Partizan
Partizan
Partizan Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Sweep Stability 55
Skill FP Cost 30(-/75) Durability 25
Spell Buff N/A Weight 6.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 112.2 Physical Absorption 40
Magic Damage 0 Magic Absorption 25
Fire Damage 0 Fire Absorption 20
Lightning Damage 0 Lightning Absorption 20
Dark Damage 0 Dark Absorption 25
Requirements
Strength Requirement 14 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

Spear with blade attached to broad point.
Long reach, and can be used with shield up.

This weapon can utilize its blade for slicing attacks, and is generally adaptable to many situations, but in cramped quarters, its slices ricochet off walls.

Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Effect

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 112.2 0 0 0 0 100 100 0 0 0 40 38.5 20 20 25 syntax error near `.*1.05`
+1 115.26 0 0 0 0 100 100 0 0 0 40 39.2 20 20 25 syntax error near `.*1.07`
+2 118.32 0 0 0 0 100 100 0 0 0 40 39.9 20 20 25 syntax error near `.*1.09`
+3 121.38 0 0 0 0 100 100 0 0 0 40 40.6 20 20 25 syntax error near `.*1.11`
+4 124.44 0 0 0 0 100 100 0 0 0 40 41.3 20 20 25 syntax error near `.*1.13`
+5 127.5 0 0 0 0 100 100 0 0 0 40 42 20 20 25 syntax error near `.*1.15`
+6 130.56 0 0 0 0 100 100 0 0 0 40 42.7 20 20 25 syntax error near `.*1.17`
+7 133.62 0 0 0 0 100 100 0 0 0 40 43.4 20 20 25 syntax error near `.*1.19`
+8 136.68 0 0 0 0 100 100 0 0 0 40 44.1 20 20 25 syntax error near `.*1.21`
+9 139.74 0 0 0 0 100 100 0 0 0 40 44.8 20 20 25 syntax error near `.*1.23`
+10 142.8 0 0 0 0 100 100 0 0 0 40 45.5 20 20 25 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 112.2 0 0 0 0 0 0 0 0 100 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 112.2 0 0 0 0 0 0 0 0 125 125 0 0 0
Other Infusions 112.2 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 56.1 126.5 0 0 0 0 0 0 0 100 100 210 0 0
+1 57.63 129.95 0 0 0 0 0 0 0 100 100 210 0 0
+2 59.16 133.4 0 0 0 0 0 0 0 100 100 210 0 0
+3 60.69 136.85 0 0 0 0 0 0 0 100 100 210 0 0
+4 62.22 140.3 0 0 0 0 0 0 0 100 100 210 0 0
+5 63.75 143.75 0 0 0 0 0 0 0 100 100 210 0 0
+6 65.28 147.2 0 0 0 0 0 0 0 100 100 210 0 0
+7 66.81 150.65 0 0 0 0 0 0 0 100 100 210 0 0
+8 68.34 154.1 0 0 0 0 0 0 0 100 100 210 0 0
+9 69.87 157.55 0 0 0 0 0 0 0 100 100 210 0 0
+10 71.4 161 0 0 0 0 0 0 0 100 100 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 112.2 0 0 0 0 0 0 0 0 100 100 0 0 0
+1 115.26 0 0 0 0 0 0 0 0 100 100 0 0 0
+2 118.32 0 0 0 0 0 0 0 0 100 100 0 0 0
+3 121.38 0 0 0 0 0 0 0 0 100 100 0 0 0
+4 124.44 0 0 0 0 0 0 0 0 100 100 0 0 0
+5 127.5 0 0 0 0 0 0 0 0 100 100 0 0 0
+6 130.56 0 0 0 0 0 0 0 0 100 100 0 0 0
+7 133.62 0 0 0 0 0 0 0 0 100 100 0 0 0
+8 136.68 0 0 0 0 0 0 0 0 100 100 0 0 0
+9 139.74 0 0 0 0 0 0 0 0 100 100 0 0 0
+10 142.8 0 0 0 0 0 0 0 0 100 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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