Flamberge
Flamberge
Flamberge Image
General Aux Effects
Physical Damage Type Slash Bleed Effect 20
Poison Damage 0
Sell Price / Soul Value 300 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (2) Stability 60
Skill FP Cost -(40/75) Durability 30
Spell Buff N/A Weight 8.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 121 Physical Absorption 50
Magic Damage 0 Magic Absorption 35
Fire Damage 0 Fire Absorption 30
Lightning Damage 0 Lightning Absorption 30
Dark Damage 0 Dark Absorption 35
Requirements
Strength Requirement 10 Dexterity Requirement 16
Intelligence Requirement 0 Faith Requirement 0

Lore

Greatsword with an undulating blade.

The blade, resembling flame, was crafted to mutilate flesh and induce bleeding.

The appearance of this weapon is affected by the Fire infusion.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Merchants

Moveset

Notes

  • Using the Fire infusion on this weapon transforms its appearance.
Fire_Flamberge.jpg

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 20 0 0 0 60 140 0 0 0
+1 124.3 0 0 0 0 20 0 0 0 60 140 0 0 0
+2 127.6 0 0 0 0 20 0 0 0 60 140 0 0 0
+3 130.9 0 0 0 0 20 0 0 0 60 140 0 0 0
+4 134.2 0 0 0 0 20 0 0 0 60 140 0 0 0
+5 137.5 0 0 0 0 20 0 0 0 60 140 0 0 0
+6 140.8 0 0 0 0 20 0 0 0 60 140 0 0 0
+7 144.1 0 0 0 0 20 0 0 0 60 140 0 0 0
+8 147.4 0 0 0 0 20 0 0 0 60 140 0 0 0
+9 150.7 0 0 0 0 20 0 0 0 60 140 0 0 0
+10 154 0 0 0 0 20 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 121 0 0 0 0 60 140 0 0 0 50 49.5 30 30 35 syntax error near `.*1.05`
+1 124.3 0 0 0 0 60 140 0 0 0 50 50.4 30 30 35 syntax error near `.*1.07`
+2 127.6 0 0 0 0 60 140 0 0 0 50 51.3 30 30 35 syntax error near `.*1.09`
+3 130.9 0 0 0 0 60 140 0 0 0 50 52.2 30 30 35 syntax error near `.*1.11`
+4 134.2 0 0 0 0 60 140 0 0 0 50 53.1 30 30 35 syntax error near `.*1.13`
+5 137.5 0 0 0 0 60 140 0 0 0 50 54 30 30 35 syntax error near `.*1.15`
+6 140.8 0 0 0 0 60 140 0 0 0 50 54.9 30 30 35 syntax error near `.*1.17`
+7 144.1 0 0 0 0 60 140 0 0 0 50 55.8 30 30 35 syntax error near `.*1.19`
+8 147.4 0 0 0 0 60 140 0 0 0 50 56.7 30 30 35 syntax error near `.*1.21`
+9 150.7 0 0 0 0 60 140 0 0 0 50 57.6 30 30 35 syntax error near `.*1.23`
+10 154 0 0 0 0 60 140 0 0 0 50 58.5 30 30 35 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 121 0 0 0 0 20 0 0 0 60 140 0 0 0
Laughing 0 0 0 0 0 20 0 0 0 0 0 0 0 0
Unstable 121 0 0 0 0 20 0 0 0 75 175 0 0 0
Other Infusions 121 0 0 0 0 20 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 60.5 121 0 0 0 20 0 0 0 60 140 210 0 0
+1 62.15 124.3 0 0 0 20 0 0 0 60 140 210 0 0
+2 63.8 127.6 0 0 0 20 0 0 0 60 140 210 0 0
+3 65.45 130.9 0 0 0 20 0 0 0 60 140 210 0 0
+4 67.1 134.2 0 0 0 20 0 0 0 60 140 210 0 0
+5 68.75 137.5 0 0 0 20 0 0 0 60 140 210 0 0
+6 70.4 140.8 0 0 0 20 0 0 0 60 140 210 0 0
+7 72.05 144.1 0 0 0 20 0 0 0 60 140 210 0 0
+8 73.7 147.4 0 0 0 20 0 0 0 60 140 210 0 0
+9 75.35 150.7 0 0 0 20 0 0 0 60 140 210 0 0
+10 77 154 0 0 0 20 0 0 0 60 140 210 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 20 0 0 0 60 140 0 0 0
+1 124.3 0 0 0 0 20 0 0 0 60 140 0 0 0
+2 127.6 0 0 0 0 20 0 0 0 60 140 0 0 0
+3 130.9 0 0 0 0 20 0 0 0 60 140 0 0 0
+4 134.2 0 0 0 0 20 0 0 0 60 140 0 0 0
+5 137.5 0 0 0 0 20 0 0 0 60 140 0 0 0
+6 140.8 0 0 0 0 20 0 0 0 60 140 0 0 0
+7 144.1 0 0 0 0 20 0 0 0 60 140 0 0 0
+8 147.4 0 0 0 0 20 0 0 0 60 140 0 0 0
+9 150.7 0 0 0 0 20 0 0 0 60 140 0 0 0
+10 154 0 0 0 0 20 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 20 0 0 0 60 140 0 0 0
+1 124.3 0 0 0 0 20 0 0 0 60 140 0 0 0
+2 127.6 0 0 0 0 20 0 0 0 60 140 0 0 0
+3 130.9 0 0 0 0 20 0 0 0 60 140 0 0 0
+4 134.2 0 0 0 0 20 0 0 0 60 140 0 0 0
+5 137.5 0 0 0 0 20 0 0 0 60 140 0 0 0
+6 140.8 0 0 0 0 20 0 0 0 60 140 0 0 0
+7 144.1 0 0 0 0 20 0 0 0 60 140 0 0 0
+8 147.4 0 0 0 0 20 0 0 0 60 140 0 0 0
+9 150.7 0 0 0 0 20 0 0 0 60 140 0 0 0
+10 154 0 0 0 0 20 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 121 0 0 0 0 20 0 0 0 60 140 0 0 0
+1 124.3 0 0 0 0 20 0 0 0 60 140 0 0 0
+2 127.6 0 0 0 0 20 0 0 0 60 140 0 0 0
+3 130.9 0 0 0 0 20 0 0 0 60 140 0 0 0
+4 134.2 0 0 0 0 20 0 0 0 60 140 0 0 0
+5 137.5 0 0 0 0 20 0 0 0 60 140 0 0 0
+6 140.8 0 0 0 0 20 0 0 0 60 140 0 0 0
+7 144.1 0 0 0 0 20 0 0 0 60 140 0 0 0
+8 147.4 0 0 0 0 20 0 0 0 60 140 0 0 0
+9 150.7 0 0 0 0 20 0 0 0 60 140 0 0 0
+10 154 0 0 0 0 20 0 0 0 60 140 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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