Broadsword
Broadsword
Broadsword Image
General Aux Effects
Physical Damage Type Standard Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Stance (1) Stability 55
Skill FP Cost -(25/50) Durability 25
Spell Buff N/A Weight 2.5
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 115.5 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 25
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 14 Dexterity Requirement 10
Intelligence Requirement 0 Faith Requirement 0

Lore

A straight sword with a broad blade designed for slashing.

A large sweeping attack makes this effective against crowds, but is prone to deflection from walls in narrow spaces.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and strong attack to slash upwards with a forward lunge.

Effect

Availability

Merchants

Treasure

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 115.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 118.65 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 121.8 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 124.95 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 128.1 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 131.25 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 134.4 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 137.55 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 140.7 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 143.85 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 147 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 115.5 0 0 0 0 100 40 0 0 0 45 44 25 25 30 syntax error near `.*1.05`
+1 118.65 0 0 0 0 100 40 0 0 0 45 44.8 25 25 30 syntax error near `.*1.07`
+2 121.8 0 0 0 0 100 40 0 0 0 45 45.6 25 25 30 syntax error near `.*1.09`
+3 124.95 0 0 0 0 100 40 0 0 0 45 46.4 25 25 30 syntax error near `.*1.11`
+4 128.1 0 0 0 0 100 40 0 0 0 45 47.2 25 25 30 syntax error near `.*1.13`
+5 131.25 0 0 0 0 100 40 0 0 0 45 48 25 25 30 syntax error near `.*1.15`
+6 134.4 0 0 0 0 100 40 0 0 0 45 48.8 25 25 30 syntax error near `.*1.17`
+7 137.55 0 0 0 0 100 40 0 0 0 45 49.6 25 25 30 syntax error near `.*1.19`
+8 140.7 0 0 0 0 100 40 0 0 0 45 50.4 25 25 30 syntax error near `.*1.21`
+9 143.85 0 0 0 0 100 40 0 0 0 45 51.2 25 25 30 syntax error near `.*1.23`
+10 147 0 0 0 0 100 40 0 0 0 45 52 25 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 115.5 0 0 0 0 0 0 0 0 100 40 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 115.5 0 0 0 0 0 0 0 0 125 50 0 0 0
Other Infusions 115.5 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 57.2 121 0 0 0 0 0 0 0 100 40 150 0 0
+1 58.76 124.3 0 0 0 0 0 0 0 100 40 150 0 0
+2 60.32 127.6 0 0 0 0 0 0 0 100 40 150 0 0
+3 61.88 130.9 0 0 0 0 0 0 0 100 40 150 0 0
+4 63.44 134.2 0 0 0 0 0 0 0 100 40 150 0 0
+5 65 137.5 0 0 0 0 0 0 0 100 40 150 0 0
+6 66.56 140.8 0 0 0 0 0 0 0 100 40 150 0 0
+7 68.12 144.1 0 0 0 0 0 0 0 100 40 150 0 0
+8 69.68 147.4 0 0 0 0 0 0 0 100 40 150 0 0
+9 71.24 150.7 0 0 0 0 0 0 0 100 40 150 0 0
+10 72.8 154 0 0 0 0 0 0 0 100 40 150 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 115.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 118.65 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 121.8 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 124.95 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 128.1 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 131.25 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 134.4 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 137.55 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 140.7 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 143.85 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 147 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 115.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 118.65 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 121.8 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 124.95 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 128.1 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 131.25 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 134.4 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 137.55 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 140.7 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 143.85 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 147 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 115.5 0 0 0 0 0 0 0 0 100 40 0 0 0
+1 118.65 0 0 0 0 0 0 0 0 100 40 0 0 0
+2 121.8 0 0 0 0 0 0 0 0 100 40 0 0 0
+3 124.95 0 0 0 0 0 0 0 0 100 40 0 0 0
+4 128.1 0 0 0 0 0 0 0 0 100 40 0 0 0
+5 131.25 0 0 0 0 0 0 0 0 100 40 0 0 0
+6 134.4 0 0 0 0 0 0 0 0 100 40 0 0 0
+7 137.55 0 0 0 0 0 0 0 0 100 40 0 0 0
+8 140.7 0 0 0 0 0 0 0 0 100 40 0 0 0
+9 143.85 0 0 0 0 0 0 0 0 100 40 0 0 0
+10 147 0 0 0 0 0 0 0 0 100 40 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

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