Woodfall Temple
Woodfall Temple is the first dungeon in Majora's Mask, located in the Southern Swamp of Termina.
From the entrance you can grab Stray Fairy #1 by putting on the Great Fairy Mask. Then, switch to Deku Link and glide over to the right platform to open the chest and find Stray Fairy #2. Next glide from platform to platform to reach the exit on the opposite side of the room. Ignore the two spiders there, and enter the door to find a very large central area with four exits.
Defeat the plant, and then run down the ramp to the left to kill another plant and find Stray Fairy #3. Then climb back up the ramp and jump off the far edge (toward the pots below) as Deku Link. Destroy all five pots to find Stray Fairy #4 From there hop across the water to the doorway that is bordered by three pillars, and go inside.
In this next room, you will find a flower launcher surrounded by four of the red plants. Hop to one of the plants, and then to the flower. Launch yourself over to the platform with the chest and open it to find a Small Key. Finally, use the flower to launch you over to the other door in the room to encounter a small mini boss.
This room contains three Snappers, annoying little Turtles that spin at you as their attack. The way to defeat them is to drill into one of the flowers, and then pop out as soon as they are passing over it. Repeat that for all three Snappers and then a chest holding the dungeon map will appear in the center of the room.
Return to the big center room (with the mechanical flower), and hop over to the locked door and use your key on it.
The next room will be referred to as the push-block room, as there is a giant block that you can push in the center of the room. Shove it forward and then head to the right and follow that path around. Defeat the spider in the corner to find Stray Fairy #5, and then run forward to encounter the block once again. Push it forward and then run to the right and head up the stairs. Face the center platform and shoot the beehive as Deku Link. When if falls to the ground, put on the Great Fairy Mask to lure Stray Fairy #6. Go back to the lower floor, and run over to the corner where you fought the spider. Get a Deku Stick out, and light it on fire. Run over to the barred door, and light the torch there to open it.
Go inside to fight two Dragonflies (you can either shoot them with bubbles or launch out of the flowers to hit them in mid-air), and then you will get the Compass when they are defeated.
Re-enter the push-block room, and light a stick at the torch. Run up the stairs to the left and light the torch at the top (then put away the stick to conserve it. Then light another stick as Link and jump forward, then left, and burn the spider webs with the fire. Put away the Deku Stick to preserve it, and run up the stairs.
In this next room, darkness and a hoard of Black Boe's will greet Link. In the center of the main room is a torch. Light a stick, and then run around the room in a counter-clockwise fashion to light three other torches, which will then unlock a door. Defeat all the Black Boes to uncover Stray Fairy #7
When you reach a large room with floating flower platforms, switch to Deku Link and go down to the lower level to kill the Dragonflies. This will make hovering from flower to flower much easier. You can also spot Stray Fairy #8 in a bubble at the other end of the room. At the far side of the room is a set of stairs that will take you up to the second level of the large mechanical flower room.
After climbing the stairs turn to your right to find Stray Fairy #9 in a pink globe, collect it then run to the other doorway (as Link), and stand on the switch to make two ladders appear.
Enter the door, and look above you for a beehive with Stray Fairy #10. Turn right and then enter yet another doorway to meet another mini-boss, Dinofols.
This battle is actually pretty easy. As Link, keep the lizard Z-Targeted and circle around him with your shield ready. When you have an open shot, hit him with your sword. If he begins to breathe fire, back away before moving in close again. After three hits, he will be defeated and a chest holding the Hero Bow will appear!
Exit the room, and then shoot the yellow diamond on the far wall with an arrow. The small flower launcher in the middle of the room will begin to move up and down, which will allow Deku Link to reach the far door.
Inside you will encounter a Gekko, who will call in a Snapper friend of his after you hit him a couple times. He will ride around the room on top of the turtle, so you need to use Deku link to knock him off the same way you defeated the Snapper's earlier in the dungeon. Once he is off, he will crawl along the walls and ceiling, so switch to Link then Z-Target him, and shoot him with an arrow. Repeat this three times to unlock to door at the far end of the room to find the Boss Key.
Return to the big mechanical flower room and stand on top of the switch you stepped on earlier. Arm the bow and aim through the fire at the unlit torch in the center of the flower. By lighting it with an arrow, the flower will begin to rotate, rise out of the water, and cure the poison.
Next either use Deku Link or normal link to get on top of the flower, then aim through the torch to light another torch on a tree in the corner of the room. This will open a door giving you access to the second to last room in the dungeon. Hop over to where the lit torch is and step on the switch to get Stray Fairy #11.
