Best-selling games and franchises developed and/or published by Sega, including console, computer, mobile, arcade and pachinko games.
Consoles[]
- See also: List of best-selling game consoles
Home console sales | Handheld console sales | Total console sales | Attach rate | |
---|---|---|---|---|
Hardware | 104.675 million | >14.4 million | >119.075 million | 10.48 |
Software | 1,233.63 million | >14.4 million | >1,248.03 million |
Hardware sales[]
- Home console sales
Platform | Released | Hardware sales (million units) |
Ref |
---|---|---|---|
Sega Mega Drive series | 1988 | 49 | [1] |
Sega Mega Drive / Genesis | 1988 | 40 | |
SG-1000 series | 1983 | 23 | [2] |
Sega Master System | 1985 | 21 | |
Saturn | 1994 | 11 | [3] |
Dreamcast | 1998 | 10 | [4][5] |
Sega CD / Mega-CD | 1991 | 6 | [6] |
Sega Pico | 1993 | 3.4 | [7] |
SG-1000 | 1983 | 2 | [8] |
Mega Drive Mini | 2019 | 1.5 | [9] |
Total | 166.9 |
- Handheld console sales
- See also: Best selling handheld consoles
Platform | Released | Hardware sales (million units) |
---|---|---|
Game Gear | 1990 | 11 |
Nomad | 1995 | 1 |
12 |
Software sales[]
Platform | Released | Software sales (million units) |
Attach rate (per console) |
Ref |
---|---|---|---|---|
Sega Mega Drive / Genesis | 1988 | 576.16 | 16 | [10][11] |
Sega Master System | 1985 | 422.47 | 20 | [12] |
Sega Saturn | 1994 | 150 | 9.09 | [13] |
Dreamcast | 1998 | 85 | 8 | [14] |
Sega Pico | 1993 | 11.2 | 3.29 | [7] |
Total | 1,244.83 |
Franchises[]
Software sales[]
- Sonic - 360 million[15]
- Puyo Puyo - 25 million[15]
- Total War - 20 million[16][17]
- Megami Tensei - 15.7 million
- Persona - 8.5 million [15]
- Megami Tensei - 7.2 million[15]
- Warhammer - 13 million[18]
- Yakuza/Like A Dragon - 10.5 million[15]
- Company of Heroes - 9 million[18]
- Football Manager - 7 million[19]
- Virtua Fighter - 5.4 million[20][21][22][23]
- Hatsune Miku - 5.5 million[15]
- Monkey Ball - 4.6 million[24][25]
- Sakura Wars - 4.5 million[26]
- Streets of Rage - 2.7 million+[n 1]
- Etrian Odyssey - 1.8 million[15]
Arcade sales[]
- Sega Model (240,000)[30]
- Virtua Fighter (110,000+)[30]
- StarHorse (38,734)[n 3]
- Print Club (45,000)[32]
- UFO Catcher (40,000)[33]
- OutRun (30,000)[33]
- Sega Network Mahjong MJ (25,986)[n 6]
Gross revenue[]
Franchise | Debut year |
Revenue (no inflation) |
Ref | Revenue (2016 inflation) |
---|---|---|---|---|
Sonic | 1991 | $7 billion (as of 2020) | [36][37] | $16 billion |
Sega Model | 1992 | $6.38 billion (as of 2001) | [30] | $13.9 billion |
Virtua Fighter | 1993 | $4.08 billion (as of 2001) | [30] | $9 billion |
World Club Champion Football | 2002 | $2.507 billion (as of 2013) | [n 7] | $4.25 billion |
Games[]
Software sales[]
- Sonic the Hedgehog (44.146 million)
- Sonic Dash (20 million)
- Sonic 2 (15 million)
- Mario & Sonic at the Olympic Games (13.06 million)
- Sonic 3 & Knuckles (8.0925 million)
- Sonic Jump (8 million)
- Mario & Sonic at the Winter Olympic Games (6.53 million)
- Persona 5 (6.5 million)[38][39]
- Sonic Adventure (4.586 million)
- Frogger (4 million)[40]
- Disney's Aladdin (4 million)[41]
- Sonic Generations (3.871 million)
