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Moveset

Mortal Kombat 11

Basic Attacks

  • Endo Strike: 1.
  • Hammer Slammer: Back + 1.
  • Gut Buster: Down + 1.
  • Heavy Hook: 2.
  • Double Barrel: Back + 2.
  • Wrecking Ball: Forward + 2.
  • Rising Shrapnel: Down + 2.
    • Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
  • Steel Heel: 3.
  • Rising Piston: Back + 3.
  • Endo Stomp: Forward + 3.
  • Rising Boot: Down + 3.
  • Heavy Sole: 4.
  • Barrel Bash: Back + 4.
  • Big Boot: Forward + 4.
  • Shin Breaker: Down + 4.

Jumping Attacks

  • Aerial Dominance: 1.
  • High Altitude Bomber: 2.
  • Skull Crush: 3 or 4.

Hop Attacks

  • Alloy Hammer: Up, 1 or Up, 2.
    • Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a LOW ATTACK or a CROUCHING ATTACK.
  • Controlled Demolition: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Piston Launcher: Up + 2.
  • Unbending Frame: Up + 4.

Throws

  • Toward Throw: Forward + Throw or Forward + 1 + 3.
  • Back Throw: Throw or 1 + 3.

Roll Escapes

  • Getup Forward Roll: Forward + Stance.
  • Getup Backward Roll: Back + Stance.

Air Escape

  • (Air) Breakaway: Down + Block.

Kombo Attacks

  • Security Threat: 1, 2.
  • Eliminate All Humanity: 1, 2, 1.
  • Rose From Ashes: 1, 2, 3.
  • World Ended: 2, 1.
  • Robot Apocalypse: 2, 1, 2.
  • Say Goodbye: Forward + 2, 1 + 3.
  • System Overload: Back + 3, 1.
  • Catastrophic Crash: Back + 3, 1, 2.
  • No Escape: Back + 3, 2.
  • Unstoppable Machine: Forward + 3, 4.
    • Krushing Blow: Triggers if only the SECOND HIT connects.

Special Moves

  • Sawed Off: Back Forward 1.
    • Krushing Blow: Triggers if this attack misses twice in a row before connecting.
    • Amplify: R1.
      • Amplify Again: R1.
    • Amplify Forward: R1, Forward.
  • Gorilla Press Slam: Down Back Forward 2.
    • Amplify: R1.
    • Amplify: R1, Down.
  • Killing Machine: Down Back 3.
    • Delay: Hold 3.

Fatal Blow

  • CHILL OUT: Stance + Block.

Finishers

Fatalities:

  • I'm Back (Close): Back Forward Back 1.
  • Target Terminated (Mid): Forward Down Forward 4.
  • Stage Fatality (Close): Up Forward Back 1.

Friendship:

  • Stuntman (Mid): Back Down Back Down 3.

Brutalities:

  • The Klassic: Down + 2.
  • Efficient Execution: Back Throw.
  • You're Terminated: Toward Throw.
  • Target Acquired: Down Back Forward 2, R1.
  • Future Assassin: Back Forward 1.
  • No Bargaining: Forward + 2, 1 + 3.
  • Hunter Killer: Down + 1 + 3. (Death Grip equipped)
  • Final War: Back Forward 4, 3. (Running Man equipped)
  • Marked For Termination: Down Back Forward 2. (Albi Back Breaker equipped)

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

Basic Attacks

  • Hammer Slammer: Back + 1.
    • Amplify: R1.
      • Krushing Blow: Triggers if only the anti-air grab connects.

Hop Attacks

  • Alloy Hammer: Up, 1 or Up, 2.
    • Amplify: R1.

Kombo Attacks

  • Say Goodbye: Forward + 2, 1 + 3.
    • Amplify: R1.

Special Moves

  • Death Grip: Down + 1 + 3.
    • Amplify: R1.
    • Throw Away: Hold Back.
  • Ion Grenade: Back Forward 1.
    • Amplify: R1.
  • Close Ion Grenade: Back Forward 1, Back.
  • Far Ion Grenade: Back Forward 1, Forward.
  • Infiltrator Toss: Down Back 2.
    • Amplify: R1.
  • Incapacitor: Back Forward 1.
  • Albi Back Breaker: Down Back Forward 2.
    • Throw Forward: Hold Forward.
    • Amplify Forward: R1, Hold Forward.
    • Amplify: R1.
      • Krushing Blow: Triggers if the Terminator performs all versions of this attack during the match.
  • Cyber Rift: Back Forward 3.
    • Amplify: R1.
  • Rolling Ion Grenade: Back Forward 3.
    • Amplify: R1.
  • Close Rolling Ion Grenade: Back Forward 3, Back.
  • Far Rolling Ion Grenade: Back Forward 3, Forward.
  • Terminate: Down Back 3.
  • T.D.E.: Down Back 3.
    • Amplify: R1.
    • Delay: Hold 3.
  • Running Man: Back Forward 4.
    • Tackle: 1.
      • Amplify Tackle: R1.
        • Krushing Blow: Triggers if the Terminator sprints for a long distance.
    • Punch: 2.
    • Kick: 3.
    • Stop: 4.
  • Endo Lunge: Back Forward 4.
    • Amplify: R1.
  • Close Endo Lunge: Back Forward 4, Back.
    • Amplify: R1.
  • Far Endo Lunge: Back Forward 4, Forward.
    • Amplify: R1.
  • Endoskeleton: Triggers when the Terminator's health is low. He sheds his human skin and ends up as an endoskeleton with limited options.
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