Changelog 1.51
# General
- Leveling cost is now the same as vanilla.
- Adjusted area damage scaling.
- Restored passive FP regen of 1% of max. This means it scales with Attunement.
- Dragonform now uses the DS2 model.
- Soul Level - Defence Scale: {1:0, 100:10, 200:20, 300:30, 400:40}
- Endurance - Lightning Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- Vitality - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- Strength - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- Intelligence - Magic Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- Faith - Dark Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}
- FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}

# Classes
- Adjusted starting class stat spreads.
- None of the classes start with rings anymore.
- Replaced Mercenary with Thief class.
- Replaced Outcast with Duelist class.
- Replaced Hunter with Acolyte class.
- Changed Wayfarer loadout.

# Status Effects
- Status effects are now handled more individually, meaning weapons with have differing aux values and different strength of effects.
- Frost: reduces enemy absorption by 10% whilst active, and reduces stamina recovery by 10.

# Weapons
- Rebalanced every weapon to account for the new setup.
- Weapons reinforced with Twinkling Titanite ('Unique Weapons') are no longer infusable, but they have been strengthened to account for this.
- Weapons reinforced with Titanite Scales ('Boss Weapons') are no longer infusable, but they have been strengthened to account for this.
- Weapons reinforced with Dragon Scales ('Dragon Weapons') are no longer infusable, but they have been strengthened to account for this.
- Unique, Boss and Dragon weapons now go to +5 (which is the same as old +10).
- Tailbone Weapons now act like DS1 dragon weapons, were they have no scaling but offer greater initial base damage than normal weapons.
- Yorshka's Spear now deals Magic damage instead of Dark damage.
- Handmaid's Dagger: reduces FP cost of pyromancies by 10%
- Aquamarine Dagger: reduces FP cost of sorceries by 10%
- Ancient Dragon Greatshield: grants 2 HP per second
- Ethereal Oak Shield: grants 1 HP per second
- Porcine Shield: grants 50 Item Discovery
- Dragonhead Shield: removed effect
- Dragonhead Greatshield: removed effect
- Dragon Crest Shield: removed effect
- Wargod Wooden Shield: removed effect
- Curse Ward Greatshield: removed effect
- Moaning Shield: removed effect
- Golden Wing Crest Shield: removed effect
- Spirit Tree Crest Shield: removed effect
- Sunset Shield: removed effect
- Wolf Knight's Greatshield: increases max stamina by 10%.
- Yhorm's Greatshield: grants 10% increased Max HP.
- Elkhorn Round Shield: removed effect
- Immortal Dragon Greatshield: removed effect
- Prince's Shield: grants 1 HP per second
- Onikiri and Ubadachi now has Onislayer WA again.
- Chikage now has HP absorb effect.
- Spell Buff from catalysts is now 60% from reinforcement, 40% from stats.
- Adjusted catalyst INT/FTH requirements.

# Infusions
- Poison: increased Luck scaling for Poison massively.
- Bleed: increased Luck scaling for Bleed massively.
- Lightning: reduces enemy attack by 10% for 5 (+0) to 10 (+10) seconds on hit.
- Restoration: Grants 1 HP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]
- Holy: Grants 1 HP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]
- Enchanted: Grants 1 FP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]
- Clarity: Grants 1 FP every X seconds [2, 1.9, 1.8, 1.7, 1.6, 1.5, 1.4, 1.3, 1.2, 1.1, 1]

# Shield
- Greatshield of Glory: reduces elemental absorption to 90% and stability to 78, increased weight to 30.
- Spider Shield: increases Poison/Toxic resistance by 100

