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For other uses, see Skor.

"Skor II is a world of apparently unlimited resources, but, due to the varied nature of its climate and its planetary composition, these resources tend to be concentrated in different parts of the world."
Obo Rin[11]

Skor II was a planet in the Squab system and the homeworld of the Squibs. It was located in the Outer Rim Territories just west of the Rimma Trade Route. The world was small, with a varied terrain and climate that provided it with vast natural resources. The planet's system of government, known as the polyanarchy, was headed by a king. One major population center was Metrobig City, site of the Metrobig Interplanetary Blastport.

Early tribes of Squibs were forced to wander Skor II to find resources. As some tribes founded villages, others traded from settlement to settlement, and haggling became an ingrained part of the Squib psyche. It was this bargaining instinct that allowed the Squibs to trade for hyperspace technology and bring their world to galactic prominence. Skor II remained loyal to the Galactic Republic during the Clone Wars. When the Confederacy of Independent Systems invaded the world in 21 BBY, the Republic fought to regain the world, with the ensuing Battle of Skor II won by Mace Windu and Clone Commander Cody. Although the government of Skor II later negotiated rubbish management contracts with the Galactic Empire, the king declared a pact of mutual support with the Alliance to Restore the Republic sometime before the Battle of Hoth.

Description[]

Skor II was a terrestrial planet[4] far from the Core Worlds[12] in the Outer Rim[1] reaches just west of the Rimma Trade Route. It orbited a small, red star called Squab as part of the Squab system.[10] The world and its system were located in the Airam sector.[2]

Although small, Skor II was dense, and its terrain and climate differed greatly from one region to another. The result was that the planet had seemingly boundless natural resources, although these were often localized: abundant timber was available in temperate zones, while salt was plentiful in sweltering coastal planes, and precious metals were concentrated in areas with mountainous terrain.[4] Native fauna included a bird species that had green body feathers, red plumage on its head, yellow legs, and a long, yellow beak.[5] Despite the fluctuations in climate, most beings found the world pleasant.[1]

History[]

Mace Windu statue on Skor II

After the Battle of Skor II, King Ebareebaveebeedee declared Mace Windu a Big Time Hero of Beyond-Squib Eliteness from Metrobig City.

A sentient species known as the Squibs evolved on Skor II. The diminutive beings, split into various tribes, had to wander the world in search of daily necessities due to the uneven distribution of the world's natural resources.[9] Nevertheless, they evolved an innate curiosity and proclivity for collecting that eventually forced some tribes to settle down and found villages. Other tribes kept up their traditional nomadism and took on the added mantle of traders, bringing goods from far-flung regions as they wandered the globe. Haggling attained a heretofore unseen importance in Squib culture and was perfected to an artform. Technology on Skor II advanced to early mass production.[4]

Beginning around 5500 BBY,[13] traders from the Tapani sector began blazing new hyperlanes in the galaxy's southern reaches.[5] Sometime during this process, Skor II received its first offworld visitor, a Dorcin merchant vessel. The Squibs negotiated for the technical specifications of hyperspace technology, and the Dorcin gained mineral rights to an arctic region of the planet. The Squibs took to the stars, and their world became progressively linked to the outside galaxy.[4] The Tapani merchant hyperlane, which came to be known as the Rimma Trade Route, grew to be one of the most heavily trafficked in the galaxy,[14] Inflows of trade[12] and the Squibs' mastery of bargaining helped the planet prosper.[9] Squibs spread across the galaxy; one group crash-landed on the planet Holador and was forced to eke out a living there.[15] The Jedi trainee guidebook The Jedi Path: A Manual for Students of the Force,[16] first published as early as the year 990 BBY[17] depcited Skor II in a star-chart of the galaxy.[16]

More than 40 years before the Battle of Yavin, a Squib named Ebareebaveebeedee ascended the planet's throne to become king.[9] Sometime before 20 BBY, Skor II joined the Galactic Republic.[7]

The Clone Wars[]

