Jonathan Jennings

Torrance, California, United States Contact Info
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Code Samples Blog : https://jjennings3.wordpress.com/
Portfolio :…

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Experience & Education

  • Owlchemy Labs

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Volunteer Experience

  • Mission Bit Graphic

    Workshop teacher

    Mission Bit

    - 1 month

    Science and Technology

    I was a co-teacher of a Game Design : Prototyping Levels ( Week of Code) workshop with Mission Bit I helped lead students through Paper Prototyping and creating their first levels in a game engine .

  • 100 Black Men of Los Angeles Graphic

    Guest Lecturer

    100 Black Men of Los Angeles

    - 1 month

    Science and Technology

    I was overjoyed to participate in the final portion in the final portion fo a STEM lecture series aimed at educating and introducing young black men and women to the possibilities for them in the VR , Virtual Production, and game development space.

  • Podcast Interview guest

    Decolonize and Discover

    - 1 month

    Education

    I was a guest featured on the Decolonize and Discover podcast , the episode " You Gotta Keep Shooting from Your Cube " https://sites.libsyn.com/464154/you-gotta-keep-shooting-from-your-cube-jonathan-jennings. where I discussed my career and experience in the game industry.

    https://sites.libsyn.com/464154/you-gotta-keep-shooting-from-your-cube-jonathan-jennings

  • Astoria Film Festival Graphic

    Panel Member

    Astoria Film Festival

    - 1 month

    Education

    It was an honor for me to sit on the day 1 Virtual Career Fair panel of the Astoria Film Festival in 2023

  • MEGA - Makers of Entertaining Games Association (USC) Graphic

    Guest Lecturer

    MEGA - Makers of Entertaining Games Association (USC)

    - 1 month

    Education

    I was invited to speak to the USC Makers of Entertaining Games Association about The power of prototyping and effective preproduction in February 2023

  • Los Angeles Film School Graphic

    Host for online panel - Immersive Storytelling : The Future of Interactive Gaming, AR/VR, and W3

    Los Angeles Film School

    - 1 month

    Science and Technology

    In this virtual panel, join Alton Glass from GRX Immersive Labs, members from Skydance Interactive and Unity Engineer Jonathan Jennings as they discuss immersive media, virtual production and how careers are being forged in these emerging areas.

    Link : https://youtu.be/PnMWzSUYnJY

  • podcast guest

    jams and joysticks

    - 1 month

    Science and Technology

    Had a great onversation with the Jams and Joysticks podcast about my career and work experience

    Link : https://youtu.be/ihupaAsXac8

  • COMICON Graphic

    Panelist for LA Comicon panel : Virtual Reality, The Future of Gaming -

    COMICON

    - 1 month

    Science and Technology

    I had the opportunity to sit on a panel titled Virtual Reality, The Future of Gaming - at LA Comicon where I discussed work on my Game Galactic Bar Fight, years of working in the XR spaces, the metaverse , what it has been like building in VR over time and more .

    It was an awesome opportunity !

  • Black Tech Talent Graphic

    Podcats Guest

    Black Tech Talent

    - 1 month

    Science and Technology

    I was invited to chat with Black Tech Talent founder Michael Jackson and discuss my experiences growing up , what inspired me to get int technology, the challenges I've faced as a black man in the tech space and more .

    It was a great interview opportunity .

  • Zero to Play Graphic

    Podcast guest

    Zero to Play

    - 1 month

    Science and Technology

    I was privileged and honored to be a guest on the Zero to Play podcast Season 2 Episode 10 where I got the opportunity to talk about my indie studio Weird Kid Studios our game Galactic Bar Fight , and my background experience in games and XR tech and thoughts on the industry in general ! It was a blast !

    https://open.spotify.com/episode/2mC0RD6JrTwiAgOGzCO8Wg?go=1&utm_source=embed_v3&t=0&nd=1

  • Oculus VR Graphic

    Oculus Launchpad grant winner ( Supersonic Rhyme Chamber)

    Oculus VR

    - 3 months

    Science and Technology

    I was a member of the No Static Games team who won a grant from Oculus for our Launchpad project Supersonic Rhyme Chamber !

    Link :https://developer.oculus.com/blog/introducing-the-2020-oculus-launch-pad-grant-recipients-and-2021-applications-now-open/?fbclid=IwAR0XY9x8obmbK3nk-Yrutpvd6v8neZsdI7wVW_yWLx5ZVm4JbYRGBI3TiJo

  • University of California, Santa Cruz Graphic

    Guest Lecturer

    University of California, Santa Cruz

    - 1 month

    Science and Technology

    I Was honored to be a Guest Lecturer to the UCSC Masters Game design cohort of 2021 where I taught my lecture Turning Living Rooms Into Levels : Considerations for creating XR content

  • Jamaica Game Developer Society Graphic

    Crash Course Lecturer

    Jamaica Game Developer Society

    - 1 month

    Science and Technology

    I Was a Guest Lecturer for the Jamaica Game Deveveloper Sociey Crash Course Series where I taught my lecture "Turning Living Rooms Into Levels : Considerations in XR".

    which you can watch here : https://www.youtube.com/watch?v=6Vm1xVNiCs8

  • The Powell Group Graphic

    IGBS2021 panel member : How to make it as a freelancer in the games industry during a pandemic

    The Powell Group

    - 1 month

    Science and Technology

    I was honored to be on a panel of talented Freelancers discussing our experiences and challenges of working during a pandemic .

    https://www.youtube.com/watch?v=fqBLPIcpZZU&t=1s

  • Oculus VR Graphic

    Oculus Launchpad Cohort

    Oculus VR

    - 5 months

    Science and Technology

    I am a member of the Oculus Launchpad cohort for 2020 , I was selected among a group of 100 diverse developers worldwide to participate in the Launchpad program with the goal being to earn a grant from Oculus for the full development of my projects. I am working on two projects at present Super Sonic Rhyme Chamber ( Team project and Galactic Bar Fight ( My personal project).

