1 "1992". Play Meter 20 (13): 88. December 1994. https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/88.
- ↑ 10.0 10.1 10.2 10.3 EuroSlot - Volume 3, Number 1. The World's Fair Ltd.. October 1992. pp. 128-9. https://archive.org/details/euro-slot-volume-3-number-1-october-1992/EuroSlot%20-%20Volume%203%20Number%201%20-%20October%201992/page/128/mode/2up.
- ↑ "Coin Machine: AMOA JB Award Nominees Announced". Cash Box: 29. August 29, 1992. https://worldradiohistory.com/hd2/IDX-Business/Music/Archive-Cash-Box-IDX/90s/1992/CB-1992-08-29-OCR-Page-0027.pdf.
- ↑ "Game Awards". RePlay 18 (1): 61. October 1992. https://archive.org/details/re-play-volume-18-issue-no.-1-october-1992-600dpi/RePlay%20-%20Volume%2018%2C%20Issue%20No.%201%20-%20October%201992/page/61.
- ↑ "Banquet Hoedown! Game Awards". RePlay 18 (2): 78–80. November 1992. https://archive.org/details/re-play-volume-18-issue-no.-2-november-1992-600DPI/RePlay%20-%20Volume%2018%2C%20Issue%20No.%202%20-%20November%201992/page/78/mode/2up.
- ↑ "ACME '93: Play Meter, AAMA present awards". Play Meter 19 (5): 74–6. April 1993. https://archive.org/details/play-meter-volume-19-number-5-april-1993/Play%20Meter%20-%20Volume%2019%2C%20Number%205%20-%20April%201993/page/n137/mode/2up.
- ↑ "Test Reports". Leisure Line (Australia: Leisure & Allied Industries): 34. June 1992. https://archive.org/details/Leisure_Line_1992-06_Leisure_Allied_Industries_AU/page/n33.
- ↑ 16.0 16.1 16.2 16.3 16.4 小川 (Ogawa), 純生 (Sumio) (2010-12-14). "テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで—" (in ja). 経営論集 (Keiei Ronshū) (77): 1-17 (2). March 2011. ISSN 0286-6439. http://www.toyo.ac.jp/uploaded/attachment/3049.pdf.
- ↑ 17.0 17.1 McNary, Dave (January 8, 1993). "Nintendo announces record 1992 sales" (in en). United Press International (UPI). https://www.upi.com/Archives/1993/01/08/Nintendo-announces-record-1992-sales/8149726469200/.
- ↑ Sheff, David (1993). "Borders". Game Over. New York: Random House. pp. 416–7. ISBN 0-679-40469-4. https://archive.org/details/Game_Over_1999_Cyberactive_Publishing/page/416/mode/2up.
- ↑ 19.0 19.1 Kent, Steven L. (2001). "The War". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Three Rivers Press. pp. 449. ISBN 0-7615-3643-4.
- ↑ 20.0 20.1 20.2 20.3 "Finance & Business". Screen Digest: 56–62. March 1995. https://www.scribd.com/doc/208776076/Screen-Digest?secret_password=2ntzw5zfrtsy8kxequmg.
- ↑ 21.0 21.1 21.2 21.3 게임월드. 1994.
- ↑ 22.0 22.1 "Compaq plan". Computerworld (IDG Enterprise): 7. 15 February 1993. ISSN 0010-4841. https://books.google.com/books?id=cS_QkhHqHwMC&pg=PA7.
- ↑ Reimer, Jeremy (2005-12-15). Total share: 30 years of personal computer market share figures (en-us). Ars Technica.
- Jeremy Reimer (2012-12-07). Total Share: Personal Computer Market Share 1975-2010. Jeremy Reimer.
