- Main article: Video game industry
Asia-Pacific[]
Asia-Pacific market revenues[]
Region / Country | 2013 | 2012 | 2011 | 2010 | Note(s) |
---|---|---|---|---|---|
Asia-Pacific | $49.623 billion | $44.063 billion | $42.358 billion | $38.77 billion | [1] |
Japan | $22.29 billion | $22.29 billion | $23.04 billion | $21.13 billion | [2] |
China | $14 billion[3] | $9.8 billion[4] | $7.3 billion[5][6] | $6.9 billion[7] | [8] |
South Korea | $9.64 billion[9] | $9.23 billion[10] | $9.082 billion[11][12] | $7.784 billion[11][13] | [14] |
Australia | $2 billion[15] | $1.16 billion[16] | $1.5 billion[16] | $1.67 billion[17] | [18] |
Taiwan | $825 million[17] | $773 million[17] | $713 million[17] | $660 million[17] | [19][20] |
Indonesia | $492 million[17] | $463 million[17] | $429 million[17] | $396 million[17] | |
India | $376 million[21] | $347 million[22][23] | $294 million[24] | $230 million[25] | [26] |
Japan[]
- Main article: Video games in Japan
China[]
Australia[]
Popular titles[]
- First person shooters [13]
New Zealand[]
Software[]
- SingStar series - 266,000
- SingStar Abba - 12,000 (first six weeks)
Hardware[]
Total as of December 2008:
- Playstation 2 - PlayStation is cheeks Xbox is better
- Playstation Portable - 142,000
- Playstation 3 - 60,000
2008[]
Yearly software sales: ~ 1,220,000
Sony: 818,000 (67%)
Yearly hardware sales: ~ 180.000
Sony: almost 100,000 (55%)
- Playstation 2 - 40,000
South Africa[]
Hardware[]
Total as of October 2008:[]
- Xbox 360 - 72,000 - released October 2006 - 3,000 units per month
- Nintendo Wii - 58,000 - released October 2007 - 4,850 units per month
- Playstation 3 - 45,500 - released March 2007 - 2,400 units per month
2008[]
In 2008 Nintendo had 40% more sales as of October 2008 as the year before. Quarter 3 2008 percentages:
Console Market:
- Wii – 36%
- PS2 – 29%
- 360 – 22%
- PS3 – 14%
Portable Market:
- Nintendo DS - 51%
- Playstation Portable - 49%
Portable Market share development:
Quarter 1 2008: NDS: 39% PSP: 61%
Quarter 2 2008: NDS: 42% PSP: 58%
Quarter 3 2008: NDS: 51% PSP: 49%
Seventh Generation First Year[]
- Nintendo Wii - 58,100 - 4.841 units per month
- Xbox 360 - 39,500 - 3.292 units per month
- Playstation 3 33,200 - 2.767 units per month
All Data by Core Gaming, distributors of Nintendo in South Africa
References[]
- ↑ Asia, 2006, consumer market: $14 billion [1] [2]
- ↑ Video games in Japan
- ↑ http://www.reuters.com/article/2014/01/07/china-gamesconsoles-idUKL3N0KH16C20140107
- ↑ [3] [4] [5] [6]
- ↑ http://kotaku.com/what-about-companies-like-spicy-horse-that-moved-to-sha-1491520578
- ↑ $6 billion (PC) (2011) [7]
- ↑ China, 2010: CN¥44.6 billion = $6.9 billion
- ↑ China
- 2008: $3.916 billion
- Online & Mobile: CN¥20 billion = $2.93 billion
- Online: $2.75 billion
- Online & Mobile: CN¥20 billion = $2.93 billion
- 2007, online game market: JP¥158.6 billion = $1.64 billion
- 40 million online gamers
- 2006, online game market: $788 million
- 2005, online game market: 26.34 million online gamers
- 2004, online game market: JP¥37.1 billion = $363 million
- 2008: $3.916 billion
- ↑ ₩10 trillion = $9.64 billion
- ↑ South Korea, 2012: ₩9.752 trillion = $9.23 billion
- ↑ 11.0 11.1 http://www.slideshare.net/hibigogo/review-of-the-global-game-market-2011-and-forecast-of-2012
- ↑ http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf
- ↑ http://www.kocca.kr/knowledge/publication/indu/__icsFiles/afieldfile/2012/10/30/BW3rWbGbtuvJ.pdf
- ↑ South Korea
- 2007, online game market: ₩5143.6 billion = $5.71 billion
- 2006: $2.877 billion
- Online: $1.776 billion
- Arcade: $700 million
- Mobile: $239 million
- Console: $136 million
- PC (offline/retail) market: $26 million
- 2004, online game market: ¥122.2 billion [8] [9] = $1.19 billion
- 2003: €3 billion = $3.85 billion [10]
- Online: $855.1 million
- 2002: €2.73 billion = $3.51 billion
- Online: $452.2 million
- 2001: ₩1020 billion = $1.14 billion
- Online: $268.2 million
- ↑ Grand Theft Auto 5 best selling game in Australia in 2013
- ↑ 16.0 16.1 Australian game industry sees $1.16 billion in sales in 2012
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 Video Games, Entertainment Business, 2012
- ↑ Australia
- 2008: $1.3 billion
- 2003: $800 million
- ↑ Taiwan, online game market
- 2002: NT$3 billion = US$93.32 million
- 2001: US$49.48 million
- ↑ Chou, Yuntsai (Fall 2003). "G-commerce in East Asia: Evidence and Prospects". Journal of Interactive Advertising 4 (1). Archived from the original on 2013-01-19. http://web.archive.org/web/20130119102219/http://jiad.org/article43. Retrieved 31 January 2012.
- ↑ 20 billion Indian rupees = $376 million
- ↑ 15 billion Indian rupees = $347 million
- ↑ http://www.mcvuk.com/news/read/indian-video-games-industry-grew-16-in-2012/
- ↑ 13 billion Indian rupees = $294 million
- ↑ http://web.archive.org/web/20111209145902/http://capcom.co.jp/ir/english/business/market.html
- ↑ India, 2004: $30 million [11] [12]
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