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The following are lists of the most expensive video games. There are separate lists for development, licensing, marketing and manufacturing costs, as well as a timeline of budget records for each category.
List of highest budgets[]
Development[]
Title | Platform(s) | Year | Nominal (million US$) |
Inflation (million US$) |
Ref |
---|---|---|---|---|---|
Genshin Impact | Multi-platform | 2020 | 600 | 600 | [1][2] |
Star Citizen | PC | ? | 275 | 275 | [3] |
Star Wars: The Old Republic | PC | 2011 | 190 | 260 | [4] |
Grand Theft Auto V | PS3, 360 | 2013 | 137.5 | 180 | [5][6] |
Grand Theft Auto IV | PS3, 360 | 2008 | 100 | 140 | [7] |
Halo 4 | 360 | 2012 | 100 | 130 | [8] |
Tomb Raider | PS3, 360, PC | 2013 | 100 | 130 | [9] |
Shenmue | DC | 1999 | 70 | 130 | [10] |
The Elder Scrolls V: Skyrim | PC, PS3, PS4, 360, XB1 | 2011 | 85 | 120 | [11] |
Gran Turismo 5 | PS3 | 2010 | 80 | 110 | [12][7] |
Metal Gear Solid 4: Guns of the Patriots | PS3 | 2008 | 70 | 100 | [13] |
Final Fantasy XIII | PS3, 360 | 2009 | 65 | 92 | [14] |
Crysis 3 | PC, PS3, 360 | 2012 | 66 | 88 | [15] |
Too Human | 360 | 2008 | 60 | 85 | [7] |
Killzone 2 | PS3 | 2009 | 60 | 85 | [16] |
Final Fantasy VII | PS1 | 1997 | 45 | 85 | [17] |
Final Fantasy XII | PS2 | 2006 | 53 | 80 | [18] |
Huxley | PC | 2007 | 50 | 73 | [19] |
Final Fantasy XVI | PS5 | 2023 | 70 | 70 | [20] |
Call of Duty: Modern Warfare 2 | PC, PS3, 360 | 2009 | 50 | 71 | [21] |
Final Fantasy IX | PS1 | 2000 | 40 | 71 | [22] |
APB: All Points Bulletin | PC | 2010 | 50 | 70 | [23] |
Final Fantasy X | PS2 | 2001 | 40 | 69 | [24] |
Half-Life 2 | PC | 2004 | 40 | 65 | [25] |
TERA Online | PC | 2011 | 50 | 68 | [26] |
Tom Clancy's The Division | PS4, XB1, PC | 2014 | 50 | 64 | [27][28] |
Final Fantasy VIII | PS1 | 1999 | 30 | 55 | [29] |
Daikatana | PC | 2000 | 30 | 53 | [30] |
Enter the Matrix | Multi-platform | 2003 | 30 | 50 | [31] |
Final Fantasy XI | PS2, PC | 2002 | 26.3 | 45 | [32] |
Stranglehold | Multi-platform | 2007 | 30 | 44 | [33] |
Halo 3 | 360 | 2007 | 30 | 44 | |
Pokémon Go | Mobile | 2016 | 30 | 39 | [34] |
Super Mario 64 | N64 | 1996 | 20 | 39 | [35] |
Assassin's Creed 2 | Multi-platform | 2009 | 24 | 34 | [36] |
Brutal Legend | PS3, 360 | 2009 | 24 | 34 | [37] |
Yakuza | PS2 | 2005 | 21 | 33 | |
Crysis | PC | 2007 | 22 | 32 | [38] |
Lost Planet: Extreme Condition | 360, PS3 | 2006 | 20 | 30 | [39] |
Assassin's Creed | Multi-platform | 2007 | 20 | 29 | [36] |
Crackdown | 360 | 2007 | 20 | 29 | [40] |
The Legend of Dragoon | PS1 | 1999 | 16 | 29 | [41] |
Forgotten Worlds | Arcade | 1988 | 10 | 26 | [42] |
Ghostbusters: The Video Game | Multi-platform | 2009 | 17.5 | 25 | [43] |
The Lion King | Multi-platform | 1994 | 12 | 25 | [44] |
Quake 4 | PC, 360 | 2005 | 15 | 23 | [45] |
Wing Commander IV: The Price of Freedom | PC | 1996 | 12 | 23 | [46][47] |
Red Steel | Wii | 2006 | 12.75 | 19 | [48] |
Psychonauts | Multi-platform | 2005 | 12 | 19 | [49] |
Riven: The Sequel to Myst | Computers | 1997 | 10 | 19 | [50] |
Half-Life 2: Episode One | PC | 2006 | 12 | 18 | [51] |