  • MISLA- Made In South LA Graphic

    Panel Member

    MISLA- Made In South LA

    - 1 month

    Science and Technology

    I was a Panel Member speaking on the Creative Careers panel for MISLA's Winter Course Completion program . I shared stories about my background experience, ambitions, challenges, and advice to a group of students ranging roughly 12 to 22 years old and their parents.

  • Podcast guest

    Tru to the Game radio

    - 1 month

    Science and Technology

    I was a guest on the podcast Beyond The Controller: Episode 1 where I discussed game development, working in VR, and talked about some of my favorite games .

    https://open.spotify.com/episode/17La5GInkCWDVXHOCIvn1h?si=9hLbwjVPT-itEFAEzo-Ozg&fbclid=IwAR3Uo-MknDGE3QHqopNcADM4SkhioEi8DzFbSRee9EV0Xa5ATWiD_ZOJ2nE

  • California State Polytechnic University-Pomona Graphic

    Visiting Lecturer ( Designing with Unity)

    California State Polytechnic University-Pomona

    - 1 month

    Science and Technology

    I had the pleasure of guest lecturing a course for students where I introduced them to popular applications of Unity Game engine and walked them through several Applications I have created myself in Game development with the goal being to inspire them as to the world of possibilities they could explore with a tool like Unity .

  • Penny Arcade Expo: PAX Prime Graphic

    Lovely Or Lethal : Panel member

    Penny Arcade Expo: PAX Prime

    - 1 month

    Science and Technology

    I was a member of the PAX online panel Lovely or Lethal : Will these animals cuddle me or kill me !

    It was a lot of fun .

    https://online.paxsite.com/schedule/panel/lovely-or-lethal-will-these-animals-cuddle-me-or-kill-me?fbclid=IwAR3DrhRSidyheZlQpgaSQ2NmQnQy_Be30QLNaYoGLysIYMVdOrmcTWXbNgM

  • Nice Games Club Graphic

    Podcast Guest

    Nice Games Club

    - 1 month

    Science and Technology

    I was invited to be a Guest on the nice Games Club Podcast Episode 190 where I talked VR development and design , we had a lot of fun ! https://nicegames.club/episode/190

  • CodeNewbie Graphic

    Season 11 Episode 4 : Podcast Guest

    CodeNewbie

    - 1 month

    Science and Technology

    I was invited onto the code Newbie Podcast to share some of my experience working in Games Development , working in the XR technology space, nd offer words of wisdom and insight along my creative journey . It was a lot of fun !

  • Blacks In Technology Graphic

    Session : Game Development 101 - How to get your game out to the world

    Blacks In Technology

    - 1 month

    Science and Technology

    Link : https://docs.google.com/presentation/d/1l6CAefLq0JR23XeM2VpjrjEZUQQrX1BbAMW_SNN5gfM/edit?usp=sharing

    I presented at the 2019 Second annual Blacks in Technology conference , my session was an introduction to Game Development and a walk through the process of releasing your game . To the world .

    In the session we covered several topics including :
    Brainstorming and Creating your concept and writing it down in GDD
    Determining your visual style and beginning to…

    Link : https://docs.google.com/presentation/d/1l6CAefLq0JR23XeM2VpjrjEZUQQrX1BbAMW_SNN5gfM/edit?usp=sharing

    I presented at the 2019 Second annual Blacks in Technology conference , my session was an introduction to Game Development and a walk through the process of releasing your game . To the world .

    In the session we covered several topics including :
    Brainstorming and Creating your concept and writing it down in GDD
    Determining your visual style and beginning to concept out how your game looks
    Beginning development
    Setting up milestones
    Core features, and iterating your game over time
    Testing and polishing this is what differentiates good games from great games how to spend the time to make our game great
    Publishing buying your developer certificate, updating your store imagery , determining which platforms you will release on
    Getting familiar with developer consoles , and more .

  • Featured Interviewee on episode 99 : How to Overcome Imposter Syndrome ...

    Game Dev Loadout Podcast

    - 1 month

    Science and Technology

    I was featured on the Game Dev Loadout podcast in episode 99 titled : How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today .

    We talk about several topics such as how to come to grips with Impostor Syndrome , The physical demands of creating Immersive Technology content , and Build an interesting Portfolio

    You can watch it here : https://www.gamedevloadout.com/99/

  • Cal Poly Pomona Foundation, Inc. Graphic

    Guest Lecturer for RS4990 course

    Cal Poly Pomona Foundation, Inc.

    - 1 month

    Science and Technology

    I was invited to be a Guest Lecturer for the RS4990 course.

    I lead the class in a workshop to create beginner Snapchat Lenses using artwork that they pre-selected before their instructor and I allowed them to go free.

