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The following are lists of the most expensive video games. There are separate lists for development, licensing, marketing and manufacturing costs, as well as a timeline of budget records for each category.

List of highest budgets[]

Development[]

Title Platform(s) Year Nominal
(million US$)
Inflation
(million US$)
Ref
Genshin Impact Multi-platform 2020 600 600 [1][2]
Star Citizen PC ? 275 275 [3]
Star Wars: The Old Republic PC 2011 190 260 [4]
Grand Theft Auto V PS3, 360 2013 137.5 180 [5][6]
Grand Theft Auto IV PS3, 360 2008 100 140 [7]
Halo 4 360 2012 100 130 [8]
Tomb Raider PS3, 360, PC 2013 100 130 [9]
Shenmue DC 1999 70 130 [10]
The Elder Scrolls V: Skyrim PC, PS3, PS4, 360, XB1 2011 85 120 [11]
Gran Turismo 5 PS3 2010 80 110 [12][7]
Metal Gear Solid 4: Guns of the Patriots PS3 2008 70 100 [13]
Final Fantasy XIII PS3, 360 2009 65 92 [14]
Crysis 3 PC, PS3, 360 2012 66 88 [15]
Too Human 360 2008 60 85 [7]
Killzone 2 PS3 2009 60 85 [16]
Final Fantasy VII PS1 1997 45 85 [17]
Final Fantasy XII PS2 2006 53 80 [18]
Huxley PC 2007 50 73 [19]
Final Fantasy XVI PS5 2023 70 70 [20]
Call of Duty: Modern Warfare 2 PC, PS3, 360 2009 50 71 [21]
Final Fantasy IX PS1 2000 40 71 [22]
APB: All Points Bulletin PC 2010 50 70 [23]
Final Fantasy X PS2 2001 40 69 [24]
Half-Life 2 PC 2004 40 65 [25]
TERA Online PC  2011 50 68 [26]
Tom Clancy's The Division PS4, XB1, PC 2014 50 64 [27][28]
Final Fantasy VIII PS1 1999 30 55 [29]
Daikatana PC 2000 30 53 [30]
Enter the Matrix Multi-platform 2003 30 50 [31]
Final Fantasy XI PS2, PC 2002 26.3 45 [32]
Stranglehold Multi-platform 2007 30 44 [33]
Halo 3 360 2007 30 44
Pokémon Go Mobile 2016 30 39 [34]
Super Mario 64 N64 1996 20 39 [35]
Assassin's Creed 2 Multi-platform 2009 24 34 [36]
Brutal Legend PS3, 360 2009 24 34 [37]
Yakuza PS2 2005 21 33
Crysis PC 2007 22 32 [38]
Lost Planet: Extreme Condition 360, PS3 2006 20 30 [39]
Assassin's Creed Multi-platform 2007 20 29 [36]
Crackdown 360 2007 20 29 [40]
The Legend of Dragoon PS1 1999 16 29 [41]
Forgotten Worlds Arcade 1988 10 26 [42]
Ghostbusters: The Video Game Multi-platform 2009 17.5 25 [43]
The Lion King Multi-platform 1994 12 25 [44]
Quake 4 PC, 360 2005 15 23 [45]
Wing Commander IV: The Price of Freedom PC 1996 12 23 [46][47]
Red Steel Wii 2006 12.75 19 [48]
Psychonauts Multi-platform 2005 12 19 [49]
Riven: The Sequel to Myst Computers 1997 10 19 [50]
Half-Life 2: Episode One PC 2006 12 18 [51]
Half-Life 2: Episode Two PC 2007 12 18
Metal Gear Solid 2: Sons of Liberty PS2 2001 10 17 [52]
Grand Theft Auto: San Andreas PS2 2004 10 16 [53]
Gears of War 360 2006 10 15 [54]
Devil May Cry PS2 2001 8.5 15 [55]
Onimusha PS2 2001 8.5 15
Far East of Eden II: Manji Maru PCE 1992 5 11 [56]
Aladdin Mega Drive 1993 5 11 [44][57]
The Last Express Computers 1997 5 9 [58]
Phantasmagoria PC 1995 4.5 9 [59][60]
Dragon's Lair Arcade 1983 3 9 [61]
Wing Commander III: Heart of the Tiger Computers 1994 4 8 [46]
Dragon's Lair II: Time Warp Multi-platform 1990 2.3 7 [62]
A Way Out Multi-platform 2018 5.2 6 [63]
Under a Killing Moon Computers 1994 3 6 [59]
Grim Fandango PC 1998 3 6 [49]
Space Ace Arcade 1983 1.8 6 [62]
Time Traveler Arcade 1991 2 4 [64]
Virtua Fighter 2 Arcade 1994 2 4 [65]
Super Mario Bros. NES 1985 1.3 4 [66]
The Legend of Zelda FDS, NES 1986 1.3 4
Super Mario Bros. 2 / Doki Doki Panic NES 1986 1.3 4
Slither Arcade 1982 1.3 4 [67]
Super Mario Bros. 3 NES 1988 1.3 3 [66]
Super Mario World SNES 1990 1.3 3
The Legend of Zelda: A Link to the Past SNES 1991 1.3 3
Ultima VII: The Black Gate PC 1992 1 2 [68]
Myst Mac 1993 1 2 [50]
Donkey Kong Country SNES 1994 1 2 [8]
Santa Fe Mysteries: The Elk Moon Murder Computers 1996 1 2 [59]
Santa Fe Mysteries: Sacred Ground Computers 1997 1 2
Resident Evil 2 PS1 1998 1 2 [69]
Penny Arcade Adventures: Episode 1 Multi-platform 2008 1 1 [70]
MindRover PC 2000 0.5 1 [71]
Sam & Max: Episode 1 PC 2006 0.4 1 [72]
Donkey Kong Arcade 1981 0.267 1 [66]

