Hunter Axe
Hunter Axe
Hunter Axe Image
General Aux Effects
Physical Damage Type Strike Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 120 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Spin Sweep Stability 60
Skill FP Cost 30(-/75) Durability 25
Spell Buff N/A Weight 14.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 151.8 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

An axe-like halberd used in the hunting of beasts.

The cries of slain beasts act as fuel for the eager hunter.

Effect: replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.

Skill: Spin Sweep
Sweep foes in a large spinning motion, and utilize momentum to transition into an overhanded strong attack smash.

Effect

  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Merchants

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 151.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 155.94 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 160.08 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 164.22 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 168.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 172.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 176.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 180.78 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 184.92 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 189.06 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 193.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 151.8 0 0 0 0 60 100 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 155.94 0 0 0 0 60 100 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 160.08 0 0 0 0 60 100 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 164.22 0 0 0 0 60 100 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 168.36 0 0 0 0 60 100 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 172.5 0 0 0 0 60 100 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 176.64 0 0 0 0 60 100 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 180.78 0 0 0 0 60 100 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 184.92 0 0 0 0 60 100 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 189.06 0 0 0 0 60 100 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 193.2 0 0 0 0 60 100 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 151.8 0 0 0 0 0 0 0 0 60 100 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 151.8 0 0 0 0 0 0 0 0 75 125 0 0 0
Other Infusions 151.8 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 75.9 165 0 0 0 0 0 0 0 60 100 170 0 0
+1 77.97 169.5 0 0 0 0 0 0 0 60 100 170 0 0
+2 80.04 174 0 0 0 0 0 0 0 60 100 170 0 0
+3 82.11 178.5 0 0 0 0 0 0 0 60 100 170 0 0
+4 84.18 183 0 0 0 0 0 0 0 60 100 170 0 0
+5 86.25 187.5 0 0 0 0 0 0 0 60 100 170 0 0
+6 88.32 192 0 0 0 0 0 0 0 60 100 170 0 0
+7 90.39 196.5 0 0 0 0 0 0 0 60 100 170 0 0
+8 92.46 201 0 0 0 0 0 0 0 60 100 170 0 0
+9 94.53 205.5 0 0 0 0 0 0 0 60 100 170 0 0
+10 96.6 210 0 0 0 0 0 0 0 60 100 170 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 151.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 155.94 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 160.08 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 164.22 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 168.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 172.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 176.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 180.78 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 184.92 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 189.06 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 193.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 151.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 155.94 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 160.08 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 164.22 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 168.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 172.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 176.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 180.78 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 184.92 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 189.06 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 193.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 151.8 0 0 0 0 0 0 0 0 60 100 0 0 0
+1 155.94 0 0 0 0 0 0 0 0 60 100 0 0 0
+2 160.08 0 0 0 0 0 0 0 0 60 100 0 0 0
+3 164.22 0 0 0 0 0 0 0 0 60 100 0 0 0
+4 168.36 0 0 0 0 0 0 0 0 60 100 0 0 0
+5 172.5 0 0 0 0 0 0 0 0 60 100 0 0 0
+6 176.64 0 0 0 0 0 0 0 0 60 100 0 0 0
+7 180.78 0 0 0 0 0 0 0 0 60 100 0 0 0
+8 184.92 0 0 0 0 0 0 0 0 60 100 0 0 0
+9 189.06 0 0 0 0 0 0 0 0 60 100 0 0 0
+10 193.2 0 0 0 0 0 0 0 0 60 100 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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