- ↑ 24.0 24.1 "SEGA - Hardware Estimates". Proceedings. The Conference. 1994. pp. 125. https://books.google.com/books?id=rYK1AAAAIAAJ. "Master GameGear
1992 0.0 0.8" - ↑ "Market size and market shares". Video Games: A Report on the Supply of Video Games in the UK. United Kingdom: Monopolies and Mergers Commission (MMC), H.M. Stationery Office. April 1995. pp. 66 to 68. ISBN 978-0-10-127812-6.
- ↑ Dedrick, Jason; Kraemer, Kenneth L. (1998-08-20). Asia's Computer Challenge: Threat or Opportunity for the United States and the World?. Oxford University Press. pp. 83. ISBN 978-0-19-028398-8. https://books.google.com/books?id=fNHhBwAAQBAJ&pg=PA83.
- ↑ "Japan". U.S. Industrial Outlook. U.S. Department of Commerce, Bureau of Industrial Economics. 1994. p. 26-19. https://books.google.com/books?id=Z7W5Pc4L8r8C&pg=SA26-PA19.
- ↑ 28.0 28.1 Williams, Jeffrey (1998). "Chapter 4: The New Artisans". Renewable Advantage: Crafting Strategy Through Economic Time. Simon and Schuster. p. 78. ISBN 978-0-684-83369-9. https://books.google.com/books?id=ebKsbjM6h5AC&pg=PA78. "Sega Enterprises' Sonic the Hedgehog 2, released in November, sold 5 million units in sixty days."
- ↑ 29.0 29.1 Tokyo Business Today. Toyo Keizai Shinposha (The Oriental Economist). 1993. p. 38. https://books.google.com/books?id=Fw20AAAAIAAJ. "The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring."
- ↑ 30.0 30.1 30.2 30.3 30.4 "Count Down Hot 100: Worldwide!". Famicom Tsūshin (226): 89. 16 April 1993. https://archive.org/details/famitsu-issue-226-apr-1993/page/89.
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 "International Outlook". Electronic Gaming Monthly (EGM Media, LLC) (53): 100. December 1993. "DQ5 (the only SFC game in the series) sold close to 3 million last year."
- ↑ 32.0 32.1 32.2 32.3 32.4 32.5 "ドラクエ9、シリーズ最高415万本出荷" (in Japanese). Oricon News (Oricon). 2009-12-21. https://www.oricon.co.jp/news/71808/full/.
- ↑ 33.0 33.1 "Sonic CD Slips Up". Sega Force (16): 12. April 1993. https://retrocdn.net/images/9/98/SegaForce_UK_16.pdf#page=12. "In other news, Sonic 2's enormous overseas success has surprisingly not been matched in Japan. (...) Sega officially claims to have sold 400,000 units."
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 "Video Hits: 1992's top video-game sellers". Business Week (McGraw-Hill) (3335–3338): 6. 1993. https://books.google.com/books?id=lXopAQAAIAAJ. "1992's top video-game sellers
Rank Company/Game Millions sold
1 Sega / Sonic The Hedgehog 2 2.0
2 Capcom / Street Fighter II 1.0
3 Nintendo / The Legend of Zelda 1.0
Data: Company Reports" - ↑ 35.0 35.1 35.2 35.3 "Sonic: A brief history". MegaTech (United Kingdom: Maverick Magazines) (26 (February 1994)): 24. 20 January 1994. https://archive.org/details/mega-tech-26/page/24.
- ↑ 36.0 36.1 36.2 "Video game sales scale greater heights". Screen Digest (Screen Digest Limited): 271. 1992. https://books.google.com/books?id=zFjvAAAAMAAJ. "Initial orders for Sonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail."
- ↑ 37.0 37.1 "Big in Japan! Sega grab Capcom licenses". Sega Force (13 (January 1993)): 10-11 (11). 10 December 1992. https://retrocdn.net/images/b/ba/SegaForce_UK_13.pdf#page=11.
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 "Super Savings!". N-Force (Europress) (10 (April 1993)): 12. March 1993. https://archive.org/details/NForce07Jan93/NForce10-Apr93/page/n11.