Half-Life 2: Episode Two | PC | 2007 | 12 | 18 | |
Metal Gear Solid 2: Sons of Liberty | PS2 | 2001 | 10 | 17 | [52] |
Grand Theft Auto: San Andreas | PS2 | 2004 | 10 | 16 | [53] |
Gears of War | 360 | 2006 | 10 | 15 | [54] |
Devil May Cry | PS2 | 2001 | 8.5 | 15 | [55] |
Onimusha | PS2 | 2001 | 8.5 | 15 | |
Far East of Eden II: Manji Maru | PCE | 1992 | 5 | 11 | [56] |
Aladdin | Mega Drive | 1993 | 5 | 11 | [44][57] |
The Last Express | Computers | 1997 | 5 | 9 | [58] |
Phantasmagoria | PC | 1995 | 4.5 | 9 | [59][60] |
Dragon's Lair | Arcade | 1983 | 3 | 9 | [61] |
Wing Commander III: Heart of the Tiger | Computers | 1994 | 4 | 8 | [46] |
Dragon's Lair II: Time Warp | Multi-platform | 1990 | 2.3 | 7 | [62] |
A Way Out | Multi-platform | 2018 | 5.2 | 6 | [63] |
Under a Killing Moon | Computers | 1994 | 3 | 6 | [59] |
Grim Fandango | PC | 1998 | 3 | 6 | [49] |
Space Ace | Arcade | 1983 | 1.8 | 6 | [62] |
Time Traveler | Arcade | 1991 | 2 | 4 | [64] |
Virtua Fighter 2 | Arcade | 1994 | 2 | 4 | [65] |
Super Mario Bros. | NES | 1985 | 1.3 | 4 | [66] |
The Legend of Zelda | FDS, NES | 1986 | 1.3 | 4 | |
Super Mario Bros. 2 / Doki Doki Panic | NES | 1986 | 1.3 | 4 | |
Slither | Arcade | 1982 | 1.3 | 4 | [67] |
Super Mario Bros. 3 | NES | 1988 | 1.3 | 3 | [66] |
Super Mario World | SNES | 1990 | 1.3 | 3 | |
The Legend of Zelda: A Link to the Past | SNES | 1991 | 1.3 | 3 | |
Ultima VII: The Black Gate | PC | 1992 | 1 | 2 | [68] |
Myst | Mac | 1993 | 1 | 2 | [50] |
Donkey Kong Country | SNES | 1994 | 1 | 2 | [8] |
Santa Fe Mysteries: The Elk Moon Murder | Computers | 1996 | 1 | 2 | [59] |
Santa Fe Mysteries: Sacred Ground | Computers | 1997 | 1 | 2 | |
Resident Evil 2 | PS1 | 1998 | 1 | 2 | [69] |
Penny Arcade Adventures: Episode 1 | Multi-platform | 2008 | 1 | 1 | [70] |
MindRover | PC | 2000 | 0.5 | 1 | [71] |
Sam & Max: Episode 1 | PC | 2006 | 0.4 | 1 | [72] |
Donkey Kong | Arcade | 1981 | 0.267 | 1 | [66] |
Licensing[]
Title | Platform | Year | Nominal (million US$) |
Inflation (million US$) |
Ref |
---|---|---|---|---|---|
E.T. the Extra-Terrestrial | 2600 | 1982 | 21 | 66 | [73] |
Donkey Kong | Consoles | 1982 | 5 | 16 | [74] |
Popeye | Consoles | 1982 | 2 | 6 | [73] |
Pac-Man | 2600 | 1982 | 1 | 3 | [75] |
Marketing[]
Manufacturing[]
Timeline of budget records[]
Development[]
Title | Year | Developer | Platform | Cost | Inflation | Ref |
---|---|---|---|---|---|---|
Computer Space | 1971 | Syzygy | Arcade | $50,000 | $400,000 | [163] |
Galaxy Game | 1971 | Stanford | Arcade | $65,000 | $500,000 | |
Space Invaders | 1978 | Taito | Arcade | $70,000 | $300,000 | [164] |
Galaxian | 1979 | Namco | Arcade | $100,000 | $400,000 | [165] |
Pac-Man | 1980 | Namco | Arcade | $100,000 | $400,000 | [166] |
Super Galaxian | 1981 | Epoch | Handheld | $100,000 | $300,000 | [165] |
Gakken Baseball | 1981 | Gakken | Handheld | $140,000 | $500,000 | [165] |
Donkey Kong | 1981 | Nintendo R&D1 | Arcade | $267,000 | $1,000,000 | [66] |
Slither | 1982 | Century II / GDI | Arcade | $1,300,000 | $4,000,000 | [67] |
Dragon's Lair | 1983 | AMS | Arcade | $3,000,000 | $9,000,000 | [61] |
