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For these weapons in other games, see Halberds (Dark Souls II) and Halberds (Dark Souls III).
Main article: Weapon Types

Halberds are a type of weapon in Dark Souls.

Overview[]

Halberds offer a mixture of the spears' range and thrusting attacks, along with a bladed edge similar to an axe for attacks that deal Regular or Slash damage. Because of the increased weight at the end of the weapon, however, the attacks are not quite as precise as they are with a Spear, and each swing tends to take one slightly off balance. Most of the spears' quick strikes are lost too, in favor of slower, but slightly more powerful attacks. The ability to use a variety of attack types at range, however, can be a very useful thing, as it enables one to be effective against most types of enemies.

All halberds besides the Scythe, Great Scythe, and Lifehunt Scythe deal Thrust damage on their weak attacks and are therefore eligible for counter attack bonuses.

Halberds[]

Halberd Damage Type
–––
Auxiliary Effect
Attack Values Stat Requirements
Damage Reduction Parameter Bonus
Physical Damage Magic Damage Fire Damage Lightning Damage Critical Strength Dexterity Intelligence Faith
Physical Reduction Magic Reduction Fire Reduction Lightning Reduction Stability
Wpn Black Knight Halberd
Black Knight Halberd
Slash 245 – – – 100 32 18 – –
40% 10% 30% 30% 26 D E – –
Wpn Gargoyle's Halberd
Gargoyle's Halberd
Regular 115 – – – 100 16 12 – –
40% 10% 30% 30% 26 D D – –
Wpn Giant's Halberd
Giant's Halberd
Regular
Thrust
Lightning
140 – – 135 100 36 12 – –
40% 10% 30% 30% 26 D D – –
Wpn Great Scythe
Great Scythe
Slash
Bleed
100 – – – 100 14 14 – –
40% 10% 30% 30% 22 E B – –
Wpn Halberd
Halberd
Regular
Thrust
110 – – – 100 16 12 – –
40% 10% 30% 30% 26 D C – –
Wpn Lifehunt Scythe
Lifehunt Scythe
Slash
Bleed
180 – – – 100 16 14 – –
40% 10% 30% 30% 22 E B – –
Wpn Lucerne
Lucerne
Thrust 110 – – – 100 15 12 – –
40% 10% 30% 30% 26 D D – –
Wpn Scythe
Scythe
Slash 110 – – – 100 14 12 – –
40% 10% 30% 30% 26 E C – –
Wpn Titanite Catch Pole
Titanite Catch Pole
Regular
Magic
125 145 – – 100 16 14 – –
40% 10% 30% 30% 26 D D D –

Halberd Physical Damage Magic Damage Fire Damage Lightning Damage Critical Strength Dexterity Intelligence Faith Durability Weight
Black Knight Halberd 245 0– 0– 0– 100 2D 1E 0– 0– 300 14.0
Gargoyle's Halberd 115 0– 0– 0– 100 2D 2D 0– 0– 200 6.0
Giant's Halberd 140 0– 0– 135 100 2D 2D 0– 0– 300 16.0
Great Scythe 100 0– 0– 0– 100 1E 4B 0– 0– 130 5.0
Halberd 110 0– 0– 0– 100 2D 3C 0– 0– 200 6.0
Lifehunt Scythe 180 0– 0– 0– 100 1E 4B 0– 0– 100 6.0
Lucerne 110 0– 0– 0– 100 2D 2D 0– 0– 200 5.5
Scythe 110 0– 0– 0– 100 1E 3C 0– 0– 150 5.0
Titanite Catch Pole 125 145 0– 0– 100 2D 2D 2D 0– 600 6.0

Halberd Physical Damage Magic Damage Fire Damage Lightning Damage Critical Strength Dexterity Intelligence Faith Durability Weight
Black Knight Halberd +5 345 0– 0– 0– 100 2D 1E 0– 0– 300 14.0
Gargoyle's Halberd +15 287 0– 0– 0– 100 2D 2D 0– 0– 200 6.0
Giant's Halberd +5 210 0– 0– 202 100 2D 2D 0– 0– 300 16.0
Great Scythe +15 250 0– 0– 0– 100 1E 5A 0– 0– 130 5.0
Halberd +15 275 0– 0– 0– 100 2D 3C 0– 0– 200 6.0
Lifehunt Scythe +5 270 0– 0– 0– 100 1E 4B 0– 0– 100 6.0
Lucerne +15 275 0– 0– 0– 100 2D 3C 0– 0– 200 5.5
Scythe +15 275 0– 0– 0– 100 1E 4B 0– 0– 150 5.0
Titanite Catch Pole +5 187 217 0– 0– 100 2D 2D 2D 0– 600 6.0

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