Kris Ligman

‘White Knight Chronicles II’ Is a Waste in Almost Every Sense of the Word

‘Rogues in Space’: A Post-Mortem

Space and System in Culver City: A Visit to IndieCade

The ‘Ruins’ at the ‘End of the World’: Atmospheric Ambience and Dream Space

The Virtue of Virtual Patience

Constructing Community in ‘Catherine’

Dragon Age II: Legacy

Moving Pixels Podcast: Misogyny, Misandry, and ‘Catherine’

Moving Pixels Podcast: Exploring the Alien Frontier of ‘Bastion’

‘Drag Race’: Games, Competition and the Failure Gambit

Moving Pixels Podcast: Subjectivity and Interpretation in ‘Child of Eden’

‘Catherine’ Is Fun to Play and That’s About It