- Mario & Sonic at the London 2012 Olympic Games (3.7 million)
- Empire: Total War (3.6 million)[42]
- Sonic Adventure 2 (3.3913 million)
- Sonic Mega Collection (3.813 million)
- ESPN NFL 2K5 (3.38 million in US)[43]
- Shogun 2: Total War (3.021 million)[44]
- Company of Heroes (3 million)[45]
- Persona 4 (2.9 million)[46][47]
- Iron Man (2.68 million)[48]
- Warhammer 40,000: Dawn of War II (2.6 million)[49]
- Virtua Fighter 2 (2.5 million)[n 8]
- Streets of Rage 4 (2.5 million)[29]
- Sonic Unleashed (2.45 million)
- Total War: Rome II (2.4 million)[53]
- Company of Heroes: Opposing Fronts (2.4 million)[54]
- The Golden Compass (2.2827 million)[55]
- Crazy Taxi (2.28 million in US)[n 9]
- Napoleon: Total War (2.2 million)[57]
- Company of Heroes: Tales of Valor (2.2 million)[58]
- Sonic Heroes (2.19 million)
- Sonic Colors (2.18 million)
- Sonic CD (2.11 million)
- Alien: Isolation (2.11 million)[59]
- Company of Heroes 2 (2.1 million)[60]
- OutRun (2 million+)[61]
- Medieval II: Total War (1.9 million)[62]
- Jet Set Radio (1.8133 million)[63]
- Warhammer 40,000: Dawn of War II – Retribution (1.8 million)[64]
- Warhammer 40,000: Dawn of War II – Chaos Rising (1.8 million)[65]
- Yakuza: Like a Dragon (1.8 million)[66]
- Alien vs. Predator (1.69 million)[67]
- Sega Mega Drive and Genesis Classics (1.5145 million)[68]
- Virtua Fighter (1.5 million)[20]
- Virtua Fighter 4 (1.5 million)[23]
- Like a Dragon: Infinite Wealth[69]
Mobile/Online[]
- Sonic Dash (200 million downloads)
- Sonic the Hedgehog (13 million downloads)
- Crazy Taxi City Rush (10 million downloads)[70]
- Sonic 4: Episode II LITE (10 million downloads)[71]
- Sonic Dash 2: Sonic Boom (10 million downloads)[72]
- Sonic Jump Fever (10 million downloads)[73]
- Sonic Racing Transformed (10 million downloads)[74]
- Chain Chronicle (10 million downloads)[15]
- Sonic Jump (8 million downloads)
- Hatsune Miku: Colorful Stage (5 million downloads) [75]
- Phantasy Star Online 2 (4.5 million players)[76]
Arcade sales[]
- Sega Model 2 (130,000)[77]
- Sega Model 3 (70,000)[30]
- Print Club (45,000)[32]
- Virtua Fighter (40,000+)[78]
- UFO Catcher (40,000)[33]
- Virtua Fighter 2 (40,000)[30]
- Starhorse2 (38,614)[n 2]
- OutRun (30,000)[33]
- Virtua Fighter 3 (30,000)[30]
- Mushiking: King of the Beetles (13,500)[85]
- Sega Network Mahjong MJ4 (12,892)[n 5]
- Sega Rally (12,000)[87]
- Oshare Majo: Love and Berry (10,300)[80]
- Periscope (5,000)[88]
Arcade revenue[]
Titles | Year | Revenue (no inflation) |
Ref | Revenue (2016 inflation) |
---|---|---|---|---|
Sega Model 2 | 1993 | $2.55 billion (as of 1996) | [30] | $5.38 billion |
World Club Champion Football | 2002 | $2.507 billion (as of 2013) | [n 7] | $4.25 billion |
Virtua Fighter | 1993 | $1.68 billion (as of 2001) | [30] | $3.54 billion |
OutRun | 1986 | $1.104 million (as of 1993) | [30] | $3.07 billion |
Virtua Fighter 2 | 1994 | $1.2 billion (as of 2001) | [30] | $2.47 billion |
Mushiking: King of the Beetles | 2003 | $631.0232 million (up to 2007) | [n 11] | $1.05 billion |
Periscope | 1966 | $13 million (up to 1967) | [88] | $122 million |
Notes[]
- ↑ Streets of Rage series:
