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Mortal Kombat 11

Basic Attacks

  • Straight Jab: 1.
  • Shoulder Charge: Forward + 1.
  • Knee Bash: Down + 1.
  • Heavy Fist: 2.
  • Sledge Hammer: Back + 2.
  • Body Buster: Forward + 2.
  • Rising Gauntlet: Down + 2.
    • Krushing Blow: Triggers if this attack kounters or punishes a high attack.
  • Straight Boot: 3.
  • Flying Knee: Forward + 3.
  • Gauntlet Slam: Down + 3.
  • Chrono Kick: 4.
  • Time Sweeper: Back + 4.
  • Pounding Sand: Down + 4.

Jumping Attacks

  • Quick Jab: 1.
  • Elbow Drop: 2.
  • Time Splash: Down + 2.
  • Titan Toe: 3 or 4.

Hop Attacks

  • Timequake: Up, 1 or Up, 2.
  • Heavy Knee: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Titan Charge: Up + 2.
  • Sand Storm: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
    • Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
  • Back Throw: THROW or 1 + 3.
    • Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Without Beginning: 1, 1.
  • Without End: 1, 1, 1.
  • Out Of Time: 1, 1, 1, 1 + 3.
    • Krushing Blow: Triggers if third hit of the kombo is first to connect.
  • Eternal Hate: Forward + 1, 1 + 3.
  • Xuid & Guid: Forward + 1, 1 + 3, 4.
    • Krushing Blow: Triggers if this kombo attack is a kounter or punish.
  • Time Immemorial: 2, 4.
  • The Undying: 2, 4, 1.
  • Timeless: Back + 2, 2.
  • The Deathless Giant: Forward + 2, 1.
  • Matter Of Time: Forward + 2, 1, 2.
  • Sand Blaster: Forward + 2, 2.
  • Dangerous Chronology: Forward + 2, 2, 1 + 3.
    • Krushing Blow: Triggers if this kombo attack is a kounter or punish.
  • Ripple In Time: Forward + 3, 2.

Special Moves

  • Temporal Advantage: Back Forward 1.
    • Amplify: R1.
  • Sand Trap: Down Back 1.
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Close Sand Trap: Down Back 1, Back.
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Far Sand Trap: Down Back 1, Forward.
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Very Far Sand Trap: Down Back 1, Up.
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Titan Tackle: Back Forward 2.
    • Krushing Blow: Triggers if opponent is carried maximum distance before hitting the wall.
    • Extend: Hold 2.
  • Big Fist: Down Back 2.
    • Krushing Blow: Triggers after 2 kounter hits in a row.

Fatal Blow

  • STASIS ASSAULT: STANCE + BLOCK.

Finishers

Fatalities:

  • Phasing Through Time (Any): Back Down Down 3.
  • Peeling Back (Close): Down Forward Back 1.
  • Stage Fatality (Close): Down Back Down 1.

Friendship:

  • Beach Party (Mid): Back Down Back Down 4.

Brutalities:

  • The Klassic: Down + 2.
  • Pulled Apart: Forward + 2, 2, 1 + 3.
  • Back Blown Out: Back Forward 2.
  • Evil Anvils: Back Throw.
  • Trapped: Down Back 1.
  • Sinking Feeling: Down Back 1. (Quick Sand equipped)
  • Stick It Out: Toward Throw.
  • Paused In Time: Back Forward 1.
  • Break Down: Back Forward 2. (Bed Of Spikes equipped)
  • Unstoppable Force: Down Forward 3, R1. (Sand Pillar equipped)

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

  • Quick Sand: Down Back 1.
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Close Quick Sand: Down Back 1, Back.
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Far Quick Sand: Down Back 1, Forward.
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Very Far Quick Sand: Down Back 1, Up
    • Krushing Blow: Triggers if opponent is stand blocking.
  • Bed Of Spikes: Back Forward 2.
    • Amplify: R1.
  • Gauntlet Of The Ages: Down Back 2.
    • History Lesson: 1.
      • Krushing Blow: Triggers if fully charged.
    • Cancel: 2.
  • Sand Simulacrum: Down Back 3.
    • Time Warp: Down Back 3.
    • Erase Simulacrum: Down Back 3, R1.
  • Close Sand Simulacrum: Down Back 3, Back.
    • Time Warp: Down Back 3.
    • Erase Simulacrum: Down Back 3, R1.
  • Far Sand Simulacrum: Down Back 3, Forward.
    • Time Warp: Down Back 3.
    • Erase Simulacrum: Down Back 3, R1.
  • Very Far Sand Simulacrum: Down Back 3, Up.
    • Time Warp: Down Back 3.
    • Erase Simulacrum: Down Back 3, R1.
  • Sand Pillar: Down Forward 3.
    • Amplify: R1.
  • Close Sand Pillar: Down Forward 3, Back.
    • Amplify: R1.
  • Far Sand Pillar: Down Forward 3, Forward.
    • Amplify: R1.
  • Very Far Sand Pillar: Down Forward 3, Up.
    • Amplify: R1.
  • Stepping It Back: Down Down + R1.
  • Shifting Sands: Down Down 1.
  • Close Shifting Sands: Down Down 1, Back.
  • Far Shifting Sands: Down Down 1, Forward.
  • Very Far Shifting Sands: Down Down 1, Up.
  • Reverse Time: Forward Down Back + R1.
  • Reawakened: Down Down 4.
  • Spare Time: Down Forward 4.
  • Lost Time: Down Back 4.
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