Inside here use Deku Link to climb up the ledges to the right of the door. At the final ledge switch to Link and fire an arrow at the far crystal. This will put out the fires on the two center pillars. Switch to Deku Link and glide to the first pillar. Don't forget to search the alcoves along the wall for Stray Fairies #12, #13, and #14. The last one is just above the fire pillars, so shoot Stray Fairy #15 with a bow to lure it towards you.
From there, turn around and hop down to the flower launcher under the small room. Launch out of that one; hover over the first pillar and land on the second. Use that launcher to reach the far roof, where the final launcher will give you access to the boss door.
Boss: Odolwa
The first main boss of the game looks a lot more intimidating than he really is. In addition to hopping around and trying to hit Link, Odolwa will summon a ring of fire, as well as bugs to annoy you.
The fire is easy to avoid, just stand in the center and wait for it to disappear. Use Z-Targeting to lock on him and strike him with your sword whenever you have a clear shot.
About halfway through the battle, Odolwa will begin to summon bugs to help him out. These are easily dealt with by placing a bomb on the ground.
Like a moth to a flame, they will surround it until it explodes, thus getting rid of them all at once. Continue hitting Odolwa whenever you get the chance and he will fall.
Alternately, you can use the quick spin slash, ( rotate the control stick and press B) and if you do it fast enough, he will not have enough time to counterattack, skipping the second half of the battle.
In the 3DS Version of the game, Odolwa's fight will play out a bit differently. Although he retains many of the same attacks, his weak-point is now highlighted by a giant eye on the top of his head. Because it is so well guarded, your best plan of attack is to use the many Flower Pads around the room and fly into the air. As Odolwa looks around for you, fly overhead and drop a Deku Nut on his head. It will stun him and open up his giant eye - which you can snipe with your bow or slash with your sword.
After you defeat the boss, be sure to grab the heart container BEFORE getting the mask-like object, then a cut-scene will be shown and Link will learn the Oath to Order.
Once that scene ends, Link will find himself in a small room with the Deku Princess behind some vines.
Slash the vines with your sword, put the princess in your bottle for transport, and then return to the palace.
Stray Fairy Locations
- Directly in front of you as you enter the dungeon.
- From the entrance, glide to the platform to the right and open the chest.
- In the second room (with the large mechanical looking flower in the center), run down the ramp to the left and kill the piranha flower to find Fairy #3.
- Again in the second room, on the platform with the five pots in the corner.
- Defeat a spider in the corner of the push-block room.
- Hidden in the beehive under the middle upper platform in the push-block room.
- Defeat the Black Boes in the dark room above the Push-Block Room.
- Past the room full of Black Boes, look for a fairy in a bubble on the far side of the large room with floating flower pads.
- On the second floor of the room with the mechnical flower, to the right corner at the edge of the platform.
- On the second floor of the room to the right of the mechanical flower, in a beehive just above the door leading to the mechanical flower room.
- Once you light the torch in the mechnical flower room, step on the switch next to the torch.
- In the final room before the boss, in a pink globe in the fire. Use your bow to pop it, then the fairy mask to lure it to you.
- In that same room, on one of the ledges to the right of the entrance.
- Same room, on another ledge to the right of the entrance.
- On a ledge to the left of the entrance in that same room.
Location of Fairy Shrine: After you collect all 15 Stray Fairies in the temple, you need to turn them into a fairy shrine. The one in woodfall is located not far from the location where you played the Sonata of Awakening. It is against the wall in a large cave that you need to use the launchers to get to.
With the princess safely returned, you can continue on your quest. Leave the temple and hop on the lily pads to the left of the entrance. Make sure you have at least one arrow, and then enter the cave at the end of the lily pad path. Inside you will find a Deku who will have you follow him through some tunnels. As long as you have the Bunny Hood, you will be able to run right along side the Deku throughout the entire tunnel system. Toward the end, you will find another crystal that you will have to shoot with an arrow to proceed, and when you reach the end you will receive the Mask of Scents.
Head back into the swamp, and put on the Mask of Scents near the owl statue. When you see a purple cloud of smoke, use your bottle to capture a mushroom. Take that mushroom to the witch in the hut to get a heart piece if you return to her later.
It's now time to move onto the next section of the game, where Link will travel to the showy mountains, encounter the Gorons, and bring spring back to the land. If you want to get some more equipment, there's plenty to do After Woodfall Temple.