Blend Space Assets in Unreal have an Analysis mode that will look at foot/bone placement to calculate how fast a character was moving and put the animation in the correct position on the blend space. Way better results than just "eyeballing it". This will only appear with Blend Space assets and not with Blend Spaces created inside of graphs (as their nodes can be subgraphs) #UETips
Boss!
Hassan Taqi
SDK Developer @ Ludeo
4moThis is really nice analyitical approach