Forgotten Worlds | 1988 | Capcom | Arcade | $10,000,000 | $26,000,000 | [42] |
The Lion King | 1994 | Westwood | Multi-platform | $12,000,000 | $25,000,000 | [44] |
Wing Commander IV: The Price of Freedom | 1996 | Origin Systems | PC | $12,000,000 | $23,000,000 | [46][47] |
Super Mario 64 | 1996 | Nintendo EAD | N64 | $20,000,000 | $39,000,000 | [35] |
Final Fantasy VII | 1997 | Squaresoft | PlayStation | $45,000,000 | $85,000,000 | [167] |
Shenmue | 1999 | Sega AM2 | Dreamcast | $70,000,000 | $130,000,000 | [10] |
Grand Theft Auto IV | 2008 | Rockstar North | PS3, X360, PC | $100,000,000 | $140,000,000 | [168] |
Star Wars: The Old Republic | 2011 | BioWare | PC | $190,000,000 | $260,000,000 | [4] |
Star Citizen | ? | Cloud Imperium | PC | $275,000,000 | $275,000,000 | [3] |
Genshin Impact | 2020 | miHoYo | Multi-platform | $600,000,000 | $600,000,000 | [1][2] |
Licensing[]
Title | Year | Developer | Publisher | Platform(s) | Cost | Inflation | Ref |
---|---|---|---|---|---|---|---|
Pac-Man | 1982 | Namco | Atari | Atari VCS | $1,000,000 | $3,000,000 | [75] |
Popeye | 1982 | Nintendo R&D1 | Parker Brothers | Consoles | $2,000,000 | $6,000,000 | [73] |
Donkey Kong | 1982 | Nintendo R&D1 | Coleco | Consoles | $5,000,000 | $16,000,000 | [74] |
E.T. the Extra-Terrestrial | 1982 | Atari | Atari 2600 | $21,000,000 | $66,000,000 | [73] |
Marketing[]
Title | Year | Developer | Publisher | Platform | Cost | Inflation | Ref |
---|---|---|---|---|---|---|---|
Donkey Kong | 1981 | Nintendo R&D1 | Nintendo | Arcade | $1,000,000 | $3,000,000 | [99] |
Zaxxon | 1981 | Sega | Sega | Arcade | $1,000,000 | $3,000,000 | [100] |
Pac-Man | 1982 | Namco | Atari | Atari 2600 | $1,500,000 | $5,000,000 | [169] |
Frogger | 1982 | Konami | Parker Brothers | Atari 2600 | $10,000,000 | $32,000,000 | [73] |
The Empire Strikes Back | 1982 | Parker Brothers | |||||
Super Mario Bros. 3 | 1988 | Nintendo EAD | Nintendo | NES | $25,000,000 | $64,000,000 | [170] |
Sonic & Knuckles | 1994 | Sega | Sega | Mega Drive | $45,000,000 | $93,000,000 | [79] |
Pokémon Red/Green/Blue | 1996 | Nintendo | Nintendo | GB, GBC | $50,000,000 | $97,000,000 | [78] |
Final Fantasy VII | 1997 | Squaresoft | Squaresoft, Sony | PlayStation | $100,000,000 | $190,000,000 | [171] |
Call of Duty: Modern Warfare 2 | 2009 | Infinity Ward | Activision | PC, PS3, 360 | $150,000,000 | $210,000,000 | [21] |
Manufacturing[]
Title | Year | Developer | Manufacturer | Platform(s) | Manufacturing (est.) | Inflation (est.) | Ref |
---|---|---|---|---|---|---|---|
Gun Fight | 1975 | Taito | Midway | Arcade | $3,000,000 | $17,000,000 | [157] |
Space Invaders | 1978 | Taito | Taito | Arcade | $260,000,000 | $960,000,000 | [102][103] |
Pac-Man | 1980 | Namco | Namco | Arcade | $260,000,000 | $870,000,000 | [102][104] |
Super Mario World | 1990 | Nintendo | Nintendo | SNES | $300,000,000 | $700,000,000 | [107] |
Street Fighter II | 1991 | Capcom | Capcom | ARC, SNES, MD | $380,000,000 | $850,000,000 | [105][106] |
See also[]
References[]
- ↑ 1.0 1.1 1.2 Carpenter, Nicole (February 6, 2024). Genshin Impact hackers sued in Canadian court. Polygon. Retrieved on February 7, 2024.
