ABOUT FIREPROOF GAMES
After many years working together on the Burnout Franchise, 6 of the art leads left Criterion Games in 2008 to set up Fireproof Studios. Initially founded as an outsource studio designing & building environments for AAA console games, Fireproof took a chance in 2011 and began development of their first game and original IP, The Room.
Inspired by intricate craftsmanship and a natural wonder of discovery, Fireproof developed innovative camera controls which worked in harmony with the touch controls afforded by mobile devices. This led to a unique way to explore environments and examine objects, adding a compelling level of tactility to player interactions and opening up a new dimension to gameplay.
Released just as touch screen gaming found its feet at the end of 2012, The Room was a runaway success reaching #1 in over 60 countries and winning several prestigious awards, including the Apple GOTY, the BAFTA for British Game, the GDC Award for Best Handheld/Mobile Game and the TIGA Award for Best Game Design.
In the 10 years since the release of their debut game, Fireproof have expanded the mysterious world of The Room with 4 sequels, taking players on a captivating journey from hidden temples and remote islands to spooky séances and into the realms of virtual reality. The team at Fireproof Games has modestly grown to 21 developers, the majority of whom have been involved since those first tentative steps into the world The Room all those years ago.
In total The Room games have been released on 12 digital stores racking up over 18 million unit sales, gaining over 1.5 million 5★ player ratings on mobile, achieving a rating of ‘Overwhelmingly Positive’ for all 5 games on Steam and somehow holding the #1 spot in player ratings on Meta Quest 2 even 3 years after its release.
Fireproof Games are currently working on an unannounced game.