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Not to be confused with the Healing mechanic.
For the Dark Souls II variant, see Heal (Dark Souls II).
For the Dark Souls III variant, see Heal (Dark Souls III).

Heal (回復) is a miracle in Dark Souls.

In-Game Description

Elementary miracle cast by clerics. Restores HP.
To cast a miracle, the caster learns a tale of the Gods, and says a prayer to be blessed by its revelations. Heal is the shortest of such miraculous tales.

Availability[]

General Information[]

Heal recovers a moderate amount of HP, that is 3 times the magic adjustment of the equipped talisman. Somewhat long casting time with distinctive animation and sound.

Heal benefits from miracle synergy, the healing multiplier increases by 0.25 for each level of miracle synergy, granting a total of up to 4x MagAdjust in healing..

Overview[]

In PvE, Heal is most commonly used to supplement Estus, especially as an alternative heal in situations when the player is not in danger. In PvP, Heal is popular among invading phantoms that don't use Estus and would or could not use humanity for healing.

Great Heal is the next miracle in the line of healing miracles, healing more HP with the same casting time. However, it has fewer casts, so Heal may be the superior choice for patching up lesser amounts of damage, and gives players greater control over how much HP they want for regeneration.

Description[]

In-Game Description

Elementary miracle cast by clerics. Restores HP.
To cast a miracle, the caster learns a tale of the Gods, and says a prayer to be blessed by its revelations. Heal is the shortest of such miraculous tales.

In-Game Description

聖職者の初歩的な奇跡 HPを回復する
奇跡とは、神々の物語を学び その恩恵を祈り受ける業であり 「回復」は最も短い物語である

In-Game Description

Elementary miracle of clerics. Allows to restore HP.
To use miracles one must learn stories about the gods and pray for a blessing. Heal is the shortest story.

Gallery[]

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