- ↑ 2.0 2.1 2.2 Genshin Lawsuit via Polygon. Retrieved on February 7, 2024.
- ↑ 3.0 3.1 Cloud Imperium Financials for 2019. cloudimperiumgames.com.
- ↑ 4.0 4.1 Fritz, Ben (January 20, 2012). "Star Wars: The Old Republic — the story behind a galactic gamble". Los Angeles Times. Archived from the original on October 6, 2014. https://web.archive.org/web/20141006180349/herocomplex.latimes.com/games/star-wars-the-old-republic-the-story-behind-a-galactic-gamble/#/0.
- ↑ 5.0 5.1 Sinclair, Brendan (1 Feb 2013). GTA V dev costs over $137 million, says analyst. GamesIndustry.biz. Retrieved on 9 September 2013.
- ↑ 6.0 6.1 Grand Theft Auto V:
- McLaughlin, Marty (8 September 2013). New GTA V release tipped to rake in £1bn in sales. The Scotsman. Retrieved on 9 September 2013.
- Cook, Dave (9 September 2013). GTA 5 most expensive game in history, cost £170 million to make & market. VG247. Retrieved on 9 September 2013.
- GTA 5 is most expensive video game ever at $265 million. GameCentral. Metro (9 September 2013). Retrieved on 9 September 2013.
- ↑ 7.0 7.1 7.2 7.3 7.4 Top 10 Most Expensive Video Games Ever Made
- ↑ 8.0 8.1 http://www.lazygamer.net/xbox/xbox-360/halo-4-is-the-most-expensive-game-that-microsoft-has-ever-produced/
- ↑ http://www.gamesindustry.biz/articles/2013-03-27-single-player-ip-will-cause-problems-for-square-enix
- ↑ 10.0 10.1 10.2 [1] [2] [3]
- ↑ 11.0 11.1 https://www.thegamer.com/skyrim-making-of-crazy-details-did-not-know/
- ↑ http://www.gamespot.com/articles/gran-turismo-5-sporting-60-million-budget/1100-6239328/
- ↑ 10 Most Expensive Video Game Budgets Ever. knowyourmoney.co.uk. Notice Media Limited (21 August 2008). Archived from the original on 6 November 2013.
- ↑ https://www.destructoid.com/final-fantasy-xiii-cost-65m-mario-kart-wii-made-bank/
- ↑ 15.0 15.1 [4] [5]
- ↑ 16.0 16.1 [6] [7] [8]
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- ↑ http://www.videogames.com.au/general/top-10-expensive-video-game-budgets-2/
- ↑ http://www.cinemablend.com/games/Tim-Schafer-Compares-Past-Video-Game-Budgets-Current-Budgets-39474.html
- ↑ https://www.yomiuri.co.jp/economy/20230106-OYT1T50123/
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- ↑ https://web.archive.org/web/20080828135353/squarehaven.com/news/2000/07/29/NTV-Tokyo-Interviews-Hironobu-Sakaguchi/
- ↑ http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/
- ↑ Development: ¥4 billion = $40 million
- ↑ Half-Life 2: $40 million in, still Steaming forward. Eurogamer (March 22, 2004).
- ↑ http://www.sooperarticles.com/art-entertainment-articles/tera-online-gaming-worlds-most-expensive-76974.html
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- ↑ Wessel, Craig (2000). A Parent's Guide to PlayStation Games. Mars Publishing. p. 60. ISBN 978-0-9675127-5-4. https://books.google.com/books?id=1IwyQXPPNfAC. "The most recent release in the series, Final Fantasy VIII, is also one of the most lavish productions in video game history, reportedly costing over $30 million to make."
- ↑ Vaggabond (May 27, 2000). The Story of Daikatana. Eurogamer. Retrieved on January 22, 2022.
- ↑ http://www.studiohem.com/richardhemery/essay-convergenceofvideogamesandcinema.htm
- ↑ IGN Staff (May 10, 2002). Final Fantasy XI—Big Plans, Big Money. IGN. Retrieved on August 15, 2006.
- ↑ http://www.gamesindustry.biz/articles/midway-investing-30-million-in-stranglehold
- ↑ https://web.archive.org/web/20151019022349/siliconangle.com/blog/2015/10/15/pokemon-go-dev-niantic-nabs-up-to-30-million-in-funding-from-google-nintendo-and-pokemon/
- ↑ 35.0 35.1 Bethke, Erik (2003). Game Development and Production. Wordware Publishing, Inc.. p. 46. ISBN 978-1-55622-951-0. https://books.google.com/books?id=m5exIODbtqkC&pg=PA46.