    I also briefly showed them some of my work in the Unity engine centered on the XR space and discussed viable options for career applications using the tool going forward.

  • Vector90 Graphic

    Black Tech Ecosystems in Los angeles : Panel Member

    Vector90

    - 1 month

    Science and Technology

    I was a member of a 5 person panel in which we talked abut our challenges as Black technologists in various areas of the tech industry. Talked about our road to success, challenges we encountered and offered our mentoring knowledge , experience, and encouragement to the attendees which ranged from students to other LA tech professionals . It was an amazing event. The event was coordinated between the Blacks in Technology group, Google, and the Vector90 coworking space

  • Blacks In Technology Graphic

    Panel Member - The Virtual and Augmented Reality of Things

    Blacks In Technology

    - 1 month

    Science and Technology

    I served as one of 3 members of a panel hosted by our Moderator VR visionary Chris Lafayette during the Blacks in Tech conference 2018 , I was given the privilege of sharing my experiences and knowledge of working in the VR / AR / and gaming space alongside VR filmmaker Jazzy Harvey and 3D modeler with a specialization in VR Joseph Caddell .

  • Panel member Speaker for Urban Tech Connect

    Plug In South LA

    - 1 month

    Education

    I Participated as a volunteer panel member for the Urban Tech Connect event. The panel was titled "Futuristic Innovations : a Deep Dive with Gen Z". Myself and 5 other presenters were on stage and talking about our tech careers, breaking into our industries and crafts, our own workplace struggles, what skills and tools to use, Our relationships with mentors and what have you. Our Moderator was Cassie Betts.

  • Rio Hondo College Graphic

    Guest Lecturer

    Rio Hondo College

    - 1 month

    Science and Technology

    I was a guest speaker at Rio Hondo college , I spoke about my Software engineer career and work experience to a class of advanced c++ students and tech club members to hopefully prepare them and give them some insight in how to prepare and begin to search for jobs themselves.

  • Unity / Game Design Teacher

    John adams middle School

    - Present 9 years 3 months

    Education

    I Helped a class of 10 middleschoolers ( between 6th and 8th grades) of minority ethnic groups build a small and simple first person shooter over 3 weekends .
    The course was made to introduce students to the development tools Unity and Blender and allowed the middle schoolers to chat with industry professionals , get a better idea of the available opportunities for game development , and expose them to some basic game development tools.

  • iUrban Teen Graphic

    Team Lead

    iUrban Teen

    - 1 month

    Science and Technology

    I participated in the IUrban teen youth summit hosted at Cal State Dominguez on January 31st 2015 . As a Volunteer I was allowed the opportunity to guide Teenagers around the campus to Various Demonstrations and presentations of Presenters across various STEM - focused Disciplines . It was incredibly rewarding as we got to brainstorm with , engage, and share our own experiences with inquisitive young minds beginning to move and think about moving forward into their own careers .

Publications

  • They Were Wrong about me , They Can Be Wrong About You

    Black Game Studies

    The first indie title from my new indie game studio , Galactic Bar Fight by Weird Kid Studios , and my second published essay "They Were Wrong About Me, They Can Be Wrong About You " were a part of the Black Game Makers book authored by Lindsay Grace. which is a collection of research, insights, personal narratives, and examples of games from black creators all over the world.

    In it I wrote a description and supplied screenshots of the Galactic Bar fight experience as well as detail in…

    The first indie title from my new indie game studio , Galactic Bar Fight by Weird Kid Studios , and my second published essay "They Were Wrong About Me, They Can Be Wrong About You " were a part of the Black Game Makers book authored by Lindsay Grace. which is a collection of research, insights, personal narratives, and examples of games from black creators all over the world.

    In it I wrote a description and supplied screenshots of the Galactic Bar fight experience as well as detail in my essay the many milestones, setbacks, and expectations which said i should not be successful in games and yet i managed to overcome anyway .

    Other authors
    • Lindsay Grace
    See publication
  • Black Unicorn

    Game Devs & Others: Tales from the Margins / A K Peters/CRC Press

    Black Unicorn is an Essay written by myself that acts as an inspirational overview of my road to the Game and tech adjacent Industries , the joy of getting the opportunity to contribute to my dream field and work within my dream jobs , and some of the challenges I've encountered as a black man applying for and acting in programming positions. Game Devs & Others: Tales from the Margins is available for preorder and will be available to purchase in June 2018 .

    See publication

Projects

  • Can You Beat The Box

    -

    Can you Beat the box was a Physical installation event that incorporated Augmented Reality to provide a fun and unique experience. I was responsible for building the core event registration and the Docent UI systems.

  • Galactic bar fight

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    Galactic Bar Fight is my passion project a VR arcade combat experience heavily inspired by two of my favorite VR games Gorn and Superhot . and is currently available on the Oculus Quest through Oculus App Lab.

    I am the original concept designer , lead programmer on all the game systems including AI, Weapons, UI, Tutorial, overall game structure, and more . I even did some basic Voice Over work in the initial demo.

    To date Galactic Bar Fight has over 6000 downloads and I am…

    Galactic Bar Fight is my passion project a VR arcade combat experience heavily inspired by two of my favorite VR games Gorn and Superhot . and is currently available on the Oculus Quest through Oculus App Lab.

