In 1977, the video game industry experienced stagnation in the United States due to the video game crash of 1977 , though the industry was still growing in Japan at the same time. The year saw the release of sequels such as Super Speed Race and Datsun 280 ZZZAP as well as several new titles.
The year's highest-grossing arcade game worldwide was Namco 's electro-mechanical (EM) racing game F-1 , while the year's highest-grossing video game was Taito 's arcade racing title Speed Race DX , the second year in a row for Speed Race . The year's best-selling home system was Nintendo 's Color TV-Game 6 , a console that was only sold in Japan .
Financial performance [ ]
The following table lists the annual sales and revenue generated by the electronic games industry this year, including video games and electro‑mechanical games . See sections below for breakdown of revenue estimates.
Industry
Products
Market
Unit sales
Annual revenue (est. )
Ref
Nominal
Inflation
Electronic games
Japan
6,250,000+
$899,000,000
$4,500,000,000
[1]
United States
9,050,000+
$725,190,000
$3,600,000,000
Arcade
Arcade games
Worldwide
50,000+
$1,261,390,000
$6,300,000,000
Arcade
Arcade games
Japan
—
$780,000,000
$3,600,000,000
[2]
United States
50,000+
$481,390,000
$2,400,000,000
[3] [4]
Arcade
Electro‑mechanical games
Worldwide
$717,200,000
$3,600,000,000
Arcade
Electro‑mechanical games
Japan
—
$570,000,000
$2,900,000,000
[5]
United States
—
$147,200,000
$740,000,000
[4] [3]
Video games
Worldwide
8,300,000+
$929,190,000
$4,700,000,000
Arcade
Arcade video games
United States
50,000
$334,190,000
$1,700,000,000
[3] [6]
Japan
—
$220,000,000
$1,100,000,000
[5]
Worldwide
50,000+
$554,190,000
$2,800,000,000
Console
Video game consoles
United States
5,420,000
$305,000,000
$1,500,000,000
[3]
Worldwide
6,670,000
$361,000,000
$1,800,000,000
Dedicated consoles
United States
4,870,000
$210,000,000
$1,100,000,000
[3]
Japan
1,250,000
$56,000,000+
$280,000,000 +
[7] [8] [9]
Cartridge consoles
United States
550,000
$95,000,000
$480,000,000
[3]
Video game cartridges
United States
1,100,000
$14,000,000
$70,000,000
[3] [6]
Console games
United States
7,000,000
$319,000,000
$1,600,000,000
[10]
Worldwide
8,250,000
$375,000,000
$1,900,000,000
Video games
United States
7,050,000
$653,190,000
$3,300,000,000
Japan
1,250,000+
$276,000,000
$1,400,000,000
Handheld
Handheld electronic games
Worldwide
7,000,000
$83,000,000
$420,000,000
Handheld
Handheld electronic games
Japan
5,000,000
$63,000,000
$320,000,000
[1]
United States
2,000,000
$20,000,000
$101,000,000
[3]
Electronic games
Worldwide
15,300,000+
$1,729,390,000
$8,700,000,000
Highest-grossing games [ ]
The following titles were the highest-grossing electronic games worldwide in 1977, including both video games (VG) and electro-mechanical games (EM games) across arcade and home platforms. See sections below for breakdown of revenue estimates.
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Platform
Nominal
Inflation
1
F-1
Namco
$93,000,000
$470,000,000
Racing
EM
Arcade
2
Speed Race DX
Taito
$64,000,000
$320,000,000
Racing
VG
EVR Race
Nintendo
$64,000,000
$320,000,000
Medal
EM
4
Breakout
Atari
$62,000,000
$310,000,000
Block
VG
5
Western Gun
Taito
$36,000,000
$180,000,000
Shooter
6
Mogura Taiji
TOGO
$31,000,000
$160,000,000
Mole
EM
7
Sea Wolf
Midway
$30,000,000
$150,000,000
Shooter
VG
Sprint 2
Atari
$30,000,000
$151,000,000
Racing
9
Scratch
Universal
$29,000,000
$146,000,000
Block
10
Shoot Away
Namco
$28,000,000
$140,000,000
FPS
EM
EVR Basketball
Nintendo
$28,000,000
$140,000,000
Medal
Harness Race
Sega
$28,000,000
$140,000,000
13
Pachipot 100 [n 1]
Apollo[n 2]
$24,000,000
$120,000,000
Medal
EM
Arcade
LeMans
Atari
$24,000,000
$120,000,000
Racing
VG
15
Shooting Trainer
Nintendo
$22,000,000
$110,000,000
FPS
EM
16
Color TV-Game 6
Nintendo
$18,000,000
$91,000,000
Sports
VG
Console
17
Color TV-Game 15
Nintendo
$17,000,000
$85,000,000
Sports
VG
Console
Piccadilly Circus
Konami
$17,000,000
$90,000,000
Medal
EM
Arcade
19
F-1 Mach
Namco
$15,000,000
$75,000,000
Racing
EM
Arcade
Death Race
Exidy
$15,000,000
$75,000,000
Racing
Video
Highest-grossing arcade games [ ]
The following titles were the highest-grossing arcade games worldwide in 1977, including both video games and electro-mechanical games .
