Morning Star
Morning Star
Morning Star Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 15
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Perseverance (2) Stability 55
Skill FP Cost 150 Durability 25
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 126.5 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 8
Intelligence Requirement 0 Faith Requirement 0

Lore

Hammer with a sharp spike on its pommel.
One of the more barbaric cleric weapons.

The sharp thorns allow this strike weapon to induce bleeding.

Skill: Perseverance
Assume an unfaltering stance of prayer to temporarily boost poise. Damage reduced while activated.

Effect

Availability

Merchants

Treasure

  • Starting equipment of the Skeptic class.

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 15 0 0 0 120 40 0 0 0
+1 129.95 0 0 0 0 15 0 0 0 120 40 0 0 0
+2 133.4 0 0 0 0 15 0 0 0 120 40 0 0 0
+3 136.85 0 0 0 0 15 0 0 0 120 40 0 0 0
+4 140.3 0 0 0 0 15 0 0 0 120 40 0 0 0
+5 143.75 0 0 0 0 15 0 0 0 120 40 0 0 0
+6 147.2 0 0 0 0 15 0 0 0 120 40 0 0 0
+7 150.65 0 0 0 0 15 0 0 0 120 40 0 0 0
+8 154.1 0 0 0 0 15 0 0 0 120 40 0 0 0
+9 157.55 0 0 0 0 15 0 0 0 120 40 0 0 0
+10 161 0 0 0 0 15 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 126.5 0 0 0 0 120 40 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 129.95 0 0 0 0 120 40 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 133.4 0 0 0 0 120 40 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 136.85 0 0 0 0 120 40 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 140.3 0 0 0 0 120 40 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 143.75 0 0 0 0 120 40 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 147.2 0 0 0 0 120 40 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 150.65 0 0 0 0 120 40 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 154.1 0 0 0 0 120 40 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 157.55 0 0 0 0 120 40 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 161 0 0 0 0 120 40 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 126.5 0 0 0 0 15 0 0 0 120 40 0 0 0
Laughing 0 0 0 0 0 15 0 0 0 0 0 0 0 0
Unstable 126.5 0 0 0 0 15 0 0 0 150 50 0 0 0
Other Infusions 126.5 0 0 0 0 15 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 62.7 137.5 0 0 0 15 0 0 0 120 40 170 0 0
+1 64.41 141.25 0 0 0 15 0 0 0 120 40 170 0 0
+2 66.12 145 0 0 0 15 0 0 0 120 40 170 0 0
+3 67.83 148.75 0 0 0 15 0 0 0 120 40 170 0 0
+4 69.54 152.5 0 0 0 15 0 0 0 120 40 170 0 0
+5 71.25 156.25 0 0 0 15 0 0 0 120 40 170 0 0
+6 72.96 160 0 0 0 15 0 0 0 120 40 170 0 0
+7 74.67 163.75 0 0 0 15 0 0 0 120 40 170 0 0
+8 76.38 167.5 0 0 0 15 0 0 0 120 40 170 0 0
+9 78.09 171.25 0 0 0 15 0 0 0 120 40 170 0 0
+10 79.8 175 0 0 0 15 0 0 0 120 40 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 15 0 0 0 120 40 0 0 0
+1 129.95 0 0 0 0 15 0 0 0 120 40 0 0 0
+2 133.4 0 0 0 0 15 0 0 0 120 40 0 0 0
+3 136.85 0 0 0 0 15 0 0 0 120 40 0 0 0
+4 140.3 0 0 0 0 15 0 0 0 120 40 0 0 0
+5 143.75 0 0 0 0 15 0 0 0 120 40 0 0 0
+6 147.2 0 0 0 0 15 0 0 0 120 40 0 0 0
+7 150.65 0 0 0 0 15 0 0 0 120 40 0 0 0
+8 154.1 0 0 0 0 15 0 0 0 120 40 0 0 0
+9 157.55 0 0 0 0 15 0 0 0 120 40 0 0 0
+10 161 0 0 0 0 15 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 15 0 0 0 120 40 0 0 0
+1 129.95 0 0 0 0 15 0 0 0 120 40 0 0 0
+2 133.4 0 0 0 0 15 0 0 0 120 40 0 0 0
+3 136.85 0 0 0 0 15 0 0 0 120 40 0 0 0
+4 140.3 0 0 0 0 15 0 0 0 120 40 0 0 0
+5 143.75 0 0 0 0 15 0 0 0 120 40 0 0 0
+6 147.2 0 0 0 0 15 0 0 0 120 40 0 0 0
+7 150.65 0 0 0 0 15 0 0 0 120 40 0 0 0
+8 154.1 0 0 0 0 15 0 0 0 120 40 0 0 0
+9 157.55 0 0 0 0 15 0 0 0 120 40 0 0 0
+10 161 0 0 0 0 15 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 126.5 0 0 0 0 15 0 0 0 120 40 0 0 0
+1 129.95 0 0 0 0 15 0 0 0 120 40 0 0 0
+2 133.4 0 0 0 0 15 0 0 0 120 40 0 0 0
+3 136.85 0 0 0 0 15 0 0 0 120 40 0 0 0
+4 140.3 0 0 0 0 15 0 0 0 120 40 0 0 0
+5 143.75 0 0 0 0 15 0 0 0 120 40 0 0 0
+6 147.2 0 0 0 0 15 0 0 0 120 40 0 0 0
+7 150.65 0 0 0 0 15 0 0 0 120 40 0 0 0
+8 154.1 0 0 0 0 15 0 0 0 120 40 0 0 0
+9 157.55 0 0 0 0 15 0 0 0 120 40 0 0 0
+10 161 0 0 0 0 15 0 0 0 120 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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