    I am the original concept designer , lead programmer on all the game systems including AI, Weapons, UI, Tutorial, overall game structure, and more . I even did some basic Voice Over work in the initial demo.

    To date Galactic Bar Fight has over 6000 downloads and I am actively working on building into a more full game experience for a major update in the late summer.

    See project
  • Sonder : A Story

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    I was the lead programmer for Sonder : A story by Hot Clock Productions . Which was created during Ludum Dare 48 , my first game jam and I am so proud of our end result!

    I wrote the core gameplay functionality that controlled our movement in between "Time Scenes " , the base selectable token interaction functionality, the ability to show text on hover and display description text, I also sourced sound effects , and wrote our audio manager for them to make the system modular and easy to…

    I was the lead programmer for Sonder : A story by Hot Clock Productions . Which was created during Ludum Dare 48 , my first game jam and I am so proud of our end result!

    I wrote the core gameplay functionality that controlled our movement in between "Time Scenes " , the base selectable token interaction functionality, the ability to show text on hover and display description text, I also sourced sound effects , and wrote our audio manager for them to make the system modular and easy to edit at any time. I also was responsible for the narrative panels functionality and the brief click to progress dialogues within our game.

    I also lead development on our HTML5 version port which you can play here: https://hotclock.itch.io/sonder

    I wrote a few posts detailing the technical approach to those aspects of the game as well :
    https://ldjam.com/events/ludum-dare/48/sonder-a-story/sonder-stages-of-progression-from-our-final-project-to-our-prototype
    https://ldjam.com/events/ludum-dare/48/sonder-a-story/programming-buckets-of-time-a-mini-sonder-a-story-technical-post-mortem

    See project
  • Snack Attack

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    Snack Attack is a Mixed Reality Casual minigame experience which I am developing for the Magic Leap One . The goal being to give players a 3D Characters that they can customize and tweak and play with seamlessly in their living room to complete a few minigame like challenges .

    I've only just started development so look for more in the near future ! This is so far a solo project which I have designed , and programmed myself.

    See project
  • Blades( Working Title)

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    Blades Is a Mixed Reality weapons-based fighting game that I've begun to prototype for the Magic Leap mixed reality headset and developed with the Unity game engine. The goal is to ultimately work up to an Intense fighting game in which users directly control and utilize weaponry in a mixed reality space against an AI controlled opponent.

    See project
  • RelayCars (Steam)

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    RelayCars is now available on Steam and playable on the HTC Vive, Oculus Rift, and Windows Mixed Reality headset . My job was to start the project , Integrate our vehicles and 3D environment into the unity engine and import that with the Steam VR SDK to get a very basic idea of what bringing the RelayCars Franchise to a 6DOF headset experience may look like . As we developed the concept further I helped develop the Interactive UI systems, prototype the initial Interior viewing mode , and…

    RelayCars is now available on Steam and playable on the HTC Vive, Oculus Rift, and Windows Mixed Reality headset . My job was to start the project , Integrate our vehicles and 3D environment into the unity engine and import that with the Steam VR SDK to get a very basic idea of what bringing the RelayCars Franchise to a 6DOF headset experience may look like . As we developed the concept further I helped develop the Interactive UI systems, prototype the initial Interior viewing mode , and get the project ready to hand off to another team member to finish , as Well as Spearheaded the research and setting up of the experience on the Steam Platform and helping guide our producer team through the needs for our app submission process. This was particularly exciting because it represents my first steam release !

    Other creators
    See project
  • RelayCars8 Windows MR- port

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    Relaycars 8 is the latest iteration of our studios RelayCars series this new version of the app includes the ability to search for vehicles in our portal rooms and the ability to save your favorite vehicles to our garage room . I managed, QA'd , debugged, and released this Port for RelayCars 8 , while on the surface it seems like fundamentally the same project under the hood we made quite a few technical revisions so my job was to Re-integrate all of the Functionality I originally wrote for…

    Relaycars 8 is the latest iteration of our studios RelayCars series this new version of the app includes the ability to search for vehicles in our portal rooms and the ability to save your favorite vehicles to our garage room . I managed, QA'd , debugged, and released this Port for RelayCars 8 , while on the surface it seems like fundamentally the same project under the hood we made quite a few technical revisions so my job was to Re-integrate all of the Functionality I originally wrote for RelayCars 7 into RelayCars 8 . We also had several bug issues with time codes and absolute URI's that me and my coworker worked through together. My core contributions to the project had to do with the merging between our main project branch and the Windows MR branch I developed specifically for this platform and reintegration of features such as the HoloToolkit, the input systems , ( for both xbox one game pads and Windows MR controllers), updating the Virtual keyboard to work with the Windows MR controllers and our raycasting selection system , some of the specific Windows MR ecosystem implementations and then the entire submission and release process.

    See project
  • RelayCars - Magic Leap

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    RelayCars Magic Leap is our studios newest contribution to automotive AR/ VR experiences. In this experience you are able to drive one of our awesome vehicles from our extensive vehicle library around your very own living room . My contributions to this project included the programming of the User Experience, everything from grabbing the vehicles and placing them to writing the code for our immersive UI elements to change the vehicle color and the various driving modes. Implementation of the…

    RelayCars Magic Leap is our studios newest contribution to automotive AR/ VR experiences. In this experience you are able to drive one of our awesome vehicles from our extensive vehicle library around your very own living room . My contributions to this project included the programming of the User Experience, everything from grabbing the vehicles and placing them to writing the code for our immersive UI elements to change the vehicle color and the various driving modes. Implementation of the audio for the various cues, implementation of various particle effects , and writing the code to focus the UI systems to shift based on the position of the user and their respective camera.