- ↑ 2.0 2.1 StarHorse2:
- From April 2005 to March 2007: 18,079 units
- StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[35] and 1,799 units during April–June 2006)[79]
- StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[80] and 2,155 body and satellite units in fiscal year ending March 2007)[81]
- From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[82] and 9,519 conversion kits in fiscal year ended March 2008)[83]
- From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[84]
- From April 2005 to March 2007: 18,079 units
- ↑ StarHorse series:
- Starhorse Progress - 120 in fiscal year ended March 2005[31]
- StarHorse2 - 38,614 up to 2009[n 2]
- ↑ SEGA Network Mahjong MJ2:
- ↑ 5.0 5.1 Sega Network Mahjong MJ4:
- ↑ SEGA Network Mahjong MJ series:
- ↑ 7.0 7.1 World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.901 billion
- 480 million player cards sold as of January 2009, costing around ¥300 each.[89][90] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
- Unit sales revenues from April 2005 to December 2009 - $307.4 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [1] each - $149.4 million
- 514 units from April 2005 to March 2006: $97.2 million
- 276 units during April–September 2006: $52.2 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [2] each = $158 million
- World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [1] each - $149.4 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 10]
- Card revenues up until January 2009 - $1.901 billion
- ↑ 1.7 million in Japan,[50] at least 500,000 bundled in US,[51] 200,000 sold in US in December 1995[52]
- ↑ 2.18 million US sales for Dreamcast and PS2,[43] 100,000 sales for Xbox 360[56]
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[91]
- Fiscal year ended 31 March 2011: ¥3.8 billion[92]
- Fiscal year ended 31 March 2012: ¥3.6 billion[93][94]
- Fiscal year ended 31 March 2013: ¥3.2 billion
- April-December 2013: ¥2.1 billion
- Currency conversion: [3] $224 million
- ¥4.2 billion = $55.4312 million
- ¥3.8 billion = $50.2 million
- ¥3.6 billion = $48 million
- ¥3.2 billion = $42.2333 million
- ¥2.1 billion = $28 million
- ↑ Mushiking: King of the Beetles, revenue
References[]
- ↑ Fourth generation of video games
- ↑ Third generation of video games: Sales figures
- ↑ Evans, David S.; Hagiu, Andrei; Schmalensee, Richard (2006). Invisible engines: how software platforms drive innovation and transform industries ([Online-Ausg.] ed.). Cambridge (Mass.): MIT Press. p. 131. ISBN 0262050854. http://books.google.co.uk/books?id=5Wx6-uv-DSkC&pg=PA131. Retrieved 31 January 2012. (with reference to Table 2: Worldwide Video Game Console Annual Shipment History - 1989-1998. Video Game Consoles: Sony, Nintendo and Sega Brace for Microsoft Challenge. In-Stat (NPD Group) (December 2000). Archived from the original on 2001-05-01. Retrieved on 31 January 2012.)
- ↑ Carroll, Russell (2005-09-06). Good Enough: Why graphics aren't number one. Game Tunnel. Retrieved on 2007-10-28.
- ↑ Snow, Blake (2007-07-30). The 10 Worst-Selling Consoles of All Time 1. GamePro. Archived from the original on 2007-05-08. Retrieved on 2009-01-10.
