Mortal Kombat 11
Basic Attacks
- Heavens Wind: 1.
- Tendril Slap: Forward + 1.
- Low Wind: Down + 1.
- Quick Combustion: 2.
- Turning Wave: Forward + 2.
- Rising God Palm: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- Vapor Push: 3.
- Energy Swipe: Back + 3.
- Krystal Kick: Down + 3.
- Krushing Heel: 4.
- Rising Volcano: Back + 4.
- Krystal Heel: Down + 4.
Jumping Attacks
- Quick Gust: 1.
- Burning Palm: 2.
- Balance Spin: 3 or 4.
Hop Attacks
- Boulder Slam: Up, 1 or Up, 2.
- Heel Spike: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Geo Strike: Up + 2.
- World Ender: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent is inside Circle of Life, Hallowing Winds, Ring Of Fire, or Vapor Halo.
- Back Throw: THROW or 1 + 3.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Violent Gust: 1, 1.
- Wind Storm: 1, 1, 2.
- Imminent Eruption: 1, 1, 4.
- Natures Wrath: Forward + 1, 3.
- Seismic Energy: Forward + 1, 3, 2.
- Blaze: 2, 1.
- Fire-Nado: 2, 1, 2.
- Fire And Brimstone: 2, 1, 3.
- Krushing Blow: Triggers if this kombo attack is a kounter or punish.
- Natural Ending: Forward + 2, 3.
- Unlimited Potential: Forward + 2, 3, 4.
- Lifecycle: Back + 3, 2.
Special Moves
- Natural Barrier: Down Back 1.
- Amplify: R1.
- Krushing Blow: Triggers if a projectile was destroyed while summoning the wall.
- Far Natural Barrier: Down Back 1, Forward.
- Amplify: R1.
- Krushing Blow: Triggers if a projectile was destroyed while summoning the wall.
- Hell's Wrath: Down Forward 1.
- Amplify: R1.
- Close Hell's Wrath: Down Forward 1, Back.
- Amplify: R1.
- Far Hell's Wrath: Down Forward 1, Forward.
- Amplify: R1.
- (Air) Hell's Wrath: Down Forward 1.
- Amplify: R1.
- (Air) Close Hell's Wrath: Down Forward 1, Back.
- Amplify: R1.
- (Air) Far Hell's Wrath: Down Forward 1, Forward.
- Amplify: R1.
- Boulder Bash: Back Forward 2.
- Krushing Blow: Triggers if projectile hits by itself.
- Bouncing Boulder: Down Back 2.
- Tendril Pull: Down Back 4.
- Krushing Blow: Triggers if opponent blocks late.
- Amplify: R1.
Fatal Blow
- WEEPING WILLOW: STANCE + BLOCK.
Finishers
Fatalities:
- Maintaining Balance (Mid): Back Down Forward Down 4.
- Good And Evil (Mid): Back Down Back 3.
- Stage Fatality (Close): Up Down Up 4.
Friendship:
- Serenity (Mid): Down Down Down Down 1.
Brutalities:
- The Klassic: Down + 2.
- Falling Sky: Down Down 3. (Earthquake equipped)
- Pinned: Back Throw.
- Splitting Apart: Toward Throw.
- Crushed: Down Back 1, R1. (Shattering Boulder equipped)
- Smoked Flesh: Down Forward 1, R1.
- Cannon Ball: Back Forward 2. (Boulder Bash equipped)
- Pulled Apart: Down Back 4.
- Death-Nado: Back Forward 4. (Deadly Winds equipped)
- Shattered: Down Back 2. (Geyser equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
- Delay Boulder Dash: Modifies Boulder Dash and Bouncing Boulder. Delay Boulder Bash or Bouncing Boulder by holding the button.
- Delay: Hold 2.
- Bash: Hold Forward.
- Cancel: Hold Up.
- Shattering Boulder: Down Back 1.
- Amplify: R1.
- Close Shattering Boulder: Down Back 1, Back.
- Amplify: R1.
- Far Shattering Boulder: Down Back 1, Forward.
- Amplify: R1.
- Earthquake: Down Down 3.
- Geyser: Down Back 2.
- Krushing Blow: Triggers if move misses 3 times in a row before hitting.
- Amplify: R1.
- Close Geyser: Down Back 2, Back.
- Krushing Blow: Triggers if move misses 3 times in a row before hitting.
- Amplify: R1.
- Far Geyser: Down Back 2, Forward.
- Krushing Blow: Triggers if move misses 3 times in a row before hitting.
- Amplify: R1.
- Very Far Geyser: Down Back 2, Up.
- Krushing Blow: Triggers if move misses 3 times in a row before hitting.
- Amplify: R1.
- Deadly Winds: Back Forward 4.
- Amplify: R1.
- H2 P0rt: Down Up.
- In Front H2 P0rt: Down Up Back.
- In Place H2 P0rt: Down Up Down.
- Far H2 P0rt: Down Up Forward.
- Circle Of Life: Down Down Up.
- Ring Of Fire: Down Down Up.
- Hollowing Winds: Down Down Up.
- Vapor Halo: Down Down Up.