    RelayCars Magic Leap is currently available for download on the Magic Leap World store.

    See project
  • RelayCars snapchat Lens

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    Our RelayCars snapchat Lens was our studios first AR product release( though not our first bit of research into the AR space) . My job was initially just to figure out what the capabilities of Lens Studio were , after using their templates as a foundation and prototyping a few different things ( 2D animations in 3D space, portals , etc.) We decided the best move forward was to bring one of our high quality low resolution 3D models into the space. I wrote the code for the ability to spin and…

    Our RelayCars snapchat Lens was our studios first AR product release( though not our first bit of research into the AR space) . My job was initially just to figure out what the capabilities of Lens Studio were , after using their templates as a foundation and prototyping a few different things ( 2D animations in 3D space, portals , etc.) We decided the best move forward was to bring one of our high quality low resolution 3D models into the space. I wrote the code for the ability to spin and scale the vehicle , to change the colors of the vehicle by tapping the screen and to play our spray paint sound for a bit of audio feedback upon the finishing of the tap. This was my first time writing anything directly in javascript so I did have to wrap my head around the syntax and language a little bit but I got comfortable with how to declare and modify things rather quickly. I was actually thoroughly impressed by the capabilities of Lens Studio and it's design takes a lot of inspiration from game engines so after a day or so I felt at home in the environment. I managed the upload and submission process for our lens now which has over 100 views , 30 + scans , and double digit shares.

    See project
  • RelayCars7 - Windows MR Immersive port

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    This is the Port of Relaycars 7 targeted for the Windows MR Immersive headset . I was responsible for the entire porting process which included debugging platform specific bugs, , rewriting input systems to work with both the base unity integration and the actual HoloToolkit package developed for Windows Mixed Reality apps. Modifying code to work with and retarget for asset bundles compatible with Windows UWP apps. I wrote custom functionality for implementing Raycasts with the visual…

    This is the Port of Relaycars 7 targeted for the Windows MR Immersive headset . I was responsible for the entire porting process which included debugging platform specific bugs, , rewriting input systems to work with both the base unity integration and the actual HoloToolkit package developed for Windows Mixed Reality apps. Modifying code to work with and retarget for asset bundles compatible with Windows UWP apps. I wrote custom functionality for implementing Raycasts with the visual representation of the Mixed Reality Controllers that wasn't yet a feature within the holo toolkit . I also had to write code including to ignore certain blocks and classes that gave compiler or build errors for Windows UWP targeted apps. Much of my code focus was on Getting the build to work based off of an IL2CPP based backend services and then later to .net based backend due to incompatibility issues with the HoloToolkit and certain libraries used across other versions of our app . I was also responsible for the entire submission and release process of delivering the UWP app to the Microsoft store.

    The first public version of RC7 for the Windows MR became available on May 28th , 2018 .

    See project
  • RelayCars7

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    RelayCars 7 i s the next iteration of EVOX's popular Automotive 360 VR experience. My responsibilities included prototyping and developing the Color Cars feature which now allows users to access hundreds of different color options of all the vehicles from the vehicle library . Managing , implementing, and updating our in-app analytics system. Fixing pre-release bugs , and handling the process of readying our app for release onto the oculus store .

    See project
  • RelayCars6

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    RelayCars6 is my second release with Evox and the first released project in which I have managed the majority of development of features, and integration of assets into our app . RelayCars 6 is an automotive - focused VR experience . My tasks included implementing Asset Bundles downloading , JSON data serialization and interfacing with webservices , Integration and development of new Primary UI systems , tweaks / development across main project features ,Optimizations , as well as…

    RelayCars6 is my second release with Evox and the first released project in which I have managed the majority of development of features, and integration of assets into our app . RelayCars 6 is an automotive - focused VR experience . My tasks included implementing Asset Bundles downloading , JSON data serialization and interfacing with webservices , Integration and development of new Primary UI systems , tweaks / development across main project features ,Optimizations , as well as creating the new room environments , and more including porting to multiple VR platforms. RelayCars6 is currently available for the GearVR on the oculus store.

    See project
  • RelayCars 5

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    Relay Cars 5 is my first release with Evox Images , Relay Cars 5 is an automobile -visualization and preview app utilizing VR perspectives to give the user a sense of presence within the vehicles . I was responsible for the build process and fine - tuning of our GEAR VR .project as well as fixing plugins , programming and UI - work and the full fine-tuning , uploading , testing , and release of our Google Cardboard project.

    Relay Cars 5 is currently available on Android for…

    Relay Cars 5 is my first release with Evox Images , Relay Cars 5 is an automobile -visualization and preview app utilizing VR perspectives to give the user a sense of presence within the vehicles . I was responsible for the build process and fine - tuning of our GEAR VR .project as well as fixing plugins , programming and UI - work and the full fine-tuning , uploading , testing , and release of our Google Cardboard project.

    Relay Cars 5 is currently available on Android for both GEAR VR and Google Cardboard enabled devices and iOS for Google Cardboard - enabled Devices.