Rank
Title
Company
Worldwide revenue (est. )
Genre
Type
Generation
Nominal
Inflation
1
F-1
Namco
$93,000,000
$470,000,000
Racing
Electro-mechanical
2
Speed Race DX
Taito
$64,000,000
$320,000,000
Racing
Video
Discrete
EVR Race
Nintendo
$64,000,000
$320,000,000
Medal
Electro-mechanical
4
Breakout
Atari
$62,000,000
$310,000,000
Block
Video
Discrete
5
Western Gun
Taito
$36,000,000
$180,000,000
Shooter
Video
8-bit
6
Mogura Taiji
TOGO
$31,000,000
$160,000,000
Mole
Electro-mechanical
7
Sea Wolf
Midway
$30,000,000
$151,000,000
Shooter
Video
8-bit
Sprint 2
Atari
$30,000,000
$151,000,000
Racing
9
Scratch
Universal
$29,000,000
$146,000,000
Block
10
Shoot Away
Namco
$28,000,000
$141,000,000
FPS
Electro-mechanical
EVR Basketball
Nintendo
$28,000,000
$141,000,000
Medal
Harness Race
Sega
$28,000,000
$141,000,000
13
Pachipot 100 [n 3]
Apollo[n 4]
$24,000,000
$120,000,000
Medal
Electro-mechanical
LeMans
Atari
$24,000,000
$120,000,000
Racing
Video
Discrete
15
Shooting Trainer
Nintendo
$22,000,000
$110,000,000
FPS
Electro-mechanical
16
Piccadilly Circus
Konami
$17,000,000
$85,000,000
Medal
17
F-1 Mach
Namco
$15,000,000
$75,000,000
Racing
Electro-mechanical
Death Race
Exidy
$15,000,000
$75,000,000
Racing
Video
Discrete
19
Night Driver
Atari
$14,000,000
$70,000,000
Racing
Video
Discrete
20
Tornado Baseball
Midway
$12,000,000
$60,000,000
Sports
Video
8-bit
Japan [ ]
In Japan , the following titles were the highest-grossing arcade games of 1977. The list includes both video games (VG) and electro-mechanical games (EM games).[11] [12]
Rank
Title
Company
Rankings[11]
Gross revenue (est. )[n 5]
Genre
Type
1
2
3
Points
1
F-1
Namco
12
6
5
53
$81,000,000
Racing
EM
2
Speed Race DX
Taito
8
5
8
42
$64,000,000
Racing
VG
EVR Race
Nintendo
10
5
2
42
$64,000,000
Medal
EM
4
Breakout
Namco
3
6
4
25
$38,000,000
Block
VG
5
Mogura Taiji
TOGO
5
1
3
20
$31,000,000
Mole
EM
6
Scratch
Universal
2
5
3
19
$29,000,000
Block
VG
7
Shoot Away
Namco
4
3
0
18
$28,000,000
FPS
EM
EVR Basketball
Nintendo
2
4
4
18
$28,000,000
Medal
Harness Race
Sega
4
2
2
18
$28,000,000
10
Pachipot 100 [n 6]
Apollo[n 7]
4
0
0
12
$18,000,000
11
Piccadilly Circus
Konami
2
2
1
11
$17,000,000
12
F-1 Mach
Namco
0
5
0
10
$15,000,000
Racing
13
Shooting Trainer
Nintendo
1
2
1
8
$12,000,000
FPS
14
Black Jack
Sega
0
3
1
7
$11,000,000
Medal
EM
Circus
Taito
0
2
3
7
$11,000,000
Block
VG
16
Road Champion
Taito
1
1
1
6
$10,000,000
Racing
VG
Laser Clay
Nintendo
2
0
0
6
$10,000,000
FPS
EM
Faro
Sega
2
0
0
6
$10,000,000
Medal
King of Kings
Universal
1
1
1
6
$10,000,000
20
Cross Fire
Taito
1
0
2
5
$8,000,000
FPS
VG
Superbowl
Sega
1
1
0
5
$8,000,000
Sports
22
Super High-Way
Taito
0
2
0
4
$6,000,000
Racing
VG
Super Star
Universal
1
0
2
4
$6,000,000
Misc
EM
Block Cut [n 8]
Fuji [n 9]
0
2
0
4
$6,000,000
Million Dice
Bonanza[n 10]
0
2
0
4
$6,000,000
Medal
Sprint 2
Namco
1
0
1
4
$6,000,000
Racing
VG
27
Man T.T.