- ↑ 39.0 39.1 39.2 "News Digest: People on the Move". RePlay 19 (4): 22. January 1994. https://archive.org/details/re-play-volume-19-issue-no.-4-january-1994/RePlay%20-%20Volume%2019%2C%20Issue%20No.%204%20-%20January%201994/page/22.
- ↑ 40.0 40.1 40.2 40.3 "Can Mega Drive Street Fighter 2 Live Up To All The Hype?". Mega (10): 22. 17 June 1993 (July 1993). https://retrocdn.net/images/0/07/Mega_UK_10.pdf#page=22.
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 1992 Top 100. Game Data Library.
- ↑ 42.0 42.1 42.2 42.3 "Famicom Journal Weekly Top 30 and Others: Count Down Hot 100". Famicom Tsūshin (226): 77–92. 16 April 1993. https://archive.org/details/famitsu-issue-226-apr-1993/page/77.
- ↑ "Dragon Quest V: Inside Japan's Favourite Game". Super Play (3 (January 1993)): 60–1. 3 December 1992. https://archive.org/details/Superplay_Issue_03_1993-01_Future_Publishing_GB/page/n59/mode/1up.
- ↑ Haul, Monty (April 1993). "Overseas ProSpects – Final Fantasy V". GamePro (San Mateo, CA: GamePro Publishing) (45): 139–140. ISSN 1042-8658. OCLC 19231826.
- ↑ Whitfield, Martin (11 December 1992). "Dearest Santa: video games, not records – Sonic the Hedgehog and his friends have ousted pop music". The Independent. https://www.independent.co.uk/news/science/special-report-on-electronic-gifts-dearest-santa-video-games-not-records-sonic-the-hedgehog-and-his-friends-have-ousted-pop-music-writes-martin-whitfield-1562921.html.Template:Cbignore
- ↑ "CVG Charts". Computer and Video Games (124 (March 1992)): 73–5. 15 February 1992. https://archive.org/details/cvg-magazine-124/page/n72.
- ↑ "Top 10 Charts". Mean Machines (19 (April 1992)): 94–5. 28 March 1992. https://archive.org/details/mean-machines-magazine-19/page/n93/mode/2up.
- ↑ "Amiga Power Gallup Charts: Amiga Top 100". Amiga Power (12 (April 1992)): 16. 26 March 1992. https://archive.org/details/Amiga_Power_Issue_12_1992-04_Future_Publishing_GB/page/n15/mode/1up.
- ↑ "Top 10 Charts". Mean Machines (20 (May 1992)): 64–5. 28 April 1992. https://archive.org/details/mean-machines-magazine-20.
- ↑ 50.0 50.1 50.2 50.3 50.4 "Feature: When did you get yours?". Mega (3): 16-20 (19-20). December 1992. https://retrocdn.net/images/1/14/Mega_UK_03.pdf#page=19.
- ↑ "Amiga Power Gallup Charts: Amiga Top 100". Amiga Power (13): 53. May 1992. https://archive.org/details/Amiga_Power_Issue_13_1992-05_Future_Publishing_GB/page/n52/mode/1up.
- ↑ "Top 10 Charts". Mean Machines (21 (June 1992)): 60–1. 28 May 1992. https://archive.org/details/mean-machines-magazine-21.
- ↑ "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power (14 (June 1992)): 16. 28 May 1992. https://archive.org/details/Amiga_Power_Issue_14_1992-06_Future_Publishing_GB/page/n15/mode/1up.
- ↑ "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power (15 (July 1992)): 16. 25 June 1992. https://archive.org/details/Amiga_Power_Issue_15_1992-07_Future_Publishing_GB/page/n13/mode/1up.
- ↑ "Top 10 Charts". Mean Machines (22 (July 1992)): 60–1. 27 June 1992. https://archive.org/details/mean-machines-magazine-22.
- ↑ "Top 10 Charts". Mean Machines (23 (August 1992)): 112–3. 22 July 1992. https://archive.org/details/mean-machines-magazine-23.
