Sorcerer's Staff
Sorcerer's Staff | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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100 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Arcane Ward | ![]() |
50 |
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150 | ![]() |
20 |
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250 | ![]() |
2.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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99 | ![]() |
25 |
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0 | ![]() |
20 |
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0 | ![]() |
10 |
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0 | ![]() |
10 |
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0 | ![]() |
15 |
Requirements | |||
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0 | ![]() |
0 |
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10 | ![]() |
0 |
Lore
Staff used to cast sorceries. A common catalyst given to sorcerers of the Vinheim Dragon School.
Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Skill: Arcane Ward
Coat oneself in magical energies, boosting Magic absorption by 30% for 60 seconds.
Effect
Availability
Merchants
- Sold by Shrine Handmaid for 1,000 Souls.
Treasure
- Starting equipment of the Sorcerer class.
- Starting equipment of the Scholar class.
- Found in the Road of Sacrifices.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 99 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 33 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 101.7 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 33.6 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 104.4 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 34.2 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 107.1 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 34.8 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 109.8 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 35.4 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 112.5 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 36 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 115.2 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 36.6 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 117.9 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 37.2 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 120.6 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 37.8 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 123.3 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 38.4 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 126 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 | 25 | 39 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
Laughing | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 0 | 0 | 150 |
Unstable | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 50 | 187.5 | 0 | 0 |
Other Infusions | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+1 | 101.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+2 | 104.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+3 | 107.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+4 | 109.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+5 | 112.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+6 | 115.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+7 | 117.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+8 | 120.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+9 | 123.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
+10 | 126 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | 150 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 101, last edited: 14 Feb 2022 18:31