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Memory Alpha
Real world article
(written from a production point of view)

Star Trek D-A-C is a video game produced by Naked Sky Entertainment, and published by Paramount Digital Entertainment in association with Bad Robot Interactive. Its subtitle, "D-A-C", refers to the three game types that can be played: Deathmatch, Assault, and Conquest.

A tie-in to Star Trek, the game was released for Xbox 360 via the Live Arcade download service in May 2009, concurrent with the film's release. Releases on PlayStation 3 and Windows PC (also via download) followed shortly thereafter. The title has been in development since 2008.

The game is an arcade-style space shooter in which players can engage in single player or on-line multiplayer ship-to-ship combat. Three different game types will be available: Deathmatch, Conquest and Assault.

Players are able to choose from two factions: the Federation or the Romulans. Each faction has three types of playable ships: a flagship, a fighter, and a bomber. The flagship on the Federation side is the USS Enterprise as seen in the film. The Romulan flagship is a vessel inspired by the Narada, the war machine commanded by Nero in the film.

Star Trek D-A-C features actual sound effects from the movie (as designed by Ben Burtt). It also includes music from the film, composed by Michael Giacchino. [1]

Background information[]

Credits[]

Produced by
Music by
Art Direction by
  • Nathan Leland
Sound Department
  • Paul André Fonarev – game sound designer
  • David Lankton – game sound designer
Music Department
  • Peter Fuchs – scoring mixer
  • Vladimir Martinka – music librarian
  • Martin Roller – assistant scoring engineer
  • Chad Seiter – orchestrator
Other crew
  • Marc Kent – quality assurance manager: Babel Media

Gallery[]

External links[]

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