Mortal Kombat: Deadly Alliance
Tai Chi
- Mid Palm Strike: 1.
- Rising Spade Hand: Back + 1.
- Pushing Hands: Forward + 1.
- Dual Fist Strike: Down + 1.
- Chopping Strike: 2.
- Quick Uppercut: Back + 2.
- Rising Uppercut: Down + 2.
- Straight Kick: 3.
- Low Lean Kick: Down + 3.
- Spinning Roundhouse: 4.
- Low Spin Kick: Down + 4.
- Standing Sweep: Back + 4.
- Throw: Forward + Special Move Button.
- Taunt: Special Move Button.
- Empty and Full: 1, 1.
- Blind Justice: Back + 2, 3.
- Play by Ear: 2, 2, 2, 3.
- Dark Fists: 2, 2, 2, 1, 1.
- Fading Light: 2, 2, 2, Back + 1.
- Nightfall: 2, 2, 2, Style Change, 1, 3.
- Out of Sight: 2, 2, 2, Style Change, 1, Style Change.
- See No Evil: 2, 2, 2, Style Change, 1, Back + 3.
San Shou
- Hook Punch: 1.
- Long Range Fist: Back + 1.
- Low Jab: Down + 1.
- Face Strike: 2.
- Knee Knocker: Forward + 2.
- Rising Elbow: Down + 2.
- Side Kick: 3.
- Low Sweep: Down + 3.
- Propelling Hook Kick: Back + 3.
- Rising Toe Kick: Forward + 3.
- Snapping Roundhouse: 4.
- Spinning Roundhouse: Back + 4.
- Shin Kick: Down + 4.
- Throw: Forward + Special Move Button.
- Neijin (power-up): Special Move Button.
- Don't Blink: 4, 4.
- Natural Way: 2, 1, 3.
- Near Sight: 2, 1, Style Change.
- All Ears: 2, 1, Back + 3.
Katana
- Spinning Slash: 1.
- Upward Slash: Down + 1.
- Reverse Stab: 2.
- Edge Slash: Down + 2.
- Rising Slash: 3.
- Charging Slash: Forward + 3.
- Piercing Blade: Down + 3.
- Crescent Blade Strike: 4.
- Sweeping Blade: Down + 4.
- Sidestep Swing: Special Move Button.
- Day Break: 1, 2.
- Rising Dragon: 1, 3.
- Blind Slice: 4, 3.
- Moon Strike: 4, 4.
- Edge of Pain: 4, 1, 1, 3.
Special Moves
- Telekinetic Slam: Back, Down, Back, 1.
- Telekinetic Toss: Down, Back, 4.
- Telekinetic Push: Forward, Forward, 2.
Fatality
- Telekinetic Contortion: Forward, Back, Forward, Down, 3.
Mortal Kombat: Deadly Alliance (GBA)
Special Moves
- Telekinetic Slam: Down, Back, 1.
- Telekinetic Toss: Down, Up, 1.
- Telekinetic Push: Down, Forward, 1.
- Weapon Attack 1: Back, Back, 2.
- Weapon Attack 2: Down, Back, 2.
- Weapon Attack 3: Down, Forward, 2.
- Throw: Forward, Forward + 1 + 2.
Fatality
- Telekinetic Contortion: Down, Up + 2.
Mortal Kombat: Deception
Tai Chi
- Mid Palm Strike: 1.
- Rising Spade Hand: Back + 1.
- Pushing Hands: Forward + 1.
- Fist Strike: Down + 1.
- Chopping Strike: 2.
- Quick Uppercut: Back + 2.
- Rising Uppercut: Down + 2.
- Straight Kick: 3.
- Low Lean Kick: Down + 3.
- Spinning Roundhouse: 4.
- Low Spin Kick: Down + 4.
- Standing Sweep: Back + 4.
- Empty and Full: 1, 1.
- Blind Justice: Back + 2, 3.
- Play by Ear: 2, 2, 2, 3.
- Dark Fists: 2, 2, 2, 1, 1.
- Fading Light: 2, 2, 2, Back + 1.
- Blind Man Owning: 2, 2, 2, Style Change, 4, Back + 2.
- I Can Hear You: 2, 2, 2, Style Change, 4, 3.
- Yeah!: 2, 2, 2, Style Change, 4, Style Change, 2, 3, 3.
Judo
- Suplex: 1.
- Thrusting Palms: Back + 1.
- Low Palm Fist: Down + 1.
- Leg Trip Throw: 2.
- Standing Uppercut: Back + 2.
- Uppercut: Down + 2.
- Back Kick: 3.
- Backward Shin Kick: Back + 3.
- Low Sweep: Down + 3.
- Side Snap Kick: 4.
- Wheel Kick: Back + 4.
