Chris Murphy’s Post

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Unreal Engine Specialist

Blend Space Assets in Unreal have an Analysis mode that will look at foot/bone placement to calculate how fast a character was moving and put the animation in the correct position on the blend space. Way better results than just "eyeballing it". This will only appear with Blend Space assets and not with Blend Spaces created inside of graphs (as their nodes can be subgraphs) #UETips

Dor Gidony

SDK Developer @ Ludeo

4mo

This is really nice analyitical approach

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Sean Gobey

Game Developer. Environment and Unreal Engine Technical Artist

4mo

Boss!

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Muhammad Shahzaib Siddiqui

Data Processing Specialist at Epic Games

4mo

Hassan Taqi

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