- ↑ 36.0 36.1 https://web.archive.org/web/20091207072608/forums.qj.net/xbox-360/151759-assassins-creed-2-budget-bigger-than-originals.html
- ↑ Postmortem: Double Fine's Brutal Legend
- ↑ https://web.archive.org/web/20080820180505/pc.ign.com/articles/899/899976p1.html
- ↑ http://members.forbes.com/global/2007/0212/022.html
- ↑ http://www.gamesindustry.biz/articles/i-d-struggle-to-make-a-game-for-less-than-50-million-says-jones
- ↑ Ashcraft, Brian (2013-11-04). How Sony's Hometown Studio Rose From the Ashes In Time for the PS4. Kotaku.
- ↑ 42.0 42.1 "Capcom: A Captive Audience". The Games Machine (United Kingdom: Newsfield) (19): 24–5. June 1989. 18 May 1989. https://archive.org/details/the-games-machine-19/page/n23/mode/2up.
- ↑ https://web.archive.org/web/20090723233212/www.edge-online.com/news/ghostbusters-budget-was-15-20-million
- ↑ 44.0 44.1 44.2 44.3 44.4 "Lion King video will take bite out of firm's capital". The Spokesman-Review. 28 June 1994. https://books.google.co.uk/books?id=jy4gAAAAIBAJ&pg=PA19&article_id=6684,5003645.
- ↑ Conklin, Aaron (September 16, 2005). Soaring into year 15 Middleton-Based Raven Software is set two release two A-list Video Games in the coming weeks.
- ↑ 46.0 46.1 46.2 Coleman, Terry Lee (December 1995). "Is The Price of Freedom Worth $12 Million?". Computer Gaming World (137): 46, 47, 50, 52, 54. https://archive.org/details/Computer_Gaming_World_Issue_137/page/n49.
- ↑ 47.0 47.1 Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 132. ISBN 978-0-313-33868-7. https://books.google.com/books?id=XiM0ntMybNwC&pg=PA132.
- ↑ https://web.archive.org/web/20060813192357/www.digitalbattle.com/2006/08/11/red-steel-costs-ubisoft-12-million/
- ↑ 49.0 49.1 http://www.cinemablend.com/games/Tim-Schafer-Compares-Past-Video-Game-Budgets-Current-Budgets-39474.html
- ↑ 50.0 50.1 Takashi, Dean (August 26, 1997). "Can Myst's Sequel Live Up to Expectations?". The Wall Street Journal.
- ↑ http://www.forbes.com/technology/2008/05/27/videogame-art-money-tech-personal-cx_mji_0528vgames.html
- ↑ Keighley, Geoff (May 16, 2012). The Final Hours of Metal Gear Solid 2. Gamespot.
- ↑ Prince, Marcelo (December 21, 2004). Videogame Publishers Place Big Bets on Big-Budget Games. Retrieved on August 28, 2021.
- ↑ http://www.cinemablend.com/games/Tim-Schafer-Compares-Past-Video-Game-Budgets-Current-Budgets-39474.html
- ↑ Average development cost of making a game. Famitsu (2001).
- ↑ Szczepaniak, John (November 2015). The Untold History of Japanese Game Developers: Monochrome. SMG Szczepaniak. pp. 97-8. ISBN 978-1518818745. "Flagship title for the updated PC-Engine CD-ROM, this was one of (if not the) most expensive game of its day; think of it as Hudson's analogue to Shenmue. (...) Tengai Makyou II was a really big project and perhaps also the first triple-A title on CD. (...) Because at that time, for Tengai Makyou II, we used almost (...) 500,000,000 yen (...) $4,000,000 (...) And perhaps the salaries of these people are not contained within this [original] 500 million figure. (...) So it's even more expensive!"
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- ↑ Lynch, Dennis (October 20, 1995). "`Phantasmagoria' Full of Rich Details and Bone-Chilling Action". Chicago Tribune. https://www.chicagotribune.com/news/ct-xpm-1995-10-20-9510200066-story.html.
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- ↑ Weber, Jonathan (September 26, 1991). New dimension offered in arcade games. Retrieved on December 31, 2021.
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- ↑ 67.0 67.1 https://arcadeblogger.com/2017/06/02/gdis-slither-the-1-3-million-dollar-crash-burn/
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- ↑ http://www.forbes.com/technology/2008/04/11/video-games-serials-tech-personal-cx_mji_0411serials.html
- ↑ These gamespeople play out their dreams (June 14, 2000). Retrieved on August 28, 2021.