- ↑ Blake Snow (2007-07-30). The 10 Worst-Selling Consoles of All Time. GamePro. Archived from the original on 2007-05-08. Retrieved on 2008-10-25.
- ↑ 7.0 7.1 Sega Toys Business Strategy. Sega Toys. Archived from the original on December 16, 2005.
- ↑ Co-opetition (1996), page 238
- ↑ https://gamerant.com/sega-genesis-mini-2-low-limited-supply/
- ↑ Fourth generation of video games
- ↑ Press release: 1997-06-04: Sega Lowers Price on Hardware, Software
- ↑ Third generation of video games
- ↑ 9.09 attach rate
- ↑ 8.0 attach rate
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Sega Sammy Annual report 2017. Sega Sammy Holdings (October 30, 2017). Retrieved on 2017-11-02.
- ↑ "Sega has quietly become one of the world's best PC strategy game companies". Eurogamer. 2016-08-04. http://www.eurogamer.net/articles/2016-08-04-sega-has-quietly-become-one-of-the-worlds-best-strategy-pc-game-companies. Retrieved 2016-08-04.
- ↑ http://steamspy.com/search.php?s=Total+War *
- ↑ 18.0 18.1 http://steamspy.com/dev/SEGA
- ↑ MCV UK (2011-09-09). "Now FIFA takes aim at Football Manager". Press release. http://content.yudu.com/A1ttw8/MCV090911/resources/8.htm. Retrieved 2011-09-09.
- ↑ 20.0 20.1 Sega captures dollar share of videogame market -- again; diverse product strategy yields market growth; Sega charts path for 1996.. Business Wire (1996-01-10). Retrieved on 2015-11-27. “In addition, Sega's exclusive software "Virtua Fighter 2(TM)" sold more than 1.5 million units, bringing to 3 million the total number sold in Japan of the "Virtua Fighter" series (including: "Virtua Fighter," "Virtua Fighter Remix," and "Virtua Fighter 2") ... [In the U.S.] Sega sold more than 200,000 copies of "Virtua Fighter 2" in December, even though the title didn't reach retail until mid-December and was in limited distribution.”
- ↑ At least 500,000 copies of Virtua Fighter 2 were given away as part of Sega's "Three Free" promotion in the U.S. See Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide.. Business Wire (1997-01-13). Retrieved on 2015-11-27.
- ↑ Final sales of Virtua Fighter 2 in Japan are estimated at 1.7 million units. See Japan Platinum Game Chart. The Magic Box. Retrieved on 2015-11-27.
- ↑ 23.0 23.1 Gantayat, Anoop (2002-06-11). Hands on: Virtua Fighter 4: Evolution. IGN. Retrieved on 2015-11-27. “The original VF4 has sold upwards of 1.5 million copies to date.”
- ↑ かわいいおサルの大快挙!! 『スーパーモンキーボール』シリーズが世界累計出荷本数400万本を達成!. Famitsu.
- ↑ https://web.archive.org/web/20090328001730/www.andriasang.com/e/blogs/anoop/2009/03/24/masano_maeda_nikkei_interview/
- ↑ Gantayat, Anoop (2010-11-18). Sakura Wars Becomes a Browser Game. Andriasang. Retrieved on 31 January 2012.
- ↑ 27.0 27.1 Sega Consumer Products Division (April 3, 1996), Sega of America
- ↑ Langley, Ryan (January 20, 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra (UBM Technology Group). https://www.gamasutra.com/view/news/39713/Xbox_Live_Arcde_by_the_numbers__the_2011_year_in_review.php. Retrieved 29 April 2020.
- ↑ 29.0 29.1 Romano, Sal (April 8, 2021). Streets of Rage 4 DLC 'Mr. X Nightmare' and free update announced; downloads top 2.5 million. Gematsu.
- ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 Arcade gaming
- ↑ 31.0 31.1 FY2004 Financial Results (for the year ended March 31, 2005). Sega Sammy Holdings (25 May 2005). Retrieved on 17 May 2012.
- ↑ 32.0 32.1 https://www.bbc.com/worklife/article/20181119-why-playing-puri-was-the-precursor-for-snapchat
- ↑ 33.0 33.1 33.2 33.3 Mean Machines Sega, issue 22 (August 1994), page 92, published July 1994
- ↑ FY2005 1Q Results: Amusement Machine Sales. FY2005 1Q Business Results (April?June 2005). Sega Sammy Holdings (4 August 2005). Retrieved on 18 May 2012.
- ↑ 35.0 35.1 FY Ending March 2006: Full Year Results Presentation. Sega Sammy Holdings (16 May 2006). Retrieved on 17 May 2012.
- ↑ https://screenrant.com/sonic-hedgehog-2-free-steam-sale/
- ↑ https://www.licenseglobal.com/archive/shopro-go
- ↑ Persona 5 Royal shipments and digital sales top one million for new platforms; 3.3 million including PS4. Gematsu (1 December 2022).
- ↑ Harding, Daryl (July 1, 2021). "Atlus Reveals Updates Persona Sales Numbers, Franchise Has Sold 15 Million Copies Worldwide" (in en-us). Crunchyroll. https://www.crunchyroll.com/anime-news/2021/06/30-1/atlus-reveals-updates-persona-sales-numbers-franchise-has-sold-15-million-copies-worldwide.
- ↑ "Ed English: 2600 (Frogger, Mr. Do!, Roc 'n Rope)". Digital Press (52): p. 7. May–June 2003. https://www.digitpress.com/library/newsletters/digitalpress/dp52.pdf#page=7.
- ↑ Horowitz, Ken (2006-03-28). Interview: Dr. Stephen Clarke-Willson. Retrieved on 2011-12-26.
- ↑ http://steamspy.com/app/10500
- ↑ 43.0 43.1 http://www.the-magicbox.com/Chart-USPlatinum.shtml
- ↑ http://steamspy.com/app/10500
- ↑ http://steamspy.com/app/4560
- ↑ "Game Search". Game Data Library (Famitsu sales data). https://sites.google.com/site/gamedatalibrary/game-search.
- ↑ Harding, Daryl (July 1, 2021). "Atlus Reveals Updates Persona Sales Numbers, Franchise Has Sold 15 Million Copies Worldwide" (in en-us). Crunchyroll. https://www.crunchyroll.com/anime-news/2021/06/30-1/atlus-reveals-updates-persona-sales-numbers-franchise-has-sold-15-million-copies-worldwide.
- ↑ https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2009/e_200903_4q_sup.pdf
- ↑ http://steamspy.com/app/15620
- ↑ Japan Platinum Game Chart. The Magic Box. Retrieved on 2015-11-27.
- ↑ "Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide". Business Wire. 1997-01-13. http://www.thefreelibrary.com/Sega+tops+holiday,+yearly+sales+projections%3B+Sega+Saturn+installed...-a019014339. Retrieved 2009-08-08.
- ↑ Sega captures dollar share of videogame market -- again; diverse product strategy yields market growth; Sega charts path for 1996.. Business Wire (1996-01-10). Retrieved on 2015-11-27.
- ↑ http://steamspy.com/app/214950
- ↑ http://steamspy.com/app/9340
- ↑ https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2008/e_200803_4q_pre.pdf
- ↑ Langley, Ryan (2012-01-20). Xbox Live Arcade by the numbers – the 2011 year in review. Gamasutra. Retrieved on 2012-01-23.