Sega
1
0
0
3
$5,000,000
Racing
VG
Super Speed Race
Taito
1
0
0
3
$5,000,000
Dead Line
Nintendo
1
0
0
3
$5,000,000
Misc
EM
Baseball・2
Komaya
1
0
0
3
$5,000,000
Sports
VTR Race [n 11]
Fuji[n 12]
1
0
0
3
$5,000,000
Medal
TV 21
Jatre
1
0
0
3
$5,000,000
The Derby
Sigma [n 13]
1
0
0
3
$5,000,000
Electro Derby [n 14]
Fuji[n 15]
1
0
0
3
$5,000,000
Gran Trak 10
Namco
1
0
0
3
$5,000,000
Racing
VG
36
Road Race
Sega
0
1
0
2
$3,000,000
Racing
VG
Heli-Shooter
Sega
0
0
2
2
$3,000,000
FPS
EM
Group Skill Diga
Sega
0
1
0
2
$3,000,000
Crane
Hop Step Jump
Shōwa[n 16]
0
1
0
2
$3,000,000
Misc
Lucky Dice
Taito
0
1
0
2
$3,000,000
Medal
UFO'77
Bendo[n 17]
0
1
0
2
$3,000,000
Burankuresu [n 18]
Unknown
0
1
0
2
$3,000,000
Barricade II
Taito
0
1
0
2
$3,000,000
Snake
VG
Block
Taito
0
1
0
2
$3,000,000
Block
Datsun 280 ZZZAP
Taito
0
1
0
2
$3,000,000
Racing
Death Race
Bonanza
0
1
0
2
$3,000,000
Super Bug
Namco
0
1
0
2
$3,000,000
48
Western Gun
Taito
0
0
1
1
$2,000,000
Shooter
VG
Heavyweight Champ
Sega
0
0
1
1
$2,000,000
Boxing
Sky Hawk
Nintendo
0
0
1
1
$2,000,000
FPS
Animal Touch
Shōwa[n 19]
0
0
1
1
$2,000,000
Misc
EM
Kentucky Derby
Universal
0
0
1
1
$2,000,000
Medal
New Winter Book
Universal
0
0
1
1
$2,000,000
Daytona 200
Konami
0
0
1
1
$2,000,000
Jack Lot
Data East
0
0
1
1
$2,000,000
Great Race
Leijac
0
0
1
1
$2,000,000
Night Driver
Namco
0
0
1
1
$2,000,000
Racing
VG
Sea Wolf
Taito
0
0
1
1
$2,000,000
Shooter
Arcade market
86
86
86
516
$780,000,000 [2]
EM games
373
$570,000,000
EM
Video games
143
$220,000,000
VG
United States [ ]
In the United States, Play Meter magazine began publishing annual lists of top-grossing arcade games in 1977. The following titles were the highest-earning arcade games of the year on the annual Play Meter chart. The list includes both video games (VG) and electro-mechanical games (EM games).[13]
Rank
Title[13]
Company
Cabinet sales
Gross revenue (est. )
Genre
Type
Annual
Cume
Gross[14] [15]
Ref
1
Sea Wolf
Midway
—
10,000[16]
$28,000,000
Shooter
VG
2
Sprint 2
Atari
—
8,200[17]
$24,000,000
[18]
Racing
3
Breakout
Atari
1,000[19]
11,000[17]
$24,000,000
[20]
Block
4
LeMans
Atari
—
—
$24,000,000
Racing
5
Gun Fight
Taito
—
8,600[21]
$24,000,000
[18]
Shooter
6
Night Driver
Atari
—
2,100[17]
$12,000,000
[18]
Racing
7
Death Race
Exidy
—
—
$12,000,000
8
Tornado Baseball
Midway
—
—
$12,000,000
Sports
9
Datsun 280 ZZZAP
Midway
—
—
$12,000,000
Racing
10
Blockade
Sega
—
—
$12,000,000
Snake
Indy 4
Atari
—
—
$12,000,000
Racing
12
F-1
Namco
1,200[17]
1,200
$12,000,000
[18]