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- ↑ 75.0 75.1 McAlpine, Kenneth B. (15 November 2018). Bits and Pieces: A History of Chiptunes. Oxford University Press. p. 34. ISBN 978-0-19-049609-8. https://books.google.com/books?id=UlByDwAAQBAJ&pg=PA34.
- ↑ http://www.gamesindustry.biz/articles/2013-03-27-single-player-ip-will-cause-problems-for-square-enix
- ↑ http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
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- ↑ http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/
- ↑ https://www.newspapers.com/newspage/105984777/
- ↑ https://web.archive.org/web/20080504155126/www.gamasutra.com/php-bin/news_index.php?story=18096
- ↑ http://web.archive.org/web/20080210123556/www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129
- ↑ http://www.forbes.com/sites/insertcoin/2014/11/16/a-40m-ad-budget-buys-game-of-war-fire-age-kate-upton/
- ↑ "Nintendo/Galaxy Game Has Changed". Statesman Journal (McLean): p. 22. September 29, 1996. https://www.newspapers.com/image/?clipping_id=90558960&fcfToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJmcmVlLXZpZXctaWQiOjIwMTcyODMxNSwiaWF0IjoxNjUwNTg2NTAwLCJleHAiOjE2NTA2NzI5MDB9.aSwuM5Eo4FmSnuoHlTHdOkXh0Q9apdhDESLjqXV7YMY.
- ↑ 86.0 86.1 86.2 Diddy Kong Nabs Fattest Ad Purse Ever. IGN (August 29, 1997). Retrieved on August 21, 2022.
- ↑ http://nl.newsbank.com/nl-search/we/Archives?p_product=RM&p_theme=rm&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB4DC448181E3B9&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
- ↑ http://members.forbes.com/global/2007/0212/022.html
- ↑ Biddle, Frederic M. (1992-12-08). "Sega vs. Nintendo: The Rematch". Boston Globe: p. Economy 43.
- ↑ https://web.archive.org/web/20130605172906/www.mannmuseum.com/the-high-tech-threat-to-our-younger-generation/
- ↑ https://books.google.com/books?id=LqNHAAAAIBAJ&pg=PA6&article_id=4467,1687926
- ↑ http://www.ew.com/article/1996/09/20/nights
- ↑ http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
- ↑ https://archive.fo/oWkUD
- ↑ http://www.edge-online.com/features/left-4-deads-10m-ad-campaign
- ↑ Sheff, David (1993). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. Random House. p. 188. ISBN 0-679-40469-4.
- ↑ Turbo Play, April/May 1992, page 19
- ↑ http://www.falcom.com/licence/character/other_e.html
- ↑ 99.0 99.1 Nintendo of America, Inc. v. Elcon Industries, Inc., 564, United States District Court, October 4, 1982, pp. 937-45, https://scholar.google.com/scholar_case?case=14413211357527714092, retrieved 2023-12-09
- ↑ 100.0 100.1 "Sega Bows TV Campaign For ‘Zaxxon’ Video Arcade Game". Cash Box: 30. 1982-07-10. https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1982/CB-1982-07-10.pdf#page=30.
- ↑ Manufacturing costs:
- Arcade: $1000-1500 per PCB (printed circuit board) (as of 1999)
- Atari VCS / Atari 2600: $4.50-6.00 ($5 average) per cartridge (as of 1982-1983) [16] [17] [18]
- NES: $6-8 per cartridge (as of 1985-1987) or $7-14 per cartridge
- Sega Mega Drive / Genesis: $10-15 per cartridge (as of 1992)
- Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 381. ISBN 0-7615-3643-4.
- SNES: $15 per cartridge (as of 1996)
- La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
- PS1: $1-2 per CD (as of 1996-1998), to $5-10 total per CD/package
- Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond, p. 179
- La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
- Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing, p. 155
- N64: $15-20 per cartridge (as of 1996-1998), to $15-35 total per package
- Mark J. P. Wolf, The Video Game Explosion: A History from PONG to Playstation and Beyond, p. 179
- La Franco, Robert, "Take That, Nintendo", Forbes 157.11 (1996): 96-97, Business Source Complete, Web, 23 July 2013
- Stephen Kline, Nick Dyer-Witheford (2003), Digital Play: The Interaction of Technology, Culture, and Marketing, p. 155
- Game Boy / Game Boy Color: $1.50 per cartridge (as of 2000)
- PS2: $1-2 per DVD (as of 1999)
- DVD (PC / 360 / Wii) (as of 2007)
- Single-layer: $0.50 per DVD5
- Dual-layer: $0.70 per DVD9
- PS3: $1.20-1.80 per BD-ROM (as of 2008)
- ↑ 102.0 102.1 102.2 102.3 102.4 https://arcadeblogger.com/2016/05/13/arcade-factory/
- ↑ 103.0 103.1 "After Pong". ACE (6 (March 1988)): 29-32 (29). 4 February 1988. https://archive.org/details/ACE_Issue_06_1988-03_Future_Publishing_GB/page/n28/mode/1up.
