Changelog 1.71
# General
- Enabled the Undead Match by default, Champion's Ashes are no longer needed.
- Enabled Transposition without the need for the Transposing Kiln.
- All bosses now have a no hit reward. In general they will reward you with a Soul of a Great Champion everytime you do a no hit kill, although some will have one-time rewards like Ludleth's Crown from Soul of Cinder.

# Companions
- Removed all but Solaire. This is due to the instability adding so many was causing.
- Added NG+ scaling so Solaire doesn't drop off so much.
- Changed Solaire's Incense into Incense of Cooperation and placed it in front of Ludleth.

# Items
- Moved some spells around in the tomes.
- Moved the Sunlight Tome to a chest in Irithyll
- Moved the Abyssal Tome to a chest in Irithyll
- Moved the Angelic Tome to the cage location in Grand Archives.
- Black Fire Orb is now Wolnir transposition.
- Black Fireball is now a spell in Karla's initial stock.
- Increased the amount healed by estus (both types), but reduced the gain from reinforcing it.

# Armor
- Added Smelter Demon Set.
- Added Rampart Golem Set.
- Added Heide Knight Set.
- Added Bone Ash Set.
- Added Imperious Set. Sold by the Shrine Handmaid after killing Yhorm the Giant.
- Added Pygmy Crown. Sold by the Shrine Handmaid after killing the Slave Knight Gael. 
- Added Deserter Helm. Found in High Wall.
- Added Raven Mask. Found in Consumed King's Garden.
- Added Imperial Samurai Helm.
- Added Horned Samurai Helm.
- Added Ornate Samurai Helm.
- Added Mask of Horror. Unlocked by the Easterner's Ashes at the Shrine Handmaid.
- Added Mask of Cruelty. Unlocked by the Easterner's Ashes at the Shrine Handmaid.
- Added Mask of Serenity. Unlocked by the Easterner's Ashes at the Shrine Handmaid.
- Added Mask of War. Unlocked by the Easterner's Ashes at the Shrine Handmaid.
- Added Pot. 
- Added Crown of Filianore.
- Added Crown of the Holy King. Sold by the Shrine Handmaid after killing the Twin Princes.
- Added Old Demon's King Crown. Sold by the Shrine Handmaid after killing the Old Demon King.
- Added Basilisk Cap. Found in Road of Sacrifices.
- Added Poisonhorn Cap. Found in Road of Sacrifices.
- Added Black Metal Hat. Found in Profaned Capital.
- Added Tan Straw Hat. Found in Undead Settlement.
- Added Carthus Blindfold. Found in Catacombs of Carthus.
- Added Mask of Sin. Found in Profaned Capital.
- Added Vagabond Cowl. Found in the Ringed City.
- Added Hollow Head. Found in Firelink Shrine.
- Added Crown of Illusions. Found in the Grand Archives.
- Added Courtier Set. Found in the Grand Archives.
- Added Mirror Knight Set. Found in the Grand Archives.
- Added Steel Set. Found in Irithyll Dungeon.
- Added Syan Knight Set. Found in Profaned Capital.

# Enemies
- Added Blacksmith's Nightmare in Untended Graves. Drops Smelter Demon Set.
- Added Ashen Keeper Sofija in Untended Graves. Drops Bone Ash Set.
- Added Frozen Knight Torbjorn in Ariandel. Drops Rampart Golem Set.
- Added Wandering Knight Osvaldo in Road of Sacrifices. Drops Heide Knight Set.
- Added Bewitched Knight Iwai in Profaned Capital. Drops Alonne's Set.
- Added Lord Takatsuji in Profaned Capital. Drops Imperial Samurai Helm.
- Added Lieutenant Ugali in Profaned Capital. Drops Horned Samurai Helm.
- Added Lieutenant Hanji in Profaned Capital. Drops Ornate Samurai Helm.
- Added Hallowed Knight Orthell in the Cathedral of the Deep. Drops the Hallowed Knight Set.
- Added Dragon Hunter Karstark in Archdragon Peak. Drops the Drakekeeper Set.
- Added Disciple of Alsanna in Ariandel. Drops the Ivory King Set.
- Added The Prowler in the Dreg Heap. Drops the Mad Warrior Set.

# Events
- Using Prostration in front of the estus pot in the Distant Manor in Irithyll rewards the Pot.
- Using Prostration in front of Princess Filianore rewards the Crown of Filianore.

# Weapons
- Dagger 1H Heavy R1 is now a thrust.
- Greatsword 1H Heavy R1 is now a thrust.
- Axe 1H Heavy R1 is now an upward slash.
- Hammer 1H Heavy R1 is now an side strike.
- Great Hammer 1H Heavy R1 is now an side strike.
- Boosted the motion value for heavy attacks (in general):
 1H Heavy (Uncharged): 140% of base
 1H Heavy (Charged): 180% of base
 2H Heavy (Uncharged): 150% of base
 2H Heavy (Charged): 200% of base
- Weapons with Warcry animation swaps get an extra +20% for the heavy attacks during the Warcry duration.
- Reduced the damage of the Phosophrescent Pole.

# Infusions
- Fire deals less damage % damage, but more flat damage with its DOT.
- Dark restores more HP on hit.

# Spells
- Soul Greatsword now just costs less FP when ascended, doesn't switch cast animations. This is to retain its AOE use.
- Added Black Fireball, a starter spell for Dark Pyromancy.
- Added Black Fire Scatter, a dark version of Bursting Fireball.
- Removed Soul Focus.
- Removed Inner Fervor.

# FP
- FP regen has changed. It is now paused when you cast a spell, the duration depending on the spell. This applies to all sources that give you more FP regen too.
- The scale for FP has changed to {1:500, 20:1000, 40:1400, 60:1800, 99:2000}. This allows for the % regen to work in a more continuous fashion.
- Base FP regen is now 5%.
- Changed the FP regen effects to other effects on armor.
- Changed the FP absorb to % on armor.
- Enchanted restores 1% FP per second.
- Clarity restores 1% FP per second.
- Lucidity reduces spell FP cost by 5%.
- Magic restores much more FP on hit (3 to 9% on hit). Also adjusted weapons with this effect innately.
- Darkmoon Ring: 2% FP per second.
- Ring of Catastrophe: 5% FP per second whilst losing 1% HP per second.
- Spell FP Cost Reduction rings changed to: 10%/12%/14%/16%.
- Ring of Wisdom spell FP cost reduction changed to 5%/6%/7%/8%.
- Reduced the spell FP cost reduction values from weapon sources.
- Changed the FP cost of spells to fit the new FP model.
- Changed the FP cost of skills to fit the new FP model.

# Bugfixes
- Fixed various bugs.
- NPCs that use weapons with the Bloodlust WA now have special versions that don't have it, to stop them killing themslves.
- Added new NPCs to Blood of Might script.
- No Hit state now checks if the enemy has hit you, rather than your current health.
- Fixed issue with bow WA animations repeating the animation on use.
- Pontiff's Lift is now reset properly when he is respawned (and the levers have been moved back).
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