    See project
  • GhostBusters - Now Hiring

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    I worked with fishermen labs on a Google Cardboard VR application to coincide with their bluray release of Ghostbusters( 2016) developed in Unity. My role on the team was focused on Gameplay programming , implementing third party SDK's for (Google VR and Analytics), integrating animation effects, audio integration , UI implementation and modification , localization ( both Text and VoiceOver) , research for a Gear VR port and more .

    See project
  • Gem Jump

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    Gem Jump is an Vertical Infinite runner / Infinite bouncer arcade game available on both the Android and iOS app stores . I was one of the unity engineers on Gem Jump and my primary responsibilities included integrating the collectible objects, doing some of the UI implementation, implementing the third party SDK's ( ads, analytics, facebook), as well as integrating the backend user accounts system we use to compare users scores amongst their friends using yahoos Big DB within the…

    Gem Jump is an Vertical Infinite runner / Infinite bouncer arcade game available on both the Android and iOS app stores . I was one of the unity engineers on Gem Jump and my primary responsibilities included integrating the collectible objects, doing some of the UI implementation, implementing the third party SDK's ( ads, analytics, facebook), as well as integrating the backend user accounts system we use to compare users scores amongst their friends using yahoos Big DB within the PlayerIO SDK . I also was assigned the task of compiling the majority of the audio assets we utilized in the release builds and was responsible for our Android Porting process .

    See project
  • BattleTopia

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    BattleTopia is a Prototype personal project that I decided to being developing in my free time . It is a 3D Monster collecting turn-based RPG for PC's and macs. My work so far on the project includes the overarching game design , selection of the assets, Saving and Loading functionality, Turn-based RPG battle system, Audio manager , and a custom implementation of UI System that allows me to easily change menu transitions for unique Dialogs. Ultimately I hope to have a playable version…

    BattleTopia is a Prototype personal project that I decided to being developing in my free time . It is a 3D Monster collecting turn-based RPG for PC's and macs. My work so far on the project includes the overarching game design , selection of the assets, Saving and Loading functionality, Turn-based RPG battle system, Audio manager , and a custom implementation of UI System that allows me to easily change menu transitions for unique Dialogs. Ultimately I hope to have a playable version , this is nothing more than a creative exercise.

    See project
  • Pongtastic

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    The Project I deem Pongtastic was a 4 player online flash game developed in Flash with AS3 . We managed our online services using the PlayerIO package developed for flash . The experience was primarily an exercise in understanding the PlayerIO functionality / workflow/ and whether it was a viable option for us creating multiplayer games in the future . The game in question was written entirely by me from the gameplay mechanics to integrating and ensuring PlayerIO was working , and…

    The Project I deem Pongtastic was a 4 player online flash game developed in Flash with AS3 . We managed our online services using the PlayerIO package developed for flash . The experience was primarily an exercise in understanding the PlayerIO functionality / workflow/ and whether it was a viable option for us creating multiplayer games in the future . The game in question was written entirely by me from the gameplay mechanics to integrating and ensuring PlayerIO was working , and syncing the game states between all four players in relation to their paddles and the ball itself .

  • Trivia Game

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    My role has been to rapid-prototype a trivia game in unity over a 3 day span and have been able to create a basic game loop complete with test questions and basic UI in that time span. This is the first prototype i have had full Range of and developed the data structures used to create the question and answer data, the core game loop , and basic scoring system. I also implemented the core for our multiplayer functionality, integrating a custom multiplayer solution used by our studio and…

    My role has been to rapid-prototype a trivia game in unity over a 3 day span and have been able to create a basic game loop complete with test questions and basic UI in that time span. This is the first prototype i have had full Range of and developed the data structures used to create the question and answer data, the core game loop , and basic scoring system. I also implemented the core for our multiplayer functionality, integrating a custom multiplayer solution used by our studio and syncing the client-server connectivity to render questions on multiple devices, and continue through a set list of questions for our players and submitting their scores to a leaderboard.

  • Solitaire

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    MY team and I have been working on a Solitaire game developed using Unity and written in C# for the past 6 months which features a popular IP. My roles on the project have included UI engineering , some back end Data construction and interfacing , online back-end platform research and base implementation using yahoo Game Services , Analytics integration, Android porting, plugin integration , Timed reward implementation , audio integration , and implementing several visual effects.

  • Unity Plugin

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    I briefly Remotely worked on an Unity plugin that was developed to give unity developers access to an internal Dreamworks API and its services . My role was to help give the team insight into how generally Unity engineers integrate and utilize plugins, provide recommendations on interacting with the backend API itself. Design UI elements for the different service requests , render Data generated by the API in those same UI dialogs, and ultimately build a test iOS app that demonstrated…

    I briefly Remotely worked on an Unity plugin that was developed to give unity developers access to an internal Dreamworks API and its services . My role was to help give the team insight into how generally Unity engineers integrate and utilize plugins, provide recommendations on interacting with the backend API itself. Design UI elements for the different service requests , render Data generated by the API in those same UI dialogs, and ultimately build a test iOS app that demonstrated all of the API functionalities working on a mobile device .