- ↑ 104.0 104.1 Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
- ↑ 105.0 105.1 Street Fighter II: The World Warrior, costs: $186 million
- Arcade manufacturing cost: 60,000 arcade cabinets at $1000 each = $60 million
- SNES manufacturing cost: 6.3 million cartridges at $15 each = $95 million
- SNES marketing cost: £15 million ($31 million)
- ↑ 106.0 106.1 Street Fighter II', manufacturing costs: $227 million
- Street Fighter II': Champion Edition - 140,000 arcade cabinets manufactured at $1000 each = $140 million
- Street Fighter II' Turbo: Hyper Fighting - 4.1 million SNES cartridges at $15 each = $62 million
- Street Fighter II': Special Champion Edition - 1.65 million Mega Drive cartridges at $15 each = $25 million
- ↑ 107.0 107.1 20.6 million cartridges [19] [20] at $15 each = $309 million manufacturing
- ↑ 40.23 million cartridges at $6 each
- ↑ 15 million cartridges at $15 each = $225 million manufacturing
- ↑ 7.6 million cartridges at $25 each = $190 million
- ↑ 11.62 million cartridges at $15 each = $175 million manufacturing
- ↑ 18 million cartridges at $6 each
- ↑ 8 million SNES cartridges [21] at $15 each = $120 million
- ↑ 9 million cartridges at $15 each
- ↑ 10 million units [22] at $10 per package = $120 million manufacturing
- ↑ 6 million cartridges at $15 each = $90 million manufacturing
- ↑ http://news.google.com/newspapers?id=6K8lAAAAIBAJ&sjid=H_QFAAAAIBAJ&pg=1848,2535505
- ↑ 12 million cartridges at $4.50 each = $72 million
- ↑ 10 million cartridges at $6 each
- ↑ 4.61 million SNES cartridges at $15 each = $70 million
- ↑ 6.51 million cartridges at $8 each
- ↑ http://nl.newsbank.com/nl-search/we/Archives?p_product=RM&p_theme=rm&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EB4DC448181E3B9&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
- ↑ 4 million cartridges at $15 each = $60 million
- ↑ 4 million cartridges at $15 each = $60 million
- ↑ 8.15 million units (4 CD-ROM discs each) at $8 ($2 per disc) each
- ↑ http://shmuplations.com/akiranagai/
- ↑ https://segaretro.org/Press_release:_1996-09-03:_Virtua_Fighter_Kids:_New_Sega_Saturn_game_is_way_%22a-head%22_of_its_time
- ↑ http://books.google.co.uk/books?id=ny0vvUpBzCYC&pg=PA156
- ↑ 3.41 million units (2.55 million in Japan and 860,000 overseas]) at $15 per cartridge = $52 million
- ↑ 3.2 million cartridges [23] [24] at $15 each = $48 million
- ↑ 31.37 million units [25] at $1.50 per cartridge = $48 million
- ↑ 4.38 million catridges at $8 each
- ↑ 2.8 million cartridges [26] [27] at $15 each = $42 million
- ↑ 4 million MD/GEN cartridges [28] at $10 each
- ↑ 2.7 million units at $15 per cartridge = $41 million
- ↑ Mortal Kombat II: [29]
- MD/GEN: 1.78 million cartridges at $10 each = $17.8 million
- SNES: 1.51 million cartridges at $15 each = $22.6 million
- ↑ Final Fantasy V manufacturing costs:
- SNES: 2.45 million cartridges at $15 each = $37 million
- PS1: 170,000 CD-ROM discs at $2 each = $340,000
- ↑ 3.9 million cartridges (3.8 million in Japan and 95,000 in the US) at $8 each
- ↑ 139.0 139.1 25,000 arcade machines manufactured at $1500 each = $38 million
- ↑ Outsold Beatmania
- ↑ http://www.techcrunch.com/2008/03/28/montgomery-co-raises-50-million-for-realtime-worlds/
- ↑ Final Fantasy IV manufacturing costs:
- SNES: 1.89 million cartridges (1.44 million in Japan and 450,000 overseas]) at $15 each = $29 million
- PS1: 380,000 CD-ROM discs at $2 each = $760,000
- GBA: Assuming GBC manufacturing cost of $1.50 per cartridge, 610,000 cartridges at $1.50 each = $920,000
