Smouldering Talisman
Smouldering Talisman
Smouldering Talisman Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Immolate Stability 50
Skill FP Cost 100 Durability 20
Spell Buff 260 Weight 0.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 88 Physical Absorption 25
Magic Damage 0 Magic Absorption 15
Fire Damage 22 Fire Absorption 10
Lightning Damage 0 Lightning Absorption 15
Dark Damage 0 Dark Absorption 15
Requirements
Strength Requirement 0 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 20

Lore

A smouldering talisman, used by the smouldering ghru that inhabit the depths of the catacombs. Charred by its exposure to flame, this talisman grants its wielder an unnatural protection against fire.

Can cast Miracles and Pyromancies.
Spell Buff is determined by FTH.
Affinity for Fire damage. Presence of other catalysts in hand will nullify affinity.

Effect: increases Fire absorption by 5%.

Skill: Immolate
Immolate oneself for 15% HP, leaving a trail of fire in your wake for 8 seconds.

Effect

  • Increases Fire absorption by 5%.

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 22 0 0 0 0 0 0 30 30 0 160 0
+1 90.4 0 22.6 0 0 0 0 0 0 30 30 0 160 0
+2 92.8 0 23.2 0 0 0 0 0 0 30 30 0 160 0
+3 95.2 0 23.8 0 0 0 0 0 0 30 30 0 160 0
+4 97.6 0 24.4 0 0 0 0 0 0 30 30 0 160 0
+5 100 0 25 0 0 0 0 0 0 30 30 0 160 0
+6 102.4 0 25.6 0 0 0 0 0 0 30 30 0 160 0
+7 104.8 0 26.2 0 0 0 0 0 0 30 30 0 160 0
+8 107.2 0 26.8 0 0 0 0 0 0 30 30 0 160 0
+9 109.6 0 27.4 0 0 0 0 0 0 30 30 0 160 0
+10 112 0 28 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 88 0 22 0 0 30 30 0 160 0 25 27.5 10 15 15 syntax error near `.*1.05`
+1 90.4 0 22.6 0 0 30 30 0 160 0 25 28 10 15 15 syntax error near `.*1.07`
+2 92.8 0 23.2 0 0 30 30 0 160 0 25 28.5 10 15 15 syntax error near `.*1.09`
+3 95.2 0 23.8 0 0 30 30 0 160 0 25 29 10 15 15 syntax error near `.*1.11`
+4 97.6 0 24.4 0 0 30 30 0 160 0 25 29.5 10 15 15 syntax error near `.*1.13`
+5 100 0 25 0 0 30 30 0 160 0 25 30 10 15 15 syntax error near `.*1.15`
+6 102.4 0 25.6 0 0 30 30 0 160 0 25 30.5 10 15 15 syntax error near `.*1.17`
+7 104.8 0 26.2 0 0 30 30 0 160 0 25 31 10 15 15 syntax error near `.*1.19`
+8 107.2 0 26.8 0 0 30 30 0 160 0 25 31.5 10 15 15 syntax error near `.*1.21`
+9 109.6 0 27.4 0 0 30 30 0 160 0 25 32 10 15 15 syntax error near `.*1.23`
+10 112 0 28 0 0 30 30 0 160 0 25 32.5 10 15 15 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 88 0 22 0 0 0 0 0 0 30 30 0 160 0
Laughing 88 0 22 0 0 0 0 0 0 30 30 0 0 160
Unstable 88 0 22 0 0 0 0 0 0 37.5 37.5 0 200 0
Other Infusions 88 0 22 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+2 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 22 0 0 0 0 0 0 30 30 0 160 0
+1 90.4 0 22.6 0 0 0 0 0 0 30 30 0 160 0
+2 92.8 0 23.2 0 0 0 0 0 0 30 30 0 160 0
+3 95.2 0 23.8 0 0 0 0 0 0 30 30 0 160 0
+4 97.6 0 24.4 0 0 0 0 0 0 30 30 0 160 0
+5 100 0 25 0 0 0 0 0 0 30 30 0 160 0
+6 102.4 0 25.6 0 0 0 0 0 0 30 30 0 160 0
+7 104.8 0 26.2 0 0 0 0 0 0 30 30 0 160 0
+8 107.2 0 26.8 0 0 0 0 0 0 30 30 0 160 0
+9 109.6 0 27.4 0 0 0 0 0 0 30 30 0 160 0
+10 112 0 28 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 22 0 0 0 0 0 0 30 30 0 160 0
+1 90.4 0 22.6 0 0 0 0 0 0 30 30 0 160 0
+2 92.8 0 23.2 0 0 0 0 0 0 30 30 0 160 0
+3 95.2 0 23.8 0 0 0 0 0 0 30 30 0 160 0
+4 97.6 0 24.4 0 0 0 0 0 0 30 30 0 160 0
+5 100 0 25 0 0 0 0 0 0 30 30 0 160 0
+6 102.4 0 25.6 0 0 0 0 0 0 30 30 0 160 0
+7 104.8 0 26.2 0 0 0 0 0 0 30 30 0 160 0
+8 107.2 0 26.8 0 0 0 0 0 0 30 30 0 160 0
+9 109.6 0 27.4 0 0 0 0 0 0 30 30 0 160 0
+10 112 0 28 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 88 0 22 0 0 0 0 0 0 30 30 0 160 0
+1 90.4 0 22.6 0 0 0 0 0 0 30 30 0 160 0
+2 92.8 0 23.2 0 0 0 0 0 0 30 30 0 160 0
+3 95.2 0 23.8 0 0 0 0 0 0 30 30 0 160 0
+4 97.6 0 24.4 0 0 0 0 0 0 30 30 0 160 0
+5 100 0 25 0 0 0 0 0 0 30 30 0 160 0
+6 102.4 0 25.6 0 0 0 0 0 0 30 30 0 160 0
+7 104.8 0 26.2 0 0 0 0 0 0 30 30 0 160 0
+8 107.2 0 26.8 0 0 0 0 0 0 30 30 0 160 0
+9 109.6 0 27.4 0 0 0 0 0 0 30 30 0 160 0
+10 112 0 28 0 0 0 0 0 0 30 30 0 160 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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