  • Thunder Jack's Log Runner

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    TJLR is an infinite Runner- styled arcade game in which I was responsible for rapid-prototyping the initial game concept and later became responsible for creating some of the additional gameplay sub-systems and mechanics ( tutorial , collectibles , rewards systems, ) . In addition to the gameplay programming for this project I am responsible for the social plugin implementation ( Facebook and Everyplay) , Analytics implementation ( Google analytics / considered Unity analytics) , and was…

    TJLR is an infinite Runner- styled arcade game in which I was responsible for rapid-prototyping the initial game concept and later became responsible for creating some of the additional gameplay sub-systems and mechanics ( tutorial , collectibles , rewards systems, ) . In addition to the gameplay programming for this project I am responsible for the social plugin implementation ( Facebook and Everyplay) , Analytics implementation ( Google analytics / considered Unity analytics) , and was the single developer assigned to porting the project to Android platforms and managing the project as we approach release on the Google Play Store . I also was in charge of implementing additional SDK's requested by our prospective publishers .

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  • Madagascar Solitaire - Indefinite hiatus

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    Madagascar Solitaire was a title our Team at Fuel Industries worked on in early 2014 . My primary roles on the project were focused on integrating 3rd party SDK's and tools ( facebook , etc. ) , helping develop implementation for fanfare particle effect sequences and banners , leading the Android porting process, developing the timer reward chests systems, , offering additional UI engineering support for currency, narrative, and option menus among other things.

    See project
  • brODDcast

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    (currently only available in the Australia and New Zealand for iOS)

    Broddcast is a mobile content creation tool developed for the Android and iOS platforms developed using the unity 3D engine . My primary areas of focus included creating the Saving and Loading system, integrating various plugins including Google Analytics ,Everyplay for both platforms , as well as the adColony and the prime 31 In-app billing plugins for Android and helping to expand and fine-tune the core user content…

    (currently only available in the Australia and New Zealand for iOS)

    Broddcast is a mobile content creation tool developed for the Android and iOS platforms developed using the unity 3D engine . My primary areas of focus included creating the Saving and Loading system, integrating various plugins including Google Analytics ,Everyplay for both platforms , as well as the adColony and the prime 31 In-app billing plugins for Android and helping to expand and fine-tune the core user content recording mechanics. I also am spear-heading the submission and addition of our app onto the Google play store.

  • Lenzo's Christmas Adventure!

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    My team and I got back together to create a fun Christmas game! It's a fun slightly open world where the player collects keys to unlock holiday themed minigames! The games range from a snowball fight, sledding, Christmas trivia game, maze and 2D level! Hopefully you all enjoy!

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  • Lenzo's Halloween Adventure

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    Lenzo's Halloween Adventure is a game my friend and I made to celebrate the awesome holiday Halloween! We made this game in a month and it is a simple 3D platformer with hidden side scroller levels! I served as the programmer doing everything from implementing characters and animations , creating unlockable costumes , and programmed the enemy AI and overall game structure .

    Other creators
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  • Avattire

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    Avattire is a mobile avatar creator developed using the Unity 3D engine that is currently available on the IOS app store and will be available on google play soon.This programming role focused more on the plugin integration of prime 31 plugins including the social networking , etcetera, and audio recorder plugin integration. As well as implementing localization using the M2H plugin for about 15 languages. I also helped set up purchasable products for our app on google play and linked them…

    Avattire is a mobile avatar creator developed using the Unity 3D engine that is currently available on the IOS app store and will be available on google play soon.This programming role focused more on the plugin integration of prime 31 plugins including the social networking , etcetera, and audio recorder plugin integration. As well as implementing localization using the M2H plugin for about 15 languages. I also helped set up purchasable products for our app on google play and linked them to the purchasing buttons within our app using the prime 31 storekit and IAB plugins for iOS and Android Devices respectively . As for in-game content I created cross language implementation to make the game( primarily written in JavaScript) speak to the plugins ( primarily written in c# ) . I also created functionality for applying images taken from the players camera roll or photo gallery to the character clothing. I was also hired to engineer UI created with NGUI.

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  • Invasion Force

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    Invasion Force is a PC-based portfolio piece I developed over 3 months with the Unity 3D engine using C# . I designed the game , created the music, programmed everything including the weapon mechanics, the overall game structure, A.I. path finding routines for both the escaping humanoids and enemy helicopters , as well as Engineered the U.I. including visual cool downs and, a high score list. It is my first attempt at making a complete Full game experience by myself and I am still working to…

    Invasion Force is a PC-based portfolio piece I developed over 3 months with the Unity 3D engine using C# . I designed the game , created the music, programmed everything including the weapon mechanics, the overall game structure, A.I. path finding routines for both the escaping humanoids and enemy helicopters , as well as Engineered the U.I. including visual cool downs and, a high score list. It is my first attempt at making a complete Full game experience by myself and I am still working to improve the project as much as possible .

    See project
  • Colonel Kart Racers / Hut Racer

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    (Currently only available on the Phillipine and Vietnamese app stores for Android and iOS) CKR is a kart racing game Project i worked on while employed at Emberlab Developed with the unity 3D engine , essentially I was the Lead Front end engineer , creating the functionality for everything dealing with the Users end-experience . My main responsibilities on CKR included UI implementation and engineering ranging from menu systems to the in-game HUD, Animation implementation for in-game…

    (Currently only available on the Phillipine and Vietnamese app stores for Android and iOS) CKR is a kart racing game Project i worked on while employed at Emberlab Developed with the unity 3D engine , essentially I was the Lead Front end engineer , creating the functionality for everything dealing with the Users end-experience . My main responsibilities on CKR included UI implementation and engineering ranging from menu systems to the in-game HUD, Animation implementation for in-game characters, music and sound effect implementation for everything ranging from collisions to background music, and social media integration using the prime 31 plugins for facebook and twitter. I also had a hand in creating the basic game flow functionality from the main menu , to the in-game racing, progressing through a series of tracks in a circuit or individual time trial races , and finally ending in a celebration of the players accomplishments .