Licensing[]

Title Platform Year Nominal
(million US$)
Inflation
(million US$)
Ref
E.T. the Extra-Terrestrial 2600 1982 21 66 [73]
Donkey Kong Consoles 1982 5 16 [74]
Popeye Consoles 1982 2 6 [73]
Pac-Man 2600 1982 1 3 [75]

Marketing[]

Title Platform Year Nominal
(million US$)
Inflation
(million US$)
Ref
Call of Duty: Modern Warfare 2 PC, PS3, 360 2009 150 210 [21]
Final Fantasy VII PS1 1997 100 190 [17]
Grand Theft Auto V PS3, 360 2013 120 160 [5][6]
Grand Theft Auto IV PS3, 360 2008 100 140 [7]
Tomb Raider PS3, 360, PC 2013 100 130 [76]
The Elder Scrolls V: Skyrim PC, PS3, PS4, 360, XB1 2011 85 120 [77]
Genshin Impact Multi-platform 2020 100 100 [1][2]
Pokémon Red/Green/Blue GB, GBC 1996 50 97 [78]
Sonic 3 & Knuckles MD 1994 45 93 [79]
Crysis 3 PC, PS3, 360 2012 66 88 [15]
Too Human 360 2008 60 85 [7]
Killzone 2 PS3 2009 60 85 [16]
Street Fighter II Arcade, SNES, MD 1991 31 69
APB: All Points Bulletin PC 2010 50 70 [80]
Super Mario Bros. 3 NES 1988 25 64 [81]
Tom Clancy's The Division PS4, XB1, PC 2014 50 64 [27][28]
Wii Fit Wii 2007 40 59 [82]
Halo 3 360 2007 40 59 [83]
Game of War: Fire Age Mobile 2014 40 51 [84]
Shenmue DC 1999 23 42 [10]
Super Mario 64 N64 1996 20 39 [85]
Diddy Kong Racing N64 1997 20 38 [86]
Donkey Kong Country SNES 1994 16 33 [79]
Star Fox SNES 1993 15 32 [87]
Lost Planet: Extreme Condition 360, PS3 2006 20 30 [88]
Sonic the Hedgehog 2 MD 1992 10 22 [89]
Mortal Kombat MD, SNES, GB, GG 1993 10 21 [90]
Mortal Kombat II Multi-platform 1994 10 21 [91]
The Elder Scrolls V: Skyrim Multi-platform 2011 15 20 [11]
NiGHTS into Dreams Saturn 1996 10 19 [92]
Frogger 2600 1982 6 19 [93]
Radar Scope Arcade 1980 5 18 [94]
Left 4 Dead 360, PC 2008 10 14 [95]
The Lion King Multi-platform 1994 8 16 [44]
Mario Kart 64 N64 1996 7 14 [86]
The Legend of Zelda NES 1986 5 14 [96]
Star Fox 64 N64 1997 7 13 [86]
Tengai Makyō II: Manjimaru PCE 1992 5 11 [97]
Resident Evil 2 PS1 1998 5 9 [69]
Aladdin Mega Drive 1993 4 8 [57][44]
The Legend of Xanadu PCE 1994 3 6 [98]
Donkey Kong Arcade 1981 1 3 [99]
Zaxxon Arcade 1981 1 3 [100]

