Dungeon Crate
The Dungeon Crate is a pre-Hardmode crate that can only be fished in the Dungeon. Opening Dungeon Crates is the only way to obtain the Golden Lock Box, thereby providing Dungeon-exclusive items normally found in Locked Gold Chests. Its Hardmode counterpart is the Stockade Crate.
Crafting[]
Recipes[]
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() |
Drops[]
PC version,
Console version,
Mobile version, and
tModLoader version[]
Item | Quantity | Chance (group) | Chance (specific item) |
---|---|---|---|
![]() | 1 | 100% 16.67% | 100% 16.67% |
![]() | 5–15 | ||
![]() | 5–12 | ||
![]() | 20–35 | ||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | 6–16 | ||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | 2–4 | ||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | 5–17 | ||
![]() | |||
![]() | 2–6 | ||
![]() |
Old Chinese version and
tModLoader 1.3-Legacy version[]
Pre-Hardmode | |||
---|---|---|---|
% | Chance | Items | Amount |
16.67% | 1 in 6 | ![]() |
1 |
25% | 1 in 4 | ![]() |
10-20 |
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
25% | 1 in 4 | ![]() |
2-4 |
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
50% | 1 in 2 | ![]() |
5-17 |
![]() | |||
50% | 1 in 2 | ![]() |
2-6 |
![]() | |||
25% | 1 in 4 | ![]() |
5-12 |
Hardmode | |||
---|---|---|---|
% | Chance | Items | Amount |
16.67% | 1 in 6 | ![]() |
1 |
8.33% | 1 in 12 | ![]() |
10-20 |
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
16.67% | 1 in 6 | ![]() |
8-20 |
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
25% | 1 in 4 | ![]() |
2-4 |
![]() | |||
![]() | |||
![]() | |||
![]() | |||
![]() | |||
50% | 1 in 2 | ![]() |
5-17 |
![]() | |||
50% | 1 in 2 | ![]() |
2-6 |
![]() | |||
25% | 1 in 4 | ![]() |
5-12 |
Notes[]
- As the Dungeon does not commonly have any type of lakes for the player to fish in on the
Old Chinese version and
tModLoader 1.3-Legacy version, creating an artificial lake is almost always necessary. A simple, yet effective way to do this is to drain any bodies of water near the Dungeon into it, by digging a tunnel from them to the interior of the Dungeon. On the
PC version,
Console version,
Mobile version, and
tModLoader version, large bodies of water can naturally spawn in the Dungeon.
- As long as you are below -3 depth and in front of natural Dungeon Walls, you are counted as being in the Dungeon. (It is notable that the music changes as well. This is an easy way to tell if you are in the Dungeon). If you drain nearby lakes or even the Ocean into the Dungeon, you may want to do it in the outer wall of the Dungeon. Fishing here serves for better protection from Dungeon enemies, and they will also be less likely to spawn.
- If you are willing to spend a little effort, you can make a perfectly safe (no enemies will spawn) fishing spot at the edge of the Dungeon. Find an isolated Dungeon branch, fill it with Dirt, Hay or any other plentiful block, mine a 2x3 niche at the outer edge to expose the Dungeon Wall, then create a lake nearby. If you then stand in the niche, no Dungeon enemies will spawn because there's no free space for them nearby, and no other enemies will spawn either because you're technically in the Dungeon. So, you can fish Dungeon Crates in peace.
- On the
Old Chinese version and
tModLoader 1.3-Legacy version, you can even place some mud nearby and plant Jungle Grass on it to be able to catch Underground Jungle-specific fish (for Summoning Potions)Verify. This will make regular cave fish more rare, though. It is also possible to infect the surroundings with Hallow, Corruption or Crimson for a similar effect, but you will no longer be able to catch Dungeon Crates in that case. Enemies will still not spawn, however, so it may be worthwhile.
- On the
Fishing in the dungeon before defeating Skeletron, such as by reaching the entity cap limit, or reeling in catches before reached by a dungeon guardian, can give dungeon crates and loot.
History[]
- Desktop 1.4.4:
- Reduced quantity of dropped ores from 30–49 to 20–35.
- Reduced quantity of dropped bars from 10–20 to 6–16.
- Fixed players being able to fish up Dungeon items before Skeletron is defeated.
- Desktop 1.4.3.3: Research amount in Journey Mode reduced from 10 to 5.
- Desktop 1.4.0.1:
- Will no longer drop Hardmode items, even if opened after the Wall of Flesh has been defeated in a world.
- All Biome Crates now drop ores.
- Books added to its loot table.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.4.0.5.0:
- Will no longer drop Hardmode items, even if opened after the Wall of Flesh has been defeated in a world.
- All Biome Crates now drop ores.
- Books added to its loot table.
- Mobile 1.3.0.7: Introduced.