Mortal Kombat 11
Basic Attacks
- Straight Jab: 1.
- Shoulder Charge: Forward + 1.
- Knee Bash: Down + 1.
- Heavy Fist: 2.
- Sledge Hammer: Back + 2.
- Body Buster: Forward + 2.
- Rising Gauntlet: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- Straight Boot: 3.
- Flying Knee: Forward + 3.
- Gauntlet Slam: Down + 3.
- Chrono Kick: 4.
- Time Sweeper: Back + 4.
- Pounding Sand: Down + 4.
Jumping Attacks
- Quick Jab: 1.
- Elbow Drop: 2.
- Time Splash: Down + 2.
- Titan Toe: 3 or 4.
Hop Attacks
- Timequake: Up, 1 or Up, 2.
- Heavy Knee: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Titan Charge: Up + 2.
- Sand Storm: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Without Beginning: 1, 1.
- Without End: 1, 1, 1.
- Out Of Time: 1, 1, 1, 1 + 3.
- Krushing Blow: Triggers if third hit of the kombo is first to connect.
- Eternal Hate: Forward + 1, 1 + 3.
- Xuid & Guid: Forward + 1, 1 + 3, 4.
- Krushing Blow: Triggers if this kombo attack is a kounter or punish.
- Time Immemorial: 2, 4.
- The Undying: 2, 4, 1.
- Timeless: Back + 2, 2.
- The Deathless Giant: Forward + 2, 1.
- Matter Of Time: Forward + 2, 1, 2.
- Sand Blaster: Forward + 2, 2.
- Dangerous Chronology: Forward + 2, 2, 1 + 3.
- Krushing Blow: Triggers if this kombo attack is a kounter or punish.
- Ripple In Time: Forward + 3, 2.
Special Moves
- Temporal Advantage: Back Forward 1.
- Amplify: R1.
- Sand Trap: Down Back 1.
- Krushing Blow: Triggers if opponent is stand blocking.
- Close Sand Trap: Down Back 1, Back.
- Krushing Blow: Triggers if opponent is stand blocking.
- Far Sand Trap: Down Back 1, Forward.
- Krushing Blow: Triggers if opponent is stand blocking.
- Very Far Sand Trap: Down Back 1, Up.
- Krushing Blow: Triggers if opponent is stand blocking.
- Titan Tackle: Back Forward 2.
- Krushing Blow: Triggers if opponent is carried maximum distance before hitting the wall.
- Extend: Hold 2.
- Big Fist: Down Back 2.
- Krushing Blow: Triggers after 2 kounter hits in a row.
Fatal Blow
- STASIS ASSAULT: STANCE + BLOCK.
Finishers
Fatalities:
- Phasing Through Time (Any): Back Down Down 3.
- Peeling Back (Close): Down Forward Back 1.
- Stage Fatality (Close): Down Back Down 1.
Friendship:
- Beach Party (Mid): Back Down Back Down 4.
Brutalities:
- The Klassic: Down + 2.
- Pulled Apart: Forward + 2, 2, 1 + 3.
- Back Blown Out: Back Forward 2.
- Evil Anvils: Back Throw.
- Trapped: Down Back 1.
- Sinking Feeling: Down Back 1. (Quick Sand equipped)
- Stick It Out: Toward Throw.
- Paused In Time: Back Forward 1.
- Break Down: Back Forward 2. (Bed Of Spikes equipped)
- Unstoppable Force: Down Forward 3, R1. (Sand Pillar equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
- Quick Sand: Down Back 1.
- Krushing Blow: Triggers if opponent is stand blocking.
- Close Quick Sand: Down Back 1, Back.
- Krushing Blow: Triggers if opponent is stand blocking.
- Far Quick Sand: Down Back 1, Forward.
- Krushing Blow: Triggers if opponent is stand blocking.
- Very Far Quick Sand: Down Back 1, Up
- Krushing Blow: Triggers if opponent is stand blocking.
- Bed Of Spikes: Back Forward 2.
- Amplify: R1.
- Gauntlet Of The Ages: Down Back 2.
- History Lesson: 1.
- Krushing Blow: Triggers if fully charged.
- Cancel: 2.
- History Lesson: 1.
- Sand Simulacrum: Down Back 3.
- Time Warp: Down Back 3.
- Erase Simulacrum: Down Back 3, R1.
- Close Sand Simulacrum: Down Back 3, Back.
- Time Warp: Down Back 3.
- Erase Simulacrum: Down Back 3, R1.
- Far Sand Simulacrum: Down Back 3, Forward.
- Time Warp: Down Back 3.
- Erase Simulacrum: Down Back 3, R1.
- Very Far Sand Simulacrum: Down Back 3, Up.
- Time Warp: Down Back 3.
- Erase Simulacrum: Down Back 3, R1.
- Sand Pillar: Down Forward 3.
- Amplify: R1.
- Close Sand Pillar: Down Forward 3, Back.
- Amplify: R1.
- Far Sand Pillar: Down Forward 3, Forward.
- Amplify: R1.
- Very Far Sand Pillar: Down Forward 3, Up.
- Amplify: R1.
- Stepping It Back: Down Down + R1.
- Shifting Sands: Down Down 1.
- Close Shifting Sands: Down Down 1, Back.
- Far Shifting Sands: Down Down 1, Forward.
- Very Far Shifting Sands: Down Down 1, Up.
- Reverse Time: Forward Down Back + R1.
- Reawakened: Down Down 4.
- Spare Time: Down Forward 4.
- Lost Time: Down Back 4.