- ↑ "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power (16 (August 1992)): 16. 25 July 1992. https://archive.org/details/Amiga_Power_Issue_16_1992-08_Future_Publishing_GB/page/n15/mode/1up.
- ↑ "Charts". Your Sinclair (80): 11. August 1992. https://archive.org/details/your-sinclair-80/page/n10.
- ↑ "Top 10 Charts". Mean Machines (24 (September 1992)): 60–1. 27 August 1992. https://archive.org/details/mean-machines-magazine-24.
- ↑ "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power (17 (September 1992)): 16. 27 August 1992. https://archive.org/details/Amiga_Power_Issue_17_1992-09_Future_Publishing_GB/page/n15/mode/1up.
- ↑ "Charts". Your Sinclair (81): 11. September 1992. https://archive.org/details/your-sinclair-81/page/n10/mode/1up.
- ↑ "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power (18 (October 1992)): 16. 17 September 1992. https://archive.org/details/Amiga_Power_Issue_18_1992-10_Future_Publishing_GB/page/n15/mode/1up.
- ↑ "Charts". Your Sinclair (82): 10. October 1992. https://archive.org/details/your-sinclair-82/page/n9/mode/1up.
- ↑ "Charts Would Be a Fine Thing!". Super Play (1 (November 1992)): 17. 1 October 1992. https://archive.org/details/Superplay_Issue_01_1992-11_Future_Publishing_GB/page/n16/mode/1up.
- ↑ "Penguin Gallup Charts: Amiga Power Top 100". Amiga Power (19 (November 1992)): 16. 22 October 1992. https://archive.org/details/Amiga_Power_Issue_19_1992-11_Future_Publishing_GB/page/n15/mode/1up.
- ↑ "Charts". Your Sinclair (83): 11. November 1992. https://archive.org/details/your-sinclair-83/page/n10/mode/1up.
- ↑ 67.0 67.1 "Charts Across the World". Super Play (2 (December 1992)): 25. November 1992. https://archive.org/details/Superplay_Issue_02_1992-12_Future_Publishing_GB/page/n24/mode/1up.
- ↑ "Official Gallup UK Mega Drive Sales Chart". Mega (6 (March 1993)): 12. 18 February 1993. https://retrocdn.net/images/f/fb/Mega_UK_06.pdf#page=12.
- ↑ "Charts: All Formats Top Ten (Data supplied by Virgin Game Centre)". Digitiser. 10 January 1993. http://www.superpage58.com/digitiser-vault-teletext-screenshot-image-archive-1993-01-09.htm.
- Not seen for 25 years: Classic Digitiser unearthed!. Digitiser 2000 (2018-01-11).
- ↑ Every Christmas Top 10 from the last 20 years. GamesRadar (25 December 2007).
- ↑ "Christmas Top Ten". Mega Guide: pp. 2–3. 18 December 1992. https://archive.org/details/MEGA-guide/The%20Sun%20MEGA%20Guide%20%281992-12-18%29/page/n1/mode/1up.
- ↑ "U.S.A Top 10" (in ja). Famitsu: 17. June 12, 1992. https://i.imgur.com/YvGQoEk.png.
- ↑ "EGM Top Ten". Electronic Gaming Monthly (39): 44–45. October 1992. https://archive.org/details/Electronic_Gaming_Monthly_Issue_039_October_1992/page/n43/mode/2up.
- ↑ "EGM Top Ten". Electronic Gaming Monthly (40): 40–41. November 1992. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20040%20%28November%201992%29/page/n39/mode/2up.
- ↑ "EGM Top Ten". Electronic Gaming Monthly (41): 48. December 1992. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n47.
- ↑ "Charts Across the World". Super Play (3 (January 1993)): 27. 3 December 1992. https://archive.org/details/Superplay_Issue_03_1993-01_Future_Publishing_GB/page/n26/mode/1up.
