Stone Tower
The Stone Tower is the final dungeon in Majora's Mask, and is located at the far end of the Ikana Canyon.
The first part of the Stone Tower has you jumping across blocks and grappling to Hook Shot targets. Whenever you get to a part with three switches, play the Elegy of Emptiness with Link, Zora Link, and Goron Link to make a bridge out of three blocks.
When you reach the top, hit the Owl Statue so you never have to go through that again, then get to work on opening the temple. Stand on the center switch and play the Elegy, then stand on the right then left switches as Goron and Zora Link to do the same and create a bridge to the entrance of the temple. This temple is different than others, as you must play it normally, as well as inverted. The first time you enter the temple, it will be normal and later on you will be able to invert it. Throughout the dungeon you may notice some chests hanging from the ceiling. Don't worry, you will be able to get these - just not until you invert the temple.
In the first room, shoot the switch in the eye with an arrow, which will make a chest appear. Use the Hook Shot to reach that chest to get Stray Fairy #1, then jump down and use the ladder to get back to where you started.
Avoid or kill the enemies and then go through the door to your left.
The next room holds three Real Bombchus as well as multiple switches on the ground. Eliminate the Bombchus so they will not bother you with what you are about to do, then run to the wall with a crack in it.
Plant a bomb to reveal some boxes, then roll into the boxes to reveal two crates that you are able to pick up. Pick up one at a time, and place them on two of the switches that are around the room. In the 3DS Version of the game, the small crates will be gone, replaced by one moveable block. Push the block on the first switch, and use the Elegy of Emptiness to press down the other blocks.
Then turn into Goron Link and step on the large switch and play the Elegy to make it stay down. Finally step on the last switch as Link and play the song again to make the door nearby open.
Walk out into the new area, and place a bomb on the patch of dirt that doesn't have any plants on it. When the skylight opens, drop down and put on the Goron Mask so the lava won't bother you. Use the Mirror Shield to reflect the light on the giant block, and get the Dungeon Map from the chest behind.
Punch or roll into the Armos Knights and defeat four of them to make a chest holding the first small key appear. Before you leave, look up to the right for a hookshot point, and zip up to get Stray Fairy #2.
Run upstairs to find yourself in the same area that you dropped down from, and use the small key on the far door. Go inside to find a room with a large pool of water that you need to swim through as Zora Link. Leap out of the water as Zora Link to reach a chest on the other side that contains another Small Key and then go through the open underwater passage. In the 3DS Version, the chest is activated by a nearby switch on a ledge. You can either try diving out of the water as Zora Link, or simply hop across as Deku Link.
In the next room, there is one thing you should do before you surface. Sink down to the bottom and hit the foot switch and a chest will appear that you cannot get until you play through the temple inverted, this will be for a Stray Fairy later. Then get out of the water and shoot a fire arrow at the frozen switch to make another inverted chest appear, for another Stray Fairy. Once you do all of that walk over to the lighted spot and reflect a beam of light into the mirror. Hold the beam on the mirror for a minute or two to charge it up, then run forward into that light beam and reflect light a the Sun Block that is in the hallway. This will open up an area with a real bombchu and the Compass. Now turn around and head back across the hall to the other door.
Go into the next room to be presented with a large pillar in front of you. Use Goron Link to punch away the portions of it to reveal a light pillar. The way to get out of this room is to reflect light into each of the charge mirrors until you are able to finally reflect a beam into the Sun Block at the far end of the room. To get some fairies, first reflect the light onto the sun emblems along the wall, and one of them will reveal a chest with Stray Fairy #3. Then, reflect some light onto the right mirror, and bounce it off to the big block on the right. This will reveal yet another chest with Stray Fairy #4.
After you get past that you will enter a room with a large pool of lava, and vents shooting a current into the air. Before you take to the skies, turn into Goron Link and drop down, ground pound the switch and make your way as quick as possible to the other side of the room to hit the now extinquished switch. Doing so will reveal a chest above. Return to the top and turn into Deku Link and hover from vent to vent using the currents to keep you airborne. Take the first left onto a platform with some rupees to find a chest with Stray Fairy #5. The final one is the toughest, but as long as you keep pressing forward as you fall, you should be able to reach it without a problem and get to the next door. The chest you revealed earlier will contain Stray Fairy #6.
