Meat Cleaver
Meat Cleaver
Meat Cleaver Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stomp (2) Stability 65~80
Skill FP Cost 50(-/80) Durability 40
Spell Buff N/A Weight 15.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 187 Physical Absorption 50~100
Magic Damage 0 Magic Absorption 35~55
Fire Damage 0 Fire Absorption 30~60
Lightning Damage 0 Lightning Absorption 30~35
Dark Damage 0 Dark Absorption 35~60
Requirements
Strength Requirement 30 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

A large metal cleaver used to transform sinners
into delicious cuts of meat.

The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.

Effect: absorbs 1.5% HP on hit.

Skill: Stomp
Use one's weight to lunge forward with a low stance and increased poise, and follow with strong attack for an upward slash.

Effect

  • Restores 1.5% HP on hit.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 187 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 192.1 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 197.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 202.3 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 207.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 212.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 217.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 222.7 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 227.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 232.9 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 238 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 187 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.05`
+1 192.1 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.07`
+2 197.2 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.09`
+3 202.3 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.11`
+4 207.4 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.13`
+5 212.5 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.15`
+6 217.6 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.17`
+7 222.7 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.19`
+8 227.8 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.21`
+9 232.9 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.23`
+10 238 0 0 0 0 160 0 0 0 0 50~100 syntax error near `~55+10)*1.` 30~60 30~35 35~60 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 187 0 0 0 0 0 0 0 0 160 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 187 0 0 0 0 0 0 0 0 200 0 0 0 0
Other Infusions 187 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 93.5 187 0 0 0 0 0 0 0 160 0 200 0 0
+1 96.05 192.1 0 0 0 0 0 0 0 160 0 200 0 0
+2 98.6 197.2 0 0 0 0 0 0 0 160 0 200 0 0
+3 101.15 202.3 0 0 0 0 0 0 0 160 0 200 0 0
+4 103.7 207.4 0 0 0 0 0 0 0 160 0 200 0 0
+5 106.25 212.5 0 0 0 0 0 0 0 160 0 200 0 0
+6 108.8 217.6 0 0 0 0 0 0 0 160 0 200 0 0
+7 111.35 222.7 0 0 0 0 0 0 0 160 0 200 0 0
+8 113.9 227.8 0 0 0 0 0 0 0 160 0 200 0 0
+9 116.45 232.9 0 0 0 0 0 0 0 160 0 200 0 0
+10 119 238 0 0 0 0 0 0 0 160 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 187 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 192.1 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 197.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 202.3 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 207.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 212.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 217.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 222.7 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 227.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 232.9 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 238 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 187 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 192.1 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 197.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 202.3 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 207.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 212.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 217.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 222.7 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 227.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 232.9 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 238 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 187 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 192.1 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 197.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 202.3 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 207.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 212.5 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 217.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 222.7 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 227.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 232.9 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 238 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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