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Mortal Kombat 11

Basic Attacks

  • Heavens Wind: 1.
  • Tendril Slap: Forward + 1.
  • Low Wind: Down + 1.
  • Quick Combustion: 2.
  • Turning Wave: Forward + 2.
  • Rising God Palm: Down + 2.
    • Krushing Blow: Triggers if this attack kounters or punishes a high attack.
  • Vapor Push: 3.
  • Energy Swipe: Back + 3.
  • Krystal Kick: Down + 3.
  • Krushing Heel: 4.
  • Rising Volcano: Back + 4.
  • Krystal Heel: Down + 4.

Jumping Attacks

  • Quick Gust: 1.
  • Burning Palm: 2.
  • Balance Spin: 3 or 4.

Hop Attacks

  • Boulder Slam: Up, 1 or Up, 2.
  • Heel Spike: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Geo Strike: Up + 2.
  • World Ender: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
    • Krushing Blow: Triggers if opponent is inside Circle of Life, Hallowing Winds, Ring Of Fire, or Vapor Halo.
  • Back Throw: THROW or 1 + 3.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Violent Gust: 1, 1.
  • Wind Storm: 1, 1, 2.
  • Imminent Eruption: 1, 1, 4.
  • Natures Wrath: Forward + 1, 3.
  • Seismic Energy: Forward + 1, 3, 2.
  • Blaze: 2, 1.
  • Fire-Nado: 2, 1, 2.
  • Fire And Brimstone: 2, 1, 3.
    • Krushing Blow: Triggers if this kombo attack is a kounter or punish.
  • Natural Ending: Forward + 2, 3.
  • Unlimited Potential: Forward + 2, 3, 4.
  • Lifecycle: Back + 3, 2.

Special Moves

  • Natural Barrier: Down Back 1.
    • Amplify: R1.
    • Krushing Blow: Triggers if a projectile was destroyed while summoning the wall.
  • Far Natural Barrier: Down Back 1, Forward.
    • Amplify: R1.
    • Krushing Blow: Triggers if a projectile was destroyed while summoning the wall.
  • Hell's Wrath: Down Forward 1.
    • Amplify: R1.
  • Close Hell's Wrath: Down Forward 1, Back.
    • Amplify: R1.
  • Far Hell's Wrath: Down Forward 1, Forward.
    • Amplify: R1.
  • (Air) Hell's Wrath: Down Forward 1.
    • Amplify: R1.
  • (Air) Close Hell's Wrath: Down Forward 1, Back.
    • Amplify: R1.
  • (Air) Far Hell's Wrath: Down Forward 1, Forward.
    • Amplify: R1.
  • Boulder Bash: Back Forward 2.
    • Krushing Blow: Triggers if projectile hits by itself.
  • Bouncing Boulder: Down Back 2.
  • Tendril Pull: Down Back 4.
    • Krushing Blow: Triggers if opponent blocks late.
    • Amplify: R1.

Fatal Blow

  • WEEPING WILLOW: STANCE + BLOCK.

Finishers

Fatalities:

  • Maintaining Balance (Mid): Back Down Forward Down 4.
  • Good And Evil (Mid): Back Down Back 3.
  • Stage Fatality (Close): Up Down Up 4.

Friendship:

  • Serenity (Mid): Down Down Down Down 1.

Brutalities:

  • The Klassic: Down + 2.
  • Falling Sky: Down Down 3. (Earthquake equipped)
  • Pinned: Back Throw.
  • Splitting Apart: Toward Throw.
  • Crushed: Down Back 1, R1. (Shattering Boulder equipped)
  • Smoked Flesh: Down Forward 1, R1.
  • Cannon Ball: Back Forward 2. (Boulder Bash equipped)
  • Pulled Apart: Down Back 4.
  • Death-Nado: Back Forward 4. (Deadly Winds equipped)
  • Shattered: Down Back 2. (Geyser equipped)

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

  • Delay Boulder Dash: Modifies Boulder Dash and Bouncing Boulder. Delay Boulder Bash or Bouncing Boulder by holding the button.
    • Delay: Hold 2.
    • Bash: Hold Forward.
    • Cancel: Hold Up.
  • Shattering Boulder: Down Back 1.
    • Amplify: R1.
  • Close Shattering Boulder: Down Back 1, Back.
    • Amplify: R1.
  • Far Shattering Boulder: Down Back 1, Forward.
    • Amplify: R1.
  • Earthquake: Down Down 3.
  • Geyser: Down Back 2.
    • Krushing Blow: Triggers if move misses 3 times in a row before hitting.
    • Amplify: R1.
  • Close Geyser: Down Back 2, Back.
    • Krushing Blow: Triggers if move misses 3 times in a row before hitting.
    • Amplify: R1.
  • Far Geyser: Down Back 2, Forward.
    • Krushing Blow: Triggers if move misses 3 times in a row before hitting.
    • Amplify: R1.
  • Very Far Geyser: Down Back 2, Up.
    • Krushing Blow: Triggers if move misses 3 times in a row before hitting.
    • Amplify: R1.
  • Deadly Winds: Back Forward 4.
    • Amplify: R1.
  • H2 P0rt: Down Up.
  • In Front H2 P0rt: Down Up Back.
  • In Place H2 P0rt: Down Up Down.
  • Far H2 P0rt: Down Up Forward.
  • Circle Of Life: Down Down Up.
  • Ring Of Fire: Down Down Up.
  • Hollowing Winds: Down Down Up.
  • Vapor Halo: Down Down Up.
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