# Armor
- Removed the rope chest strap and belt from the default player model.
- Reduced the physical absorption of ultra heavy armor sets slightly.
- Havel's Set: reduces Lightning absorption, increased weight by 4.
- Added Soldier's Hood.
- Added Frigid Valley Mask.
- Dragon Form no longer boosts damage.
- Renamed Giant's Set to Yhorm's Set.
- Renamed BB Exectioner Gauntlets to Bloodstained Gauntlets.
- Old Sorcerer Set: Extends spell effect duration by 20%
- Iron Cage: Increases max FP by 10%
- Leonhard's Set: Increases stamina damage by 20%
- Sunless Set: Increases casting speed by 20
- Iron Dragonslayer Set: Increases Fire defence by 50
- Dragonslayer Set: Increases Lightning defence by 50
- Silver Knight Set: Increases Lightning defence by 50
- Lorian's Set: Increases Fire defence by 50
- Ringed Knight Set: Increases Fire defence by 50
- Brass Set: Absorb 50 FP from fallen foes
- Firelink Set: Increases max HP, stamina and equip load by 10%
- Armor of Favor Set: Increases max HP, stamina and equip load by 5%
- Elite Knight Set: Boosts estus recovery by 50%
- Burial Knight Set: Boosts estus recovery by 50%
- Nameless Knight Set: Increases enemy attack deflection by 50
- Armor of the Sun Set: Reduces miracle FP consumption by 30%
- Black Iron Set: Increases Fire defence by 50
- Harald Legion Set: Increases Dark defence by 50
- Yhorm's Set: Increases Physical defence by 50
- Fallen Knight Set: Increases Fire defence by 50
- Chain Armor Set: Increases Bleed resistance by 400
- Vilhelm's Set: Increases Dark defence by 50
- Slave Knight Set: Reduces weapon stamina consumption by 10%
- Nameless King Set: Reduces miracle FP consumption by 30%
- Pontiff Knight Set: Increases Magic defence by 50
- Evangelist Set: Increases casting speed by 20
- Jailer Set: Increases Item Discovery by 50
- Black Set: Increases Soul gain by 25%
- Black Hand Set: Reduces weapon stamina consumption by 6%
- Assassin Set: Increases stamina recovery by 20
- Karla's Set: Increases max FP by 10%
- Pyromancer Set: Increases max FP by 10%
- Black Witch Set: Increases casting speed by 20
- Ordained Set: Increases max FP by 9%
- Archdeacon Set: Reduces miracle FP consumption by 27%
- Hexer Set: Increases casting speed by 20
- Maiden Set: Extends spell effect duration by 20%
- Cornyx's Set: Reduces pyromancy FP consumption by 30%
- Antiquated Set: Reduces sorcery FP consumption by 30%
- Antiquated Plain Set: Reduces sorcery FP consumption by 27%
- Grave Warden Set: Increase damage against Hollows by 10%
- Deacon Set: Grants 2 HP every second
- Black Witch Veil: Reduces spell FP consumption by 10%
- Wolnir's Crown: Reduces weapon FP consumption by 20%
- Mask of Velka: Reduces spell FP consumption by 10%
- Gargoyle Helm: Increases enemy attack deflection by 20
- Skull Mask: increases target priority by 0.1
- HP regen armor now adds HP every 4 seconds.

# Covenant
- Champion's Pact is now toggled with Ludleth. The Champion's Pact ring item now just provides the +10% souls boost.
- Darkmoon Faithful: Boosts Magic absorption by 10%.
- Spears of the Church: Grants 1 HP per second.
- Watchdogs of Farron: Reduces weapon stamina consumption by 10%.
- Aldrich Faithful: Boosts Dark absorption by 10%.
- Warriors of Sunlight: Boosts Lightning absorption by 10%.
- Mound-makers: Boosts Physical absorption by 10%.
- Chaos Servants: Boosts Fire absorption by 10%.
- Rosaria's Fingers: Reduces enemy sight and listen by 25

