Changelog 2.07
# General
- Adjusted fall damage, removed the fall damage reduction from Dexterity and increased the one from Vitality. As a general rule, any non-lethal fall can now be survived if you have full HP with 70% equip load or less and 0 vitality.
- Added Holy Water Urn, sold by Irina for 400 Souls each. Also unlocked at the bonfire Item Forge after lighting the Cleansing Chapel bonfire.
- Added Throwing Frying Pan, sold by the Shrine Handmaid for 100 Souls each. Also unlocked at the bonfire Item Forge after lighting the Distant Manor bonfire.
- Undead Hunter Charm now also reduces all forms of healing received to 0.
- Duel Charm now also silences the target (prevents spell casting).

# Masteries
- Added mastery bonuses for achieving 99 in a stat (except Vigor). 
- You can enable the masteries at Ludleth.
    - Mastery of Attunement:
        - Increases passive FP restoration to 15 per second.

    - Mastery of Endurance:
        - Grants immunity to all non-lethal fall damage.

    - Mastery of Vitality:
        - Gain 100 attack deflection for 3 seconds every 9 seconds.

    - Mastery of Strength:
        - Boosts maximum equipment load by 25%.

    - Mastery of Dexterity:
        - Reduces weapon stamina consumption by 25%.

    - Mastery of Intelligence:
        - FP regeneration is no longer paused by any melee attack.

    - Mastery of Faith:
        - Doubles the effectiveness of HP restoration.

    - Mastery of Luck:
        - Gain a 5% chance to deal double damage with any attack.

- Note that using Reallocate Attributes will reset these flags, meaning you will need to return to Ludleth if you want to re-enable a Mastery (if the stat is still at 99).

# Journey Configuration 
- Added Explorer mode:
 - Effects:
    - Boosts absorptions by 30%.
    - Adds 1% HP regen per second.
    - Adds 30 stamina recovery.
    - Reduces soul gain by 25%.
    - Invalidates challenge runs.
    - Prevents affixing of accessories.
 - Intended as an 'easy mode' for those that want to explore the content in the mod.

- Wanderer Mode:
 - Adjusted the damage boosts from bosses, now varies between 0.25% and 1%, depending on the boss. Overall max is now 25%.

- Gauntlet Mode:
    - Gauntlet Types are now:
        - Ordered: fight in a set order, return to shrine after each boss.
        - Random: fight in a random order, repeats allowed, return to shrine after each boss.
        - Endless: fight in a set order, only breaks are after death. Progress resets with death.
        - Reverse Ordered: fight in a reversed set order, return to shrine after each boss.
        - Reverse Endless: fight in a reversed set order, only breaks are after dead. Progress resets with death.
        - Boss Select: select each boss, after boss defeat you can no longer select them.
 - Added the ability to switch the Gauntlet Type at the Fire Keeper. Doing this will reset any current progress.
 - Gauntlet now starts in Set Order by default (you can just immediately change in Firelink Shrine to the other ones).
 - Added the ability to buy Tokens for souls.
 - Added the ability to buy Primordial Fragments.
 - Added the ability to toggle DLC boss appearance in the Gauntlet. This is mainly for those that don't own the DLC.
 - Added a passive *3 soul absorption boost for Gauntlet mode.

# Reinforcement
- Increased the base damage boost provided by reinforcement (now +30%, was +20%). Overall damage boost at +10 is now 25% compared to +0 version of weapon.

# Infusions
- Lethal infusion now removes any INT/FTH requirements the weapon might have.
- Lucky and Laughing infusions now equalize the stat requirements of the weapon/spell tool (Strength with Dexterity and Intelligence with Faith).
- Lucky infusion now changes all the scaling to be only Luck. As a general rule, the higher the stat requirements of a weapon, the more suitable it is for the Lucky infusion.

# Bosses
- Added the Marauder.
 - Appears in the Overgrown Sanctum as a neutral NPC.
 - Will only engage you once you have acquired 100,000 souls. Starting the boss fight will remove 100,000 souls.
 - Rewards 300,000 souls when killed.
 - Drops Soul of the Marauder, which can transposed into:
  - Fume Sword
  - Fume Ultra Greatsword
  - Knight Slayer's Ring

- Added Titanite Abomination.
 - Found in Archdragon Peak bridge area.
 - Drops Titanite Slab.

- Changed the Cathedral Guardian.
 - He is now found in the grounds below the small chapel.
 - The boss fight starts when you drop down or leave the lower part of the chapel.
 - His arena is all of the grounds, giving you a large arena to fight him in.
 - In certain spots he will warp to the player's area if he has been pathing trapped.
 - Increased HP to 8000 (was 5000).