Enter the next room to encounter the first mini-boss of the dungeon, the Garo Master. Unlike previous Garo that you have fought, you cannot block this guy's attacks and then counter attack. Instead dodge his attacks and then swipe at him with your sword when he is confused. Repeat that until he is defeated to get the Light Arrows.
Exit out the next door, and use your Hook Shot to unmask the bug and kill it to continue onto another small battle. To defeat the Eyegore, Z-Target him and shoot him in the eye with a light arrow, then shoot him with the Hook Shot when he is blinded, repeat that until he is defeated and you are able to get Stray Fairy #7.
Once that is done, play the Song of Soaring to get back to the dungeon entrance, and grapple over to the empty chest and shoot the Sun Panel with a light arrow (it will make another upside down chest appear for yet another Stray Fairy), and then go back outside. Use the Song one more time to warp over to the Owl Statue and then make the bridge as you did to first enter the dungeon. Move to the left or right of the bridge and then fire a Light Arrow at the red scarab to invert the temple.
At this point many of the chests you revealed earlier are now available, and a few switches are now able to be shot, which means there will be a bit of back and forth between temples. Return inside and open the chest with Stray Fairy #8 that you made appear by shooting the sun panel earlier, then go through the door to the right.
You'll find yourself in the inverted version of the underwater room where you earlier stepped on a switch as Zora Link and melted a frozen switch with an arrow. In here you can shoot another sun switch with a light arrow to make another up-side down chest appear back in the normal version of the temple. First, float directly across from where you came in to the chest on a raised platform containing Stray Fairy #9, Then you can use the vents to propel Deku Link into a small alcove in the wall where a foot switch will reveal the small key chest. Grab the key and use the vents to launch yourself up to another platform with a blue switch that extinguishes fire around a chest further up with Stray Fairy #10, and at the top, the locked door.
The next room is full of lava and raised walls that you'll need to get past, so shoot the red crystal at the far end with a Light Arrow to invert the room, cross it with the Goron Mask, and revert the room to head to the next area. In here, you'll need to use a similar tactic to move the stone block to the other side of the room by inverting the room to get the block up on platforms. You'll have an infinite supply of magic and arrows in the form of chu jellys, so don't worry.
Once you do that, go through the door where you will have to fight another Wizrobe (the teleporting wizards). Use the bunny hood again and chase him around to defeat him as you have defeated all of the other versions of this enemy. With him down, use the Hook Shot to reach the ledge with Stary Fairy #11, and then exit via the stairs.
Continue on, and use the Deku Flower in the next area to launch yourself across the giant gap. Then use the flower on the other side to propel yourself into the alcove to the right of the platform. In here, you will find Armos knights patrolling the maze so put on the Stone Mask so they will ignore you. When you find a switch, play the Elegy to make a statue and keep it depressed, then grab the small key from the chest and return to the big gap room and go through the door.
The next room presents you with another large gap, but this one is a little trickier to cross. Firstly, use arrows or the Hook Shot to disable the mines guarding a small alcove to the left. Then glide over there as Deku Link to find another flower that you can then use to get to the far door.
Enter the door and run through the hall while avoiding the skulls. Smash the pots on the other side to fill up your magic bar, and then arm your Light Arrows and enter the door to fight another mini-boss.
Gomess isn't a too tough opponent if you keep him Z-Targeted and avoid his scythe. The pattern to defeat him is to shoot him with one Light Arrow, run in and slash him, then back away as he tries to attack you. Repeat that and you will receive the Boss Key for defeating him.
Go back to the room where you disabled the mines, but before you go through the far door, hang a left and go through that door. Inside you will see a foot switch guarded by another Armos. Hit him with a Light Arrow in the special panel, and then slash him with your sword. Step on the foot switch to make another up side down chest with yet another Stray Fairy appear, which you can use as a Hook Shot target.
Look up and pull yourself to it, and then prepare to fight another Eyegore. This one is defeated the same way as before, but he uses a new laser attack that you can block with your shield. Defeat the Eyegore to receive the Giants Mask, and then enter the door. In the 3DS Version, you won't find the Giant's Mask here, but don't worry! Hit the switch to make the final fairy chest appear, and then use it as a Hook Shot target to reach the boss door. Now you can either fight the boss, or return to the regular Stone Tower for some Stray Fairy cleaning.