- Low Kick: Down + 4.
- Groundwork: 4, 4, 3.
- Shinny Kicks: 4, 4.
- Metal Fury: 4, 4, Back + 2.
- Bloody Blade: 4, 4, Style Change, 2, 1.
- Turning Death: 4, 4, Style Change, 2, 4.
- Blind Swordsman: 4, 4, Style Change, 2, 3, 3.
Katana
- Gut Slice: 1.
- Downward Slash: Down + 1.
- Chin Slicer: 2.
- Rising Edge: Up + 2.
- Swift Uppercut: Down + 2.
- Painful Swingful: 3.
- Leg Cutter: Back + 3.
- Piercing Blade: Down + 3.
- Twisting Edge: 4.
- Sweeping Blade: Down + 4.
- Day Break: 2, 2.
- Legacy of Steel: 2, 2, 1.
- Mad Dog: 2, 2, 3.
- Silent Slice: 3, 3.
- War Path: 2, 2, 3, 3.
- Feel the Steel: 2, 2, 4.
Special Moves
- Face Flat: Throw.
- Telekinetic Slam: Back, Down, Back, 1.
- Telekinetic Toss: Down, Back, 4.
- Telekinetic Push: Forward, Forward, 2.
- Tele-Flurry: Back, Forward, 3.
- Mind Warp: Down, Back, 3.
Finishing Moves
- Katana Strike: Forward, Forward, Back, Back, 2. (Sweep)
- Telekinetic Stretch: Up, Forward, Back, Forward, 2. (Sweep)
- Seppuku: Down, Back, Back, Forward, 4.
Mortal Kombat: Armageddon
Tai Chi
- Mid Palm Strike: 1.
- Rising Spade Hand: Back + 1.
- Pushing Hands: Forward + 1.
- Fist Strike: Down + 1.
- Chopping Strike: 2.
- Charging Wrist: Back + 2.
- Power Uppercut: Down + 2.
- Gut Slap: 3.
- Low Kick: Down + 3.
- Spinning Roundhouse: 4.
- Standing Shin Kick: Back + 4.
- Low Kick Strike: Down + 4.
- Furious Hands: 2, 2.
- Chained Strikes: 3, 3.
- Listen to the Sound: 2, 2, 2.
- Feel the Power: 3, 3, 1.
- Rising Spade: 3, 3, Back + 1.
- Strong Rhino: 3, 3, 2.
- Power Wrist: 3, 3, Back + 2.
- Round Up: 2, 2, 4.
- Cyclone: 1 (in air).
- Blue Sky: 2 (in air).
- Hovering Strike: 3 (in air).
- Dead Meat: 4 (in air).
- Jab Me: 1, 1 (in air).
- Air Waves: 3, 3 (in air).
- Take It: 1, 1, 1 (in air).
- Red Sky: 1, 1, 2 (in air).
- Wavelength: 1, 1, 3 (in air).
- Fallen Hero: 1, 1, 4 (in air).
- Blind Lunatic: 2, 2, 2, Style Change.
Katana
- Mid Slash: 1.
- Ducking Blade: Down + 1.
- Body Slash: 2.
- Pop Rock: Up + 2.
- Uppercut Blade: Down + 2.
- Turning Blade: 3.
- Low Blade Swipe: Back + 3.
- Low Attack: Down + 3.
- Hard Pointy Blade: 4.
- Low Ankle Attack: Down + 4.
- Fast Head Blows: 2, 2.
- Nightmare Slashes: 3, 3.
- Krazy Hype: 2, 2, 1.
- Knee Shaker: 2, 2, 3.
- Tumble Kombo: 2, 2, 4.
- Dark Vision: 2, 2, 3, 3.
- Downfall: 1 (in air).
- Lucky Change: 2 (in air).
- Marked Humanoid: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Stinky Air: 1, 1 (in air).
- Hyper Gust: 3, 3 (in air).
- Fresh Air: 1, 1, 1 (in air).
- Air Slinky: 1, 1, 2 (in air).
- Airway: 1, 1, 3 (in air).
- Gut Kick: 3, 3, 1 (in air).
- Shove It: 1, 1, 4 (in air).
- Barrel Roll: 3, 3, 3 (in air).
- Downward Spiral: 3, 3, 4 (in air).
- It's All Over: 3, 3, 1, 1 (in air).
- Air Barrel: 1, 1, 3, 3 (in air).
- Back in Action: 3, 3, 1, 2 (in air).
- Boot Slam: 1, 1, 3, 4 (in air).
- Zero G: 3, 3, 1, 4 (in air).
Special Moves
- Face Flat: Throw.
- Telekinetic Slam: Back, Down, Back, 1.
- Telekinetic Toss: Down, Back, 4.
