Club
Club | |||
---|---|---|---|
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General | Aux Effects | ||
---|---|---|---|
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Strike | ![]() |
0 |
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0 | ||
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50 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Warcry (2) | ![]() |
55 |
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200 | ![]() |
25 |
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N/A | ![]() |
2.5 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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132 | ![]() |
40 |
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0 | ![]() |
25 |
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0 | ![]() |
35 |
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0 | ![]() |
30 |
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0 | ![]() |
25 |
Requirements | |||
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10 | ![]() |
0 |
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0 | ![]() |
0 |
Lore
A simple wooden club. Characterized by savage leaping attacks.
This crude bladeless strike weapon is effective against most foes, and can break the guard of a shield.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack by 15% for 20 seconds, and enables a special consecutive strong attack.
Effect
Availability
Merchants
- Sold by Blacksmith Andre for 500 Souls.
Treasure
- Starting equipment of the Deprived class.
Moveset
Notes
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 132 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 38.5 | 35 | 30 | 25 | syntax error near `.*1.05` |
+1 | 135.6 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 39.2 | 35 | 30 | 25 | syntax error near `.*1.07` |
+2 | 139.2 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 39.9 | 35 | 30 | 25 | syntax error near `.*1.09` |
+3 | 142.8 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 40.6 | 35 | 30 | 25 | syntax error near `.*1.11` |
+4 | 146.4 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 41.3 | 35 | 30 | 25 | syntax error near `.*1.13` |
+5 | 150 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 42 | 35 | 30 | 25 | syntax error near `.*1.15` |
+6 | 153.6 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 42.7 | 35 | 30 | 25 | syntax error near `.*1.17` |
+7 | 157.2 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 43.4 | 35 | 30 | 25 | syntax error near `.*1.19` |
+8 | 160.8 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 44.1 | 35 | 30 | 25 | syntax error near `.*1.21` |
+9 | 164.4 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 44.8 | 35 | 30 | 25 | syntax error near `.*1.23` |
+10 | 168 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 40 | 45.5 | 35 | 30 | 25 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 187.5 | 0 | 0 | 0 | 0 |
Other Infusions | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 66 | 143 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+1 | 67.8 | 146.9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+2 | 69.6 | 150.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+3 | 71.4 | 154.7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+4 | 73.2 | 158.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+5 | 75 | 162.5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+6 | 76.8 | 166.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+7 | 78.6 | 170.3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+8 | 80.4 | 174.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+9 | 82.2 | 178.1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+10 | 84 | 182 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 132 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 135.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 139.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 142.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 146.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 150 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 153.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 157.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 160.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 164.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 168 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
Information here is accurate for version 2.15.
page revision: 55, last edited: 14 Feb 2022 17:42