"Our ultrastrong loyalties and royalties to Republicness and whatever it may stand for will not let splitty-types coax-haggle Squibbish into leaving, no matter the size of the haggleprize."
―King Ebareebaveebeedee[7]

Beginning in 23 BBY, sectors along the Rimma seceded one after another to join the Confederacy of Independent Systems. Like other rimward systems on the hyperlane, Skor II found its trade with the Republic cut off.[13] In 22 BBY,[18] an issue of the CoCo District Edition of the HoloNet News stated that the king proclaimed that the Squibs were "going nowhere" and staunchly placed Skor II on the Republic side of the dispute.[7] The defection of Sullust to the Separatist side emboldened the separatists,[5] and in 21 BBY,[19] a Core Edition issue of the HoloNet News communicated that CIS battle droids invaded Skor II and seized Metrobig Interplanetary Blastport for use as a base from which to launch proximity mines along the outer Rimma.[5] A force of Republic clone troopers led by Commander Cody[20] and Jedi Master Mace Windu counter-attacked, recapturing the spaceport and routing the invaders in the Battle of Skor II. The Republic then left a contingent of peacekeepers on the world. Ebareebaveebeedee held a ceremony in Metrobig City, where he unveiled a bronzium statue of Windu and declared him a "Big Time Hero of Beyond-Squib Eliteness."[5] Skor II remained in contested space for the remainder of the war.[10]

Galactic Civil War and legacy[]

Although Ebareebaveebeedee largely kept his planet out of galactic politics during the Galactic Civil War, he did sign contracts with the Galactic Empire to place Squib laborers aboard capital ships to work in waste disposal. After a group of Rebel agents aided the Squib government in vandalizing the Paradise system, home to the rival Ugors, the king signed a pact of mutual support with the Alliance to Restore the Republic.[9] The world remained neutral after the Empire's defeat at Endor in 4 ABY.[10] That same year, an Imperial warlord named Delvardus asserted his control over the systems of the Rimma Trade Route, but New Republic forces pushed him into the Deep Core by the middle of the year.[13] Still, Skor II remained in neutral space through the Thrawn campaign of 9 ABY. The world eventually fell within the influence of Darth Krayt's Sith Empire by 137 ABY.[10]

Inhabitants[]

"Beware of smiling Squibs."
―Old traders' saying[6]
Databank Squib colored

The Squibs of Skor II evolved into curious, gregarious packrats who loved haggling.

Skor II was the homeworld of the Squibs, a species of meter-tall humanoid rodents known for their irrepressible temperaments, uncontrollable curiosity, and love for collecting and trading items of every description.[4] The world's native languages included Squibbian and its ancestral form, Old High Squibbian. Most Squibs knew Basic, although few spoke it with any fluency.[1]

After its discovery by a Dorcin trader, the world's native technology advanced to the galactic standard.[4] The planet was located on the Rimma Trade Route,[5] and by the time of the New Order, it had grown into a prosperous[9] trade world.[12]

Since its first encounter with the galactic market, Skor II was an exporter of raw materials. As the world advanced in technology, the major imports were salvage and garbage from across the galaxy.[4] Squib corporations reorganized, refurbished, repackaged, and resold this "junk," especially on less populated worlds away from major trade routes.[1] Goods of Squib design included highly efficient tractor beams[4] and weapons based on them, known as tensor weapons.[8] Despite the technical aptitude of its inhabitants, however, Skor II was best known as an exporter of labor. Squibs from the world toiled across the galaxy as trash collectors and garbage workers.[4]

The planet was governed by the Squib Polyanarchy, a loose coalition of autonomous communes. The head of state was known as the king, although this individual rarely intervened in local affairs.[6] Skor II was the headquarters of the Squib Merchandising Consortium, a state corporation that operated waste disposal services across the galaxy. Every Squib was at least a nominal employee. The head of the SMC was known as the Illustrious Chieftain of Junkyards. King Ebareebaveebeedee held this post during the Galactic Civil War.[9]

Locations[]

"His Mace Windship will forever haunt Squibbish poems and jingles, and future fuzzlings will hear of the valiant Knight with his koovy purplish blade."
―Ebareebaveebeedee[5]