Back in the right-side-up Stone Tower Temple, drop down to the bottom and grab the now available Stray Fairy #12. Then climb up and go back to the room with the large pool. Dive down to the platform above the sun emblem and get Stray Fairy #13, then swim through the passage back to the area with the two beamos blocked by a sun stone on one end. Shoot the stone with a Light Arrow, hop across and destroy the first beamos with a bomb, and step on the switch to reveal a chest on the other side of the room. Shoot the other sun stone, defeat the other beamos here, and grab the chest with Stray Fairy #14. Now all that's left is to make your way back along the path to where you fought the Garo Master for the Light Arrows, and head into the room leading back to the entrance with the helmeted beetle. Drop down to the very bottom, and get Stray Fairy #15. Now invert the temple one last time and head to the boss room.
Boss: Twinmold
It did seem a little convenient that you got a brand new mask right before a boss battle, and that is because the new mask is the key to beating Twinmold.
Put on the mask, and slash at the worms heads and tails. Be sure to keep an eye on your magic bar (the mask will drain it), and if you get low smash some of the buildings around you. Switch back to Normal Link to pick up the magic bottles, then put the mask back on to continue slashing at the boss.
In the 3DS Version of the game, the fight has changed quite dramatically. For starters, you won't have the Giant's Mask at the start of the battle. Instead, set your sights on the blue worm that floats above you in the sky, and target the eyes on its belly while avoiding fire from the red worm - who can't be damaged. When the blue worm falls to the ground, its weak point eye will appear as it wriggles around in a large circle. Make sure you position yourself where you can take shots at it until it is defeated.
Once the blue worm is defeated, the Giant's Mask will appear back at the center of the arena. With it, you can transform to damage the red worm. You won't have your sword, but your fists can do plenty of damage. Try to sidestep the worm as it charges you with fireballs and attack it as it flies by. You can also throw the large boulders at it to stun it. When it falls to the ground stunned, run and grab its tail to spin it around and damage its weak point. Keep up the assault until the red worm also falls.
After both of the worms have been defeated, you will receive a heart container and the final of the four boss remains that you need to confront Skull Kid.
Fairy Location: The Fairy Fountain for the Stone Tower is located in its own building to the right of the dungeon. Turn in all 15 Fairies to get the Great Fairy's Sword.
Stray Fairy Locations
- Located in the first room of the normal temple, shoot the switch in the eye and then use the Hook Shot to reach the chest.
- Found in the room with the first small key. Look at the ceiling for a Hook Shot target that will lead to the chest.
- In the room where you have to align the mirrors with light, it is found by shining light into a sun panel on the wall.
- Found in that same room, behind a Sun Block.
- In the room with the gusts of air above the fiery bottom, on a ledge to the left of the entrance that Deku Link hovers to.
- Located in the same lava room after the mirror room. Drop down into the lava as Goron Link and stomp the switch. Then quickly roll to the foot switch on the other side of the room to make a chest appear. You get that chest as Deku Link.
- Defeat the Eyegore after the battle with the Garo Master.
- Shoot the sun emblem in the entrance, then invert the temple to get the chest
- In the large pool room before the light mirror room, shoot the frozen eye switch with the fire arrow, then return to the inverted version of the room to get the chest on a raised platform.
- At the bottom of the room with the large pool, step on the switch behind the mines, then return to the inverted version of the room, use the Elegy of Emptiness on the blue switch to extinguish the flames guarding the chest.
- Defeat the Wizzrobe in the inverted lava room, and hookshot to the chest that appears.
- In the inverted version of the entrance room, hit the yellow switch on the far platform to make the chest that you can hookshot to appear. Return to the regular version of this room, and the chest will be at the bottom of the room.
- In the inverted version of the room with the large pool, shoot the sun emblem near the top of the room, and return to the regular version of the pool room to retrieve the chest.
- Back in the regular version of the room where you got the second key (and fought your first Eyegore), hit the sun block with the Light Arrow on the right side, and kill the Beamos to hit the switch behind it. Get to the other side of the room and eliminate the sun block and Beamos there to get to the chest.
- In the inverted room before the Boss Room, hit the switch, then return to the regular version of the dungeon, and find the chest after the room where you fought the Garo Master to get the chest.
With all four boss masks in hand, you are now finally ready to return to the Clock Tower in Clock Town and save the world, but first you should be sure that you are ready. Before you go, you may want to have all of the masks in the game so that you can complete the four final tasks and become Oni Link. Be sure to check out the Masks section in this guide for the location of every mask in the game.
Once you are ready, go to Clock Town on the third day, and then wait for midnight to hit...