Racing
EM
13
Stunt Cycle
Atari
—
—
$10,000,000
Racing
VG
14
Boot Hill
Taito
—
—
$10,000,000
Shooter
15
Tank II
Atari
—
1,000[22]
$10,000,000
Racing
16
Daytona 500
Taito
—
—
$10,000,000
Racing
EM
17
Shooting Trainer
Nintendo
—
—
$10,000,000
FPS
18
Road Runner
Midway
—
—
$10,000,000
Shooter
VG
19
Hit Me
Ramtek
—
—
$10,000,000
Card
20
Hustle
Sega
—
—
$10,000,000
Snake
VG
Flying Fortress
Electra
—
—
$10,000,000
Shooter
Bazooka
PSE
—
—
$10,000,000
Junkyard
Americoin
—
—
$10,000,000
Crane
EM
24
Plinker's Canyon
Sega
—
—
$10,000,000
FPS
EM
Comotion
Sega
—
—
$10,000,000
Snake
VG
Play Ball
Sega
—
—
$10,000,000
Wall
EM
F-114 (Sky Fighter )
Taito
—
—
$10,000,000
FPS
28
Drag Race
Atari
1,900
1,900[17]
$4,000,000
[20]
Racing
VG
Demolition Derby
Chicago Coin
—
11,200[22]
$4,000,000
30
Sprint 8
Atari
—
—
$3,000,000
Racing
Steep Chase
Atari
—
—
$3,000,000
Triple Hunt
Atari
865
865[17]
$3,000,000
[23]
Shooter
Dominos
Atari
—
—
$3,000,000
Snake
Trap Shoot
Chicago Coin
—
—
$3,000,000
Shooter
EM
Bigfoot Bonkers
Meadows
—
—
$3,000,000
Snake
VG
Bombs Away
Meadows
—
—
$3,000,000
Shooter
Flim-Flam
Meadows
—
—
$3,000,000
Pong
Checkmate
Midway
—
—
$3,000,000
Snake
Amazing Maze Game
Midway
—
—
$3,000,000
Maze
21
Mirco Games
—
—
$3,000,000
Card
Barricade
Ramtek
—
—
$3,000,000
Snake
Trivia
Ramtek
—
1,100[22]
$3,000,000
Quiz
Video Pool
US Billiards
—
—
$3,000,000
Sports
Arcade market
50,000+
$481,390,000
Video games
50,000[3]
175,000[3]
$334,190,000[3]
VG
Electro‑mechanical
—
—
$147,200,000 [4] [3]
EM
Home market [ ]
Best-selling systems [ ]
Rank
System
Company
Sales
Gross revenue (est. )
Type
Generation
Ref
Nominal
Inflation
1
Color TV-Game 6
Nintendo
500,000
$18,000,000
$91,000,000
Console
First
[24]
2
Atari VCS
Atari
250,000
$45,000,000
$230,000,000
Console
Second
[25]
3
Color TV-Game 15
Nintendo
300,000
$17,000,000
$85,000,000
Console
First
[24]
4
TV Game System 10
Epoch
200,000
$12,000,000
$60,000,000
5
Fairchild Channel F
Fairchild
150,000
$26,000,000
$130,000,000
Console
Second
[25]
6
TRS-80
Tandy
100,000
—
—
Computer
8-bit
[26]
7
Electrotennis
Epoch
50,000
$2,000,000
$10,000,000
Console
First
[24]
8
Takatoku TUG
Takatoku
30,000
$5,000,000
$25,000,000
9
Sportstron
Fuji Electric
25,000
$700,000
$3,500,000
10
Color TV Game
Sharp
20,000
$720,000
$3,600,000
Home systems
6,820,000
$361,000,000
$1,800,000,000
Video game consoles
6,670,000
$361,000,000
$1,800,000,000
[27]
Personal computers
150,000
N/A
N/A
[26]
Best-selling games [ ]
Rank
Title
Company
Sales
Gross revenue (est. )