Manufacturing[]

Title Platform Year Nominal
(est. million US$)[101]
Inflation
(est. million US$)
Ref
Space Invaders Arcade 1978 260 960 [102][103]
Pac-Man Arcade 1980 260 870 [102][104]
Street Fighter II Arcade, SNES, MD 1991 380 850 [105][106]
Super Mario World SNES 1990 300 700 [107]
Super Mario Bros. NES 1985 240 680 [108]
Sonic the Hedgehog MD 1991 220 490 [109]
The Legend of Zelda: Ocarina of Time N64 1998 190 360 [110]
Super Mario 64 N64 1996 170 330 [111]
Super Mario Bros. 3 NES 1988 100 260 [112]
Super Mario Kart SNES 1992 120 260 [113]
Mario Kart 64 N64 1996 130 250 [114]
Final Fantasy VII PS1 1997 120 230 [115]
Sonic the Hedgehog 2 MD 1992 90 200 [116]
Pac-Man 2600 1982 54 170 [117][118]
Super Mario Bros. 2 NES 1987 60 160 [119]
The Legend of Zelda: A Link to the Past SNES 1991 70 160 [120]
The Legend of Zelda NES 1986 52 140 [121]
Star Fox SNES 1993 60 130 [122][123]
Sonic 3 & Knuckles MD 1994 60 120 [124]
Final Fantasy VIII PS1 1999 66 120 [125]
Virtua Fighter 2 Arcade 1994 60 120 [126][127][128]
Final Fantasy VI SNES 1994 52 110 [129]
Dragon Quest VI SNES 1995 48 100 [130]
Pokémon Red/Green/Blue GBC 1996 48 93 [131]
Zelda II: The Adventure of Link NES 1987 35 94 [132]
Dragon Quest V SNES 1992 42 91 [133]
Aladdin MD 1993 40 84 [134]
Chrono Trigger SNES 1995 41 82 [135]
Mortal Kombat II SNES, MD 1994 40 82 [136]
Final Fantasy V SNES, PS1 1992 38 83 [137]
Dragon Quest III NES 1988 32 82 [138]
Beatmania Arcade 1997 38 72 [139]
Dance Dance Revolution Arcade 1998 38 71 [140][139]
APB: All Points Bulletin PC 2010 50 70 [141]
Final Fantasy IV SNES, PS1, GBA 1991 31 69 [142]
Dragon Quest IV NES, PS1 1990 29 68 [143]
Frogger 2600 1982 18 57 [144][145]
E.T. the Extra-Terrestrial 2600 1982 18 57 [146][147]
Mortal Kombat MD, SNES, GB, GG 1993 21 44 [148][149]
Missile Command Arcade 1980 12 44 [102]
Shenmue DC 1999 24 44 [150]
Final Fantasy IX PS1 2000 22 39 [151][152]
Final Fantasy X PS2 2001 14 24 [153]
Gran Turismo 5 PS3 2010 13 18 [154]
Wii Fit Wii 2007 12 18 [155][156]
Gun Fight Arcade 1975 3 17 [157]
Metal Gear Solid 4: Guns of the Patriots PS3 2008 11 16 [158][159]
Final Fantasy XIII PS3, 360 2009 9.6 14 [160]
Journey Escape 2600 1983 4.5 14 [161]
Special Criminal Investigation Arcade 1989 5 12 [162]

Timeline of budget records[]

Development[]