# Rings
- Skull Ring: Grants 15% boost to physical damage, reduces absorption by 10%.
- Ring of Londor: Reduces spell FP consumption by 15%, scaling with Hollowing.
- Wood Grain Ring: Reduces weapon stamina consumption by 25%.
- Wolf Ring: Grants 10% attack boost as long as attacking persists.
- Pontiff's Right Eye: Grants 20 HP with successive attacks.
- Darkmoon Ring: Grants 1% FP every second. This means it scales with Attunement.
- Ring of Favor: Grants 7.5% increased Max HP, Max Stamina and Max. Equip Load
- Ring of Wisdom: Increases max FP by 7.5%, reduces spell FP consumption by 10% and grants 1 attunement slot.
- Runic Seal: Prevents staggering but reduces stamina recovery by 15.
- Aldrich's Sapphire: Restores 20% of max FP on a successful critical hit.
- Aldrich's Ruby: Restores 20% of max HP on a successful critical hit.
- Ring of Calamity: Boosts all damage by 20% but reduces health by 1% every second.
- Blue Tearstone Ring: Grants 40% absorption whilst below 25% HP
- Londor Tincture: Boosts all defences by 30.
- Demonsbane Ring: Increase damage against Demon enemies by 20%
- Crypt Ring: Increase damage against Undead enemies by 20%
- Blight Ring: Increase damage against Hollow enemies by 20%
- Hallowed Ring: Increase damage against Abyssal enemies by 20%
- Violet Tearstone Ring: Reduces skill and spell FP consumption by 50% whilst below 25% health.
- Young Dragon Ring: Grants 10% boost to the power of Sorceries but reduces absorption by 10%.
- Bellowing Dragoncrest Ring: Grants 10% boost to the power of Sorceries but reduces max HP by 25%.
- Great Swamp Ring: Grants 10% boost to the power of Pyromancies but reduces absorption by 10%.
- Witch's Ring: Grants 10% boost to the power of Pyromancies but reduces max HP by 25%.
- Morne's Ring: Grants 10% boost to the power of Miracles but reduces absorption by 10%.
- Ring of the Sun's First Born: Grants 10% boost to the power of Miracles but reduces max HP by 25%.
- Deep Ring: Grants 10% boost to the power of dark spells but reduces absorption by 10%.
- Unholy Remains: Grants 10% boost to the power of dark spells but reduces max HP by 25%.
- Flynn's Ring: boosts physical weapon damage by 30%, scaling downwards with equip load to 0% at 30 weight.
- Covetous Silver Serpent Ring: Grants 30% extra souls
- Greatwood Remnants: Increases absorption by 10% but reduces stamina recovery by 5.
- Added Ring of Woe: Boosts all absorption by 20% but reduces health by 1% every second.
- Added Ring of Adversity: Boosts stamina recovery by 30 but reduces health by 1% every second.
- Added Ring of Catastrophe: Grants 2% FP every second but reduces health by 1% every second.
- Added Black Tearstone Ring: Boosts souls from enemies by 50% whilst below 25% health.
- Added Quelling Ring: Reduces enemy attack by 25% for 3 seconds on hit.
- Added Band of Stone: Boosts physical defence by 50.
- Added Band of Magic: Boosts magic defence by 50.
- Added Band of Flame: Boosts fire defence by 50.
- Added Band of Sparks: Boosts lightning defence by 50.
- Added Band of Darkness: Boosts dark defence by 50.
- Added Ring of Champions: Take on the apperance of a phantom belonging to the Champion's Pact.
- Added Ring of the Dutiful: Take on the apperance of a phantom belonging to the Darkmoon Faithful.
- Added Ring of the Blessed: Take on the apperance of a phantom belonging to the Spears of the Church.
- Added Ring of the Resolute: Take on the apperance of a phantom belonging to the Watchdogs of Farron.
- Added Ring of the Faithful: Take on the apperance of a phantom belonging to the Aldrich Faithful.
- Added Ring of the Devout: Take on the apperance of a phantom belonging to the Warriors of Sunlight.
- Added Ring of the Fanatic: Take on the apperance of a phantom belonging to the Mound-makers.
- Added Ring of the Fingers: Take on the apperance of a phantom belonging to Rosaria's Fingers.
- Added Ring of Demons: Take on the apperance of a phantom belonging to the Chaos Servants.

# Items
- Moved Tome of Sunlight treasure to Farron Keep.
- Removed Stone, Flame, Crystal, Lightning and Dark Ember. (Were 'thoughtless' buffs you'd always apply.)
- Young Grass Dew: Costs 50 FP to use. Grants 3 HP every second.
- Oozing Pellet: Grant 1% FP every second for 300 seconds.
- Cursed Pellet: Grant 2% FP and -1% HP every second for 300 seconds.
- Valorheart is now found as a treasure in Irithyll, it is no longer dropped by the Champion Gravetender.
- Dragon Head Stone: Shoot fire breath, dealing 150 Fire damage, scaling up STR and DEX.
- Dragon Torso Stone: Grants 10% increased damage for 7 seconds and knocks back nearby enemies on use.
- Twinkling Dragon Head Stone: Shoot fire breath, dealing 250 Fire damage, scaling up STR and DEX.
- Twinkling Dragon Torso Stone: Summon giant hands, smashing the ground, dealing 800 Physical damage, scaling up STR and DEX.
- Added Hexing Urn: Deals 100 Dark Damage, scaling with INT. Releases dregs of humanity that seek foes. Sold by Shrine Handmaid after turning in Grave Warden's Ashes.
- Added Witching Urn: Deals 100 Magic Damage, scaling with INT. Sold by Shrine Handmaid after turning in Paladin's Ashes.

# Enemies
- Adjusted enemy HP to account for the different levels of damage output a player has during their playthrough.
- Midir should no longer be head-broken so easily, and now has more physical absorption.
- Dragonslayer Armour HP -> 8000
- Rock Lizards are now weak to Lightning.
- Darkwraith grab no longer inflicts Curse.
- Bonewheel Skeletons now do less damage, but inflict heavy bleed with their wheel attacks.
- Increased the HP of High Lord Wolnirs bracelets.
- Increased the HP of Midir's head.
- Added passive 50% absorption against Magic, Fire, Lightning and Dark for NPCs.
- Champion Gravetender now has the Wolf Knight Set equipped and uses the Wolf Knight's Greatsword.

