Ash Demon Hammer
Ash Demon Hammer | |||
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General | Aux Effects | ||
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Strike | ![]() |
0 |
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0 | ||
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75 | ![]() |
0 |
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Yes | ![]() |
0 |
Combat | |||
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Quake | ![]() |
65~90 |
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50(-/80) | ![]() |
999 |
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N/A | ![]() |
28.0 |
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N/A | ![]() |
100 |
Damage | Guard Absorption | ||
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198 | ![]() |
55~100 |
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0 | ![]() |
40~60 |
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0 | ![]() |
45~100 |
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0 | ![]() |
40~50 |
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0 | ![]() |
40~50 |
Requirements | |||
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50 | ![]() |
0 |
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0 | ![]() |
0 |
Lore
An ashen stone hammer wielded by the lone Stray Demon atop the crumbling bridge found in Farron Keep.
Time has diminished the strength of the demons, but although
they themselves are waning, their weapons do not.
The Guard Absorption of this weapon scales with Dexterity, and its Stability with Strength.
Skill: Quake
Burrow hammer head into the ground with a great slam, and use strong attack to upheave earth, creating a shockwave that rumbles like a mighty warcry.
Effect
Availability
- Found in Farron Keep.
Moveset
Notes
- The Guard Absorption and Stability of this weapon scale with stats.
Upgrades
Upgrades
- Uninfused
- Lethal
- Poison
- Blood
- Curse
- Frost
- Magic
- Fire
- Lightning
- Dark
- Lucky
- Enchanted
- Holy
- Sharp
- Blunt
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Scaling Bonuses | Block Damage Reduction | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | STR | DEX | INT | FTH | LCK | Physical % | Magic % | Fire % | Lightning % | Dark % | base_stability |
+0 | 198 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.05` |
+1 | 203.4 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.07` |
+2 | 208.8 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.09` |
+3 | 214.2 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.11` |
+4 | 219.6 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.13` |
+5 | 225 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.15` |
+6 | 230.4 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.17` |
+7 | 235.8 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.19` |
+8 | 241.2 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.21` |
+9 | 246.6 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.23` |
+10 | 252 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 | 55~100 | syntax error near `~60+10)*1.` | 45~100 | 40~50 | 40~50 | syntax error near `.*1.25` |
- While in the stat menu of the game, Block Damage Reduction values above 100 are always displayed as 100, and Stability values with decimals are always rounded down.
Upgrades
Attack Rating | Aux Effects | Scaling Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Infusion | Physical | Magic | Fire | Lightning | Dark | Curse | Poison | Bleed | Frost | STR | DEX | INT | FTH | LCK |
Uninfused | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
Laughing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Unstable | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 187.5 | 0 | 0 | 0 | 0 |
Other Infusions | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 99 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+1 | 101.7 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+2 | 104.4 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+3 | 107.1 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+4 | 109.8 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+5 | 112.5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+6 | 115.2 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+7 | 117.9 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+8 | 120.6 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+9 | 123.3 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
+10 | 126 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 160 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Attack Rating | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
Upgrades
Reinforcement | Base Damage | Aux Effects | Scaling Bonuses | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Physical | Magic | Fire | Lightning | Dark | Bleed | Poison | Frost | Curse | STR | DEX | INT | FTH | LCK |
+0 | 198 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+1 | 203.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+2 | 208.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+3 | 214.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+4 | 219.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+5 | 225 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+6 | 230.4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+7 | 235.8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+8 | 241.2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+9 | 246.6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
+10 | 252 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 150 | 0 | 0 | 0 | 0 |
- Base Damage values with decimals are always rounded down while displayed in the stat menu of the game.
References
- Cinders Mod
Information here is accurate for version 2.15.
page revision: 61, last edited: 14 Feb 2022 17:26