Changelog 2.06
# Journey Configuration
- You can now choose to start in a different/random location. If the location is not the Cemetery of Ash, you will be teleported to it. This replaces the old note gifts.
- Skip Journey is now part of this menu, and advances you into your next NG+ cycle when used.
- You now need to select from one of the available game modes before you can start playing. This choice is irreverisible within the current journey.

 - Standard Mode:
    - No additional effects.

 - Wanderer Mode
    - Weaponry and shields can no longer be reinforced.
    - Bosses will grant a permanent damage boost after they have been defeated.

 - Mythic Mode
    - Weaponry and shields can no longer be reinforced.
    - World is populated by more enemies.
    - Reduces absorptions by 33%.
    - Reduces aux resistances by 33%.

 - Gauntlet Mode    
    - You will face a gauntlet comprised of every boss.
    - Each boss will drop a Weapon, Armor or Accessory token.
    - Spend tokens at the Fire Keeper.
    - Defeat all bosses to complete the gauntlet.

    - Two types are available:
        - Set Order: you will face each boss in a predefined order.
        - Random Order: you will face a random boss each time. Once a boss is killed, it will no longer appear in the pool of available bosses.

    - Attempting to explore the level instead of starting the boss will warp you back to Firelink Shrine.

# Weapons
- Sidearms tweak:
 - Rosamarinus:
  - Now fire 3 bullets per L1 press.
  - Increases FP costs from 15 to 30.
  - Reduced effective range.
  - Turning during free aim mode should be more smooth now.
  - Should now hit target more consistently now.
  - Increases spread.
  - Increases Aux buildup for Sanguinus/Maledicinus/Venenus/Galcius.

 - Hunter's Blunderbuss:
  - Increases FP costs from 20 to 25.
  - Decreases the effectiveness of Fp/Hp steal effect for Magic and Dark infusion.
  - Reduced effective range.
  - Increases FP pause timer from 3 to 5 seconds.

 - Hunter's Pistol:
  - Reduced effective range. 

 - Repeating Pistol:
  - Reduced effective range.   
  - Increases Homming capability.

 - Evelynn
  - Reduced effective range.
- Change moveset for the following weapon:
 - Axe
  - Beast Cutter (Spin Slash), it is now an Axe, with reworked moveset and stats.

- Slightly increases the radius of Chaos Blade Warcry Special attack.
- Slightly extended the lingering hitbox for Alternate Katana's 4th R1 when one handed.
- Adjusted the damage value for Combustion style Weapon Art. Should now be weaker than Great Combustion/Black Flame, and will not longer caused Air Juggle.
- Elemental infused Moonlight Greatsword will now fires Moonlight Wave with different colors matched with the infusion.
- Added Luck variant and Enchanted variant of Moonlight Greatsword.
- Adjusted the self-damage on Bloodletter Weapon Art and kicks, it now deals 12% Max HP + 150 HP, for kicks, deals 5% Max HP + 150 HP to self.
- Weapons from Bloodborne should now have Hunter Dash/Quickstep as dodge depending on the weapon, weapon that have custom moveset will have Dash while weapon that are yet to be overhauled will have Quickstep as placeholder.
- Added Rolling R1 attack for Burial Blade & Burial Scythe.
- Added a Slash 2H R2 for Silver Knight Spear.

# Reinforcement
- Restored the reinforcement mechanic:
 - All weapons and shields are now reinforcable upto +10.
 - Reinforcement now only boosts base damage.
 - Reinforcement uses the standard Titanite set in all instances (2/4/6 Titanite Shard, 2/4/6 Large Titanite Shard, 2/4/6 Titanite Chunk, 1 Titanite Slab).
- Added Titanite across all maps, mostly present on corpses.

# Armor
- Added Ironclad Set.
- Added Fallen Prince's Set (Velstadt from DS2).
- Added Imported Set.
- Added Sanctum Knight Set.
- Added Stalwart Knight Set (Armored Knight from Sekiro).
- Added Eastern General Set (From Sekiro).
- Added Okami Set (From Sekiro).
- Added Eastern Wolf Set (From Sekiro).
- Added Eastern Commander Set (From Sekiro).

# NPCs
- Magnum Ursus now offers his set to buy immediately.
- Magnum Ursus will now offer the following to buy based on boss kills:
 - Vordt unlocks Titanite Shards
 - Pontiff Sulyvahn unlocks Large Titanite Shards
 - Nameless King unlocks Titanite Chunks
 - Soul of Cinder unlocks Titanite Slabs
- Magnum Ursus now has a secret shop for those in Mythic mode.
- Moved Magnum Ursus to the other side of the sanctum.

# General
- Increased the stats of some character NPC so that they can meet the stat requirements of the equipment that they use.
- Changed the summary of Frozen Chaos Essence and Odessa's Crystal so that they mention their effects instead of reinforcement.
- Armors are now sorted by their passive effects. Armor sets with different effects on each piece or armor pieces with more than one effect will be at the bottom of the list.
- Added Tiny Mass of Humanity, changes the appearance of the player to a Humanity Sprite. Sold by Alchemist Jiji.
- Changed the coins description to make them mention they "Last until death or warp".
- Added "Disable Active Curses" option to the Curses menu, allowing you to quickly disable all active curses.

# Shields
- Reduced the stability of the Leather Shield from 75 to 62 (the same as the rest of small shields).
- Added air juggle stagger to the Dragonhead Greatshield WA.

# Spells
- Reduced the damage of the uncharged Old Moonlight projectile to 150 (charged is still 250).
- Soul Geyser and Crystal Soul Geyser now make much less sound when used.
- Acid Surge now reduces physical absorption by 50% for 10 seconds instead of pure HP damage.
- Pestilent Mist now reduces elemental absorption by 50% for 10 seconds instead of pure HP damage.