Metrobig City was a major population center on Skor II. During his reign, the Squib king Ebareebaveebeedee made numerous official proclamations from the city, in a location notable for its dilapidated appearance.[5][7] The city was the home of a major spaceport known as Metrobig Interplanetary Blastport. A bronzium statue of Mace Windu stood there, a testament to the Jedi's deeds during the Battle of Skor II.[5]

Behind the scenes[]

The Squib homeworld was first described in the West End Games adventure Scavenger Hunt by Brad Freeman published in January 1989.[9] It was unnamed until Troy Denning elaborated on the Squibs and their background in Galaxy Guide 4: Alien Races that same year.[11]

The 1995 roleplaying supplement Heroes & Rogues misspells the world's name as "Skorr II."[12] The 1998 computer game Star Wars: Rebellion and the accompanying Star Wars: Rebellion: Prima's Official Strategy Guide place Skor II in the Calaron sector.[21][22] The StarWars.com Online Companion to the 2009 reference book The Essential Atlas, authored by Daniel Wallace and Jason Fry, later overrode this placement by establishing the Squab system to be located in the Airam sector.[2] Rebellion also depicts Skor II as a cold, ice-covered world, using the same generic planet graphic as that for such ice worlds as Hoth and Rafa IV.[21] This contradicts the description of the planet as pleasant and varied in terrain as established in Galaxy Guide 4,[4] so this is assumed to be an error.

The Official Star Wars Fact File's 138th issue, published on August 18, 2004, claims that the Squib homeworld is in the Paradise system along with that of their galactic rivals, the Ugors.[23] As this conflicts with all other references Skor II,[2][4][9] this is assumed to be a mistake rather than a change in canon.[23] The 2009 reference book The Essential Atlas placed the Squab system, and therefore Skor II itself, in grid square M-20.[10]

Appearances[]

Sources[]

Notes and references[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Ultimate Alien Anthology
  2. 2.0 2.1 2.2 2.3 2.4 StarWars Star Wars: The Essential Atlas Online Companion on StarWars.com (article) (backup link).
  3. Alien Anthology
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 Galaxy Guide 4: Alien Races, Second Edition
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 SWInsider "Republic HoloNet News Core Edition 14:9:01" — Star Wars Insider 69
  6. 6.0 6.1 6.2 Databank title Squib in the Databank (content now obsolete; backup link)
  7. 7.0 7.1 7.2 7.3 7.4 7.5 HNNsmall Squibs Announce They're "Going Nowhere."HoloNet News Vol. 531 #47 (content now obsolete; backup link)
  8. 8.0 8.1 Arms & Equipment Guide
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Scavenger Hunt
  10. 10.0 10.1 10.2 10.3 10.4 10.5 The Essential Atlas
  11. 11.0 11.1 Galaxy Guide 4: Alien Races
  12. 12.0 12.1 12.2 12.3 Heroes & Rogues
  13. 13.0 13.1 13.2 The New Essential Chronology
  14. Lords of the Expanse
  15. For Every Action: Strike IIILiving Force
  16. 16.0 16.1 The Jedi Path: A Manual for Students of the Force
  17. According to The Jedi Path, the book was first published "a decade or more after the end of the New Sith Wars in 1000 BBY." This is taken here to mean the year 990 BBY.
  18. HNNsmall Squibs Announce They're "Going Nowhere."HoloNet News Vol. 531 #47 (content now obsolete; backup link) is set in 13:3:14, which corresponds to 22 BBY per the reasoning here.
  19. SWInsider "Republic HoloNet News Core Edition 14:9:01" — Star Wars Insider 69 is set in 14:9:01, which corresponds to 21 BBY per the reasoning here.
  20. Labyrinth of Evil
  21. 21.0 21.1 Star Wars: Rebellion
  22. Star Wars: Rebellion: Prima's Official Strategy Guide
  23. 23.0 23.1 The Official Star Wars Fact File 138 (WAS4, Waste Disposal)
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