“Adam was one of the core members of the team at Hardsuit Labs and on Bloodlines 2, when that started. When I joined, it was just me, him, and Kayla in the environment art team. The team eventually grew and Adam then lent his hand on lighting, that led to the team having a Lighting Department. We worked on getting the demo ready for the GDC announcement of the game in 2019, with gameplay videos where, I want to say, the visuals of the game stood out the most. I was only there for about 2 years, around the time the game got announced, but for him to stay there for 6 years shows a lot of commitment. It was great working with him on Bloodlines 2. He's a strong key member to have at any studio”
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I am a lighting artist currently…
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I was responsible for the lighting for "Eventide Labs", one of the three PvP maps we released during the "Into the Light" event. Artstation link…
I was responsible for the lighting for "Eventide Labs", one of the three PvP maps we released during the "Into the Light" event. Artstation link…
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"Ask ten developers and you'll hear nine times that the best games get built over a (relatively) long time by (relatively) small, dedicated teams…
"Ask ten developers and you'll hear nine times that the best games get built over a (relatively) long time by (relatively) small, dedicated teams…
Liked by Adam Alexander
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