Timeline of development budget milestones
Title Year Developer Platform Cost Inflation Ref
Computer Space 1971 Syzygy Arcade $50,000 $400,000 [163]
Galaxy Game 1971 Stanford Arcade $65,000 $500,000
Space Invaders 1978 Taito Arcade $70,000 $300,000 [164]
Galaxian 1979 Namco Arcade $100,000 $400,000 [165]
Pac-Man 1980 Namco Arcade $100,000 $400,000 [166]
Super Galaxian 1981 Epoch Handheld $100,000 $300,000 [165]
Gakken Baseball 1981 Gakken Handheld $140,000 $500,000 [165]
Donkey Kong 1981 Nintendo R&D1 Arcade $267,000 $1,000,000 [66]
Slither 1982 Century II / GDI Arcade $1,300,000 $4,000,000 [67]
Dragon's Lair 1983 AMS Arcade $3,000,000 $9,000,000 [61]
Forgotten Worlds 1988 Capcom Arcade $10,000,000 $26,000,000 [42]
The Lion King 1994 Westwood Multi-platform $12,000,000 $25,000,000 [44]
Wing Commander IV: The Price of Freedom 1996 Origin Systems PC $12,000,000 $23,000,000 [46][47]
Super Mario 64 1996 Nintendo EAD N64 $20,000,000 $39,000,000 [35]
Final Fantasy VII 1997 Squaresoft PlayStation $45,000,000 $85,000,000 [167]
Shenmue 1999 Sega AM2 Dreamcast $70,000,000 $130,000,000 [10]
Grand Theft Auto IV 2008 Rockstar North PS3, X360, PC $100,000,000 $140,000,000 [168]
Star Wars: The Old Republic 2011 BioWare PC $190,000,000 $260,000,000 [4]
Star Citizen ? Cloud Imperium PC $275,000,000 $275,000,000 [3]
Genshin Impact 2020 miHoYo Multi-platform $600,000,000 $600,000,000 [1][2]

Licensing[]

Timeline of licensing budget milestones
Title Year Developer Publisher Platform(s) Cost Inflation Ref
Pac-Man 1982 Namco Atari Atari VCS $1,000,000 $3,000,000 [75]
Popeye 1982 Nintendo R&D1 Parker Brothers Consoles $2,000,000 $6,000,000 [73]
Donkey Kong 1982 Nintendo R&D1 Coleco Consoles $5,000,000 $16,000,000 [74]
E.T. the Extra-Terrestrial 1982 Atari Atari 2600 $21,000,000 $66,000,000 [73]

Marketing[]

Timeline of marketing budget milestones
Title Year Developer Publisher Platform Cost Inflation Ref
Donkey Kong 1981 Nintendo R&D1 Nintendo Arcade $1,000,000 $3,000,000 [99]
Zaxxon 1981 Sega Sega Arcade $1,000,000 $3,000,000 [100]
Pac-Man 1982 Namco Atari Atari 2600 $1,500,000 $5,000,000 [169]
Frogger 1982 Konami Parker Brothers Atari 2600 $10,000,000 $32,000,000 [73]
The Empire Strikes Back 1982 Parker Brothers
Super Mario Bros. 3 1988 Nintendo EAD Nintendo NES $25,000,000 $64,000,000 [170]
Sonic & Knuckles 1994 Sega Sega Mega Drive $45,000,000 $93,000,000 [79]
Pokémon Red/Green/Blue 1996 Nintendo Nintendo GB, GBC $50,000,000 $97,000,000 [78]
Final Fantasy VII 1997 Squaresoft Squaresoft, Sony PlayStation $100,000,000 $190,000,000 [171]
Call of Duty: Modern Warfare 2 2009 Infinity Ward Activision PC, PS3, 360 $150,000,000 $210,000,000 [21]

Manufacturing[]

Timeline of manufacturing cost milestones
Title Year Developer Manufacturer Platform(s) Manufacturing (est.) Inflation (est.) Ref
Gun Fight 1975 Taito Midway Arcade $3,000,000 $17,000,000 [157]
Space Invaders 1978 Taito Taito Arcade $260,000,000 $960,000,000 [102][103]
Pac-Man 1980 Namco Namco Arcade $260,000,000 $870,000,000 [102][104]
Super Mario World 1990 Nintendo Nintendo SNES $300,000,000 $700,000,000 [107]
Street Fighter II 1991 Capcom Capcom ARC, SNES, MD $380,000,000 $850,000,000 [105][106]

See also[]

References[]

