Uchigatana
Uchigatana | |||
---|---|---|---|
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General | Aux Effects | ||
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Slash/Thrust | ![]() |
15 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Spin Slash (6) | ![]() |
55 |
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40(-/75) | ![]() |
25 |
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N/A | ![]() |
5.5 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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127.6 | ![]() |
45 |
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0 | ![]() |
25 |
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0 | ![]() |
20 |
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0 | ![]() |
20 |
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0 | ![]() |
25 |
Requirements | |||
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12 | ![]() |
12 |
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0 | ![]() |
0 |
Lore
A unique katana characterized by the fine craftsmanship of an eastern land where it was forged.
The finely-sharpened blade cuts flesh like butter and causes bleeding, but breaks easily as a result.
Skill: Spin Slash
Slice into foes with a large spinning motion, and continue spinning to transition into a powerful thrust attack.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 5,000 Souls.
Treasure
- Starting equipment of the Samurai class.
Item drop
- Dropped by the Sword Master in the Cemetery of Ash.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 127.6 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 38.5 | 20 | 20 | 25 | syntax error near `.*1.05` |
+1 | 131.08 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 39.2 | 20 | 20 | 25 | syntax error near `.*1.07` |
+2 | 134.56 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 39.9 | 20 | 20 | 25 | syntax error near `.*1.09` |
+3 | 138.04 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 40.6 | 20 | 20 | 25 | syntax error near `.*1.11` |
+4 | 141.52 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 41.3 | 20 | 20 | 25 | syntax error near `.*1.13` |
+5 | 145 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 42 | 20 | 20 | 25 | syntax error near `.*1.15` |
+6 | 148.48 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 42.7 | 20 | 20 | 25 | syntax error near `.*1.17` |
+7 | 151.96 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 43.4 | 20 | 20 | 25 | syntax error near `.*1.19` |
+8 | 155.44 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 44.1 | 20 | 20 | 25 | syntax error near `.*1.21` |
+9 | 158.92 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 44.8 | 20 | 20 | 25 | syntax error near `.*1.23` |
+10 | 162.4 | 0 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 | 45 | 45.5 | 20 | 20 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 50 | 150 | 0 | 0 | 0 |
Other Infusions | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 63.8 | 137.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+1 | 65.54 | 141.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+2 | 67.28 | 145 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+3 | 69.02 | 148.75 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+4 | 70.76 | 152.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+5 | 72.5 | 156.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+6 | 74.24 | 160 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+7 | 75.98 | 163.75 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+8 | 77.72 | 167.5 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+9 | 79.46 | 171.25 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
+10 | 81.2 | 175 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 170 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 127.6 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+1 | 131.08 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+2 | 134.56 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+3 | 138.04 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+4 | 141.52 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+5 | 145 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+6 | 148.48 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+7 | 151.96 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+8 | 155.44 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+9 | 158.92 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
+10 | 162.4 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 40 | 120 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 78, last edited: 14 Feb 2022 17:45