# Weapons
- Adjusted the Bloodborne Dash animation when not locked-on.
- Adjusted the bullet radius of Rosamarinus (and the Infused variants). 
- Changed the vfx of Lucky Censuring Palm, Fool's Catalyst and Maledicinus.
- Changed the vfx of Blood, Dark and Fire Torches.
- Increase the length of Crescent Axe by 15%.
- Increased the inflict from the aux infusions of the Witchtree Limb to be on par with great hammers.
- Slightly adjusted Censuring Palm damage frame and event.
- Adjusted Fist Class stamina costs.
- Adjusted Fist/Halberd Class kick animation.
- Infused Follower Torches now have different coloured visual effects when using the Weapon Art, except for Blunt/Sharp/Fire/Lethal infusions.
- Flynn's Bow now scales only with Luck and requires 20 STR/DEX to be used.
- Changed the Weapon Art of the Obsidian Greatsword.
- Removed the +10 guard absorption Valorheart and Dark Hand gained when using elemental infusions.
- Adjusted the guard absorption and stability of several weapons.
- Added guard absorption and stability scaling to these weapons:
 - Ultra greatswords
 - Greataxes
 - Great hammers
 - Witchtree Limb
 - Dark Hand (only guard absorption)
 - Thorned Greatsword
 - Runelock
 - Valorheart
 - Giant Door Shield
 - Imperious Greatshield
- Guard absorption scales with Dexterity, stability scales with Strength. Both scale linearly and work indepently of damage scaling, infusion or reinforcement level.

# Shields
- Updated King's Mirror texture.

# Spells
- Black Flame Arc should visually appear on all weapons now.
- Changed the stats of Bursting Fireball and Black Fire Scatter and the way they work. They now only shoot 3 fireballs by default, and leveling intelligence increases the amount of fireballs shot per cast (capping at 31 intelligence).
- Changed Refined Black Fire Scatter to Great Black Fire Scatter, it now boosts damage and toxic inflict.
- Changed Black Fireball to use the Fireball cast animation.

# Armors
- Updated physics for the following set:
 - Brushwood Set
 - Mirror Knight Set

# Consumables
- Adjusted Fp costs for the following spellbound items:
 - Spellbound Throwing Knife - 25 > 15
 - Spellbound Kukri - 30 > 25
 - Church Guardian Shiv - 10 > 20

- Added new throwing knifes:
    - Sorcerous Knife
    - Flaming Knife
    - Sparking Knife
    - Abyssal Knife
    - Cursed Knife
    - Lacerating Knife
    - Frigid Knife

# Map
- Irithyll:
    - Removed the new Irithyll bridge at the start the level, added a leap point on the original bridge instead.
    - Added 3 Giant Sentinels in the Anor Londo area.
    - Restored hang animation to the Deep Accursed in the Giant Blacksmith's room.

- Cathedral of the Deep:
    - Moved the Ravenous Crystal Lizard to the first area in the level. Restored the sleeping animation.

- Cemetery of Ash
    - Moved the Journey Configuration tree closer to the starting location so you now configure everything before facing any enemies.

# Treasure
- Added Sunless Talisman to Darkmoon Faithful covenant shop.
- Added Sunset Shield to Mound-makers covenant shop.
- Added Silver Mask to Rosaria's Fingers covenant shop.
- Added Silvercat Ring to Marvelous Chester shop.
- Added Ring of Calamity to Crestfallen Merchant shop.
- Added Anri's Straight Sword to Andre shop, unlocked after Aldrich has been defeated.
- Added Crescent Moon Sword to Andre shop, unlocked after Aldrich has been defeated.
- Added Llewellyn Shield to Andre shop, unlocked after Aldrich has been defeated.
- Added Catarina Set to Shrine Handmaid shop, unlocked after Yhorm has been defeated.
- Added Lapp's Set to Shrine Handmaid shop, unlocked after Demon Prince has been defeated.

# Bugfixes
- Added stamina cost to Bow/Greatbow Quickstep.
- Fixed Eastern Wolf's Armguards model and Emblem.
- Pot King Greg is now reset by the Champions of Yore tome.
- Fixed Eastern Wolf Gloves icon.
- Fixed bug with the Irithyll illusory staircase.
- Fixed some weapons using the wrong stats with certain infusions.
- Fixed the duration of Blessed Weapon and Supreme Blessed Weapon.
- Fixed Great Lifehunt Scythe not restoring HP on hit.
- Added the Bloodletter to the Fire Keeper's shop in Gauntlet Mode.
- Fixed Crescent Moon Sword's Weapon Art projectile not dealing any damage when Holy/Enchanted Infused.
- Fixed Censuring Palm dual wield 2nd R1 damage and stamina cost.
- Adjusted the stats on some of the infusions of the Moonlight Sword to make the difference in Attack Rating not so big between them.
- Fixed some vfx on the infused Moonlight Greatsword attacks having the incorrect colour
- Updated the descriptions of the Spider Shield and Greatshield of Artorias with their effects.
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