- Telekinetic Push: Forward, Forward, 2.
- Tele-Flurry: Back, Forward, 3.
- Mind Warp: Down, Back, 3.
Mortal Kombat (2011)
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Front Punch: 1.
- Back Punch: 2.
- Front Kick: 3.
- Back Kick: 4.
- Uppercut: Down + 2.
- Blade Stab: Back + 2.
- Blade Swipe: Forward + 2.
- Shin Kick: Forward + 3.
- Snap Kick: Forward + 4.
- Windmill: Up + 4.
- Sweep: Back + 4.
- Throw (Away): Throw.
- Throw (Towards): Forward + Throw.
Combo Attacks
- Telekinetic Rush: 1, 1, 1.
- Blind Justice: 1, 1, 2.
- Off Balance: 1, 1, 4.
- Heightened Senses: 2, 1, Back, 2.
- Stolen Soul: 2, 1, Forward, 4.
- Absentminded: Forward, 2, 2, Back, 1.
- Shortsighted: Forward, 2, 2, Back, 2.
- Brainpower: Forward, 3, 2.
Fast Tags
- Concentration: 2, 1, Back + 2, Tag.
- Gray Matter: Forward + 2, 2, Back + 1, Tag.
- Blind Fury: Forward + 3, 2, Tag.
Tag Combos
- Lost Way: 1, 1, Tag.
- Blind Swordsman: 2, 1, Tag.
- Farsighted: Forward + 2, 2, Tag.
Special Attacks
- Spirit Charge: Back, Forward, 2.
- Rising Karma: Down, Back, 1.
- Telekinetic Slash (Close): Down, Back, 4.
- Telekinetic Slash (Medium): Down, Forward, 4.
- Telekinetic Slash (Far): Down, Back, Forward, 4.
- Tele-Flurry: Back, Forward, 3.
- Blade Reflect: Down, Back, 2.
Enhanced Special Attacks
- Spirit Vengeance: Back, Forward, 2 + 5.
- Karma Eruption: Down, Back, 1 + 5.
- Telekinetic Blade (Close): Down, Back, 4 + 5.
- Telekinetic Blade (Medium): Down, Forward, 4 + 5.
- Telekinetic Blade (Far): Down, Back, Forward, 4 + 5.
- Tele-Beatdown: Back, Forward, 3 + 5.
- Blade Absorb: Down, Back, 2 + 5.
X-Ray
- Soul Blade: Flip Stance + 5. (Uses Three Bars of Super)
Finishing Moves
- Scatterbrained: Up, Down, Up, Down, 5. (Sweep)
- Split Ends: Back, Forward, Down, Forward, 2. (Jump)
- Stage Fatality: Down, Forward, Down, 3. (Close)
- Babality: Down, Back, Down, 1. (Jump)
Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Quick Strike: 1.
- Double Slap: Back + 1.
- Low Punch: Down + 1.
- High Chop: 2.
- Double Palm Strike: Back + 2.
- Leaping Sword: Back + 2. (Kenjutsu)
- Face Slap: Forward + 2.
- Head Splitter: Forward + 2. (Kenjutsu)
- Rising Fist: Down + 2.
- Side Kick: 3.
- Shin Kick: Back + 3.
- High Boot: Forward + 3.
- Straight Kick: Down + 3.
- Snap Kick: 4.
- Light Sweep: Back + 4.
- Roundhouse: Forward + 4.
- Spinning Hell: Forward + 4. (Possessed)
- Stun Strike: Down + 4.
Jumping Attacks
- Jump Front Punch: 1.
- Jump Back Punch: 2.
- Jump Front Kick: 3.
- Jump Back Kick: 4.
Jump Up Attacks
- Jump Up Punch: 1 or 2.
- Jump Up Kick: 3 or 4.
Throws
- Throw (Towards): Forward + Throw.
- Enhance: Forward + Throw, 5.
- Throw (Away): Throw.
- Enhance: Throw, 5.
Kombo Attacks
- Telekinetic Rush: 1, 1.
- Sword Kiss: 1, 1. (Kenjutsu)
- Blind Justice: 1, 1, 1.
- Inner Strength: 1, 1, 1. (Kenjutsu)
- Off Balance: 1, 1, 4.
- Blind Sided: 2, 1.
- Stolen Soul: 2, 1, 1.
- Absentminded: 2, 1, 1, 2 + 4.
- Shortsighted: 2, 1, 2.
- Brainpower: 2, 2.
- Enhance: 5.
- Concentration: 2, 2, 4.
- A Disturbance: Forward + 2, 1.
- Redemption: Forward + 2, 1, 1.
- Destructive Ways: Forward + 2, 1, 4.