# Bosses
- Mirror Knight:
 - Changed the fight so it is optional. It can be triggered by using the "Taunt" prompt.
 - Slowed the Mirror Knight animations down to 90% of DSA speed (was 110%).
 - Added two Mirror Phantom stages. 
  - The Mirror Knight will now fall down and his shield will emit a burst, spawning a Mirror Phantom. 
  - While the Mirror Knight is fallen, it is invulnerable to damage.
  - The first stage occurs at 75% HP, spawning the Mad Warrior.
  - The second stage occurs at 35% HP, spawning the Hallowed Knight.

# Memories
- Added the night skybox to the map.
- Added an announcer that notifies the player of each round.
- Memories now unlock as you visit different areas of the map.
- Changed the general structure of Memories:
 - Now comprised of five rounds: 
  - 1: simple mixture of enemies
  - 2: simple mixture of enemies
  - 3: hard mixture of enemies
  - 4: hard mixture of enemies
  - 5: boss
 - Each round is 3 minutes long, with the boss round lasting until it is defeated. Overall a memory will take about 15 minutes to complete.
 - The memory now ends once the boss is killed.
 - Completing a memory will award Titanite material and Primordial Fragment(s).

- Added new memories:
 - Memory of the Swamp
  - Contains the following enemy types:
   - Ghru (Spear)
   - Ghru (Curved Sword)
   - Ghru (Caster)
   - Ghru (Mad)
   - Smouldering Ghru (Spear)
   - Smouldering Ghru (Curved Sword)
   - Smouldering Ghru (Caster)
   - Smouldering Ghru (Mad)
   - Elder Ghru

 - Memory of the Wall
   - Contains the following enemy types:
    - Hollow Soldier (Sword and Shield)
    - Hollow Soldier (Crossbow)
    - Hollow Assassin
    - Large Hollow Soldier (Greataxe)
    - Large Hollow Soldier (Halberd)
    - Lothric Knight (Greatsword)
    - Lothric Knight (Spear)
    - Winged Knight (Twinaxes)

 - Memory of the Cathedral:
  - Contains the following enemy types:
   - Devout of the Deep
   - Large Devout of the Deep
   - Cathedral Evangelist
   - Writhing Infested Corpse
   - Cathedral Grave Warden
   - Cathedral Knight
   - Cathedral Guardian

 - Memory of the Settlement
  - Contains the following enemy types:
   - Peasant Hollow (Axe)
   - Peasant Hollow (Sickle)
   - Peasant Hollow (Mallet)
   - Hollow Slave (Pick)
   - Hollow Slave (Flamberge)
   - Hollow Manservant (Saw)
   - Hollow Manservant (Pot)
   - Aborr

# Map
- Added a Mantling mechanic. Certain locations will allow you to 'Hop' or 'Leap' over barriers or towards certain areas.

- Irithyll:
 - Added a new walkway just after the cave as you enter Irithyll. This allows you to fall down into the waterway as a shortcut.
 - Added a small rooftop area with a Fire Witch and a chest.
 - Added a large rooftop area with Domhnall of Zena and some treasures.

- Cemetery of Ash
 - Added a 'Journey Configuration' feature that forces you to pick from one of the available modes before allowing you to continue.
 - Moved the Dismal Knight into the Lonely Hollow area
 - Moved the starting spawn back to the original location.
 - Removed the Lonely Hollow bonfire.
 - Moved the Sanctum NPCs back into Firelink Shrine.

- Untended Graves
 - Added a new secret encounter.

# NPCs
- Intruders no longer have the red phantom coloring.
- Replaced Dulfisk the Accursed with Ironclad Xavier.
- Replaced Morric, the Fallen Knight with Sanctum Knignt Norjask.
- Replaced Devotee Scarlett with Unstoppable Ifrit
- Changed Freya the Wretched into the Imported Set.

# Bosses
- Increased Sister Friede's poise to 50.

- Redesigned Frostfire Colossus:
 - It is now called Princess Yngvil. Her demonic form is a result of her corruption due to the Frozen Chaos Essence.
 - The battle now takes place in the wide arena below the ruined tower.
 - At 85% HP, Dearest Akseliane, Princess Yngvil's beloved wolf will assist her. 
  - Princess Yngvil will remain kneeling during this stage until Akeseliane is dead.
  - Princess Yngvil only takes 20% of normal damage during this stage.
 - Princess Yngvil retains most of the moves that the Frostfire Colossus had.

- Altered Herald of Winter:
 - Renamed Herald of Winter to Prince Dorthinus
 - He is now a forlorn nobleman that wished to woo Princess Yngvil, but was rejected.
 - The battle now takes place in the ruined tower.

# Bugfixes
- Fixed ammunition not displaying the full AR in the stat menu when equipped with a bow, greatbow or crossbow.
- Fixed dummy polys for Burial Scythe.
- Holy/Enchanted Follower's Torch should now properly deal damage when Weapon Art is used.
- Fixed Old Moonlight consuming hefty amount of FP and Stamina when charged.
- Rosamarinus and the elemental variant should now display the correct on hit effect.
- Fixed the description of some ascended weapon buff spells.
- Fixed the infused variant for the Longstaff of Rosaria, the Weapon Art should now work as intended.
- Fixed an oversight for the poise value on Dragonslayer set.
- Fixed the crash caused by attempting to use a Heavy Attack after Light Attack for Gravelord Sword.
- Kirkhammer now correctly send enemy flying with fully charged 2H R2.
- Fixed the inconsistent hp drain when using the Bloodletter Weapon Art/Kick.
- Fixed the Lucky Moonlight Greatsword, should now correctly fired the rainbow wave and correct damage scaling.
- Fixed the incorrect hit effect for Silver Knight weaponry when using Charged R2.
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