Changelog 2.12
# General
- Reverted the armor icon change.

# Classes
- Adjusted Samurai stats so they no longer fat roll.
- Reworked Assassin class, now much more focused on crits.
- Reworked Explorer class, now called Adventurer with a focus on consumables.
- Removed Thief class
- Added Collector class.
- Added Guardian class.
- Added Madman class.
- Added Forlorn Mage class.
- Added Doorman class.
- Added Hermit class
- Added Royal Lancer class.
- Added Marksman class.
- Added Misanthrope class.
- Added Scholar class.
- Added Royal Warden class.
- Added Wandering Knight class.

# Covenants
- Reduced the covenant material drop cooldown to 3 seconds (from 20).
- Reduced the covenant consumable drop cooldown to 30 seconds (from 40).

# Stats
- Changed the base FP value to 150.

# Intruders
- Reduced HP of several hostile NPCs.
- Reduced damage of several hostile NPCs.

# Weapons
- Feast Bell WA now lasts 20 seconds.
- Shiv now boosts movement speed by 10%.
- Censuring Palm now only boosts movement speed by 10%.
- Thrall Harpe now increases jump distance by 25% (and +5 LCK as before).
- Thrall Pick now increases jump distance by 25% (and +5 LCK as before).

# Spells
- Increased max spellbuff to 300 again.
- Adjusted pyromancy stat curve so it has an early power spike.
- Removed the FP pause from casting a normal spell. Other pauses still remain.
- Changed the passive spells that reduced max FP to instead increase FP consumption costs for their duration instead.
- Adjusted the cost of several spells.
- The instant healing spells now apply a stacking healing effectiveness debuff of -10% for 15 seconds when usage.
- Added Unstable infusion: increases spellbuff by 50, but each cast applies a +10% FP cost increase for 10 seconds, stacking.

- Changed the effect of Unleash Magic:
 - Reduces FP consumption of Sorceries by 90%, but reduces max HP by 90%. Lasts 12 seconds. (16 for ascended)

- Great Heal:
 - Restores 600 HP

- Soothing Sunlight:
 - Restores 800 HP

- Added spell Soul Eruption: Emit eruption of soulmasses.
 - Can be ascended into Soul Explosion.
 - Found in the Undead Settlement.

- Added two new Pyromancies:
 - Throw Dust: Deals low Physical damage in a small AoE and reduces the Physical absorption of enemies by 10% for 10 seconds. Sold by Cornyx.
 - Magnetism: Pulls target enemy closer to the caster. Sold by Cornyx.

# Rings
- Young Dragon Ring: effect now occurs every 15 seconds, no longer randomly.
- Great Swamp Ring: effect now occurs every 15 seconds, no longer randomly.
- Morne's Ring: effect now occurs every 15 seconds, no longer randomly.
- Deep Ring: effect now occurs every 15 seconds, no longer randomly.
- Gwynevere's Urn: Now only applies once every 300 seconds.

- Added Ring of Blades:
 - Increases physical attack by 50/70/90/110/130/150
 - Affixable.
 - Found in Farron Keep.

- Added Sigil of Magic:
 - Increases magic attack by 50/70/90/110/130/150
 - Affixable.
 - Found in Irithyll.

- Added Sigil of Flame:
 - Increases fire attack by 50/70/90/110/130/150
 - Affixable.
 - Found in Holy Knight Morton.

- Added Sigil of Thunder:
 - Increases lightning attack by 50/70/90/110/130/150
 - Affixable.
 - Found in Lothric Castle.

- Added Sigil of Darkness:
 - Increases dark attack by 50/70/90/110/130/150
 - Affixable.
 - Found in Irithyll Dungeon.

# Items
- Changed VFX for the Writ of Crystallization
- Lifegem: capped active stacks at 5.
- Radiant Lifegem: capped active stacks at 5.
- Old Radiant Lifegem: capped active stacks at 5.
- Elizabeth Mushroom: capped active stacks at 5.
- Dried Root: capped active stacks at 5.
- Brightbug: now lasts 30 seconds, but can be stacked to 3 active stacks.
- Renamed Tarnished Silver Coin to Cursed Tarnished Coin.
- Henbane now brings you to exactly 1 HP.

- Tarnished Coin:
 - Crushing the coin boosts soul gain by 5% for 300 seconds. Stacks up to 10 times.
 - Effect duration can be extended.

- Cursed Tarnished Coin:
 - Crushing the coin boosts soul gain by 10% and reduces absorption by 10% for 300 seconds. Stacks up to 10 times.
 - Effect duration can be extended.

# Bosses
- Reduced Halflight HP to 2,000.
- Marauder only requires you to kill the Black Knights once, after that you can simply talk to him to start the fight.
- Reduced the souls dropped by the Marauder to 100000.
- Increased stagger resistance for Prince Dorthinus.

# Enemies
- Reduced the damage and poise of the Pontiff Knights.
- Jailer vision now reduces absorption by 1% with each stack instead of max HP. Each stack now lasts 30 seconds.
- Increased the base damage of the Jailers so they hit harder.

# Merchants
- Solaire now sells Lifegem, Radiant Lifegem, Old Radiant Lifegem and Rouge Water.
- Remy the Rat can now break down Titanite materials, i.e. 1 Titanite Slab can be bitten into 5 Titanite Chunks, etc.

# Traps
- Made the bullet trapped chests fire slower so you have a chance to avoid a hit.
- Added a sound effect to opening the bullet trapped chests so you know to dodge.
- Reduced the durability damage of the acid mist trap.

# Map - High Wall
- Moved some chests in High Wall.
- Removed/moved some enemies in High Wall to make it easier to traverse on initial runthrough.
- The lift down to the lower area of the High Wall is available immediate, but the lower courtyard requires you to beat a Lothric Knight before you can proceed.
- Added a portcullis in front of Corrupted Gundyr's fogwall. This is to discourage immediate engagement with him. It can be raised by a lever found in the upper area with the 2 chests. Once opened, it remains open.

# Map - Undead Settlement
- Changed the first Outrider Knight encounter. It is now an ambush when you go for the item near the portcullis in the burning tree area.
 - It is hostile to the peasants.
- Moved Master Benjin to the Tower Basement bonfire area.

# Map - Dreg Heap
- Within the Earthen Peak Ruins bonfire is no longer locked behind an intruder kill.

# Map - Ringed City
- Ringed Inner Wall bonfire is no longer locked behind an intruder kill.

# Memory of Endurance
- Changed the waves from timer based into kill based (like Memory of Strength), so you face 3 enemies, they die, then 3 more, etc.

# Bugfix
- Fixed the HP effectiveness adjustment being incorrect for affixed Unholy Remains and Wretched Pendant.
- Carthus Sandworm now drops his Undead Bone Shard correctly.
- Added the missing border to the Mass of Humanity menu icon.
- Fixed the Cannon drop amount from Ashen Hunter Yafuh.
- Fixed the Gower's Ring of Retribution drop amount from Huntmaster Ava.
- Fixed some item descriptions.
- Fixed bad chr id for Gargoyle spell summon in m39 and m45
- Fixed bad npc param id for Lothric Knight spell summon in m38
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