“I had the pleasure of working with Steven as the Cinematics Lead at Hardsuit Labs on Vampire: The Masquerade - Bloodlines 2. Steven assisted us with creating animations for our dialogue disposition system, as well as cinematic animations. During that time, Steven was an incredible asset. He consistently produced high quality animations and worked closely with our other in-house animators in giving critical feedback and notes. He had an incredibly positive attitude, and he communicated consistently and clearly during the time we spent working together. I knew I could rely on Steven to complete his work largely independently, with little need for hands on course correction. Steven particularly shined in creating our disposition and dialogue animations. These were some of the most difficult animations we created for this game that required a good eye for movements that helped sell the emotion of the scene without becoming too distracting as part of a procedural animation system. Steven did a great job of hitting this balance in his work, and was a useful member of the team in offering critiques of his own. He helped us improve our pipeline for creating these animations with his thoughtful feedback and excellent work. I would highly recommend Steven for any future animation positions. His ability to create top-tier animations, work independently, and congenial attitude made him an excellent addition to our team. Adam Alexander Hardsuit Labs Cinematics Lead”
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Something that I haven't seen mentioned in UE5.4 The Deformer Graph now supports Functions and Loops, making the graph so much more readable and…
Something that I haven't seen mentioned in UE5.4 The Deformer Graph now supports Functions and Loops, making the graph so much more readable and…
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Excited to be joining the Super talented VR team at Axon!
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Proud to see our team’s Godzilla Kaiju Wars VR going to CES! 😀
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