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  83. http://web.archive.org/web/20080210123556/www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129
  84. http://www.forbes.com/sites/insertcoin/2014/11/16/a-40m-ad-budget-buys-game-of-war-fire-age-kate-upton/
  85. "Nintendo/Galaxy Game Has Changed". Statesman Journal (McLean): p. 22. September 29, 1996. https://www.newspapers.com/image/?clipping_id=90558960&fcfToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJmcmVlLXZpZXctaWQiOjIwMTcyODMxNSwiaWF0IjoxNjUwNTg2NTAwLCJleHAiOjE2NTA2NzI5MDB9.aSwuM5Eo4FmSnuoHlTHdOkXh0Q9apdhDESLjqXV7YMY.
  86. 86.0 86.1 86.2 Diddy Kong Nabs Fattest Ad Purse Ever. IGN (August 29, 1997). Retrieved on August 21, 2022.
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  91. https://books.google.com/books?id=LqNHAAAAIBAJ&pg=PA6&article_id=4467,1687926
  92. http://www.ew.com/article/1996/09/20/nights
  93. http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
  94. https://archive.fo/oWkUD
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  96. Sheff, David (1993). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. Random House. p. 188. ISBN 0-679-40469-4.
  97. Turbo Play, April/May 1992, page 19
  98. http://www.falcom.com/licence/character/other_e.html
  99. 99.0 99.1 Nintendo of America, Inc. v. Elcon Industries, Inc., 564, United States District Court, October 4, 1982, pp. 937-45, https://scholar.google.com/scholar_case?case=14413211357527714092, retrieved 2023-12-09
  100. 100.0 100.1 "Sega Bows TV Campaign For ‘Zaxxon’ Video Arcade Game". Cash Box: 30. 1982-07-10. https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1982/CB-1982-07-10.pdf#page=30.
  101. Manufacturing costs:
  102. 102.0 102.1 102.2 102.3 102.4 https://arcadeblogger.com/2016/05/13/arcade-factory/
  103. 103.0 103.1 "After Pong". ACE (6 (March 1988)): 29-32 (29). 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
  104. 104.0 104.1 Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
  105. 105.0 105.1 Street Fighter II: The World Warrior, costs: $186 million
  106. 106.0 106.1 Street Fighter II', manufacturing costs: $227 million
    • Street Fighter II': Champion Edition - 140,000 arcade cabinets manufactured at $1000 each = $140 million
    • Street Fighter II' Turbo: Hyper Fighting - 4.1 million SNES cartridges at $15 each = $62 million
    • Street Fighter II': Special Champion Edition - 1.65 million Mega Drive cartridges at $15 each = $25 million
  107. 107.0 107.1 20.6 million cartridges [19] [20] at $15 each = $309 million manufacturing
  108. 40.23 million cartridges at $6 each
  109. 15 million cartridges at $15 each = $225 million manufacturing
  110. 7.6 million cartridges at $25 each = $190 million
  111. 11.62 million cartridges at $15 each = $175 million manufacturing
  112. 18 million cartridges at $6 each
  113. 8 million SNES cartridges [21] at $15 each = $120 million
  114. 9 million cartridges at $15 each
  115. 10 million units [22] at $10 per package = $120 million manufacturing
  116. 6 million cartridges at $15 each = $90 million manufacturing
  117. http://news.google.com/newspapers?id=6K8lAAAAIBAJ&sjid=H_QFAAAAIBAJ&pg=1848,2535505
  118. 12 million cartridges at $4.50 each = $72 million
  119. 10 million cartridges at $6 each
  120. 4.61 million SNES cartridges at $15 each = $70 million
  121. 6.51 million cartridges at $8 each
  122. http://nl.newsbank.com/nl-search/we/Archives?p_product=RM&p_theme=rm&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB4DC448181E3B9&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
  123. 4 million cartridges at $15 each = $60 million
  124. 4 million cartridges at $15 each = $60 million
  125. 8.15 million units (4 CD-ROM discs each) at $8 ($2 per disc) each
  126. http://shmuplations.com/akiranagai/
  127. https://segaretro.org/Press_release:_1996-09-03:_Virtua_Fighter_Kids:_New_Sega_Saturn_game_is_way_%22a-head%22_of_its_time
  128. http://books.google.co.uk/books?id=ny0vvUpBzCYC&pg=PA156
  129. 3.41 million units (2.55 million in Japan and 860,000 overseas]) at $15 per cartridge = $52 million
  130. 3.2 million cartridges [23] [24] at $15 each = $48 million
  131. 31.37 million units [25] at $1.50 per cartridge = $48 million
  132. 4.38 million catridges at $8 each
  133. 2.8 million cartridges [26] [27] at $15 each = $42 million
  134. 4 million MD/GEN cartridges [28] at $10 each
  135. 2.7 million units at $15 per cartridge = $41 million
  136. Mortal Kombat II: [29]
    • MD/GEN: 1.78 million cartridges at $10 each = $17.8 million
