Cannon
Cannon
Cannon Image
General Aux Effects
Physical Damage Type None Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Weapon Skill Stability -
Skill FP Cost - Durability 50
Spell Buff N/A Weight 20.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 132 Physical Absorption -
Magic Damage 0 Magic Absorption -
Fire Damage 0 Fire Absorption -
Lightning Damage 0 Lightning Absorption -
Dark Damage 0 Dark Absorption -
Requirements
Strength Requirement 30 Dexterity Requirement 0
Intelligence Requirement 0 Faith Requirement 0

Lore

Large prototype firearm fashioned by Master Benjin.

Use of this weapon is equivalent to toting a mounted cannon into battle. Such a monstrosity was doomed from the start, and indeed its development was cut short. Yet, against impossibly gigantic foes, it might be just the thing.

This weapon is classed as a sidearm, therefore this weapon can only be wielded in the left hand.

The appearance of the ammunition shot by this weapon is affected by the Poison, Magic, Fire, Lightning and Dark infusions.

Skill: Weapon Skill
Equipping this firearm in the left hand allows one to perform the Skill of the right hand weapon.

Effect

Availability

Merchants

Item drop

Moveset

Notes

  • Using certain Infusions on this weapon will change the ammunition it shoots (i.g. Poison infusion will make it shoot explosive dung pies).
  • Sidearms can only be equipped in the left hand.
  • Effective at any range, the shot itself does damage to enemies close to the end of the barrel and the ammunition creates a small explosion that can hit more than one enemy.
  • Sidearms don't require any ammunition to shoot.

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 132 0 0 0 0 160 0 0 0 0 - -11 - - - syntax error near `.*1.05`
+1 135.6 0 0 0 0 160 0 0 0 0 - -11.2 - - - syntax error near `.*1.07`
+2 139.2 0 0 0 0 160 0 0 0 0 - -11.4 - - - syntax error near `.*1.09`
+3 142.8 0 0 0 0 160 0 0 0 0 - -11.6 - - - syntax error near `.*1.11`
+4 146.4 0 0 0 0 160 0 0 0 0 - -11.8 - - - syntax error near `.*1.13`
+5 150 0 0 0 0 160 0 0 0 0 - -12 - - - syntax error near `.*1.15`
+6 153.6 0 0 0 0 160 0 0 0 0 - -12.2 - - - syntax error near `.*1.17`
+7 157.2 0 0 0 0 160 0 0 0 0 - -12.4 - - - syntax error near `.*1.19`
+8 160.8 0 0 0 0 160 0 0 0 0 - -12.6 - - - syntax error near `.*1.21`
+9 164.4 0 0 0 0 160 0 0 0 0 - -12.8 - - - syntax error near `.*1.23`
+10 168 0 0 0 0 160 0 0 0 0 - -13 - - - syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 132 0 0 0 0 0 0 0 0 160 0 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 132 0 0 0 0 0 0 0 0 200 0 0 0 0
Other Infusions 132 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 66 132 0 0 0 0 0 0 0 160 0 200 0 0
+1 67.8 135.6 0 0 0 0 0 0 0 160 0 200 0 0
+2 69.6 139.2 0 0 0 0 0 0 0 160 0 200 0 0
+3 71.4 142.8 0 0 0 0 0 0 0 160 0 200 0 0
+4 73.2 146.4 0 0 0 0 0 0 0 160 0 200 0 0
+5 75 150 0 0 0 0 0 0 0 160 0 200 0 0
+6 76.8 153.6 0 0 0 0 0 0 0 160 0 200 0 0
+7 78.6 157.2 0 0 0 0 0 0 0 160 0 200 0 0
+8 80.4 160.8 0 0 0 0 0 0 0 160 0 200 0 0
+9 82.2 164.4 0 0 0 0 0 0 0 160 0 200 0 0
+10 84 168 0 0 0 0 0 0 0 160 0 200 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 132 0 0 0 0 0 0 0 0 160 0 0 0 0
+1 135.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+2 139.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+3 142.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+4 146.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+5 150 0 0 0 0 0 0 0 0 160 0 0 0 0
+6 153.6 0 0 0 0 0 0 0 0 160 0 0 0 0
+7 157.2 0 0 0 0 0 0 0 0 160 0 0 0 0
+8 160.8 0 0 0 0 0 0 0 0 160 0 0 0 0
+9 164.4 0 0 0 0 0 0 0 0 160 0 0 0 0
+10 168 0 0 0 0 0 0 0 0 160 0 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License