- ↑ Dragon Quest IV:
- NES: 3.2 million cartridges (3.1 million in Japan and 80,000 in the US) at $8 each = $26 million
- PS1: 1.2 million CD-ROM discs at $2 each = $2.4 million
- ↑ http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
- ↑ 3 million cartridges at $6 each
- ↑ http://news.google.com/newspapers?id=jnhcAAAAIBAJ&sjid=a1cNAAAAIBAJ&pg=4201,2482231
- ↑ 4 million cartridges at $4.50 each = $18 million manufacturing
- ↑ http://www.mannmuseum.com/the-high-tech-threat-to-our-younger-generation/
- ↑ 3 million cartridges sold for 4 consoles (MD, SNES, Game Boy, Game Gear), assuming average manufacturing cost of $7 per cartridge ($15 SNES, $10 MD, $1.50 GB, $1.50 GG) = $21 million
- ↑ Assuming PS1 CD-ROM cost of $5 per disc for Dreamcast GD-ROM, 1.2 million units [30] at $20 ($5 per disc) each = $24 million
- ↑ http://squarehaven.com/news/2000/07/29/NTV-Tokyo-Interviews-Hironobu-Sakaguchi/
- ↑ Final Fantasy IX manufacturing cost: 5.3 million (4 CD-ROM) units [31] at $4 each ($1 per CD) = $22 million
- ↑ Final Fantasy X manufacturing cost: 6.6 million DVD discs [32] at $2 each
- ↑ 10.66 million units [33] at $1.20 per Blu-Ray = $13 million
- ↑ http://www.gamasutra.com/php-bin/news_index.php?story=18096
- ↑ 22.67 million DVD discs at $0.50 each = $12 million
- ↑ 157.0 157.1 Lendino, Jamie (2020-09-27). Attract Mode: The Rise and Fall of Coin-Op Arcade Games. Steel Gear Press. pp. 49. https://books.google.com/books?id=d6wCEAAAQBAJ&pg=PA49.
- ↑ http://www.videogames.com.au/general/top-10-expensive-video-game-budgets-2/
- ↑ 5.67 million units [34] at $1.80 per BD-ROM disc = $11 million
- ↑ Final Fantasy XIII manufacturing costs:
- ↑ Saltzman, Joe (December 13, 1982). The beat goes on. San Francisco Examiner. Retrieved on November 25, 2021.
- ↑ Meades, Alan (25 October 2022). Arcade Britannia: A Social History of the British Amusement Arcade. MIT Press. p. 201. ISBN 978-0-262-37235-0. https://books.google.com/books?id=LudaEAAAQBAJ&pg=PA201. "In October 1989, Electrocoin was commissioned a £3-million order from Taito Europe to build 1,500 Special Criminal Investigation driving games"
- ↑ https://8bitworkshop.com/blog/history/2017/04/27/sincere-flattery-in-the-early-arcade-industry.html
- ↑ https://shmuplations.com/spaceinvaders/
- ↑ 165.0 165.1 165.2 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese). Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
- ↑ https://arstechnica.com/features/2005/11/crossplatform/2/
- ↑ Essential 50: Final Fantasy VII. 1UP.com. Archived from the original on July 21, 2012.
- ↑ Androvitch, Mark (April 30, 2008). "GTA IV: Most expensive game ever developed?". Games Industry International. http://www.gamesindustry.biz/articles/gta-iv-most-expensive-game-ever-developed.
- ↑ Corderi, Victoria (March 30, 1982). "Local Video-game Freaks Gobble Up Home Pac-Man". The Miami News. https://www.newspapers.com/newspage/302183660/. "According to Hoff, Atari started "whetting the public's appetite" for the game by running print ads after Christmas that announced that Pac-Man "would soon be ready for home consumption." On April 3, the company will step up its $1.5 million publicity campaign by starting television and radio advertising."
- ↑ "Nintendo fuels "Mario Mania" with "Super Mario Bros. 3"". The Indianapolis Star: p. 22. April 9, 1990. https://www.newspapers.com/newspage/105984777/.
- ↑ Stanton, Rich (June 2, 2013). Final Fantasy 7 retrospective. Eurogamer.net.
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