    • SNES: 1.51 million cartridges at $15 each = $22.6 million
  137. Final Fantasy V manufacturing costs:
    • SNES: 2.45 million cartridges at $15 each = $37 million
    • PS1: 170,000 CD-ROM discs at $2 each = $340,000
  138. 3.9 million cartridges (3.8 million in Japan and 95,000 in the US) at $8 each
  139. 139.0 139.1 25,000 arcade machines manufactured at $1500 each = $38 million
  140. Outsold Beatmania
  141. http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/
  142. Final Fantasy IV manufacturing costs:
    • SNES: 1.89 million cartridges (1.44 million in Japan and 450,000 overseas]) at $15 each = $29 million
    • PS1: 380,000 CD-ROM discs at $2 each = $760,000
    • GBA: Assuming GBC manufacturing cost of $1.50 per cartridge, 610,000 cartridges at $1.50 each = $920,000
  143. Dragon Quest IV:
    • NES: 3.2 million cartridges (3.1 million in Japan and 80,000 in the US) at $8 each = $26 million
    • PS1: 1.2 million CD-ROM discs at $2 each = $2.4 million
  144. http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
  145. 3 million cartridges at $6 each
  146. http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
  147. 4 million cartridges at $4.50 each = $18 million manufacturing
  148. http://www.mannmuseum.com/the-high-tech-threat-to-our-younger-generation/
  149. 3 million cartridges sold for 4 consoles (MD, SNES, Game Boy, Game Gear), assuming average manufacturing cost of $7 per cartridge ($15 SNES, $10 MD, $1.50 GB, $1.50 GG) = $21 million
  150. Assuming PS1 CD-ROM cost of $5 per disc for Dreamcast GD-ROM, 1.2 million units [30] at $20 ($5 per disc) each = $24 million
  151. http://squarehaven.com/news/2000/07/29/NTV-Tokyo-Interviews-Hironobu-Sakaguchi/
  152. Final Fantasy IX manufacturing cost: 5.3 million (4 CD-ROM) units [31] at $4 each ($1 per CD) = $22 million
  153. Final Fantasy X manufacturing cost: 6.6 million DVD discs [32] at $2 each
  154. 10.66 million units [33] at $1.20 per Blu-Ray = $13 million
  155. http://www.gamasutra.com/php-bin/news_index.php?story=18096
  156. 22.67 million DVD discs at $0.50 each = $12 million
  157. 157.0 157.1 Lendino, Jamie (2020-09-27). Attract Mode: The Rise and Fall of Coin-Op Arcade Games. Steel Gear Press. pp. 49. https://books.google.com/books?id=d6wCEAAAQBAJ&pg=PA49.
  158. http://www.videogames.com.au/general/top-10-expensive-video-game-budgets-2/
  159. 5.67 million units [34] at $1.80 per BD-ROM disc = $11 million
  160. Final Fantasy XIII manufacturing costs:
    • PS3: 4.84 million BD-ROM discs [35] at $1.20 each = $5.9 million
    • 360: 1.76 million DVD-ROM discs [36] at $2.10 ($0.70 per disc) each = $3.7 million
  161. Saltzman, Joe (December 13, 1982). The beat goes on. San Francisco Examiner. Retrieved on November 25, 2021.
  162. Meades, Alan (25 October 2022). Arcade Britannia: A Social History of the British Amusement Arcade. MIT Press. p. 201. ISBN 978-0-262-37235-0. https://books.google.com/books?id=LudaEAAAQBAJ&pg=PA201. "In October 1989, Electrocoin was commissioned a £3-million order from Taito Europe to build 1,500 Special Criminal Investigation driving games"
  163. https://8bitworkshop.com/blog/history/2017/04/27/sincere-flattery-in-the-early-arcade-industry.html
  164. https://shmuplations.com/spaceinvaders/
  165. 165.0 165.1 165.2 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese). Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
  166. https://arstechnica.com/features/2005/11/crossplatform/2/
  167. Essential 50: Final Fantasy VII. 1UP.com. Archived from the original on July 21, 2012.
  168. Androvitch, Mark (April 30, 2008). "GTA IV: Most expensive game ever developed?". Games Industry International. http://www.gamesindustry.biz/articles/gta-iv-most-expensive-game-ever-developed.
  169. Corderi, Victoria (March 30, 1982). "Local Video-game Freaks Gobble Up Home Pac-Man". The Miami News. https://www.newspapers.com/newspage/302183660/. "According to Hoff, Atari started "whetting the public's appetite" for the game by running print ads after Christmas that announced that Pac-Man "would soon be ready for home consumption." On April 3, the company will step up its $1.5 million publicity campaign by starting television and radio advertising."
  170. "Nintendo fuels "Mario Mania" with "Super Mario Bros. 3"". The Indianapolis Star: p. 22. April 9, 1990. https://www.newspapers.com/newspage/105984777/.
  171. Stanton, Rich (June 2, 2013). Final Fantasy 7 retrospective. Eurogamer.net.

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