- ↑ http://steamspy.com/app/34030
- ↑ http://steamspy.com/app/20540
- ↑ https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2015/201503_4q_tanshinhosoku_e_final_.pdf
- ↑ http://steamspy.com/app/231430
- ↑ https://www.wired.co.uk/article/out-run-video-game-design
- ↑ http://steamspy.com/app/4700
- ↑ 64,257 Japan sales for Dreamcast, 1,700,000 Steam sales for PC, 48,995 XBLA sales for Xbox 360
- ↑ http://steamspy.com/app/56400
- ↑ http://steamspy.com/app/20570
- ↑ https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/management_meeting2023_e_day1.pdf
- ↑ https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2010/e_201003_4q_sup.pdf
- ↑ https://www.ricedigital.co.uk/the-best-selling-japanese-games-on-steam/
- ↑ https://www.ign.com/articles/like-a-dragon-infinite-wealth-sells-1-million-copies
- ↑ https://play.google.com/store/apps/details?id=com.sega.cityrush
- ↑ https://play.google.com/store/apps/details?id=com.sega.sonic4ep2lite
- ↑ https://play.google.com/store/apps/details?id=com.sega.sonicboomandroid
- ↑ https://play.google.com/store/apps/details?id=com.sega.sonicjumpfever
- ↑ https://play.google.com/store/apps/details?id=com.sonicjump.sonicjump
- ↑ https://www.4gamer.net/games/476/G047609/20210726012/
- ↑ https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2017/20161102_2q_tanshin_e_final.pdf
- ↑ 130,000 units [6] at $15,000 each [7] [8]
- ↑ https://segaretro.org/Press_release:_1996-09-03:_Virtua_Fighter_Kids:_New_Sega_Saturn_game_is_way_%22a-head%22_of_its_time
- ↑ FY 2007: Interim Results (April–September 2006) 11–13. Sega Sammy Holdings (November 10, 2006). Retrieved on 18 May 2012.
- ↑ 80.0 80.1 Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006) 11–13. Sega Sammy Holdings (February 7, 2007). Retrieved on 19 May 2012.
- ↑ Fiscal Year Ended March 2007: Full Year Results. Sega Sammy Holdings (May 14, 2007). Retrieved on 17 May 2012.
- ↑ Fiscal Year 2008: Interim Results. Sega Sammy Holdings (November 12, 2007). Retrieved on 19 May 2012.
- ↑ 83.0 83.1 Segment Results: Amusement Machines. FY 2008: Full Year Results (Ending March 2008). Sega Sammy Holdings (May 15, 2008). Retrieved on 19 May 2012.
- ↑ Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009. Sega Sammy Holdings (February 5, 2010). Retrieved on 13 April 2012.
- ↑ FY Ending March 2006: Interim Results Presentation (April–September 2005). Sega Sammy Holdings (22 November 2005). Retrieved on 17 May 2012.
- ↑ Segment Results: Amusement Machine. Fiscal Year 2009: Full Year Results (Ending March 2009). Sega Sammy Holdings (May 14, 2009). Retrieved on 19 May 2012.
- ↑ Sheffield, Brandon (February 8, 2008). DICE: Mizuguchi Talks Artistry and Commerce in Concert. Gamasutra. Retrieved on 19 August 2017.
- ↑ 88.0 88.1 https://videogamehistorian.wordpress.com/2015/06/08/historical-interlude-the-history-of-coin-op-part-6-a-technological-revolution/
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
- ↑ Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (May 11, 2012). Retrieved on 17 May 2012.
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
- ↑ Carless, Simon (29 March 2007). Uemura ? SEGA's Hidden Game Design Power?. GameSetWatch. Retrieved on 17 May 2012.
- ↑ Ashcraft, Brian (14 October 2005). How SEGA Reels in Girls. Kotaku. Retrieved on 17 May 2012.
- ↑ http://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2005/e_2005_annual.pdf
External links[]
- IGN Presents the History of SEGA
- Staple Games vs Novelties (Cash Box)
- The Sega Arcade Revolution A History In 62 Games
Best selling video games | |
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List of best-selling video games · List of highest-grossing video games
Franchises · United States (NPD) · Japan · Best selling new IPs |