Mortal Kombat 11
Basic Attacks
- Endo Strike: 1.
- Hammer Slammer: Back + 1.
- Gut Buster: Down + 1.
- Heavy Hook: 2.
- Double Barrel: Back + 2.
- Wrecking Ball: Forward + 2.
- Rising Shrapnel: Down + 2.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
- Steel Heel: 3.
- Rising Piston: Back + 3.
- Endo Stomp: Forward + 3.
- Rising Boot: Down + 3.
- Heavy Sole: 4.
- Barrel Bash: Back + 4.
- Big Boot: Forward + 4.
- Shin Breaker: Down + 4.
Jumping Attacks
- Aerial Dominance: 1.
- High Altitude Bomber: 2.
- Skull Crush: 3 or 4.
Hop Attacks
- Alloy Hammer: Up, 1 or Up, 2.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a LOW ATTACK or a CROUCHING ATTACK.
- Controlled Demolition: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Piston Launcher: Up + 2.
- Unbending Frame: Up + 4.
Throws
- Toward Throw: Forward + Throw or Forward + 1 + 3.
- Back Throw: Throw or 1 + 3.
Roll Escapes
- Getup Forward Roll: Forward + Stance.
- Getup Backward Roll: Back + Stance.
Air Escape
- (Air) Breakaway: Down + Block.
Kombo Attacks
- Security Threat: 1, 2.
- Eliminate All Humanity: 1, 2, 1.
- Rose From Ashes: 1, 2, 3.
- World Ended: 2, 1.
- Robot Apocalypse: 2, 1, 2.
- Say Goodbye: Forward + 2, 1 + 3.
- System Overload: Back + 3, 1.
- Catastrophic Crash: Back + 3, 1, 2.
- No Escape: Back + 3, 2.
- Unstoppable Machine: Forward + 3, 4.
- Krushing Blow: Triggers if only the SECOND HIT connects.
Special Moves
- Sawed Off: Back Forward 1.
- Krushing Blow: Triggers if this attack misses twice in a row before connecting.
- Amplify: R1.
- Amplify Again: R1.
- Amplify Forward: R1, Forward.
- Gorilla Press Slam: Down Back Forward 2.
- Amplify: R1.
- Amplify: R1, Down.
- Killing Machine: Down Back 3.
- Delay: Hold 3.
Fatal Blow
- CHILL OUT: Stance + Block.
Finishers
Fatalities:
- I'm Back (Close): Back Forward Back 1.
- Target Terminated (Mid): Forward Down Forward 4.
- Stage Fatality (Close): Up Forward Back 1.
Friendship:
- Stuntman (Mid): Back Down Back Down 3.
Brutalities:
- The Klassic: Down + 2.
- Efficient Execution: Back Throw.
- You're Terminated: Toward Throw.
- Target Acquired: Down Back Forward 2, R1.
- Future Assassin: Back Forward 1.
- No Bargaining: Forward + 2, 1 + 3.
- Hunter Killer: Down + 1 + 3. (Death Grip equipped)
- Final War: Back Forward 4, 3. (Running Man equipped)
- Marked For Termination: Down Back Forward 2. (Albi Back Breaker equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Basic Attacks
- Hammer Slammer: Back + 1.
- Amplify: R1.
- Krushing Blow: Triggers if only the anti-air grab connects.
- Amplify: R1.
Hop Attacks
- Alloy Hammer: Up, 1 or Up, 2.
- Amplify: R1.
Kombo Attacks
- Say Goodbye: Forward + 2, 1 + 3.
- Amplify: R1.
Special Moves
- Death Grip: Down + 1 + 3.
- Amplify: R1.
- Throw Away: Hold Back.
- Ion Grenade: Back Forward 1.
- Amplify: R1.
- Close Ion Grenade: Back Forward 1, Back.
- Far Ion Grenade: Back Forward 1, Forward.
- Infiltrator Toss: Down Back 2.
- Amplify: R1.
- Incapacitor: Back Forward 1.
- Albi Back Breaker: Down Back Forward 2.
- Throw Forward: Hold Forward.
- Amplify Forward: R1, Hold Forward.
- Amplify: R1.
- Krushing Blow: Triggers if the Terminator performs all versions of this attack during the match.
- Cyber Rift: Back Forward 3.
- Amplify: R1.
- Rolling Ion Grenade: Back Forward 3.
- Amplify: R1.
- Close Rolling Ion Grenade: Back Forward 3, Back.
- Far Rolling Ion Grenade: Back Forward 3, Forward.
- Terminate: Down Back 3.
- T.D.E.: Down Back 3.
- Amplify: R1.
- Delay: Hold 3.
- Running Man: Back Forward 4.
- Tackle: 1.
- Amplify Tackle: R1.
- Krushing Blow: Triggers if the Terminator sprints for a long distance.
- Amplify Tackle: R1.
- Punch: 2.
- Kick: 3.
- Stop: 4.
- Tackle: 1.
- Endo Lunge: Back Forward 4.
- Amplify: R1.
- Close Endo Lunge: Back Forward 4, Back.
- Amplify: R1.
- Far Endo Lunge: Back Forward 4, Forward.
- Amplify: R1.
- Endoskeleton: Triggers when the Terminator's health is low. He sheds his human skin and ends up as an endoskeleton with limited options.