Black Dragon Sword
Black Dragon Sword
Black Dragon Sword Image
General Aux Effects
Physical Damage Type Standard/Thrust Bleed Effect 0
Poison Damage 0
Sell Price / Soul Value 100 Frost Effect 0
Can this equipment be buffed? Yes Curse Effect 0
Combat
Skill Black Dragon's Talon Stability 55
Skill FP Cost 30(-/80) Durability 25
Spell Buff N/A Weight 5.0
Range N/A Critical Damage 100
Damage Guard Absorption
Physical Damage 110 Physical Absorption 45
Magic Damage 0 Magic Absorption 30
Fire Damage 0 Fire Absorption 40
Lightning Damage 0 Lightning Absorption 25
Dark Damage 0 Dark Absorption 30
Requirements
Strength Requirement 20 Dexterity Requirement 12
Intelligence Requirement 0 Faith Requirement 0

Lore

In legend, this oddly-shaped straight sword
is said to be forged from the black dragon's tail.

As it is told, the black dragon lost its tail to
a brave warrior in a magnificent battle,
and the tail was later used to forge
several legendary weapons.

Skill: Black Dragon's Talon
Execute large spinning motion to call forth the talon of an ancient black dragon, and follow through with a strong attack to continue the assault.

Effect

Availability

Moveset

Notes

Upgrades

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 50 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 50 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 50 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 50 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 50 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 50 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 50 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 50 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 50 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 50 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Scaling Bonuses Block Damage Reduction
Level Physical Magic Fire Lightning Dark STR DEX INT FTH LCK Physical % Magic % Fire % Lightning % Dark % base_stability
+0 110 0 0 0 0 100 50 0 0 0 45 44 40 25 30 syntax error near `.*1.05`
+1 113 0 0 0 0 100 50 0 0 0 45 44.8 40 25 30 syntax error near `.*1.07`
+2 116 0 0 0 0 100 50 0 0 0 45 45.6 40 25 30 syntax error near `.*1.09`
+3 119 0 0 0 0 100 50 0 0 0 45 46.4 40 25 30 syntax error near `.*1.11`
+4 122 0 0 0 0 100 50 0 0 0 45 47.2 40 25 30 syntax error near `.*1.13`
+5 125 0 0 0 0 100 50 0 0 0 45 48 40 25 30 syntax error near `.*1.15`
+6 128 0 0 0 0 100 50 0 0 0 45 48.8 40 25 30 syntax error near `.*1.17`
+7 131 0 0 0 0 100 50 0 0 0 45 49.6 40 25 30 syntax error near `.*1.19`
+8 134 0 0 0 0 100 50 0 0 0 45 50.4 40 25 30 syntax error near `.*1.21`
+9 137 0 0 0 0 100 50 0 0 0 45 51.2 40 25 30 syntax error near `.*1.23`
+10 140 0 0 0 0 100 50 0 0 0 45 52 40 25 30 syntax error near `.*1.25`
  • While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.

Upgrades

Attack Rating Aux Effects Scaling Bonuses
Infusion Physical Magic Fire Lightning Dark Curse Poison Bleed Frost STR DEX INT FTH LCK
Uninfused 110 0 0 0 0 0 0 0 0 100 50 0 0 0
Laughing 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Unstable 110 0 0 0 0 0 0 0 0 125 62.5 0 0 0
Other Infusions 110 0 0 0 0 0 0 0 0 100 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 55 121 0 0 0 0 0 0 0 100 50 160 0 0
+1 56.5 124.3 0 0 0 0 0 0 0 100 50 160 0 0
+2 58 127.6 0 0 0 0 0 0 0 100 50 160 0 0
+3 59.5 130.9 0 0 0 0 0 0 0 100 50 160 0 0
+4 61 134.2 0 0 0 0 0 0 0 100 50 160 0 0
+5 62.5 137.5 0 0 0 0 0 0 0 100 50 160 0 0
+6 64 140.8 0 0 0 0 0 0 0 100 50 160 0 0
+7 65.5 144.1 0 0 0 0 0 0 0 100 50 160 0 0
+8 67 147.4 0 0 0 0 0 0 0 100 50 160 0 0
+9 68.5 150.7 0 0 0 0 0 0 0 100 50 160 0 0
+10 70 154 0 0 0 0 0 0 0 100 50 160 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 50 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 50 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 50 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 50 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 50 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 50 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 50 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 50 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 50 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 50 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Attack Rating Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 50 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 50 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 50 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 50 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 50 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 50 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 50 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 50 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 50 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 50 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

Upgrades

Reinforcement Base Damage Aux Effects Scaling Bonuses
Level Physical Magic Fire Lightning Dark Bleed Poison Frost Curse STR DEX INT FTH LCK
+0 110 0 0 0 0 0 0 0 0 100 50 0 0 0
+1 113 0 0 0 0 0 0 0 0 100 50 0 0 0
+2 116 0 0 0 0 0 0 0 0 100 50 0 0 0
+3 119 0 0 0 0 0 0 0 0 100 50 0 0 0
+4 122 0 0 0 0 0 0 0 0 100 50 0 0 0
+5 125 0 0 0 0 0 0 0 0 100 50 0 0 0
+6 128 0 0 0 0 0 0 0 0 100 50 0 0 0
+7 131 0 0 0 0 0 0 0 0 100 50 0 0 0
+8 134 0 0 0 0 0 0 0 0 100 50 0 0 0
+9 137 0 0 0 0 0 0 0 0 100 50 0 0 0
+10 140 0 0 0 0 0 0 0 0 100 50 0 0 0
  • Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.

References

Information here is accurate for version 2.15.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License