Great Bay Temple
The Great Bay Temple is the third temple in Majora's Mask, located off the coastline in an impenetrable tornado.
The Great Bay Temple contains more puzzle-type situations than previous temples. Before you head through the first door, be sure to light all the torches to make Stray Fairy #1 appear.
Your first puzzle greets you once you pass through the first door. To the left and right of you will be moving platforms that will take you up to the upper level. The problem is, there is a big gap that you cannot jump over. Before you do anything else, pull out your bow and snipe the Skulltula to the left, high above, then grab Stray Fairy #2 that appears.
Put on the Zora mask, and swim to the far right corner of the room. Underwater you will find a crank. Push that to make a waterspout appear that makes a bridge that will allow you to cross the gap on the upper level. Before you leave the water, take out the bubble holding Stray Fairy #3 under the platform you came in on. Run along the walkway into the next room where you see a giant propeller stirring a current. This is one of the main rooms of the dungeon, as many of the other areas are accessed from here, thus it will be referred to a lot in this walkthrough. At the bottom of this propller room is a single pot that you'll have to break using the Zora boomerangs to get Stray Fairy #4. There is another one above the water, hiding inside a barrel at the top of one of the ladders, so grab Stray Fairy #5 before you continue on.
Turn into Zora Link, dive into the water, and then swim with the current and go through the upper passageway that has both green and red pipes going into it. In the next room, swim until you see a passageway with two blue hands. Swim towards them and use the Zora magic attack (R button) to kill them. Speed through the passage and make sure to defeat all the enemies in this room to get Stray Fairy #6, climb out of the water, and enter the door.
In the pool in the middle of this room, there is another hand at the bottom as well as a chest that holds the Small Key. Kill the hand and loot the chest. If you jump into the swiftly moving current by the door, you will be taken back to the propeller room (exactly where you want to go), but first, look down into the current to spot a pot. Break it to get Stray Fairy #7.
Again, swim along the current and then enter the bottom passageway with the single red pipe going into it. Climb up onto the red pipe, and enter the locked door. The next room will have twelve pots and two slimes. The slimes will continually re-appear so you can fill up both your magic and arrows before you exit out the far door to fight the first mini-boss.
Your first boss fight in the Great Bay Temple will be against a Wart. When you enter the room, look toward the ceiling to begin the fight. Then when it begins, use your hookshot or arrows to pull the pink eyes away from the center mass, and then shoot the eye with an arrow or hookshot when you have a clear path to it. After three hits, the rest of the eyes will drop off and it will start to roll around the room. Slash through the eyes with your sword and then slash the Wart in its eye when it is open. Two hits will do it, and then you will receive the Ice Arrows!
Exit out of the room, through the one with the slimes, and back into the room with the large red crank in the center of it. Now it is time to put those new Ice Arrows to use. Run down the red pipe and shoot one of the Octoroks with an ice arrow to turn it into an ice block. You can then use that block to reach the red crank and turn it, which will cause water to flow through some of the red pipes in the dungeon. Return to the propeller room through the blue-ish passageway and once again go through the top tunnel with the red and green pipes. Get out of the water and shoot ice arrows into the water to form stepping stones that you can use to reach the far door. Break the pots on the platform along the way to get Stray Fairy #8. Go inside and shoot the slime with another ice arrow to turn it into a block that you can push against the red crank and hoist yourself up. Push the crank to cause water to flow through the remainder of the red pipes.
Head to the room where you got the Small Key, and use Ice Arrows to reach the hall with the icicles. Melt them and the ice block with a fire arrow, and go inside to fight another Gekko mini-boss. When you have a clear shot, fire an arrow at him. When he sticks to the ceiling, fire an ice arrow at the blob to freeze it and cause it to crash to the ground. Repeat that process until he is dead and the door to the Boss Key will open.
Go back to the big propeller room, and climb out of the water. Jump on to the propeller and pull yourself up onto the walkway to get back to the first room. Turn to your right and use the hookshot on the panel on the ceiling to get on top of the waterspout. Leap over to the red crank and turn it. Then drop down and turn the yellow crank. That will reverse the current in the propeller room. There is another hookshot point in the far side of the room, so create more ice platforms to get under it so you can hookshot up to the second floor, and open the chest for Stray Fairy #9.
Return to the propeller room and get across to the far platform. Freeze the waterfall and climb the ladder. In the next room, use Ice Arrows to make platforms in the water to reach the crank, then turn it and go back to the propeller room.