# Spells
- Hollow-scaling catalysts now deal reduced damage with non-Dark spells.
- Adjusted spell INT/FTH requirements, readded requirements to pyromancies.
- Way of White Corona: damage -> 90
- Great Heal now only uses 1 attunement slot
- Rockflesh now increases all absorption by 30% (was only physical absorption before).
- Magic Weapon: Adds 30 Magic damage.
- Great Magic Weapon: Adds 40 Magic damage.
- Crystal Magic Weapon: Adds 50 Magic damage.
- Carthus Flame Arc: Adds 40 Fire damage.
- Blessed Weapon: Increases Physical damage by 30 and restores 5 HP per second for 60 seconds. Scales with FTH.
- Lightning Blade: Adds 40 Lightning damage.
- Darkmoon Blade: Adds 40 Magic damage.
- Dark Blade: Adds 40 Dark damage.
- Magic Shield: 10% stability
- Great Magic Shield: 20% stability
- Heal Aid: Heals 100 HP.
- Heal: Heals 150 HP.
- Med Heal: Heals 200 HP.
- Great Heal: Heals 300 HP.
- Soothing Sunlight: Heals 400 HP.
- Projected Heal: Heals 200 HP.
- Replenishment: Heals 120 HP over 120 seconds. Scales with FTH.
- Bountiful Light: Heals 240 HP over 120 seconds. Scales with FTH.
- Bountiful Sunlight: Heals 360 HP over 120 seconds. Scales with FTH.
- Pestilent Mist: Now scales with INT.
- Floating Chaos: added homing delay, increased poise damage to 5
- Recollection: added homing delay, increased poise damage to 5
- Added Orbs of Judgment: spawn 6 orbs of judgment than seek foes like Aldrich's orbs do. Transposed from Pontiff Sulyvahn's soul.
- Changed Dreg Hail into Dark Bead, acts like the DS1 spell. Is offered by the Aldrich Faithful covenant.
- Added Surging Deep.
- Added Dreg Torrent.
- Added Earthfall.
- Added Devouring Swarm.
- Removed Singe.
- Farron Flashsword: FP -> 10, Damage -> 125
- Soul Greatsword: FP -> 25, Damage -> 300
- Old Moonlight: FP -> 30, Damage -> 300 [400]
- Flame Fan: FP -> 10, Damage -> 125
- Dark Edge: FP -> 10, Damage -> 125
- Soul Geyser: FP -> 50, Damage -> 100 [50]
- Soul Wave: Damage -> 230
- Abyssal Edge: Damage -> 300
- Farron Dart: FP -> 5, Damage -> 60
- Deep Barb: FP -> 5, Damage -> 50
- Nibble: FP -> 5, Damage -> 50
- Mournful Flames: FP -> 50, Damage -> 250, now acts like Halo.
- Lingering Chaos: Damage -> 250
- Heavenly Thunder: FP -> 60, Damage -> 50, now has delayed homing.
- Great Deep Soul: uses slow soul arrow animation
- Removed the guaranteed stagger with Flame Fan

# Map
- Removed the additional demons added to the Old Demon King's arena with Champion's Pact.
- Toned down the Archdragon Peak gauntlet area.
- Added many new treasures (both in corpse and chest form) throughout all the vanilla maps. Moved many important treasures into chests, their old locations now have consumables.
- Storm Ruler is now found in Siegward's cell.
- Added Pilgrim Dummy to the upper left-hand side of Firelink Shrine for testing stuff on. There is a 'special' reward for killing him.
- Removed Farron Keep -> Lothric Castle warp.

# Bugfixes
- The Hollowing scaling effects on some weapons should now work properly.
- Crown of the Great Lord now actually gives you the backflip animation.
- Bountiful Quiver now works correctly again.
- Reduced the hollowing boost for the catalysts with that effect to actually be 10% (was 20%).
- Mask of the Mother will no longer add HP when toggled on and off.
- Fixed Runic Seal description.
- Stone-humped Hag now drops her ashes again.
- Fixed Demons, Stray Demons and Demon Clerics not dropping Cinder.
- Fixed Spirit Amethyst effect.
- Elfriede's Stance and Frost WA now use the new Frost setup.
- Black Knight Helm now appears in Awestone shop.
- Farron Keep Unkindled Watchdogs now have the correct stats to wield their weapons.
- Ring of the Exalted is now obtainable on NG+ again.
- Tailbone Club and Pick now use proper behavior entries for their moveset.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License