Astra Ebonwing’s Post

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View profile for Tyvic Stallworth, graphic

Technical Combat Designer @ Sucker Punch

Seeing quite a few post sending 'good vibes' and that everything will be 'okay' if you stick it out long enough -- Saying everyone is "amazing" and that "it'll only take time." That's the type of info and self-validation that keeps you complacent. Get a notebook, take a good self-evaluation, and update your goals. What are your weaknesses, what are your strengths? And most importantly, do I need to do more learning? (The answer is always yes). If you're failing multiple interviews, not getting contacted back, or simply getting no traction at all -- start asking for help. Look to YOURSELF to see what could be hindering you. Stop blaming "the sytem" for being unfair. It's always going to be unfair, that's life. The game industry is COMPETITIVE. What does that word mean? It means you are competing with hundreds of other people for the same job. How will you stand out...complain on LinkedIn that life is unfair? Good luck, nobody is hiring a complainer. Be competitive. Understand that every day you don't figure out the areas you lack and seek to improve them, you're falling behind. All this talk about "you just have to wait until the right moment" is b.s. if your skillset is lacking. Find out what you're lacking, and learn about how to get better in those areas. SEEK HELP. Reach out to people in the role that you want. Take their advice and apply it! If you're looking for a game design job or a level design job and you haven't cracked open Unreal Engine, Unity, or any other game engine in the last 3 months, or ever -- Why should they hire you? You want to get into the game industry but you're not even cracking open a game engine. What does that say to recruiters? Stop wasting time. The Game industry is one of the most competitive fields and you DO NOT have time to complacently drift and be indecisive about what you want to do. Being in a game engine will allow you to hopefully experiment with enough workflows that you have a good idea of which one you eventually want to specialize in. Skillset, Self-marketing, and Soft Skills are the 3 key areas you need to consider when finding areas that you are lacking in. Find the weakness, and then seek help to improve in those areas: Skillset: What you want to specialize in and how skillful you are within a certain discipline. game design, level design, art, narrative. DO NO STOP AT THESE CLASSIFICATIONS. Research job titles that fall under these classifications. Self-marketing: LinkedIn presence, Portfolio, Resume, Cover Letter, Professionalism. Also stop trying to list EVERYTHING you 'think' you're good at. Pick the ONE thing you want to sell your skills in, and then express your interest in the other areas. No more "I'm a level designer, game designer, narrative writer, audio designer, producer, leader, etc...." You cannot effectively do all of those. Soft Skills: Communication, Adaptability, Personality, Coherent Talker, Able to break complex topics down and explain them in simple terms.

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