Hallowed Sword
Hallowed Sword
Hallowed Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (1) Stability 55
Skill FP Cost -(25/50) Durability 30
Spell Buff N/A Weight 4.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 92.4 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 10 Dexterity Requirement 18
Intelligence Requirement 0 Faith Requirement 0

Lore

An elegant straight sword, belonging to a secretive figure of a bloodsworn church.

It is said that this sword is hallowed, bringing its wielder good fortune in battle.

Effect: increases Item Discovery by 25 and replaces dodge with Hunter Dash if enabled at Benjin. Disabled if current equipment load is above 70% of max.
Scales with Luck.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

  • Increases Item Discovery by 25.
  • Changes the roll animation to Bloodborne's dodge while equipped.

Availability

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 0 0 0 0 40 100 0 0 80
+1 94.92 0 0 0 0 0 0 0 0 40 100 0 0 80
+2 97.44 0 0 0 0 0 0 0 0 40 100 0 0 80
+3 99.96 0 0 0 0 0 0 0 0 40 100 0 0 80
+4 102.48 0 0 0 0 0 0 0 0 40 100 0 0 80
+5 105 0 0 0 0 0 0 0 0 40 100 0 0 80
+6 107.52 0 0 0 0 0 0 0 0 40 100 0 0 80
+7 110.04 0 0 0 0 0 0 0 0 40 100 0 0 80
+8 112.56 0 0 0 0 0 0 0 0 40 100 0 0 80
+9 115.08 0 0 0 0 0 0 0 0 40 100 0 0 80
+10 117.6 0 0 0 0 0 0 0 0 40 100 0 0 80
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 92.4 0 0 0 0 40 100 0 0 80 45 44 25 25 30 syntax error near `.*1.05`
+1 94.92 0 0 0 0 40 100 0 0 80 45 44.8 25 25 30 syntax error near `.*1.07`
+2 97.44 0 0 0 0 40 100 0 0 80 45 45.6 25 25 30 syntax error near `.*1.09`
+3 99.96 0 0 0 0 40 100 0 0 80 45 46.4 25 25 30 syntax error near `.*1.11`
+4 102.48 0 0 0 0 40 100 0 0 80 45 47.2 25 25 30 syntax error near `.*1.13`
+5 105 0 0 0 0 40 100 0 0 80 45 48 25 25 30 syntax error near `.*1.15`
+6 107.52 0 0 0 0 40 100 0 0 80 45 48.8 25 25 30 syntax error near `.*1.17`
+7 110.04 0 0 0 0 40 100 0 0 80 45 49.6 25 25 30 syntax error near `.*1.19`
+8 112.56 0 0 0 0 40 100 0 0 80 45 50.4 25 25 30 syntax error near `.*1.21`
+9 115.08 0 0 0 0 40 100 0 0 80 45 51.2 25 25 30 syntax error near `.*1.23`
+10 117.6 0 0 0 0 40 100 0 0 80 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 92.4 0 0 0 0 0 0 0 0 40 100 0 0 80
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 92.4 0 0 0 0 0 0 0 0 50 125 0 0 100
Other Infusions 92.4 0 0 0 0 0 0 0 0 40 100 0 0 80
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 46.2 92.4 0 0 0 0 0 0 0 40 80 220 0 80
+1 47.46 94.92 0 0 0 0 0 0 0 40 80 220 0 80
+2 48.72 97.44 0 0 0 0 0 0 0 40 80 220 0 80
+3 49.98 99.96 0 0 0 0 0 0 0 40 80 220 0 80
+4 51.24 102.48 0 0 0 0 0 0 0 40 80 220 0 80
+5 52.5 105 0 0 0 0 0 0 0 40 80 220 0 80
+6 53.76 107.52 0 0 0 0 0 0 0 40 80 220 0 80
+7 55.02 110.04 0 0 0 0 0 0 0 40 80 220 0 80
+8 56.28 112.56 0 0 0 0 0 0 0 40 80 220 0 80
+9 57.54 115.08 0 0 0 0 0 0 0 40 80 220 0 80
+10 58.8 117.6 0 0 0 0 0 0 0 40 80 220 0 80
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 0 0 0 0 40 100 0 0 80
+1 94.92 0 0 0 0 0 0 0 0 40 100 0 0 80
+2 97.44 0 0 0 0 0 0 0 0 40 100 0 0 80
+3 99.96 0 0 0 0 0 0 0 0 40 100 0 0 80
+4 102.48 0 0 0 0 0 0 0 0 40 100 0 0 80
+5 105 0 0 0 0 0 0 0 0 40 100 0 0 80
+6 107.52 0 0 0 0 0 0 0 0 40 100 0 0 80
+7 110.04 0 0 0 0 0 0 0 0 40 100 0 0 80
+8 112.56 0 0 0 0 0 0 0 0 40 100 0 0 80
+9 115.08 0 0 0 0 0 0 0 0 40 100 0 0 80
+10 117.6 0 0 0 0 0 0 0 0 40 100 0 0 80
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 0 0 0 0 40 100 0 0 80
+1 94.92 0 0 0 0 0 0 0 0 40 100 0 0 80
+2 97.44 0 0 0 0 0 0 0 0 40 100 0 0 80
+3 99.96 0 0 0 0 0 0 0 0 40 100 0 0 80
+4 102.48 0 0 0 0 0 0 0 0 40 100 0 0 80
+5 105 0 0 0 0 0 0 0 0 40 100 0 0 80
+6 107.52 0 0 0 0 0 0 0 0 40 100 0 0 80
+7 110.04 0 0 0 0 0 0 0 0 40 100 0 0 80
+8 112.56 0 0 0 0 0 0 0 0 40 100 0 0 80
+9 115.08 0 0 0 0 0 0 0 0 40 100 0 0 80
+10 117.6 0 0 0 0 0 0 0 0 40 100 0 0 80
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 92.4 0 0 0 0 0 0 0 0 40 100 0 0 80
+1 94.92 0 0 0 0 0 0 0 0 40 100 0 0 80
+2 97.44 0 0 0 0 0 0 0 0 40 100 0 0 80
+3 99.96 0 0 0 0 0 0 0 0 40 100 0 0 80
+4 102.48 0 0 0 0 0 0 0 0 40 100 0 0 80
+5 105 0 0 0 0 0 0 0 0 40 100 0 0 80
+6 107.52 0 0 0 0 0 0 0 0 40 100 0 0 80
+7 110.04 0 0 0 0 0 0 0 0 40 100 0 0 80
+8 112.56 0 0 0 0 0 0 0 0 40 100 0 0 80
+9 115.08 0 0 0 0 0 0 0 0 40 100 0 0 80
+10 117.6 0 0 0 0 0 0 0 0 40 100 0 0 80
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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