An alacrity implant was a type of cybernetic device that was specifically used to enhance the nervous system of the being within which it was installed. This resulted in significantly-improved reaction times within the subject, however the invasive nature of the implant required them to be healthier than the norm.[1]
Behind the scenes[]
Within the game, the player character, or any in the party, must have a constitution attribute of 14 or higher in order to equip this device.
Appearances[]
- Star Wars: Knights of the Old Republic II: The Sith Lords (First appearance)
Sources[]
Notes and references[]
In other languages