Platform
Type
Ref
Nominal
Inflation
1
Color TV-Game 6
Nintendo
500,000
$18,000,000
$100,000,000
Console
Video
[24]
2
Color TV-Game 15
Nintendo
300,000
$17,000,000
$85,000,000
3
Combat
Atari
250,000
—
—
Atari VCS
Video
[25]
4
TV Game System 10
Epoch
200,000
$12,000,000
$60,000,000
Console
Video
[24]
5
Hockey
Fairchild
150,000
$3,000,000
$20,000,000
Channel F
Video
[25] [28]
Tennis
Fairchild
150,000
$3,000,000
$20,000,000
7
Mattel Football
Mattel
100,000
$2,500,000
$13,000,000
Handheld
LED
[29] [30]
8
TV Tennis Electrotennis
Epoch
50,000
$2,000,000
$10,000,000
Console
Video
[24]
9
Takatoku TUG
Takatoku Toys
30,000
$5,000,000
$25,000,000
10
TV-Game Sportstron
Fuji Electric
25,000
$700,000
$3,500,000
11
Color TV Game
Sharp
20,000
$720,000
$3,600,000
12
Microchess
Micro-Ware
1,000
$20,000
$100,000
KIM-1
Video
[31] [32]
Notes [ ]
↑ パチポット100 , Pachipotto 100
↑ ��ポロ , Aporo
↑ パチポット100 , Pachipotto 100
↑ アポロ , Aporo
↑ 516 points equivalent to ¥209.1 billion [2] = ¥410 million ($1.53 million) per point (est. )
↑ パチポット100 , Pachipotto 100
↑ アポロ , Aporo
↑ ブロック・カット , Burokku Katto
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ ボナンザ・エンタープライゼス , Bonanza Entāpuraizesu
↑ VTR レース , VTR Rēsu
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ シグマ , Shiguma
↑ エレクトロ・ダービー , Erekutoro Dābī
↑ 富士電子工業 , Fuji Denshi Kōgyō
↑ 昭和遊園 , Shōwa Yūen
↑ ベンドジャパン , Bendo Japan
↑ ブランクレス
↑ 昭和遊園 , Shōwa Yūen
References [ ]
↑ 1.0 1.1 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese) . Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
↑ 2.0 2.1 2.2 情報メディア白書 [Information Media White Paper] . Dentsu Institute . 2010. p. 293. https://books.google.com/books?id=fSFNAQAAIAAJ . "産業興行収入市場規模営業収入営業収入全体ビデオゲームアーケードゲーム中短波 FM (Box office revenue, Market size, Operating revenue, Total operating revenue, Video games, Arcade games, Medium and shortwave FM) ... 1971 793 430 17 1,010 2,893 12,649 1972 770 482 1,100 3,333 14,828 1973 927 580 235 24 1,187 4,018 17,344 1974 1,171 628 46 1,258 4,442 19,171 1975 1,308 683 52 1,314 4,856 21,555 1976 1,457 790 65 1,915 5,809 25,714 1977 1,524 892 83 2,091 6,512 34,784 1978 1,605 1,006 97 2,141 7,362 37,058 1979 1,582 1,164 115 2,191 8,326 39,255 1980 1,659 1,263 131 2,714 8,687 41,008 1981 1,633 1,347 143 2,816 9,284 42,625 1982 1,695 2,780 4,500 1,391 180 2,877 9,967 44,611 1983 1,863 3,860 4,570 1,450 237 2,926 10,713 46,915"
↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Video Game Sales: 1972-1999 . Gaming Alexandria (June 7, 2021).