Dive into the new direction of the current and enter the other tunnel with the red and green pipes. Speed through it to reach a new room with another propeller. Get on the vertically moving platform, then freeze the waterfall to stop the propeller and get access to the next room. As you freeze the propeller run towards the far side and look for a tiny alcove just above the water with a chest. Hookshot to it to get Stray Fairy #10. When you climb back up the stopped propeller, turn around as you run across to spot another alcove above the gears and hookshot to this chest to get Stray Fairy #11. Then, continue on to the next room.
This room has many teeter-totters scattered about, which you use to reach the green grank by using a combination of fire and water arrows to stop and start the waterfalls. The seesaw right in front of you has a secret passage below it, so drop down and break open the barrel (by swimming into it as Zora Link using your electric power) to get Stray Fairy #12. To get out of the room, go the the one near the entrance and stand on the end closest to the ground, and then shoot a fire arrow at the icy top to cause a waterfall to raise you up to the walkway. Before you leave, get up on the far teeter-totter to climb the green pipe and maneuver around the barrier to a chest on the far side. Open it to get Stray Fairy #13.
Enter the door to the next room, then work your way up to the crank. Turn it to make a new waterspout appear, then enter the boss door.
If you ever get lost and don't remember how to get to the boss room, know that the answer is to take the bottom-most exit underwater in the large room with the propellor. It can only be access if you've reverted the waterflow by following the steps above. In the room with the green platform, don't forget to shoot the bubble holding Stray Fairy #14. hiding under the platform. Now sink down to the bottom and look for the last passage leading back to the propellor room for the bubble containing Stray Fairy #15.
Boss: Gyorg
Wondering how to beat Gyorg? This boss can be a pain, but he can also be easy if you act quickly.
There are two ways to defeat this guy:
The easiest way is if you are full on magic, shoot an arrow at the fish as normal Link to stun it. You can use fire arrows for extra damage. Then dive into the water as Zora Link and drill into it using the R-button attack. If you're out of magic, you can also hit him with your Zora boomerang or punch him. Repeat that three or four times to defeat his first wave.
In the 3DS version, he now changes his attack pattern. Dive into the water as Zora Link. The fish will try to suck you in when you get close. To take out Gyorg slash or R-attack the spikey mines' chains to cut them loose -- when he tries to suck you in, he'll suck in the mines instead. Attack his eye (3DS version only) whenever he's down and Gyorg will be no more.
Stray Fairy Locations
- Light the four torches in the room where the turtle drops you off to make a chest appear.
- Underwater in a bubble right after the entrance.
- In a spider high up in the corner in that same room. Use an arrow to kill it.
- In the room with the big rotating propeller, at the bottom of the water in a bottle. Shoot it with an arrow, and then lure it up with the fairy mask.
- In a large barrel in that same room, use Goron Link.
- In the hallway leading up to the room where you get the first small key, kill all of the plants to make a chest appear.
- Found in a pot in the waterway to the right of the door where you find the small key. Use the Hookshot to smash the pot.
- Located in the room with the Dungeon Map. Create ice platforms to the platform with 2 pots or shoot it from afar.
- Located in the room where you turn the green crank. Make an ice platform in the north corner by the yellow pipes, and use the Hookshot to pull yourself up to the ceiling where you'll find the fairy chest.
- In the room with the second water wheel. Stop the wheel then hookshot yourself to the chest on an alcove on the far side above the water.
- In that same room, hookshot above the water wheel, turning around after you cross it.
- Found in the room with the teeter totters, have Zora Link swim under the first teeter totter to find it in a large barrel.
- In that same room, have Zora Link climb along the pipe to the south of the crank, and then drop down into the small caged-off area. Use the hookshot to reach the chest.
- Located in the room right before the boss, under the large green crank in a bubble. Pop it with an arrow then lure it with the mask.
- In that same room, in the tunnel that leads back to the giant propeller room. Pop the bubble with Zora Link's boomerangs and then lure it to dry ground with the Fairy mask.
Fairy Fountain Location: The fairy fountain for this temple is located on the cliffs to the right of Zora Cape. Use the hookshot to cross the palm tree islands, then use a Powder Keg to destroy a giant rock and open the path to the fountain. By turning in the 15 Great Bay Temple fairies, you will gain the white outlines around your hearts, which increases your defense.
With the Temple cleared, you can go inside the concert hall to view a concert, then you should make your way to Ikana Canyon, where you will encounter more mini-quests and the final Temple. Before you head out, make sure you complete everything there is to offer After Great Bay Temple.