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  • Run Seo Run

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    Run Seo Run was a simple infinite Runner project in the vein of Robot Unicorn / Jetpack joyride Developed by me and some friends for the PC and potentially the Android platforms. Development took place over about 3 months in our spare time and the project was developed in Unity. For this game I did all of the programming from the character sprite animation to the actual code for spawning and infinite procedural generation of the level environment. My Friend Travis Vanessen Designed the…

    Run Seo Run was a simple infinite Runner project in the vein of Robot Unicorn / Jetpack joyride Developed by me and some friends for the PC and potentially the Android platforms. Development took place over about 3 months in our spare time and the project was developed in Unity. For this game I did all of the programming from the character sprite animation to the actual code for spawning and infinite procedural generation of the level environment. My Friend Travis Vanessen Designed the visuals and core gameplay mechanics as well as managed and scheduled project progress and milestones . Thilan Wijesinha was our acting composer / audio engineer and provided 3 music pieces for the main menu, gameplay , and end- game results screen.

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  • The loading bar game

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    The loading bar game was an extra curricular project the team at Sabertooth had a chance to work on in between projects and was later polished and released. My role on it was minor,setting up basic animation states and key frames for the loading bar " bling" it was a ton of fun working on this project with my amazing coworkers at Sabetooth!

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  • Flavor Monsters

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    Flavor Monsters is the third published mobile game Project I have worked on. My roles on the flavor monsters development team consisted , importing, positioning, and implementing functionality for UI elements. creating user feedback , assisting in implementing the end-game mini-game, and spear-heading development of the in-game field manual and other in-game features.

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  • Animal Planet: WildLands

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    Animal Planet is the first published game title I had an opportunity to work on. my role on the development team was that of the Jr. UI Programmer with tasks ranging from implementing the help menu to assisting in testing of the game.

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  • Monsterology

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    Monsterology is the second published game title I worked on. My role on the developement team of monsterology was that of a Jr. UI Programmer. my role consisted of importing of assets, organization of scenes, implementation of UI and In-game functionality, and more

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  • Snow White and the Huntsman : Escape the Dark Forest

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    Escape the Dark Forest was an iOS only infinite runner styled game where I acted as a QA Tester . My responsibilities were to test score incrementing, making sure sound and visual effects were synched , make sure I could complete full play throughs and earn the unlockable movie clips at the correct values as well as test button and swipe functionality.

    See project
  • Shattered Ties: The Bonds of a Nation

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    15 week senior project completed by myself and 2 other classmates to fulfill all of our graduation pre-requisites.

    Other creators
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Honors & Awards

  • Innovator of the year (2021) -

    Blacks United in Leading Technology

    I was recognized as the Innovator of the year by the Blacks United in Leading Technology organization for my contributions to games, XR , and digital experience development as well as my teaching , lecturing, and mentoring volunteering and opportunities.

  • Oculus Launchpad 2020 grant winner

    Oculus

    Our Team No Static Games was awarded an Oculus launchpad grant for our game Supersonic Rhyme Chamber.

  • Oculus Launchpad class of 2020 enrolee

    Oculus / Facebook

    I enrolled in the Oculus Launchpad session for 2020 and was one of 100 enrolees selected globally as promising contributors to the XR space !

  • Amplifying New Voices 2019 GDC Scholarship Winner

    Amplifying New Voices

    I was awarded a Scholarship by the Amplifying New Voices 2019 committee who are in part maintained by GDC board members which recognizes standout young talent that can act as new industry voices and provides a full day workshop providing training and guidance in the areas of providing professional headshots , Media Training through mock interviews and a sample GDC presentation ,Biography editing and creation , and more .

    It was an incredible event and I am proud to have been…

    I was awarded a Scholarship by the Amplifying New Voices 2019 committee who are in part maintained by GDC board members which recognizes standout young talent that can act as new industry voices and provides a full day workshop providing training and guidance in the areas of providing professional headshots , Media Training through mock interviews and a sample GDC presentation ,Biography editing and creation , and more .

    It was an incredible event and I am proud to have been recognized as a potential futur voice of hte industry by such talented and skilled mentors.

  • RelayCars series reaches 1 million total downloads

    Gear VR app store

    RelayCars 6 the latest entry in the RelayCars series and the second title I've published with EVOX reaches 1 million unique cumulative downloads for the entire series in the GearVR app store.

  • Thunder Jack's LogRunner Featured on Updated & New Games on GooglePlay Sept 16th - Sept. 23rd

    Google Play Store

    ThunderJack's Logrunner was featured on the GooglePlay store from September 16th , 2015 to Sept. 23rd 2015 as a worthwhile New & Updated game .

  • GameAero: Octgamerfest Competition 1st place!!!

    GameAero

    Our Team ( TeeJay Games) entered an independent game development competition and won the 1st place prize with our game Lenzo's Halloween Adventure . It was a tough month of development during our free time but it was amazing to see the fruits of our labor pay off !

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