- Quick Slice: 3, 1. (Kenjutsu)
- Spinning Slash: 3, 1, 1. (Kenjutsu)
- Gray Matter: 3, 2.
- Upward Slice: 3, 2. (Kenjutsu)
- Blind Fury: 3, 2, 1.
- Lost Way: 3, 2, 2.
- Downward Kut: 3, 2, 2. (Kenjutsu)
- Blind Swordsman: 3, 2, 2, 3.
- Farsighted: 3, 2, 2, 4.
- Spinning Sin: Back + 3, 2.
- Soul Blade: Forward + 3, 2.
- Scatterbrained: 4, 2.
- Splits Ends: 4, 2, 1.
- Deep Connection: 4, 2, 1, Forward + 2.
- Forgotten Warrior: 4, 4.
- Heighten Senses: 4, Down + 4.
- See No Evil: 4, 4, 1.
- Inner Darkness: 4, 4, 1, 2.
- Foresight: 4, 3.
Special Moves
- Spirit Push: Back, Forward, 3. (Balanced)
- Spirit Charge: Back, Forward, 3 + 5. (Balanced)
- Telekinetic Slice: Down, Back, 4. (Balanced)
- Telekinetic Slash: Down, Back, 4 + 5. (Balanced)
- Close Telekinetic Slice: Down, Back, 4, Back. (Balanced)
- Close Telekinetic Slash: Down, Back, 4 + 5, Back. (Balanced)
- Far Telekinetic Slice: Down, Back, 4, Forward. (Balanced)
- Far Telekinetic Slash: Down, Back, 4 + 5, Forward. (Balanced)
- Tele-Flurry: Back, Forward, 3. (Balanced)
- Tele-Beatdown: Back, Forward, 3 + 5. (Balanced)
- Rising Karma: Down, Back, 1. (Balanced)
- Karma Eruption: Down, Back, 1 + 5. (Balanced)
- Sickle Lift: Down, Back, 1. (Possessed)
- Sickle Strike: Down, Back, 1 + 5. (Possessed)
- Demon Assault: Back, Forward, 3. (Possessed)
- Demon Fury: Back, Forward, 3 + 5. (Possessed)
- Soul Push: Back, Forward, 2. (Possessed)
- Soul Charge: Back, Forward, 2 + 5. (Possessed)
- Demon Slam: Down, Back, 4. (Possessed)
- Demon Drop: Down, Back, 4 + 5. (Possessed)
- Close Demon Slam: Down, Back, 4, Back. (Possessed)
- Close Demon Drop: Down, Back, 4 + 5, Back. (Possessed)
- Far Demon Slam: Down, Back, 4, Forward. (Possessed)
- Far Demon Drop: Down, Back, 4 + 5, Forward. (Possessed)
- Demon Beam: Down, Back, 2. (Possessed)
- Demon Port: Down, Back, 2 + 5. (Possessed)
- Demonic Strike: Down, Forward, 4. (Possessed)
- Demonic Slice: Down, Forward, 4 + 5. (Possessed)
- Rising Sword: Down, Back, 1. (Kenjutsu)
- Sword Dance: Down, Back, 1 + 5. (Kenjutsu)
- Spinning Blade: Down, Forward, 1. (Kenjutsu)
- Blade-Nado: Down, Forward, 1 + 5. (Kenjutsu)
- Tele-Slam: Down, Back, 4. (Kenjutsu)
- Tele-Suspend: Down, Back, 4 + 5. (Kenjutsu)
- Tele-Push: Back, Forward, 2. (Kenjutsu)
- Tele-Blast: Back, Forward, 2 + 5. (Kenjutsu)
- Tele-Toss: Back, Forward, 3. (Kenjutsu)
- Tele-Strike: Back, Forward, 3 + 5. (Kenjutsu)
- Blade Reflect: Down, Back, 2.
- Blade Absorb: Down, Back, 2 + 5.
X-Ray
- Way of the Blade: Flip Stance + 5.
Finishing Moves
Fatalities:
- Tele-Copter (Far): Back, Forward, Back, Back.
- My Puppet (Mid): Forward, Down, Back, Up.
- Stage Fatality (Close): Down, Forward, Down, 3.
Brutalities:
- Used Up (Universal): Must win first round with a throw, final hit of the match must come from a throw.
- Brutal Kick (Universal): Go five seconds without being hit during final round, final hit must come from Concentration combo.
- Leg Up (Balanced Variation): Get first hit of the match, final hit must come from Tele-Flurry.
- Demon Slice (Possessed Variation): Hold Up during final hit of Sickle Lift or Sickle Strike.
- Instant Karma (Kenjutsu Variation): Connect 5 Tele-Pushes during the match, be at jump distance from opponent, final hit must come from Tele-Push or Tele-Blast.