Uchigatana
Uchigatana
Uchigatana Image
General Aux Effects
Physical Damage Type Slash/Thrust Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Slash (6) Stability 55
Skill FP Cost 40(-/75) Durability 25
Spell Buff N/A Weight 5.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 127.6 Physical Absorption 45
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 12 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

A unique katana characterized by the fine craftsmanship of an eastern land where it was forged.

The finely-sharpened blade cuts flesh like butter and causes bleeding, but breaks easily as a result.

Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a powerful thrust attack.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Samurai class.

Item drop

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 145 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 127.6 0 0 0 0 40 120 0 0 0 45 38.5 20 20 25 syntax error near `.*1.05`
+1 131.08 0 0 0 0 40 120 0 0 0 45 39.2 20 20 25 syntax error near `.*1.07`
+2 134.56 0 0 0 0 40 120 0 0 0 45 39.9 20 20 25 syntax error near `.*1.09`
+3 138.04 0 0 0 0 40 120 0 0 0 45 40.6 20 20 25 syntax error near `.*1.11`
+4 141.52 0 0 0 0 40 120 0 0 0 45 41.3 20 20 25 syntax error near `.*1.13`
+5 145 0 0 0 0 40 120 0 0 0 45 42 20 20 25 syntax error near `.*1.15`
+6 148.48 0 0 0 0 40 120 0 0 0 45 42.7 20 20 25 syntax error near `.*1.17`
+7 151.96 0 0 0 0 40 120 0 0 0 45 43.4 20 20 25 syntax error near `.*1.19`
+8 155.44 0 0 0 0 40 120 0 0 0 45 44.1 20 20 25 syntax error near `.*1.21`
+9 158.92 0 0 0 0 40 120 0 0 0 45 44.8 20 20 25 syntax error near `.*1.23`
+10 162.4 0 0 0 0 40 120 0 0 0 45 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 127.6 0 0 0 0 15 0 0 0 40 120 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 127.6 0 0 0 0 15 0 0 0 50 150 0 0 0
Other Infusions 127.6 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 63.8 137.5 0 0 0 15 0 0 0 40 120 170 0 0
+1 65.54 141.25 0 0 0 15 0 0 0 40 120 170 0 0
+2 67.28 145 0 0 0 15 0 0 0 40 120 170 0 0
+3 69.02 148.75 0 0 0 15 0 0 0 40 120 170 0 0
+4 70.76 152.5 0 0 0 15 0 0 0 40 120 170 0 0
+5 72.5 156.25 0 0 0 15 0 0 0 40 120 170 0 0
+6 74.24 160 0 0 0 15 0 0 0 40 120 170 0 0
+7 75.98 163.75 0 0 0 15 0 0 0 40 120 170 0 0
+8 77.72 167.5 0 0 0 15 0 0 0 40 120 170 0 0
+9 79.46 171.25 0 0 0 15 0 0 0 40 120 170 0 0
+10 81.2 175 0 0 0 15 0 0 0 40 120 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 145 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 145 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 127.6 0 0 0 0 15 0 0 0 40 120 0 0 0
+1 131.08 0 0 0 0 15 0 0 0 40 120 0 0 0
+2 134.56 0 0 0 0 15 0 0 0 40 120 0 0 0
+3 138.04 0 0 0 0 15 0 0 0 40 120 0 0 0
+4 141.52 0 0 0 0 15 0 0 0 40 120 0 0 0
+5 145 0 0 0 0 15 0 0 0 40 120 0 0 0
+6 148.48 0 0 0 0 15 0 0 0 40 120 0 0 0
+7 151.96 0 0 0 0 15 0 0 0 40 120 0 0 0
+8 155.44 0 0 0 0 15 0 0 0 40 120 0 0 0
+9 158.92 0 0 0 0 15 0 0 0 40 120 0 0 0
+10 162.4 0 0 0 0 15 0 0 0 40 120 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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