↑ 4.0 4.1 4.2 ASM: 1980-81 Annual Survey of Manufactures . U.S. Department of Commerce, Bureau of the Census. May 1984. p. 2-29. https://books.google.com/books?id=kGF-qvhS0QQC&pg=SA2-PA29 .
↑ 5.0 5.1 See Japan section
↑ 6.0 6.1 Statistical Abstract of the United States: 1985 . U.S. Government Printing Office. December 1984. pp. 229. https://books.google.com/books?id=iXFqAAAAMAAJ&pg=PA229 .
↑ 昔(1970年代)のテレビゲームは何台売れた? (How many old (1970s) video games sold?) (Japanese) . Classic Videogame Station Odyssey (CVS Odyssey) (2014-01-09). Archived from the original on 2023-11-02.
↑ See Home market section
↑ Home Electronic Games & Computers . 1979. p. 45. https://books.google.com/books?id=KnREAAAAIAAJ . "Japan *Home video games retail sales mil units 1977 1.1 1978 1.5 Japan *Home video games sales mil US$ 1976 2.1 1977 12.8 1978 28.4"
↑ "75th Annual American Toy Fair Opens In New York" . Sarasota Herald-Tribune : p. 5-D. 14 February 1978. https://books.google.com/books?id=1roqAAAAIBAJ&pg=PA34&article_id=4406,6045895 .
↑ 11.0 11.1 "結果ベスト3" . Game Machine (Amusement Press, Inc. ) (90): 2–3. 15 February 1978. https://onitama.tv/gamemachine/pdf/19780215p.pdf#page=2 .
↑ "調査対象5年間のベスト1" . Game Machine (Amusement Press, Inc. ) (159): 1. 15 February 1981. https://onitama.tv/gamemachine/pdf/19810215p.pdf .
↑ 13.0 13.1 "Top Arcade Games" . Play Meter 3 (21): 25. November 1977. https://archive.org/details/play-meter-volume-3-number-21-november-1977/page/25 .
↑ The Coin-Op Industry Year by Year: 1976-1977
↑ "Play Meter Poll Results" . Play Meter 3 (21): 20-5. November 1977. https://archive.org/details/play-meter-volume-3-number-21-november-1977/page/20/mode/2up .
↑ Steven L. Kent (2000), The first quarter: a 25-year history of video games , BWD Press, p. 83, ISBN 0-9704755-0-0 , https://books.google.com/books?id=ny-CAAAAMAAJ , retrieved 2011-04-09 , "Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)"
↑ 17.0 17.1 17.2 17.3 17.4 17.5 Product: Total Build . Atari Games . 1999. Archived from the original on May 10, 2013. https://web.archive.org/web/20130510143012/www.atarigames.com/atarinumbers90s.pdf .
↑ 18.0 18.1 18.2 18.3 "What's new in games" . The Pizza Times 2 (1): p. 3. May 1980. https://showbizpizza.com/info/documents/ptt/ptt_pizzatimes-1980.pdf#page=3 .
↑ 1976
↑ 20.0 20.1 Production Numbers . Atari Games (1999). Archived from the original on 2013-01-20. Retrieved on 19 March 2012.
↑ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 . CRC Press. p. 262. ISBN 978-0-429-75261-2 . https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT262 .
↑ 22.0 22.1 22.2 Baer, Ralph H. (2005). Videogames: In the Beginning . Rolenta Press. pp. 10–3. ISBN 978-0-9643848-1-1 . https://archive.org/details/VideogamesInTheBeginningRalphH.Baer/page/n31/mode/2up .
↑ https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1979/CB-1979-08-18.pdf#page=49
↑ 24.0 24.1 24.2 24.3 24.4 24.5 First generation of video games
↑ 25.0 25.1 25.2 25.3 Second generation of video games
↑ 26.0 26.1 Reimer, Jeremy (2005-12-15). Total share: 30 years of personal computer market share figures . Ars Technica .
↑ See Financial performance section
↑ https://books.google.com/books?id=Tk80AAAAIBAJ&pg=PA74
↑ https://web.archive.org/web/20010803064542/www.forbes.com/2001/08/02/0802tentech.html
↑ https://books.google.com/books?id=oK3D4i5ldKgC&pg=PA86
↑ Oral History of Peter Jennings . Computer History Museum (February 1, 2005).
↑ https://books.google.com/books?id=y5c_AQAAIAAJ&dq=Microchess
External links [ ]