Sage's Crystal Staff
Sage's Crystal Staff | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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1,000 | ![]() |
0 |
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No | ![]() |
0 |
Combat | |||
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Homing Crystal Soulmass | ![]() |
50 |
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150 | ![]() |
29 |
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300 | ![]() |
2.5 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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104.5 | ![]() |
25 |
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0 | ![]() |
25 |
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0 | ![]() |
10 |
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0 | ![]() |
10 |
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0 | ![]() |
15 |
Requirements | |||
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0 | ![]() |
0 |
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50 | ![]() |
0 |
Lore
Crystal catalyst presented as a gift by the Crystal Sages to their favorite pupil, Kriemhild.
Crystal spheres devour the will of the user.
Can cast Sorceries.
Spell Buff is determined by INT.
Affinity for Magic damage. Presence of other catalysts in hand will nullify affinity.
Skill: Homing Crystal Soulmass
Releases a homing crystal soulmass, drawn from the crystal properties of the staff.
Effect
Availability
Item drop
- Dropped by Daughter of Crystal Kriemhild, in either the Cemetery of Ash or Grand Archives.
Moveset
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 104.5 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 38.5 | 10 | 10 | 15 | syntax error near `.*1.05` |
+1 | 107.35 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 39.2 | 10 | 10 | 15 | syntax error near `.*1.07` |
+2 | 110.2 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 39.9 | 10 | 10 | 15 | syntax error near `.*1.09` |
+3 | 113.05 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 40.6 | 10 | 10 | 15 | syntax error near `.*1.11` |
+4 | 115.9 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 41.3 | 10 | 10 | 15 | syntax error near `.*1.13` |
+5 | 118.75 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 42 | 10 | 10 | 15 | syntax error near `.*1.15` |
+6 | 121.6 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 42.7 | 10 | 10 | 15 | syntax error near `.*1.17` |
+7 | 124.45 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 43.4 | 10 | 10 | 15 | syntax error near `.*1.19` |
+8 | 127.3 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 44.1 | 10 | 10 | 15 | syntax error near `.*1.21` |
+9 | 130.15 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 44.8 | 10 | 10 | 15 | syntax error near `.*1.23` |
+10 | 133 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 | 25 | 45.5 | 10 | 10 | 15 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
Laughing | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 0 | 0 | 200 |
Unstable | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 75 | 25 | 250 | 0 | 0 |
Other Infusions | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
+10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 104.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+1 | 107.35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+2 | 110.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+3 | 113.05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+4 | 115.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+5 | 118.75 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+6 | 121.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+7 | 124.45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+8 | 127.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+9 | 130.15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
+10 | 133 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 60 | 20 | 200 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 95, last edited: 06 Feb 2022 18:46