Royal Leamington Spa, England, United Kingdom
Contact Info
1K followers
500+ connections
Articles by Jolyon
Activity
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Updating my network to share that I’ve joined the incredible People Can Fly, creators of Bulletstorm, Gears of War Judgment, and Outriders! I’ve…
Updating my network to share that I’ve joined the incredible People Can Fly, creators of Bulletstorm, Gears of War Judgment, and Outriders! I’ve…
Liked by Jolyon Webb
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💥 What a great end of the week! We hosted a studio visit for Futuregames Game Art and Game Design students today. We showed them around the…
💥 What a great end of the week! We hosted a studio visit for Futuregames Game Art and Game Design students today. We showed them around the…
Liked by Jolyon Webb
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Thank you for the New Starter swag bundle #Team17
Thank you for the New Starter swag bundle #Team17
Liked by Jolyon Webb
Projects
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TerraTech
TerraTech is a new, original IP, vehicle, physics sandbox game. For the project I established the art style, and Art Directed and managed all art production from first steps in September 2013 right to through to our successful Kickstarter campaign in July 2014 and beyond.
This was a hugely exciting opportunity to establish the visual character and style rules for a completely new IP from scratch.
My work involved setting the core art style and philosophy for both the game world…TerraTech is a new, original IP, vehicle, physics sandbox game. For the project I established the art style, and Art Directed and managed all art production from first steps in September 2013 right to through to our successful Kickstarter campaign in July 2014 and beyond.
This was a hugely exciting opportunity to establish the visual character and style rules for a completely new IP from scratch.
My work involved setting the core art style and philosophy for both the game world and for the numerous corporations within the world. I defined both the fictional in-game branding and the actual game branding and designed and created marketing materials and Kickstarter campaign assets. From the start I led a small team of remote freelance artists, setting and managing specifications for, their work and providing feedback on deliveries and revisions. I was also hands on modelling, texturing and effects and shader wrangling.
All these visual decisions were tested by repeatedly demoing the evolving game at numerous public events. Nothing in 16 years of game development has excited and educated me as much as getting raw, immediate feedback on a game I’m working on directly from the game playing public. It is very tough but I would recommend this to anyone.
TerraTech has now won Best New IP (small studio) at TIGA Awards November 2014, and can be downloaded from Steam now (http://terratechgame.com/)
Other creatorsSee project
Honors & Awards
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Art Director: Blitz Games Studios Ltd
Cannes Lions 59th International Festival of Creativity
Bronze: Interactive Film
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Art Director: Blitz Games Studios Ltd
Cannes Lions 59th International Festival of Creativity
Bronze: Best Use of Integration of Digital Media
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Art Director: Blitz Games Studios Ltd
Cannes Lions 59th International Festival of Creativity
Silver: Best Use of Screens
This award and the three below were for the interactive Coca Cola Polar Bears campaign for the 2011 super Bowl. I led Blitz' work on the real-time bears and the emotional system driving them. This used game technology to steam a real-time performance of the bears reacting live to the game. Over four hours of unscripted performance were watched by more than nine million viewers during the game. -
Art Director: Blitz Games Studios Ltd
Cannes Lions 59th International Festival of Creativity
Bronze: Social Media and Viral Marketing
Organizations
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BAFTA
BAFTA member and judge in games awards
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