- See also: Video game industry
Video game research, studies, and surveys
- See also:
- Video games research at edge-online.com
- Entertainment and Software Association news archives
- Joystiq Demographics tag
- GamePolitics video games research category
2013[]
2011[]
- Tetris can alter the structure of your brain
- Balance Board Used to Treat Amputation Patients (January 2009)
- Psych: Games Teach Kids Empathy (January 2009)
- Net Asia: Why People Buy Wii VS Why People Buy PS3 (May 2009)
- NPD: 26 Percent Of Kids Own A Game Console (June 2009)
- Essential Facts About the Computer and Video Game Industry (June 2009)
- Female gamers increased in 2009 (June 2009)
2008[]
- ESA: Video games worth $9.5 billion, M rated games still on the decline (March 04, 2008)
- NPD: 72% Of U.S. Plays Games, Only 2-3% Own Multiple Consoles (April 2, 2008)
- Study: 20 Percent of Minors Able to Purchase 'M' Games (May 2008)
- Video Gamers In Europe 2008 Report Released (May 2008)
- The Growing Role of Women in Gaming (June 18, 2008)
- Young Adults Prefer Wii, 45+ Prefer PS3 (June 20, 2008)
- UCF Study Finds Video Games Increase Student Achievement (June 2008)
- Nielsen: 17% of US GTA IV Buyers Underage (August 13, 2008)
- Extreme Gamers play up to 23 hours a week, NPD study shows[1] (August 15, 2008)
- More Data on Anti-Obese Gaming (September 8, 2008)
- Study: Racism Exists in Virtual Worlds (September 11, 2008)
- Pew study: Teens, Video Games, and Civics (PDF)
- Study: Game experiences can provide hands-on learning opportunities (September 16,2008)
- Pew Study: Games Have Positive Social, Political Effect On Teens (September 16, 2008)
- Online gamers 'are not unhealthy'; depression more common in gamers (September 17, 2008)
- NPD: Girls Spending More Time On Games, Virtual Worlds (September 25, 2008)
- Retailer: 9/10 Kids Want Games for Holidays (September 29, 2008)
- DFC Claims PS3 Unlikely to Break Even, PC Not Dying (October 29, 2008)
- Japan Gamer Study Claims Aggressive Behavior (November 3, 2008)
- Computer games inspire children to learn musical instruments (December 11, 2008)
2007[]
- Video games grow up as adults jump into game fray (March 2007)
- NPD: 62 Percent Of Gamers Play Online (May 7, 2007)
- NPD: 'Heavy Gamers' heaviest spenders (July 3, 2007)
- NPD study: Video games are family activity and stress reducer (December 12, 2007)
- NPD study finds 63% of US play videogames (December 13, 2007)
2006 and earlier[]
- E3 Panel: 'Analyzing World Markets' (May 12, 2006)
- BIGresearch Releases Game Platform Racial Demographics (February 6, 2006)
- DICE: Nintendo Targets Oprah (February 9, 2006)
- NPD: Video game statistics from Microsoft's Gamefest (August 15, 2006)
- NPD Explores Gamer Segmentation (September 18, 2006)
- Gamasutra Podcast: Gamer Demographics, Part 1 Part 2 (May 2006)
- The Demographics of MMO Player Motivations (September 21, 2004)
Violence debate[]
Health debate[]
- Video Games Help In Study Of ADHD
- Research Shows Rehabilitation Benefits of Using Nintendo Wii
- The wellness of Wii and other Wii-habilitation cases
See also[]
Video game industry | |
---|---|
Sales trends · Holidays · Price cuts · Launch price · Market research · Fiscal reports · Video game costs · Video game delays · Leaks Dev kit · Attach rate · Gaming conventions · Recession · Rumors · Sales bumps · Casual and hardcore games · Game piracy · Grey market · Controversies · Developer disputes · Video game research · Game development NPD sales figures · Costs (Most expensive games) · Best-selling games |