- ↑ "EGM Top Ten". Electronic Gaming Monthly (42): 46. January 1993. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n45.
- ↑ "EGM Top Ten". Electronic Gaming Monthly (43): 38. February 1993. https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20043%20%28February%201993%29/page/n37.
- ↑ "Top Selling PC Games for May 1992". Electronic Games 1 (1 (October 1992)): 14. September 1992. https://archive.org/details/Electronic-Games-1992-10/page/n13.
- ↑ "Top Selling PC Games, June 1992". Electronic Games 1 (2 (November 1992)): 14. 13 October 1992. https://archive.org/details/Electronic-Games-1992-11/page/n13.
- ↑ "Top Selling PC Games for July, 1992". Electronic Games 1 (3 (December 1992)): 18. 10 November 1992. https://archive.org/details/Electronic-Games-1992-12/page/n17.
- ↑ "Top PC Games: Aug. '92". Electronic Games 1 (4 (January 1993)): 17. 10 December 1992. https://archive.org/details/Electronic-Games-1993-01/page/n16.
- ↑ "Top Selling PC Games: Sept. 1992". Electronic Games 1 (5 (February 1993)): 18. 12 January 1993. https://archive.org/details/Electronic-Games-1993-02/page/n17.
- ↑ "Top-Selling PC Games". Electronic Games 1 (6 (March 1993)): 16. 9 February 1993. https://archive.org/details/Electronic-Games-1993-03/page/n15.
- ↑ 85.0 85.1 https://books.google.com/books?id=4SEzAAAAIBAJ&pg=PA104&article_id=4652,469920
- ↑ 86.0 86.1 Carter, Chip; Carter, Jonathan (December 25, 1992). "The Best of '92 That Kept You Playing and Playing...". Chicago Tribune (Tribune Media Services). https://www.chicagotribune.com/news/ct-xpm-1992-12-25-9204270261-story.html.
- ↑ "The 1993 Electronic Gaming Awards: Here are Your Votes for the Year's Best Games". Electronic Games 1 (7 (April 1993)): 38–9. March 16, 1993. https://archive.org/details/Electronic-Games-1993-04/page/n37/mode/2up.
- ↑ "Electronic Gaming Monthly's Buyer's Guide". Electronic Gaming Monthly: 13–24. 1993.
- ↑ "News: And the Winner is...". Computer and Video Games (139 (June 1993)): 14. 15 May 1993. https://retrocdn.net/images/c/c8/CVG_UK_139.pdf#page=14.
- ↑ 90.0 90.1 90.2 90.3 "Golden Megawards: GameFan's Best of 1992". GameFan 1 (3): 70–1. January 1993. https://archive.org/details/GamefanVolume1Issue03January1993/page/n69/mode/2up.
- ↑ "25 Years Of Game Informer's GOTY Awards". Game Informer. 2 January 2017. http://www.gameinformer.com/b/features/archive/2017/01/02/looking-back-at-25-years-of-game-informer-s-goty-awards.aspx?PostPageIndex=1.
- ↑ 12 hot facts about the Golden Joystick Awards. GamesRadar. Future plc (14 September 2009).
- ↑ 12 facts about the Golden Joysticks. Computer and Video Games. ComputerAndVideoGames.com (14 September 2009).
- ↑ 94.0 94.1 https://books.google.com/books?id=SGIzAAAAIBAJ&pg=PA24&article_id=5182,8036844
- ↑ "第6回ゲーメスト大賞". Gamest 84 (February 1993): 8–28. December 28, 1992. alternate url
- ↑ "Best 5". PC Engine Fan (PC Engine All Catalog '92: PC Engine Fan Appendix): 146–7. August 1992. https://archive.org/details/pc-engine-all-catalog-92-pc-engine-fan-appendix-august-1992/PC%20Engine%20All%20Catalog%20%2792%20-%20PC%20Engine%20Fan%20Appendix%20%28August%201992%29/page/146/mode/2up.